Kingdra @ Leftovers
Ability: Swift Swim
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Signal Beam
- Dragon Pulse
Kingdra's my main attacker so I added lots of special moves, STABs like Hydro Pump and Dragon pulse are probably best, but recommendations are helpful. Leftovers help recovery
Manaphy @ Leftovers
Ability: Hydration
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Heal Bell
- Tail Glow
- Scald
Manaphy is my main supporter, immediately switching after rain dance so kingdra's faster. then it'll be stronger with a 4x SpA boost then scald for a burn
Toxapex @ Rocky Helmet
Ability: Regenerator
- Baneful Bunker
- Knock Off
- Toxic Spikes
- Venom Drench
Toxapex would be able to set up hazards and use knock off to get rid of items, or in my case, mostly get mimikyu out of a disguise.
Keldeo-Resolute @ Fightinium Z
Ability: Justified
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Surf
- Calm Mind
Keldeo has a pretty good SpA and Secret Sword only attacks Def. but is a SpA move so that's a plus. Fightium z helps because it's boosted by the secret sword, but also can take off some of its weaknesses.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
- Shadow Ball
- Sucker Punch
- Thunder
- Defog
Rotom was tricky but I thought of using thunder in the rain, and in case too many hazards are up a defog would help. Sucker punch can take out some faster foes, but it's not so strong so I gave it a berry.
Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Iron Head
- Crunch
- Waterfall
Mega Gyarados is amazing with its high Atk but it has a slight issue with its weaknesses, mainly fairy. I gave it STAB crunch and waterfall, iron head for fairies, and dragon dance as a boost
Ability: Swift Swim
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Signal Beam
- Dragon Pulse
Kingdra's my main attacker so I added lots of special moves, STABs like Hydro Pump and Dragon pulse are probably best, but recommendations are helpful. Leftovers help recovery
Manaphy @ Leftovers
Ability: Hydration
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Heal Bell
- Tail Glow
- Scald
Manaphy is my main supporter, immediately switching after rain dance so kingdra's faster. then it'll be stronger with a 4x SpA boost then scald for a burn
Toxapex @ Rocky Helmet
Ability: Regenerator
- Baneful Bunker
- Knock Off
- Toxic Spikes
- Venom Drench
Toxapex would be able to set up hazards and use knock off to get rid of items, or in my case, mostly get mimikyu out of a disguise.
Keldeo-Resolute @ Fightinium Z
Ability: Justified
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Surf
- Calm Mind
Keldeo has a pretty good SpA and Secret Sword only attacks Def. but is a SpA move so that's a plus. Fightium z helps because it's boosted by the secret sword, but also can take off some of its weaknesses.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
- Shadow Ball
- Sucker Punch
- Thunder
- Defog
Rotom was tricky but I thought of using thunder in the rain, and in case too many hazards are up a defog would help. Sucker punch can take out some faster foes, but it's not so strong so I gave it a berry.
Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Iron Head
- Crunch
- Waterfall
Mega Gyarados is amazing with its high Atk but it has a slight issue with its weaknesses, mainly fairy. I gave it STAB crunch and waterfall, iron head for fairies, and dragon dance as a boost