Maybe they did not want to make it too centralizing with 200 Spd?Regieleki not learning Discharge, Charge, or Charge Beam, moves most Electric-types learn.
Maybe they did not want to make it too centralizing with 200 Spd?Regieleki not learning Discharge, Charge, or Charge Beam, moves most Electric-types learn.
Regieleki not learning Discharge, Charge, or Charge Beam, moves most Electric-types learn.
It's most likely due to its design.Maybe they did not want to make it too centralizing with 200 Spd?
But on the other hand... "Haha, Electro Ball go brrrrr".Maybe they did not want to make it too centralizing with 200 Spd?
The only Pokemon who has ever made good use of Electro Ball is Cinderace, and that's only because it had no other Electric move.But on the other hand... "Haha, Electro Ball go brrrrr".
I can see why they don't want it spamming Discharge tho.
I did not realize how harsh the electroball calculations were. I knew it was in relation to speed but I thought the power distribution was way better than this.The only Pokemon who has ever made good use of Electro Ball is Cinderace, and that's only because it had no other Electric move.
Even on something as fast as Regieleki, Electro Ball is only useful against defensive mons without any speed investment. Even 252 Adamant Conkeldurr gets hit harder by Thunderbolt.
Yeah, against uninvested foes, Regieleki can go as high as base 73, but a normal fast mon (let's say base 120 speed) can only hit harder than Thunderbolt against base 44 or below. And that's without any investment from the target.I did not realize how harsh the electroball calculations were. I knew it was in relation to speed but I thought the power distribution was way better than this.
Man, even Regieleki can't really make use of it?The only Pokemon who has ever made good use of Electro Ball is Cinderace, and that's only because it had no other Electric move.
Even on something as fast as Regieleki, Electro Ball is only useful against defensive mons without any speed investment. Even 252 Adamant Conkeldurr gets hit harder by Thunderbolt.
I mean there's pretty much no Gen 4 Mythical Pokémon in SwSh, and I do not foresee any more DLC considering how much of a finale the Crown Tundra feels like. Darkrai's absence is notable as it is Cresselia's counterpart, and yet it is not in while Keldeo was already in the game, capturable in the Crown Tundra itself as well once you get the other three Sword of Justice members.With all the mons readded to SwSh, somehow 4 of my all time favourites are still not in there :( I’ve got work off today so I was planning to do a complete restart of the game and run through the entire thing + DLC. Sadly no Infernape, Staraptor, Greninja or Ampharos. At least I have Toxtricity and I guess I can use Inteleon as a worse Greninja. Also my favourite mythical is still missing too! rip Darkrai.
Surely we’re getting a remake and it would’ve just been too obvious if the normal legends were out? One can only hope....I mean there's pretty much no Gen 4 Mythical Pokémon in SwSh, and I do not foresee any more DLC considering how much of a finale the Crown Tundra feels like. Darkrai's absence is notable as it is Cresselia's counterpart, and yet it is not in while Keldeo was already in the game, capturable in the Crown Tundra itself as well once you get the other three Sword of Justice members.
Related to Gen 4, there's also no Cranidos line or Sheldon line on sight when every other previous fossil Pokémon were available in the wild. It's not an annoyance more than a red flag that we might see those two lines again any time soon.
Somewhat related to this, I think it's time to discard the concept of a real-time clock in Pokémon altogether. Do like every other game with a day/night cycle and have each day last, say, 20 minutes or an hour or something, with the weather changing each in-game day instead of each real-world day. I really can't think of other games that follow the real-world clock as slavishly as Pokémon does, but it's easy to come up with a dozen examples that have day/night cycles rolling as you play. Some of them go all the way back to the days of the Nintendo 64.Still a really big problem there. I do like how IoA and CT limited the weather possible- made it so that it felt more cohesive, especially CT. But that still doesn't fix the Wild Area! The main offenders are Sandstorm and Snow/Blizzard. Just, why should a lake be covered in a sandstorm? Why should there be this tiny blizzard one second and the next it's sunny as all get-out? I think a better way to do this (lore-wise. Gameplay-wise it does give you variety, but...) is to have the weathers vary slightly- fully overcast days can have rain/thunder or fog in some areas, but not sun or sandstorm. A sunny day can't have rain, but it can have clear skies and sandstorm (for variety). A snowy day can have clear, overcast, snow, or blizzard. Make it so that out of the eight or nine weathers, only three or four can be found per day.
I think it requires beating the postgame story but not the other DLC. Sonia shows up in her "doctor" dress which wouldn't make sense if you havent finished the postgame questline.Incidentally I think the Keldeo quest requires you beat IoA anyway? I remember that being how it seemed from the IoA datamine, maybe someone on a save who hasn't finished IoA can confirm.
I actually like IoA more.One thing I've noticed in regards to the DLC (and keep in mind I haven't played nor do I intend to play either so take my words with a grain of salt) from discussions about it is that there seems to be a pretty significant "content imbalance" problem.
What do you get with IoA? A new island with returning mons, 1 brand new Legendary, 1 new Galarian form, 3 GMaxes, a new side-format in Restricted Sparring (which as far as I can tell really didn't catch on) and a 2 hour story.
Another new area with old mons, 5 brand new Legendaries, 4 new Galarian forms, Dynamax Adventures which incorporate every single past Legendary, a beefier storyline on the whole, the Galar Star Tournament filled with NPC fanservice and even a sidequest to catch Keldeo, a Mythical, with no event required.
Yeah uhh... Unless I'm missing something here, that's a pretty nasty ratio against IoA. Even before either of these were released there was this sensation from the very first reveal trailer all the way back in January that CT was the real deal and that IoA was just the test run. It... Really shouldn't be that way. If you're selling $30 DLC with two parts both should feel roughly worth 15 bucks each: As it is now it feels like IoA is $10 while CT is $20.
Is there nothing they could've done to offset this a little? Off the top of my head they could've perhaps split up Dynamax Adventures so IoA had Gen 1-4 legends while CT just had 5-7 + the Regis and Galarian birds. IoA also maybe could've had its own sidequest to catch a foreign legendary group in the overworld just like CT's Swords of Justice mission, like idk maybe the Gen 2 Beasts to tie in with the two towers giving off Johto vibes?
I can't endorse this strongly enough. I think it goes without saying that a playthrough that takes maybe a few days of real-world time represents a much longer period of time in the in-game world. Traveling across a region must take months, at least. Raising Pokemon from the lowest levels of experience to being some of the strongest in the region must be an arduous, extremely long process (regardless of how it has to be simplified in the way the game models it). Fixing game time to real-world time just makes no sense when it's clear for so many reasons that a day of real-world time is actually proportional to probably weeks of game time.Somewhat related to this, I think it's time to discard the concept of a real-time clock in Pokémon altogether. Do like every other game with a day/night cycle and have each day last, say, 20 minutes or an hour or something, with the weather changing each in-game day instead of each real-world day. I really can't think of other games that follow the real-world clock as slavishly as Pokémon does, but it's easy to come up with a dozen examples that have day/night cycles rolling as you play. Some of them go all the way back to the days of the Nintendo 64.
There is so much potential with timed events in-game, from weather changes and NPC behaviour to changed encounter tables at night and certain roaming Pokémon following a set route every day (think something like the dragons in Breath of the Wild). Add lunar phases for extra goodies. Imagine seeing the Clefairy dance on new moon nights, or Tirtouga hatching on the beaches under the full moon? The aurora on clear, starry nights, or braving the stormy nights to catch legendary Pokémon? A natural environment that reacts to passing time feels a lot more alive than one that remains static. However, the Pokémon devs seem to be under the idea that to witness a time-based event taking place, you have to be playing at that specific time. Want to see the sunset over Kala'e Bay? Play at sunset, because it won't be there otherwise. Want to see the Clefairy dance at Mt. Moon? Play on Monday nights, tough luck if you happen to be busy. Want to see what the world is like at 5AM or on weekdays when you are at work? Better fiddle with the time settings of your console or something, because you're out of luck otherwise. I think I almost never saw the night sky when I played Pokémon Moon, because I only had time to play in the evening.
As a result, time-based events remain very impractical. The designers can't rely on the player being around to see the effects of the passage of time, so those effects remain largely cosmetic except for daily changes. Meanwhile, it is fully possible to cheat that system as well, changing the date on your console so you can experience a certain weather or grab multiple once-per-day bonuses in one sitting. It's a crappy system that can easily be bypassed, making me wonder why they insist on having that system to begin with. Just let time pass a lot faster, and do something with the passage of time, instead of this weird fixation with a day/night cycle that depends entirely on when you are available to play the game.
Absolutely. But the fact that they don't improve what was already in the base game is a big problem, as has been mentioned here. Whereas everything that had been in Diamond/Pearl was subject to improvement in Platinum, all the DLC could do was add new stuff separate from what existed, when improvements throughout like in a "third version" would have been ideal. Personally, I hope they will stick with the DLC model but find a way to expand the scope to include what's already in the games. It would raise problems with compatibility, but maybe it's possible.I actually like IoA more.
Despite all its faults on that front, it's not a post-game DLC quest, you get a legendary that you can actually raise and use in-game, early Tutors, Nature Mints, some raid-less TRs and useful items...
Crown Tundra, despite it being accessible early-game, is more of a post-game thing and I'm not super thrilled about the legendary dumps.
Galarian Star Tournaments not working as a proper Multi Battle Facility is quite frankly a mistake. Not much of a point when you can put 6 mons with 20 Lv. advantage at worst to steamroll through it.
Both stories are cool though. I like the characters and Rex in particular is one of the best Legendaries lore-wise because instead of a Dex entry for some random legend crammed into a cave, it actually got some story.
I think we can all agree the DLC improve on the base game.
I was quite ready to disagree with Codra for a few reasons... but you saying this really made me realise why a lot of other RPGs do this and why it would fit Pokémon. Simulating a longer passage of time to compensate for the scaled down world makes a lot of sense.I can't endorse this strongly enough. I think it goes without saying that a playthrough that takes maybe a few days of real-world time represents a much longer period of time in the in-game world. Traveling across a region must take months, at least. Raising Pokemon from the lowest levels of experience to being some of the strongest in the region must be an arduous, extremely long process (regardless of how it has to be simplified in the way the game models it). Fixing game time to real-world time just makes no sense when it's clear for so many reasons that a day of real-world time is actually proportional to probably weeks of game time.
I think Pokémon is way past due for a technical content overhaul of sorts. The amount of aggregated content from eight generations of a "put more on the pile" philosophy is starting to reach a point beyond the manageable (which in itself is a problem), while some of it really needs management. We're not just talking about some old Pokémon being hopelessly unviable in current gens either, but mechanical issues that are really holding the games back. Gen VIII took some baby steps towards culling some unneeded moves and re-balancing others, but there's so much of Pokémon's old content that could use more attention to be less of a hassle to players in the future. To elaborate:Haven't they already removed Mega Evolution and Z-Moves in Gen 8? The Mega Stones code of several Pokémon were there but not fully programmed, likely just item leftovers.
But keeping everything intact also means Pokémon who were bad stays bad, or overwhelmingly powerful Legendary Pokémon like Zacian to be untouched. This can be a bad sign for balance in the future, potentially resulting in even more crazier or asinine battle gimmicks or even more ridiculous power creep within Legendaries or even normal Pokémon. It would be awful for Gen 9 now that it would want to keep all of the underwhelming and overpowered stuff as is.
Look, I understand it is impossible to make a perfectly balanced Pokémon game, but it shouldn't kill anyone to give some crapmons at a time (per Generation) some much-needed buff and keeping the most powerful ones in check instead of constantly showering new battle gimmicks that end up being at the hand of the more popular ones. Z-Moves at least allows for variety, but the one-per-team does make it feels limited and lame.
Disagree honestly.Getting rid of IVs would be the most outrageous thing they've ever done. Just make it much easier to Hyper Train and don't require things to be at level 100 for it.