Ransei
Garde Mystik
[SET]
name: Wonder Guard Support
move 1: Recover / Wish
move 2: Aromatherapy / King's Shield / Magic Coat
move 3: Defog / Magic Coat
move 4: Baton Pass / Parting Shot
item: Shed Shell / Safety Goggles
ability: Wonder Guard
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
ivs: 0 Atk / 0 Spe
in-battle alt: Mega
[SET COMMENTS]
Though it has an opportunity cost in not being able to be run with Wonder Guard Xerneas, Mega Audino is a premier Wonder Guard user in the Pure Hackmons metagame due to having an amazing defensive typing, being a very slow pivot, and being able to soft-check the likes of Mega Gengar lacking a Poison-type STAB move and Mega Latios lacking Shell Smash. Mega Audino can make use of either Recover to keep itself healthy or Wish with its high HP stat to keep both its teammates and itself healthy, though relying on Wish to heal makes it significantly more difficult to retain momentum. Aromatherapy and Defog are two of the best forms of support any defensive Wonder Guard user can offer its teammates. The former cures Mega Audino and its teammates of status ailments that they would otherwise be annoyed with, while the latter helps to minimize the amount of chip damage that offensive teammates take over the course of the game. King's Shield gives Mega Audino the chance to scout offensive Pokemon that like to switch into it, such as Huge Power Mega Mewtwo X and Mold Breaker Mega Rayquaza, as well as allowing Mega Audino to force out many variants of said switch-ins after an Attack drop. Magic Coat helps Mega Audino's longevity by reflecting back status-inflicting moves like Spore, Dark Void, Will-O-Wisp, and Glare, as well as moves that would otherwise force Mega Audino out, like Taunt and Encore. A pivoting move is almost always required for Mega Audino to retain momentum for its team; Parting Shot is a solid option that can weaken offensive switch-ins, but it causes Mega Audino to struggle to maintain momentum against teams with a Magic Bounce user; however, Baton Pass is the preferred option due to its high PP and freedom pivoting. Mega Audino wants to be as physically bulky as possible in order to scout and pivot out of powerful physical attackers such as Mega Mewtwo X and Primal Groudon; a Relaxed nature with maximum HP and Defense investment and minimum Speed IVs help Mega Audino perform this function of a defensive cleric, soft-check specific Mold Breaker users, and act as a slow pivot. Shed Shell is the preferred item to prevent Mega Audino from being removed by Shadow Tag users, while Safety Goggles helps Mega Audino against Spore users like Mold Breaker users and Prankster Giratina.
Mega Audino should only be used in rare semi-stall teams, bulky balance teams, and teams with enough offensive pressure to prefer the defensive roles Xerneas cannot perform as well in. Semi-stall is rare due to limits in teambuilding, but these teams can have Ho-Oh and Mega Steelix cover Mega Audino's weaknesses. Glass cannons, such as Mold Breaker Mega Gengar, Mold Breaker Mega Diancie, and Choice Band Mold Breaker Mega Rayquaza, appreciate Mega Audino's ability to bring them onto the field safely. In addition, these Pokemon also all appreciate Mega Audino's ability to clear entry hazards and cure status. Mega Audino also Imposter-proofs most offensive teammates lacking Poison-type and Steel-type moves, including Mold Breakers like Mega Rayquaza, Mega Latios, Dialga, and Mega Tyranitar. Mega Audino's vulnerability to Mold Breaker Primal Groudon and coverage attackers like Mega Mewtwo X and Mega Latios in an unfavorable matchup makes -ate Speed users like Mega Rayquaza, Kyurem-B, and Mega Abomasnow valuable teammates. Notably, Mega Abomasnow is able to revenge kill the majority of Primal Groudon sets thanks to its resistance to Thousand Arrows, a powerful Boomburst, and Primal Groudon not being able to fit in a Fire-type STAB move and King's Shield on the same set. Mega Audino appreciates being part of most Wonder Guard cores. Cresselia, Mega Scizor, and Mega Manectric are all great examples of solid Wonder Guard partners, since Mega Audino compresses a lot of utility into one teamslot and carries distinct weaknesses. SubPass Wonder Guard users like Mega Swampert and Primal Groudon make for strong partners, since they appreciate the support Wish Mega Audino gives while providing the main support Mega Audino cannot offer. Offensive Shell Smash Wonder Guard sweepers like Mega Lucario and Primal Groudon also pair well with it. Finally, King's Shield Mega Audino can form a solid Wonder Guard core with Wonder Guard users weak to contact moves like Blissey and specially defensive Primal Kyogre.
[STRATEGY COMMENTS]
Other Options
=============
Mega Audino can run Knock Off to fully dismantle Mega Gengar, weaken opposing Mega Latios, and remove Prankster Giratina's Safety Goggles for offensive teammates running Spore. Whirlwind and Perish Song are options that can be used when threatening Mold Breaker sweepers like Primal Groudon try to switch into Mega Audino or when Wonder Guard users like Xerneas try to pass a Substitute to a teammate. This isn't as common because Mega Audino can either just predict a switch and pivot to Pokemon more suited to deal with sweepers, or it can be pressured by the Mold Breaker sweeper through continuous status infliction. U-turn is an alternative pivot move that can maintain momentum against Taunt users such as Mold Breaker Primal Groudon and slightly chip physically frail Mold Breaker users coming in, such as Mega Mewtwo Y. However, the loss of momentum against opposing Wonder Guard users usually isn't worth it. A Lum Berry can help Mega Audino heal from sleep or bad poison from Toxic Spikes, but its one-time use can prove inefficient. Wonder Guard is best for longevity, but Prankster and Magic Bounce give Mega Audino more flexibility to run support moves. OHKO moves can be useful as a shock factor to offensive threats and can OHKO opposing No Guard users, but they almost always aren't worth running due to being inconsistent. Mega Audino can also use hazards to punish opposing switch-ins. Lastly, Mega Audino can run a variety of other support moves like Glare, Chatter, and Will-O-Wisp to help advance its teammates further.
Checks and Counters
===================
**Unfavorable Matchup**: Various Pokemon including Huge Power Mega Mewtwo X, Protean Mega Latios, Protean Mega Mewtwo Y, and Wonder Guard Xerneas often run super effective coverage moves against Mega Audino to force it out.
**Giratina**: Giratina can be sent out against Mega Audino to run Curse against it, as Curse can be passed by Baton Pass. Additionally, a Giratina with Magic Bounce would not be able to let Mega Audino run Parting Shot in to escape and a Prankster Giratina can force Mega Audino out with Encore. However, Prankster Giratina must be careful when using Curse against Mega Audino with Parting Shot, as Mega Audino using the move the same turn Giratina uses Curse prevents Curse from affecting it, while Giratina is left less healthy.
**Mold Breaker Shell Smash Users**: Mold Breaker users carrying Shell Smash can use Mega Audino's passivity to set up on it. They can also put Mega Audino to sleep with Spore or Dark Void—the former requires Safety Goggles to block more than once, while the latter cannot be consistently blocked by any item—or inflict chip damage with a powerful attack. However, some Mold Breaker users, such as Mega Gengar lacking a Poison-type STAB move, struggle to get past Mega Audino without getting lucky with sleep.
**Shadow Tag Perish Trappers**: Mega Audino without Shed Shell is very vulnerable to removal by Shadow Tag users. If swapped in on any move bar Baton Pass or Parting Shot, the Shadow Tag user can Encore Mega Audino, set three layers of Spikes, and remove it with Perish Song.
**Taunt Users**: Taunt shuts down all Mega Audino sets bar those using U-turn, Magic Coat, or non-status utility moves like Nuzzle and Knock Off.
[CREDITS]
- Written by: [[Ransei, 235009]]
- Quality checked by: [[Daylight, 562267], [ntothen, 569731], [Mbouchon, 515077]]
- Grammar checked by: [[Kris, 241023]]
name: Wonder Guard Support
move 1: Recover / Wish
move 2: Aromatherapy / King's Shield / Magic Coat
move 3: Defog / Magic Coat
move 4: Baton Pass / Parting Shot
item: Shed Shell / Safety Goggles
ability: Wonder Guard
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
ivs: 0 Atk / 0 Spe
in-battle alt: Mega
[SET COMMENTS]
Though it has an opportunity cost in not being able to be run with Wonder Guard Xerneas, Mega Audino is a premier Wonder Guard user in the Pure Hackmons metagame due to having an amazing defensive typing, being a very slow pivot, and being able to soft-check the likes of Mega Gengar lacking a Poison-type STAB move and Mega Latios lacking Shell Smash. Mega Audino can make use of either Recover to keep itself healthy or Wish with its high HP stat to keep both its teammates and itself healthy, though relying on Wish to heal makes it significantly more difficult to retain momentum. Aromatherapy and Defog are two of the best forms of support any defensive Wonder Guard user can offer its teammates. The former cures Mega Audino and its teammates of status ailments that they would otherwise be annoyed with, while the latter helps to minimize the amount of chip damage that offensive teammates take over the course of the game. King's Shield gives Mega Audino the chance to scout offensive Pokemon that like to switch into it, such as Huge Power Mega Mewtwo X and Mold Breaker Mega Rayquaza, as well as allowing Mega Audino to force out many variants of said switch-ins after an Attack drop. Magic Coat helps Mega Audino's longevity by reflecting back status-inflicting moves like Spore, Dark Void, Will-O-Wisp, and Glare, as well as moves that would otherwise force Mega Audino out, like Taunt and Encore. A pivoting move is almost always required for Mega Audino to retain momentum for its team; Parting Shot is a solid option that can weaken offensive switch-ins, but it causes Mega Audino to struggle to maintain momentum against teams with a Magic Bounce user; however, Baton Pass is the preferred option due to its high PP and freedom pivoting. Mega Audino wants to be as physically bulky as possible in order to scout and pivot out of powerful physical attackers such as Mega Mewtwo X and Primal Groudon; a Relaxed nature with maximum HP and Defense investment and minimum Speed IVs help Mega Audino perform this function of a defensive cleric, soft-check specific Mold Breaker users, and act as a slow pivot. Shed Shell is the preferred item to prevent Mega Audino from being removed by Shadow Tag users, while Safety Goggles helps Mega Audino against Spore users like Mold Breaker users and Prankster Giratina.
Mega Audino should only be used in rare semi-stall teams, bulky balance teams, and teams with enough offensive pressure to prefer the defensive roles Xerneas cannot perform as well in. Semi-stall is rare due to limits in teambuilding, but these teams can have Ho-Oh and Mega Steelix cover Mega Audino's weaknesses. Glass cannons, such as Mold Breaker Mega Gengar, Mold Breaker Mega Diancie, and Choice Band Mold Breaker Mega Rayquaza, appreciate Mega Audino's ability to bring them onto the field safely. In addition, these Pokemon also all appreciate Mega Audino's ability to clear entry hazards and cure status. Mega Audino also Imposter-proofs most offensive teammates lacking Poison-type and Steel-type moves, including Mold Breakers like Mega Rayquaza, Mega Latios, Dialga, and Mega Tyranitar. Mega Audino's vulnerability to Mold Breaker Primal Groudon and coverage attackers like Mega Mewtwo X and Mega Latios in an unfavorable matchup makes -ate Speed users like Mega Rayquaza, Kyurem-B, and Mega Abomasnow valuable teammates. Notably, Mega Abomasnow is able to revenge kill the majority of Primal Groudon sets thanks to its resistance to Thousand Arrows, a powerful Boomburst, and Primal Groudon not being able to fit in a Fire-type STAB move and King's Shield on the same set. Mega Audino appreciates being part of most Wonder Guard cores. Cresselia, Mega Scizor, and Mega Manectric are all great examples of solid Wonder Guard partners, since Mega Audino compresses a lot of utility into one teamslot and carries distinct weaknesses. SubPass Wonder Guard users like Mega Swampert and Primal Groudon make for strong partners, since they appreciate the support Wish Mega Audino gives while providing the main support Mega Audino cannot offer. Offensive Shell Smash Wonder Guard sweepers like Mega Lucario and Primal Groudon also pair well with it. Finally, King's Shield Mega Audino can form a solid Wonder Guard core with Wonder Guard users weak to contact moves like Blissey and specially defensive Primal Kyogre.
[STRATEGY COMMENTS]
Other Options
=============
Mega Audino can run Knock Off to fully dismantle Mega Gengar, weaken opposing Mega Latios, and remove Prankster Giratina's Safety Goggles for offensive teammates running Spore. Whirlwind and Perish Song are options that can be used when threatening Mold Breaker sweepers like Primal Groudon try to switch into Mega Audino or when Wonder Guard users like Xerneas try to pass a Substitute to a teammate. This isn't as common because Mega Audino can either just predict a switch and pivot to Pokemon more suited to deal with sweepers, or it can be pressured by the Mold Breaker sweeper through continuous status infliction. U-turn is an alternative pivot move that can maintain momentum against Taunt users such as Mold Breaker Primal Groudon and slightly chip physically frail Mold Breaker users coming in, such as Mega Mewtwo Y. However, the loss of momentum against opposing Wonder Guard users usually isn't worth it. A Lum Berry can help Mega Audino heal from sleep or bad poison from Toxic Spikes, but its one-time use can prove inefficient. Wonder Guard is best for longevity, but Prankster and Magic Bounce give Mega Audino more flexibility to run support moves. OHKO moves can be useful as a shock factor to offensive threats and can OHKO opposing No Guard users, but they almost always aren't worth running due to being inconsistent. Mega Audino can also use hazards to punish opposing switch-ins. Lastly, Mega Audino can run a variety of other support moves like Glare, Chatter, and Will-O-Wisp to help advance its teammates further.
Checks and Counters
===================
**Unfavorable Matchup**: Various Pokemon including Huge Power Mega Mewtwo X, Protean Mega Latios, Protean Mega Mewtwo Y, and Wonder Guard Xerneas often run super effective coverage moves against Mega Audino to force it out.
**Giratina**: Giratina can be sent out against Mega Audino to run Curse against it, as Curse can be passed by Baton Pass. Additionally, a Giratina with Magic Bounce would not be able to let Mega Audino run Parting Shot in to escape and a Prankster Giratina can force Mega Audino out with Encore. However, Prankster Giratina must be careful when using Curse against Mega Audino with Parting Shot, as Mega Audino using the move the same turn Giratina uses Curse prevents Curse from affecting it, while Giratina is left less healthy.
**Mold Breaker Shell Smash Users**: Mold Breaker users carrying Shell Smash can use Mega Audino's passivity to set up on it. They can also put Mega Audino to sleep with Spore or Dark Void—the former requires Safety Goggles to block more than once, while the latter cannot be consistently blocked by any item—or inflict chip damage with a powerful attack. However, some Mold Breaker users, such as Mega Gengar lacking a Poison-type STAB move, struggle to get past Mega Audino without getting lucky with sleep.
**Shadow Tag Perish Trappers**: Mega Audino without Shed Shell is very vulnerable to removal by Shadow Tag users. If swapped in on any move bar Baton Pass or Parting Shot, the Shadow Tag user can Encore Mega Audino, set three layers of Spikes, and remove it with Perish Song.
**Taunt Users**: Taunt shuts down all Mega Audino sets bar those using U-turn, Magic Coat, or non-status utility moves like Nuzzle and Knock Off.
[CREDITS]
- Written by: [[Ransei, 235009]]
- Quality checked by: [[Daylight, 562267], [ntothen, 569731], [Mbouchon, 515077]]
- Grammar checked by: [[Kris, 241023]]
Last edited: