Or you could, you know, run Iron Defense over withdraw and run scald for an attacking move...Funbro's Revenge (Slowbro) @ Slowbronite
Ability: Own Tempo -> Shell Armor
Sassy Nature
EVs: 252 HP / 6 Def / 252 SpD
IVs: 0 Atk / 0 Spe
- Amnesia
- Rest
- Withdraw
- Light Screen (for special attackers) / Growl (for physical attackers) / Mud-Slap (for Taunt users)
I haven't tried this Meta specifically, but in Flash Clash, Team Preview was super important. See which of your Pokemon can defeat most of your opponent's Pokemon, while also trying to figure out which of their Pokemon might best defeat most of your Pokemon. From there, you can narrow it down. There's still some luck involved, but it reduces the luck significantly.How do you pick what to use in the battle? From all the games I've watched it seems like a total crapshoot, pick whatever and hope you didn't get counterpicked.
Someone explain why I'm wrong, thanks.
Hm, then if you're both doing that, they can see what you have that beats most of their team, and then they pick whats most likely to beat that. You, knowing this, instead pick the counterpick to their counterpick. Then they, knowing this, decide to go with something else.I haven't tried this Meta specifically, but in Flash Clash, Team Preview was super important. See which of your Pokemon can defeat most of your opponent's Pokemon, while also trying to figure out which of their Pokemon might best defeat most of your Pokemon. From there, you can narrow it down. There's still some luck involved, but it reduces the luck significantly.
How do you pick what to use in the battle? From all the games I've watched it seems like a total crapshoot, pick whatever and hope you didn't get counterpicked.
Someone explain why I'm wrong, thanks.
The real play clearly is to use only one Pokemon to bait out the things that beat it, only to have the ultimate counter move. I'm thinking of something like Z Solar Beam Blaziken to bait Slowbro out. Then you don't have to predict ever lolI haven't tried this Meta specifically, but in Flash Clash, Team Preview was super important. See which of your Pokemon can defeat most of your opponent's Pokemon, while also trying to figure out which of their Pokemon might best defeat most of your Pokemon. From there, you can narrow it down. There's still some luck involved, but it reduces the luck significantly.
How do you pick what to use in the battle? From all the games I've watched it seems like a total crapshoot, pick whatever and hope you didn't get counterpicked.
Someone explain why I'm wrong, thanks.
Tyranitar (M) @ Chople Berryalso all my mons are male because Ullar has been using a male Tyranitar with Attract to counter Kangaskhan. I actually ran into him on the ladder right after making the change so that was funny.
Well, Mega Lucario is fast enough to use Me First with a low chance of failing. Not that it should, though. It lacks room for such a move.The only legal Me First users in the tier are Slowbro, Pinsir, Absol, and Lucario, none of which are really fast enough to guarantee outspeeding pretty much everything--which they would need because Me First straight-up fails if you're slower than the opponent.
U get wut i meandragonite isn't even allowed in Mega Melee...
it is worth it, if there is a pokemon that will defintiely sweep ur team like tail glow manaphy u can destiny bond itIf Destiny Bond causes a double KO, the Destiny Bond user loses. That move is absolutely never worthwhile for anything here.
Snatch does not steal damaging moves, only self-targeting moves (mostly setup/recovery). To get the equivalent that "steals" damaging moves, you need to use Me First (which unlike Snatch, doesn't have priority, and still allows them to use the move if they're still alive after you're done using your version). The only legal Me First users in the tier are Slowbro, Pinsir, Absol, and Lucario, none of which are really fast enough to guarantee outspeeding pretty much everything--which they would need because Me First straight-up fails if you're slower than the opponent.
Though chomp and mence is capable ohkoing Zard before it can retaliate.Probably the 3 best pokemon for this format are Sableye, Mega Blastoise and Mega Kangaskhan. Metal Burst Sableye is incredibly good, Mega Blastoise is able to withstand 2 hits as a minimum and thanks to its great coverage (Dark Pulse, Ice Beam and Hydro Pulse mainly) with Yawn, is able to win the great majority of the metagame. For its part Kangas can deal with many pokemon thanks to its bulk and to Fake Out + Seismic Toss + Sucker Punch (Counter seems to me very good option too).
Mega Charizard Y with Substitute can deal with all these Sableyes and HP Ice is 1HKO to Chomp and Mence. Very interesting mon too.
I've been testing out Mega Pinsir in this format, and its been quite strong. While it may seem inferior to Mega-Salamence, it can handle Slowbro, Aggron, and Tyranitar much better.
Pinsir @ Pinsirite
Ability: Mold Breaker/Hyper Cutter
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat/Earthquake
- Giga Impact
- Quick Attack/X-Scissors
- Swords Dance
Giga Impact is incredibly powerful, koing threats like Charizard and Venusaur. Close Combats ohkoes Tyranitar, while Earthquakes hits Mawile and Metagross, the ability to OHKO Tyranitar will be missed. Quick Attack prevents Blaziken from KOing, but X-Scissors should be run if Mega Slowbro is a Problem. Swords Dance boosts your attack. Mold Breaker allows you to OHKO Aggron through sturdy, while Hyper Cutter blocks intimidate. Its best run with EQ so Mawile won't wall you.
Calcs: 252 Atk Pinsir-Mega Close Combat vs. 0 HP / 0 Def Tyranitar-Mega: 224-264 (128 - 150.8%) -- guaranteed OHKO
252 Atk Aerilate Pinsir-Mega Giga Impact vs. 0 HP / 4 Def Charizard-Mega-X: 160-189 (104.5 - 123.5%) -- guaranteed OHKO
252 Atk Aerilate Pinsir-Mega Giga Impact vs. 0 HP / 0 Def Charizard-Mega-Y: 214-253 (139.8 - 165.3%) -- guaranteed OHKO
252 Atk Aerilate Pinsir-Mega Giga Impact vs. 0 HP / 0 Def Kangaskhan-Mega: 175-207 (97.2 - 115%) -
87.5% chance to OHKO
252 Atk Aerilate Pinsir-Mega Giga Impact vs. 4 HP / 0 Def Gyarados: 211-250 (123.3 - 146.1%) -- guaranteed OHKO
252 Atk Aerilate Pinsir-Mega Giga Impact vs. 4 HP / 0 Def Gyarados-Mega: 163-193 (95.3 - 112.8%) -- 75% chance to OHKO
252 Atk Pinsir-Mega Close Combat vs. 4 HP / 0 Def Gyarados-Mega: 146-172 (85.3 - 100.5%) -- 6.3% chance to OHKO
+1 252 Atk Pinsir-Mega Earthquake vs. 252 HP / 0 Def Mawile-Mega: 162-192 (103.1 - 122.2%) -- guaranteed OHKO
Defensive:
+1 252+ Atk Mold Breaker Gyarados-Mega Waterfall vs. 0 HP / 4 Def Pinsir-Mega: 109-129 (77.8 - 92.1%) -- guaranteed 2HKO
Maybe. Though Feint is more of a double move than a single move.I was wondering if Feint might have any use? It's weaker than Quick Attack, but can screw over anyone reliant on Protect, and can bypass Sucker Punch (though SP users aren't weak to Flying at all so it'll just do chip damage).
True. What about it?Mega Salamence tanks a fake out and an ice punch from jolly mega lopunny