AN OU TEAM
Introduction
Hello there folks reading this RMT, I hope you've been having a stellar day and a bunch of other things that I might say. This IS my first RMT so please go easy on me. The only thing I ask of you when editing my team is to not take Medicham away.
Development
It all started when I decided to build a team around Mega-Medicham, with a fairy support.
So this was my first core. A strong attacker with a fairy to back it up.
I decided to just simply add one of my favorite mons, Victini.
But that didn't work out, I was already weak to things like Mega Scizor so I changed Victini to a dragon type with support. So this happened:
Latias removed and hazards, dealt with poisons which Clefable was weak to, and also could heal up if one of my other mons was almost fainted.
Then I decided to add something that would deal with ghosts and Landorus-T.
I started with the traditional
set, but then later switched to a set with poison jab for fairy coverage.
At this point I realized my team got wrecked by any Talonflame, so I added in one of the best Talonflame counters, Rotom-W.
Rotom-Wash forms a good mixed wall with pain split and checked some of my weaknesses. It also allowed me to gain more momentum. For my last mon I wanted a T-Wave user that could heal but also deal, and so what better mon than ParaFlinch Togekiss?
And with my team complete, I fought and made changes. I briefly tried CosmicBurn Sigilyph instead of Togekiss, but Togekiss was better.
So I came here.
Then I got some RMTs.
So this was my first core. A strong attacker with a fairy to back it up.
I decided to just simply add one of my favorite mons, Victini.
But that didn't work out, I was already weak to things like Mega Scizor so I changed Victini to a dragon type with support. So this happened:
Latias removed and hazards, dealt with poisons which Clefable was weak to, and also could heal up if one of my other mons was almost fainted.
Then I decided to add something that would deal with ghosts and Landorus-T.
I started with the traditional
At this point I realized my team got wrecked by any Talonflame, so I added in one of the best Talonflame counters, Rotom-W.
Rotom-Wash forms a good mixed wall with pain split and checked some of my weaknesses. It also allowed me to gain more momentum. For my last mon I wanted a T-Wave user that could heal but also deal, and so what better mon than ParaFlinch Togekiss?
And with my team complete, I fought and made changes. I briefly tried CosmicBurn Sigilyph instead of Togekiss, but Togekiss was better.
So I came here.
Then I got some RMTs.
Detailed Analysis
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Fake Out
- Bullet Punch
This is my usual lead. Ability is obvious. It's a traditional Megacham set, Fake Out allows it to safely evolve. High Jump Kick hits like a wrecking ball (until I keep going and crash) and serves a good counter to set-up steels. Zen Headbutt is more STAB, dealing with Gengar and other poisons. Bullet Punch is for coverage and has nice priority. It also hits M-Sableye. When Medicham falls low on health, I simply switch out.
Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 120 Def / 144 SpD / 4 Spe
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock
Set by Snow. Leftovers for nice over-time recovery. Sand Stream wears down the opponent. EVs is for a bit of everything. Earthquake is nice STAB. Whirlwind gets rid of a potential threat, and Slack Off to stay healthy. He is my SR setter.
Talonflame (M) @ Leftovers
Ability: Gale Wings
EVs: 224 HP / 252 SpD / 32 Spe
Careful Nature
- Brave Bird
- Will-O-Wisp
- Roost
- Taunt
A fairly standard support Talonflame set. EVs and item are obvious. Brave Bird is nice stab. Will-o-wisp cripples physical attackers such as opposing Medicham. Roost for strong recovery, and Taunt to stop setup sweepers.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick
I went for Weavile as a revenge killer and also for coverage. LO is obvious. EVs are for speed and power so it can function as a revenge killer. Knock Off is a strong STAB move that is deadly to some item-relying strategies. Icicle Crash is Weavile's main STAB, hitting Talonflame, Gliscor and Landorus-T hard, usually OHKOing them. Ice Shard is a nice priority move. Low Kick is a nice move that is generally used when other options are not viable.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 240 HP / 224 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split
A fairly standard Rotom-W set. The EVs spread is for a nice defensive typing. Will-O-Wisp counters physical attackers, and Pain Split keeps him healthy. Volt Switch is to gain momentum. Finally, HyP provides nice STAB and coverage.
Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 232 HP / 252 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Defog
- Roost
- Air Slash
A semi bulky set here. A traditional ParaFlincher. EV spread is to be nice and bulky. Defog saves Talonflame's butt. T-Wave is very annoying and makes up for the 0 speed evs. Roost is for reliable recovery, and Air Slash is a very nice STAB move with Serene Grace and T-wave, allowing Togekiss to simply wear down any opponent. 0 Atk IVs is to negate Foul Play damage.
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Fake Out
- Bullet Punch
This is my usual lead. Ability is obvious. It's a traditional Megacham set, Fake Out allows it to safely evolve. High Jump Kick hits like a wrecking ball (until I keep going and crash) and serves a good counter to set-up steels. Zen Headbutt is more STAB, dealing with Gengar and other poisons. Bullet Punch is for coverage and has nice priority. It also hits M-Sableye. When Medicham falls low on health, I simply switch out.
Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 120 Def / 144 SpD / 4 Spe
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock
Set by Snow. Leftovers for nice over-time recovery. Sand Stream wears down the opponent. EVs is for a bit of everything. Earthquake is nice STAB. Whirlwind gets rid of a potential threat, and Slack Off to stay healthy. He is my SR setter.
Talonflame (M) @ Leftovers
Ability: Gale Wings
EVs: 224 HP / 252 SpD / 32 Spe
Careful Nature
- Brave Bird
- Will-O-Wisp
- Roost
- Taunt
A fairly standard support Talonflame set. EVs and item are obvious. Brave Bird is nice stab. Will-o-wisp cripples physical attackers such as opposing Medicham. Roost for strong recovery, and Taunt to stop setup sweepers.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick
I went for Weavile as a revenge killer and also for coverage. LO is obvious. EVs are for speed and power so it can function as a revenge killer. Knock Off is a strong STAB move that is deadly to some item-relying strategies. Icicle Crash is Weavile's main STAB, hitting Talonflame, Gliscor and Landorus-T hard, usually OHKOing them. Ice Shard is a nice priority move. Low Kick is a nice move that is generally used when other options are not viable.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 240 HP / 224 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split
A fairly standard Rotom-W set. The EVs spread is for a nice defensive typing. Will-O-Wisp counters physical attackers, and Pain Split keeps him healthy. Volt Switch is to gain momentum. Finally, HyP provides nice STAB and coverage.
Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 232 HP / 252 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Defog
- Roost
- Air Slash
A semi bulky set here. A traditional ParaFlincher. EV spread is to be nice and bulky. Defog saves Talonflame's butt. T-Wave is very annoying and makes up for the 0 speed evs. Roost is for reliable recovery, and Air Slash is a very nice STAB move with Serene Grace and T-wave, allowing Togekiss to simply wear down any opponent. 0 Atk IVs is to negate Foul Play damage.
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Fake Out
- Bullet Punch
Talonflame (M) @ Leftovers
Ability: Gale Wings
EVs: 224 HP / 252 SpD / 32 Spe
Careful Nature
- Brave Bird
- Will-O-Wisp
- Roost
- Taunt
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick
Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 232 HP / 252 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Defog
- Roost
- Air Slash
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Fake Out
- Bullet Punch
Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 120 Def / 144 SpD / 4 Spe
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock
Ability: Sand Stream
EVs: 240 HP / 120 Def / 144 SpD / 4 Spe
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock
Talonflame (M) @ Leftovers
Ability: Gale Wings
EVs: 224 HP / 252 SpD / 32 Spe
Careful Nature
- Brave Bird
- Will-O-Wisp
- Roost
- Taunt
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 240 HP / 224 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split
Ability: Levitate
EVs: 240 HP / 224 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split
Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 232 HP / 252 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Defog
- Roost
- Air Slash
THANK YOU FOR READING MY RATE!
I will organize it and add a threatlist in the near future.
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