Competitive League Circuit 8 - Fort Colorcastle vs HeliosAflame

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
  • Match Type - b9p3 Singles
  • Species Restriction - On
  • Battle Level - 4
  • Substitution Count - 4
  • Recovery Count - 2
  • Chill Count - 5
  • Switching - On
  • Half-Start Rule - On
  • Ability Count - All
  • Advanced Techniques - All
  • Technique Control - 1
  • Backpack Size - 13
  • Arena - Realgam Tower
    Hidden within the sands of Orre is a tower once inhabited by the violent organization Cipher. Now rid of the evil, the Tower welcomes those willing to battle against simulacra of world-renowned trainers. It's also renowned for allowing to train large batches of Pokémon at once, increasing team synergy, and is often swarmed with visitors and tourists curious to see novel strategies in action. Strangely enough, at the top floor of the Tower, in the most luxurious office, sits a Turtwig plushie.
    • On sendin, assign each Pokemon a Slot (either 1, 2 or 3). Each Slot must have three Pokemon assigned to it.
      • When a Pokemon is selected from a Slot, permanently label all other Pokemon assigned to that Slot as unselected.
      • Pokemon that are unselected do not count as inactive or in reserve. (You can't send them out, and no effects that involve inactive Pokemon can see them.)
    • For the purposes of creating your backpack, you own at least three copies of every item in your inventory.
    • On sendin, assign each Pokemon an item from your backpack.
      • If a Pokemon is unselected, the item assigned to it is removed from the backpack.
      • If an item assigned to a particular Pokemon is equipped to any Pokemon, select the Pokemon it is assigned to.
      • Effects of your opponent cannot affect any items that are assigned to Pokemon in your reserve.
        (These rules might seem complicated, but what they let you do is mimic the setup Realgam trainers have where their backpack can depend on their team. The third bullet point exists to prevent shenanigans like using Pickpocket to choose your opponent's team for them.)
    • Camouflage's type is Steel
    • Secret Power's effect inflicts confusion on the defender for their next turn
    • Nature Power calls Flash Cannon
Fort Colorcastle

While venturing across the beach south of Sandgem Town, you suddenly notice rainfall around you and strong winds--in fact, the very sand itself is being blown in your face! This can only be the work of one trainer, and you spot them not far off training the electrical power of their Krilowatt under rain. This is Fort Colorcastle, a player known for picking Pokemon with the most extreme stats and going for huge imbalances in battles. You could ask them for a quick battle, but that Shuckle looks practically unbreakable, and you don't want to know what that Rampardos can do...

Reward Info
Win the battle: Doubles Water Absorb gets nerfed into the ground
Lose the battle: You are forced to buy a Level 1 Palossand

Slot 1: :blissey::gigalith::politoed:
:bw/blissey:
Blob (Blissey)
Level 4 EXP: -- / 10

Impish nature ( +Defense, -Special Attack )
Typing: Normal
Abilities: Natural Cure, Serene Grace Hidden Ability: Healer

HP: 135
Atk: 1
Def: 3 (+)
SpA: 5 (-)
SpD: 10
Speed: 55
Size: 3
Weight: 3

Movepool
Level 0:
Aromatherapy
Avalanche
Brick Break
Calm Mind
Dazzling Gleam
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Protect
Psychic
Reflect
Refresh
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Wild Charge
Work Up
Zen Headbutt

Level 1:
Bubble Beam
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Electric Terrain
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Life Dew
Mega Punch
Mud-Slap
Pound
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Rock Climb
Rock Smash
Safeguard
Sandstorm
Seismic Toss
Shock Wave
Snowscape
Soft-Boiled
Stealth Rock
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Swift
Trick
Water Gun
Water Pulse

Level 2:
Alluring Voice
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Minimize
Mud Bomb
Present
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Zap Cannon

Level 3:
Attract
Bide
Body Slam
Bulldoze
Charge Beam
Chilling Water
Drain Punch
Frustration
Headbutt
Icy Wind
Laser Focus
Psych Up
Return
Rock Tomb
Rollout
Telekinesis
Teleport
Trailblaze

Level 4:
Ally Switch
Bestow
Block
Celebrate
Copycat
Egg Bomb
Endeavor
Endure
Fling
Giga Impact
Gravity
Healing Wish
Hidden Power ()
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Snatch
Stomping Tantrum
Stored Power
Tera Blast
Wish
:bw/gigalith:
Moai (Gigalith)
Level 2 EXP: 00 / 10

Quirky nature ( +None, -None )
Typing: Rock
Abilities: Sturdy, Sand Stream Hidden Ability: Sand Force

HP: 90
Atk: 10
Def: 9
SpA: 5
SpD: 6
Speed: 25
Size: 4
Weight: 6


Movepool
Level 0:
Autotomize
Earth Power
Earthquake
Facade
Flash Cannon
Iron Head
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Toxic

Level 1:
Confide
Curse
Double Team
Harden
Iron Defense
Mud-Slap
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Stealth Rock
Swagger
Weather Ball
Wide Guard

Level 2:
Magnitude
Meteor Beam
Rock Blast
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
:bw/politoed:
Heart (Politoed)
Level 3 EXP: 05 / 10

Modest nature ( +Special Attack, -Attack )
Typing: Water
Abilities: Water Absorb, Damp Hidden Ability: Drizzle

HP: 95
Atk: 5 (-)
Def: 6
SpA: 8 (+)
SpD: 7
Speed: 70
Size: 1
Weight: 3

Movepool
Level 0:
Brick Break
Earth Power
Earthquake
Facade
Focus Blast
Hyper Voice
Hypnosis
Ice Beam
Ice Punch
Liquidation
Lovely Kiss
Protect
Psychic
Refresh
Rest
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Surf
Toxic
Uproar
Waterfall

Level 1:
Amnesia
Bubble
Bubble Beam
Captivate
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Echoed Voice
Encore
Growth
Hail
Haze
Helping Hand
Mega Punch
Mist
Mud-Slap
Pound
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Seismic Toss
Swagger
Sweet Kiss
Swift
Water Gun
Water Pulse
Weather Ball
Whirlpool

Level 2:
Blizzard
Double Slap
Double-Edge
Dynamic Punch
Focus Punch
Hydro Pump
Ice Ball
Low Kick
Mega Kick
Mud Bomb
Payback
Secret Power
Skull Bash
Submission
Take Down
Thief
Wake-Up Slap

Level 3:
Attract
Bide
Body Slam
Bounce
Bulldoze
Chilling Water
Dig
Dive
Frustration
Headbutt
Icy Wind
Low Sweep
Mind Reader
Mud Shot
Muddy Water
Psych Up
Return
Scald

Slot 2: :shuckle::krilowatt::snorlax:
:bw/shuckle:
Coconut (Shuckle)
Level 2 EXP: 00 / 10

Bashful nature ( +None, -None )
Typing: Bug/Rock
Abilities: Sturdy, Gluttony Hidden Ability: Contrary

HP: 70
Atk: 1
Def: 15
SpA: 1
SpD: 15
Speed: 5
Size: 1
Weight: 2


Movepool
Level 0:
Bug Bite
Constrict
Earth Power
Earthquake
Facade
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic

Level 1:
Acid
Ancient Power
Captivate
Confide
Curse
Defense Curl
Double Team
Encore
Flash
Helping Hand
Infestation
Iron Defense
Mud-Slap
Rock Smash
Rock Throw
Safeguard
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Steel Roller
Sticky Web
Sunny Day
Swagger
Sweet Scent
Withdraw
Wrap

Level 2:
After You
Bind
Covet
Double-Edge
Meteor Beam
Reversal
Rock Blast
Secret Power
Stone Edge
String Shot
Venoshock
:bw/krilowatt:
Kennen (Krilowatt)
Level 3 EXP: 05 / 10

Naive nature ( +Speed, -Special Defense, Accuracy +10 )
Typing: Water/Electric
Abilities: Trace, Magic Guard Hidden Ability: Minus

HP: 115
Atk: 6
Def: 5
SpA: 6
SpD: 4 (-)
Speed: 121 (+)
Size: 1
Weight: 2

Movepool
Level 0:
Aqua Jet
Dazzling Gleam
Earth Power
Earthquake
Facade
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Liquidation
Protect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wild Charge

Level 1:
Bubble
Bubble Beam
Captivate
Charge
Confide
Confuse Ray
Counter
Cut
Detect
Discharge
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Fairy Wind
Flash
Hail
Helping Hand
Magnetic Flux
Mirror Coat
Rain Dance
Recycle
Rock Smash
Safeguard
Shock Wave
Swagger
Swift
Thunder Shock
Water Gun
Water Pulse
Whirlpool

Level 2:
Aqua Tail
Blizzard
Entrainment
Hydro Pump
Iron Tail
Low Kick
Payback
Rising Voltage
Secret Power
Thunder
Zap Cannon

Level 3:
Attract
Bulldoze
Chilling Water
Dive
Electro Ball
Electroweb
Flip Turn
Follow Me
Frustration
Fury Cutter
Heart Swap
Icy Wind
Low Sweep
Mind Reader
Muddy Water
Pounce
Return
Scald
Speed Swap
Torment
Volt Switch
:bw/snorlax:
Om Nom (Snorlax)
Level 4 EXP: -- / 10

Impish nature ( +Defense, -Special Attack )
Typing: Normal
Abilities: Immunity, Thick Fat Hidden Ability: Gluttony

HP: 115
Atk: 8
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Speed: 30
Size: 4
Weight: 9

Movepool
Level 0:
Brick Break
Crunch
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Iron Head
Lovely Kiss
Protect
Psychic
Reflect
Refresh
Rest
Rock Slide
Round
Screech
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
Uproar
Whirlwind
Wild Charge
Work Up
Zen Headbutt

Level 1:
Amnesia
Bite
Bubble Beam
Captivate
Charm
Chip Away
Confide
Counter
Curse
Defense Curl
Double Team
Encore
Harden
Helping Hand
High Horsepower
Hold Back
Incinerate
Lick
Mega Punch
Mud-Slap
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Seismic Toss
Shock Wave
Steel Roller
Sunny Day
Swagger
Sweet Kiss
Water Gun
Water Pulse
Whirlpool
Yawn

Level 2:
After You
Belch
Blizzard
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flail
Focus Punch
Gunk Shot
Hammer Arm
Hydro Pump
Mega Kick
Secret Power
Skull Bash
Solar Beam
Stockpile
Submission
Supercell Slam
Superpower
Swallow
Take Down
Terrain Pulse
Thunder
Zap Cannon

Level 3:
Attract
Bide
Body Slam
Bulldoze
Chilling Water
Darkest Lariat
Dig
Frustration
Gastro Acid
Hard Press
Headbutt
Heat Crash
Heavy Slam
Icy Wind
Odor Sleuth
Outrage
Psych Up
Pursuit
Return
Rock Tomb
Rollout
Self-Destruct
Smack Down
Trailblaze

Level 4:
Belly Drum
Block
Body Press
Celebrate
Endure
Fissure
Fling
Giga Impact
Happy Hour
Hidden Power (Flying)
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Pay Day
Retaliate
Snatch
Splash
Stomping Tantrum
Tera Blast

Slot 3::ursaluna::rampardos::maushold:
:sv/ursaluna:
Fluffy (Ursaluna)
Level 4 EXP: -- / 10

Careful nature ( +Special Defense, -Special Attack )
Typing: Ground/Normal
Abilities: Guts, Bulletproof Hidden Ability: Unnerve

HP: 105
Atk: 10
Def: 8
SpA: 3 (-)
SpD: 8 (+)
Speed: 50
Size: 4
Weight: 7

Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earth Power
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up

Level 1:
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn

Level 2:
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Zap Cannon

Level 3:
Attract
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Laser Focus
Return
Rock Tomb
Rollout
Smack Down
Thrash
Throat Chop
Torment
Trailblaze

Level 4:
Belly Drum
Body Press
Endure
Fling
Giga Impact
Hidden Power ()
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Retaliate
Stomping Tantrum
Tera Blast
:bw/rampardos:
Yoda (Rampardos)
Level 2 EXP: 00 / 10

Quirky nature ( +none, -none )
Typing: Rock
Abilities: Mold Breaker Hidden Ability: Sheer Force

HP: 95
Atk: 12
Def: 5
SpA: 5
SpD: 4
Speed: 58
Size: 3
Weight: 5

Movepool
Level 0:
Avalanche
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Iron Head
Leer
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Thunder Punch
Thunderbolt
Toxic
Uproar
Whirlwind
Zen Headbutt

Level 1:
Ancient Power
Captivate
Chip Away
Confide
Curse
Cut
Double Team
Incinerate
Mud-Slap
Pain Split
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Scary Face
Shock Wave
Slam
Stealth Rock
Sunny Day
Swagger
Whirlpool

Level 2:
Assurance
Blizzard
Double-Edge
Dragon Cheer
Fire Blast
Focus Energy
Focus Punch
Hammer Arm
Head Smash
Iron Tail
Payback
Rock Blast
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Thunder
:sv/maushold:
Ohana (Maushold)
Level 3 EXP: 02 / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Normal
Abilities: Friend Guard, Cheek Pouch Hidden Ability: Technician

HP: 85
Atk: 6
Def: 5
SpA: 4 (-)
SpD: 6
Speed: 128 (+)
Size: 1
Weight: 1


Movepool
Level 0:
Aerial Ace
Bullet Seed
Crunch
Facade
Fake Tears
Hyper Voice
Play Rough
Protect
Rest
Shadow Claw
Sleep Talk
Substitute
Thunder Wave

Level 1:
Agility
Baby-Doll Eyes
Bite
Charm
Double Hit
Echoed Voice
Encore
Helping Hand
Mud-Slap
Pound
Rain Dance
Seed Bomb
Sunny Day
Swift
Switcheroo
Taunt
Tickle
Tidy Up
Water Pulse

Level 2:
After You
Beat Up
Double-Edge
Feint
Grass Knot
Low Kick
Population Bomb
Take Down
Thief

Level 3:
Baton Pass
Chilling Water
Dig
Follow Me
Low Sweep
Mud Shot
Super Fang
Trailblaze
U-turn

:Flame Orb: Flame Orb
:rocky helmet: Rocky Helmet
:Ring Target: Ring Target
:lucky egg: Lucky Egg
Slot 1: :blissey::Jaboca Berry: / :gigalith::red card: / :politoed::Life Orb:
Jaboca Berry / Red Card / Life Orb
Slot 2: :shuckle::Pomeg Berry: / :krilowatt::Life Orb: / :snorlax::Custap Berry:
Pomeg Berry / Life Orb / Custap Berry
Slot 3: :ursaluna::Flame Orb: / :rampardos::Choice Band: / :maushold::Scope Lens:
Flame Orb / Choice Band / Scope Lens

HeliosAflame

When you heard the rumors of a trainer who had captured Groudon, it sounded completely unbelievable to you, yet here they are standing right before you. At a glance, the rest of their Pokemon look strangely physically weak, and you wonder how such a trainer could ever have defeated Groudon. Further investigation reveals a likely answer: these Pokemon excel at turning battles on their head and deploying field conditions to give themselves an advantage. Do you have what it takes to defeat BBP's most notorious new player?

Reward Info
Win the battle: Red Orb gets removed from the DAT
Lose the battle: Sit down and think for a minute about how a Level 1 Delcatty caused all of this to happen

Slot 1: :groudon::grimmsnarl::meowscarada:
:sv/groudon:
Maggy (Groudon)
Level 3 EXP: 00 / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Ground
Abilities: Drought
Reduces the team's Technique Control by 1.

HP: 95
Attack: 11
Defen.: 10
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 104 (+)
Size: 6
Weight: 12

Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Zen Headbutt

Level 1:
Ancient Power
Brutal Swing
Confide
Counter
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Spikes
Stealth Rock
Sunny Day
Swagger
Swift

Level 2:
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Hammer Arm
Heat Wave
Iron Tail
Mega Kick
Precipice Blades (sig)
Rock Blast
Secret Power
Solar Beam
Stone Edge
Take Down
Thunder

Level 3:
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Mud Shot
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Smack Down
:sv/grimmsnarl:
Solomon (Grimmsnarl)
Level 3 EXP: 02 / 10

Impish nature ( +Defense, -Special Attack )
Typing: Dark/Fairy
Abilities: Prankster, Frisk Hidden Ability: Pickpocket

HP: 95
Attack: 9
Defen.: 7 (+)
Sp.Atk: 6 (-)
Sp.Def: 6
Speed: 60
Size: 3
Weight: 4

Movepool
Level 0:
Brick Break
Bulk Up
Crunch
Dark Pulse
Dazzling Gleam
Facade
Fake Tears
False Surrender
Fire Punch
Focus Blast
Ice Punch
Light Screen
Nasty Plot
Play Rough
Protect
Reflect
Rest
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Uproar

Level 1:
Bite
Confide
Fake Out
Flatter
Mega Punch
Misty Terrain
Power-Up Punch
Scary Face
Sucker Punch
Swagger
Taunt
Trick

Level 2:
Assurance
Burning Jealousy
Focus Energy
Focus Punch
Foul Play
Hammer Arm
Low Kick
Mega Kick
Power Whip
Revenge
Superpower
Take Down
Thief

Level 3:
Attract
Body Slam
Chilling Water
Darkest Lariat
Drain Punch
Draining Kiss
Lash Out
Leech Life
Low Sweep
Parting Shot
Power Swap
Spirit Break
Throat Chop
Torment
Trailblaze
:sv/meowscarada:
Cotton (Meowscarada)
Level 4 EXP: -- / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Grass/Dark
Abilities: Overgrow Hidden Ability: Protean

HP: 90
Attack: 8
Defen.: 5
Sp.Atk: 5 (-)
Sp.Def: 5
Speed: 142 (+)
Size: 3
Weight: 3

Movepool
Level 0:
Aerial Ace
Aura Sphere
Brick Break
Bullet Seed
Dark Pulse
Energy Ball
Facade
Fake Tears
Hone Claws
Nasty Plot
Night Slash
Petal Blizzard
Play Rough
Power Gem
Protect
Quick Attack
Rest
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Substitute
Tail Whip
Thunder Punch

Level 1:
Agility
Bite
Charm
Disarming Voice
Double Team
Grassy Terrain
Helping Hand
Leafage
Magical Leaf
Mud-Slap
Pollen Puff
Scratch
Seed Bomb
Spikes
Sucker Punch
Swift
Taunt
Toxic Spikes
Trick

Level 2:
Foul Play
Grass Knot
Grassy Glide
Leech Seed
Low Kick
Solar Beam
Take Down
Thief
Triple Axel

Level 3:
Acrobatics
Chilling Water
Flower Trick (sig)
Giga Drain
Knock Off
Lash Out
Low Sweep
Psych Up
Throat Chop
Trailblaze
U-turn
Worry Seed

Level 4:
Ally Switch
Copycat
Endure
Fling
Frenzy Plant
Giga Impact
Grass Pledge
Hidden Power (Fire)
Hyper Beam
Leaf Storm
Skill Swap
Tera Blast
Trick Room

Slot 2: :hydreigon::slowbro-galar::fidgit:
:sv/hydreigon:
Cerberus (Hydreigon)
Level 4 EXP: -- / 10

Timid nature ( +Speed, -Attack, Accuracy +10 )
Typing: Dark/Dragon
Abilities: Levitate

HP: 95
Attack: 7 (-)
Defen.: 7
Sp.Atk: 9
Sp.Def: 7
Speed: 113 (+)
Size: 4
Weight: 5

Movepool
Level 0:
Astonish
Crunch
Dark Pulse
Defog
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Nasty Plot
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1:
Bite
Brutal Swing
Confide
Double Hit
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Fire Spin
Helping Hand
Ice Fang
Incinerate
Rain Dance
Rock Smash
Roost
Scary Face
Shock Wave
Slam
Stealth Rock
Steel Wing
Sunny Day
Swagger
Tailwind
Taunt

Level 2:
Aqua Tail
Assurance
Beat Up
Belch
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Head Smash
Heat Wave
Hydro Pump
Iron Tail
Payback
Scale Shot
Secret Power
Stone Edge
Superpower
Take Down
Thief

Level 3:
Acrobatics
Attract
Body Slam
Breaking Swipe
Bulldoze
Charge Beam
Fly
Frustration
Headbutt
Lash Out
Outrage
Psych Up
Return
Rock Tomb
Snarl
Throat Chop
Torment
U-turn

Level 4:
Draco Meteor
Endure
Giga Impact
Hidden Power (Poison)
Hyper Beam
Spite
Stomping Tantrum
Tera Blast
:sv/slowbro-galar:
Woosh (Slowbro-Galar)
Level 4 EXP: -- / 10

Sassy nature ( +Special Defense, -Speed, Evasion -10 )
Typing: Poison/Psychic
Abilities: Quick Draw, Own Tempo Hidden Ability: Regenerator

HP: 95
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 7 (+)
Speed: 26 (-)
Size: 3
Weight: 4

Movepool
Level 0:
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1:
Acid
Amnesia
Brutal Swing
Confusion
Curse
Growl
Hail
Haze
Heal Pulse
Helping Hand
Ice Fang
Iron Defense
Mega Punch
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Sandstorm
Scary Face
Shell Side Arm
Slack Off
Sludge Bomb
Snowscape
Sunny Day
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn

Level 2:
Acid Spray
Belch
Blizzard
Disable
Double-Edge
Expanding Force
Fire Blast
Foul Play
Grass Knot
Gunk Shot
Hydro Pump
Iron Tail
Mega Kick
Rock Blast
Take Down
Venoshock

Level 3:
Attract
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Headbutt
Icy Wind
Mud Shot
Muddy Water
Psych Up
Psyshock
Razor Shell
Scald
Sludge Wave
Smack Down
Stomp

Level 4:
Belly Drum
Block
Body Press
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Dark)
Hyper Beam
Imprison
Metronome
Pay Day
Skill Swap
Stored Power
Tera Blast
Trick Room
Wonder Room
:sv/fidgit:
Spinner (Fidgit)
Level 4 EXP: -- / 10

Careful nature ( +Special Defense, -Special Attack )
Typing: Poison/Ground
Abilities: Persistent, Vital Spirit Hidden Ability: Frisk

HP: 95
Attack: 6
Defen.: 8
Sp.Atk: 6 (-)
Sp.Def: 8 (+)
Speed: 105
Size: 2
Weight: 4

Movepool
Level 0:
Aerial Ace
Air Slash
Circle Throw
Earth Power
Earthquake
Facade
Heal Block
Light Screen
Poison Jab
Protect
Reflect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Toxic
Whirlwind

Level 1:
Brutal Swing
Captivate
Confide
Double Team
Drill Run
Echoed Voice
Encore
Gust
Haze
Heal Pulse
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Ominous Wind
Quick Guard
Rain Dance
Rapid Spin
Rock Climb
Rock Smash
Role Play
Rototiller
Safeguard
Sand Tomb
Sandstorm
Sludge Bomb
Spikes
Stealth Rock
Sticky Web
Sunny Day
Swagger
Swift
Tailwind
Taunt
Toxic Spikes
Twister
Venom Drench
Wide Guard

Level 2:
Acid Spray
After You
Clear Smog
Comet Punch
Disable
Double-Edge
Entrainment
Gunk Shot
Quash
Razor Wind
Secret Power
Stone Edge
Thief
Venoshock

Level 3:
Acrobatics
Attract
Body Slam
Bounce
Bulldoze
Dig
Follow Me
Frustration
Gastro Acid
Icy Wind
Instruct
Knock Off
Laser Focus
Low Sweep
Lucky Chant
Mud Shot
Pounce
Psych Up
Return
Rock Tomb
Scorching Sands
Self-Destruct
Skitter Smack
Sludge Wave
Smack Down
Speed Swap
Spotlight
Struggle Bug
Telekinesis
Throat Chop
Torment
U-turn

Level 4:
Ally Switch
Block
Copycat
Embargo
Endure
Fling
Giga Impact
Gravity
Healing Wish
Hidden Power (Grass)
Hyper Beam
Magic Room
Me First
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Snatch
Stomping Tantrum
Trick Room
Wish
Wonder Room

Slot 3: :dragonite::dusknoir::ditto:
:sv/dragonite:
Puff (Dragonite)
Level 4 EXP: -- / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Dragon/Flying
Abilities: Inner Focus Hidden Ability: Multiscale

HP: 95
Attack: 9
Defen.: 7
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 92 (+)
Size: 4
Weight: 6

Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Jet
Brick Break
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack

Level 1:
Agility
Air Cutter
Barrier
Brutal Swing
Bubble Beam
Captivate
Confide
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Encore
Fire Spin
Hail
Haze
Helping Hand
Ice Spinner
Incinerate
Mega Punch
Mist
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Shock Wave
Slam
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Wrap

Level 2:
Aqua Tail
Bind
Blizzard
Double-Edge
Dragon Cheer
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Heat Wave
Hurricane
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Razor Wind
Scale Shot
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Zap Cannon

Level 3:
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Dive
Extreme Speed
Fly
Frustration
Fury Cutter
Headbutt
Icy Wind
Outrage
Return
Rock Tomb
Sky Drop

Level 4:
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Grass)
Horn Drill
Hyper Beam
Metronome
Mimic
Natural Gift
Stomping Tantrum
Tera Blast
:sv/dusknoir:
Bootholemew (Dusknoir)
Level 4 EXP: -- / 10

Impish nature ( +Defense, -Special Attack )
Typing: Ghost
Abilities: Pressure Hidden Ability: Frisk

HP: 80
Attack: 7
Defen.: 12 (+)
Sp.Atk: 4 (-)
Sp.Def: 10
Speed: 45
Size: 4
Weight: 5

Movepool
Level 0:
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Bind
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Mega Kick
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief

Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Darkest Lariat
Foresight
Frustration
Hard Press
Headbutt
Hex
Icy Wind
Laser Focus
Leech Life
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Skitter Smack
Telekinesis
Torment

Level 4:
Ally Switch
Destiny Bond
Embargo
Endure
Fling
Future Sight
Giga Impact
Gravity
Grudge
Hidden Power (Fairy)
Hyper Beam
Imprison
Mean Look
Memento
Metronome
Mimic
Natural Gift
Skill Swap
Snatch
Spite
Tera Blast
Trick Room
Wonder Room
:sv/ditto:
Reflection (Ditto)
Level 2 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Normal
Abilities: Limber Hidden Ability: Imposter

HP: 80
Attack: 4
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 48
Size: 1
Weight: 1

Movepool
Level 4:
Transform (sig)

:lucky egg: Lucky Egg
:life orb:Life Orb
:choice scarf: Choice Scarf
:ring target: Ring Target
Slot 1: :groudon::red card: / :Grimmsnarl::metronome: / :meowscarada::normal gem:
Red Card / Metronome / Normal Gem
Slot 2: :hydreigon::weakness policy: / :Slowbro-galar::toxic orb: / :fidgit::focus sash:
Weakness Policy / Toxic Orb / Focus Sash
Slot 3: :dragonite::weakness policy: / :dusknoir::leftovers: / :ditto::metal powder:
Weakness Policy / Leftovers / Metal Powder

Welcome back to the League Circuit! I don't really have any commentary here beyond the player introductions. Let's just get into the battle.

city — Today at 8:05 PM
1 = fort sends 2 = helios sends
%roll 1d2

AriadexBOT — Today at 8:05 PM
Values: 2

HeliosAflame sends out and equips
Fort Colorcastle sends, equips, and orders
HeliosAflame orders
i ref
 
Sending out Snorlax @ Custap Berry
It's too early in the morning for this. What time is it? Doesn't matter, way too early.
:bw/snorlax::custap berry:

Ice Punch ~ Ice Punch
IF self-switching move, THEN use Pursuit.
IF protective move, THEN use Block.
IF fidgit has a decoy, THEN use Return.
IF fidgit is not partially trapped, AND fidgit is not trapped, THEN use Whirlpool.
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
ROUND 1
Team Fort
Battle Hours: 72
:snorlax::poke ball: :poke ball:
@ Custap Berry
HP: 115/115
EN: 100/100
Immunity, Thick Fat, Gluttony
8/7/4/8/30
4/9
Reserve:
:blissey:/:gigalith:/:politoed:
:ursaluna:/:rampardos:/:maushold:
:Flame Orb: Flame Orb
:rocky helmet: Rocky Helmet
:Ring Target: Ring Target
:lucky egg: Lucky Egg
Slot 1: :blissey::Jaboca Berry: / :gigalith::red card: / :politoed::Life Orb:
Jaboca Berry / Red Card / Life Orb
Slot 3: :ursaluna::Flame Orb: / :rampardos::Choice Band: / :maushold::Scope Lens:
Flame Orb / Choice Band / Scope Lens


Team Helios
Battle Hours: 72
:fidgit::poke ball: :poke ball:
@ Focus Sash
HP: 95/95
EN: 100/100
Persistent, Vital Spirit, Frisk
6/8/6/8/105
2/4
Reserve:
:groudon:/:grimmsnarl:/:meowscarada:
:dragonite:/:dusknoir:/:ditto:
:lucky egg: Lucky Egg
:life orb:Life Orb
:choice scarf: Choice Scarf
:ring target: Ring Target
Slot 1: :groudon::red card: / :Grimmsnarl::metronome: / :meowscarada::normal gem:
Red Card / Metronome / Normal Gem
Slot 3: :dragonite::weakness policy: / :dusknoir::leftovers: / :ditto::metal powder:
Weakness Policy / Leftovers / Metal Powder

Snorlax ate the Custap Berry!
Snorlax restored some HP! (+10 HP)
Snorlax became primed to strike first!

Step 1

Snorlax used Whirlpool!
-5 EN
Hit<=4080: 3755 (yes)
Crit<=200: 2077 (no)
Damage: (4 - 4) * 3/2 * 1/2 = 0 -> 1
Fidgit was caught in the vortex!

Fidgit used Stealth Rock!
-12 EN
Pointed stones were scattered around Team Fort!

Fidgit was hurt by the whirlpool! (-2 HP)

Step 2

Snorlax used Ice Punch!
-6 EN
Crit<=200: 4020 (no)
Damage: (8) * 3/2 * 1/2 = 6
Fidgit was frosted! (2 markers)

Fidgit used Metronome!
-7 EN
Fidgit learned Rampardos's moves!

Fidgit was hurt by the whirlpool! (-2 HP)

Fidgit dropped the Focus Sash.
Snorlax slowed back down.

:snorlax: +10 HP, -11 EN
:fidgit: -11 HP, -19 EN

And off we go! Snorlax catches Fidgit in a whirlpool that renders them unable to leave play, stuck to do battle against the beastly Pokemon. But Helios doesn't seem to mind this, and trains their Pokemon on Fort's Rampardos. This is a very unconventional move. What could they possibly be planning? Let's see what happens next round!
Team Fort
Battle Hours: 72
Stealth Rock
:snorlax::poke ball: :poke ball:
@ Nothing
HP: 125/115
EN: 89/100
Immunity, Thick Fat, Gluttony
8/7/4/8/30
4/9
Gluttony Used
Reserve:
:blissey:/:gigalith:/:politoed:
:ursaluna:/:rampardos:/:maushold:
:Flame Orb: Flame Orb
:rocky helmet: Rocky Helmet
:Ring Target: Ring Target
:lucky egg: Lucky Egg
Slot 1: :blissey::Jaboca Berry: / :gigalith::red card: / :politoed::Life Orb:
Jaboca Berry / Red Card / Life Orb
Slot 3: :ursaluna::Flame Orb: / :rampardos::Choice Band: / :maushold::Scope Lens:
Flame Orb / Choice Band / Scope Lens


Team Helios
Battle Hours: 72
:fidgit::poke ball: :poke ball:
@ Nothing
HP: 84/95
EN: 81/100
Persistent, Vital Spirit, Frisk
6/8/6/8/105
2/4
Whirlpool (2s), Frosted (2), Metronome (Rampardos)
Reserve:
:groudon:/:grimmsnarl:/:meowscarada:
:dragonite:/:dusknoir:/:ditto:
:lucky egg: Lucky Egg
:life orb:Life Orb
:choice scarf: Choice Scarf
:ring target: Ring Target
Slot 1: :groudon::red card: / :Grimmsnarl::metronome: / :meowscarada::normal gem:
Red Card / Metronome / Normal Gem
Slot 3: :dragonite::weakness policy: / :dusknoir::leftovers: / :ditto::metal powder:
Weakness Policy / Leftovers / Metal Powder

HeliosAflame orders
Fort Colorcastle orders
i ref
 
Last edited:
Ok, colder than expected, but we got this.
:sv/fidgit:
scortching sands x 3
if my opponent is using a protective move, use spikes
if my opponent has +3 attack stage or greater, use haze
if my opponent is using snatch then use chill the first time and acid spray the second time
if I am not frozen use pain split the first time, reflect the second time, lucky chant the third time
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
ROUND 2
Team Fort
Battle Hours: 72
Stealth Rock
:snorlax::poke ball: :poke ball:
@ Nothing
HP: 125/115
EN: 89/100
Immunity, Thick Fat, Gluttony
8/7/4/8/30
4/9
Gluttony Used
Reserve:
:blissey:/:gigalith:/:politoed:
:ursaluna:/:rampardos:/:maushold:
:Flame Orb: Flame Orb
:rocky helmet: Rocky Helmet
:Ring Target: Ring Target
:lucky egg: Lucky Egg
Slot 1: :blissey::Jaboca Berry: / :gigalith::red card: / :politoed::Life Orb:
Jaboca Berry / Red Card / Life Orb
Slot 3: :ursaluna::Flame Orb: / :rampardos::Choice Band: / :maushold::Scope Lens:
Flame Orb / Choice Band / Scope Lens


Team Helios
Battle Hours: 72
:fidgit::poke ball: :poke ball:
@ Nothing
HP: 84/95
EN: 81/100
Persistent, Vital Spirit, Frisk
6/8/6/8/105
2/4
Whirlpool (2s), Frosted (2), Metronome (Rampardos)
Reserve:
:groudon:/:grimmsnarl:/:meowscarada:
:dragonite:/:dusknoir:/:ditto:
:lucky egg: Lucky Egg
:life orb:Life Orb
:choice scarf: Choice Scarf
:ring target: Ring Target
Slot 1: :groudon::red card: / :Grimmsnarl::metronome: / :meowscarada::normal gem:
Red Card / Metronome / Normal Gem
Slot 3: :dragonite::weakness policy: / :dusknoir::leftovers: / :ditto::metal powder:
Weakness Policy / Leftovers / Metal Powder

Step 1

Fidgit used Pain Split!
-12 EN
HP difference: 125 - 84 = 41 -> 36
Snorlax lost 18 HP.
Fidgit gained 11 HP.

Snorlax used Hard Press!
-7 EN
Crit<=200: 968 (no)
Damage: (10) = 10

Fidgit was hurt by the whirlpool! (-2 HP)

Step 2

Fidgit used Reflect!
-10 EN
Team Helios was protected by a magical barrier! (8 steps)

Snorlax aimed!
-5 EN
Snorlax's Accuracy rose sharply! (6 turns)

Fidgit was hurt by the whirlpool! (-2 HP)
Fidgit was freed from the whirlpool.

Step 3

Fidgit used Lucky Chant!
-10 EN
Team Helios was guarded against misfortune!

Snorlax used Sweet Kiss!
-5 EN
Fidgit became confused! (3 turns)

:snorlax: -18 HP, -17 EN
:fidgit: -3 HP, -32 EN

Helios reveals the purpose of Metronome last round with a strong Pain Split, cutting into Snorlax's HP and healing off the damage from last round. Fort realizes early the futility of trying to directly knock out an opponent that can very easily protect themselves, and instead opts for a slower and more energy-conserving gameplan. If Helios's field conditions work out, they're in a very good spot, but at the moment Helios is in a spot where they have to justify their energy expenditure. Let's see what the players will do here.

Team Fort
Battle Hours: 72
Stealth Rock
:snorlax::poke ball: :poke ball:
@ Nothing
HP: 107/115
EN: 72/100
Immunity, Thick Fat, Gluttony
8/7/4/8/30
4/9
Gluttony Used, +2 Acc (5t)
Reserve:
:blissey:/:gigalith:/:politoed:
:ursaluna:/:rampardos:/:maushold:
:Flame Orb: Flame Orb
:rocky helmet: Rocky Helmet
:Ring Target: Ring Target
:lucky egg: Lucky Egg
Slot 1: :blissey::Jaboca Berry: / :gigalith::red card: / :politoed::Life Orb:
Jaboca Berry / Red Card / Life Orb
Slot 3: :ursaluna::Flame Orb: / :rampardos::Choice Band: / :maushold::Scope Lens:
Flame Orb / Choice Band / Scope Lens


Team Helios
Battle Hours: 72
Reflect (6s)
Lucky Chant (7r)
:fidgit::poke ball: :poke ball:
@ Nothing
HP: 81/95
EN: 59/100
Persistent, Vital Spirit, Frisk
6/8/6/8/105
2/4
Frosted (2), Metronome (Rampardos), 1 Recovery, Confused (3t)
Reserve:
:groudon:/:grimmsnarl:/:meowscarada:
:dragonite:/:dusknoir:/:ditto:
:lucky egg: Lucky Egg
:life orb:Life Orb
:choice scarf: Choice Scarf
:ring target: Ring Target
Slot 1: :groudon::red card: / :Grimmsnarl::metronome: / :meowscarada::normal gem:
Red Card / Metronome / Normal Gem
Slot 3: :dragonite::weakness policy: / :dusknoir::leftovers: / :ditto::metal powder:
Weakness Policy / Leftovers / Metal Powder

Fort Colorcastle orders
HeliosAflame orders
i ref
 
Last edited:
:bw/snorlax:
Block ~ Block ~ Brick Break
IF self-switching move, THEN use pursuit.
IF evasive attack, THEN use block on first instance and pursuit on second instance.
IF fidgit has a decoy, THEN use Return if it is step 1, Heavy Slam if it is step 2, and Double-Edge if it is step 3.
IF Fidgit does not have protection, THEN use Whirlpool if it is step 1, use Blizzard if it is step 2, and use Seismic Toss if it is step 3.
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
ROUND 3
Team Fort
Battle Hours: 72
Stealth Rock
:snorlax::poke ball: :poke ball:
@ Nothing
HP: 107/115
EN: 72/100
Immunity, Thick Fat, Gluttony
8/7/4/8/30
4/9
Gluttony Used, +2 Acc (5t)
Reserve:
:blissey:/:gigalith:/:politoed:
:ursaluna:/:rampardos:/:maushold:
:Flame Orb: Flame Orb
:rocky helmet: Rocky Helmet
:Ring Target: Ring Target
:lucky egg: Lucky Egg
Slot 1: :blissey::Jaboca Berry: / :gigalith::red card: / :politoed::Life Orb:
Jaboca Berry / Red Card / Life Orb
Slot 3: :ursaluna::Flame Orb: / :rampardos::Choice Band: / :maushold::Scope Lens:
Flame Orb / Choice Band / Scope Lens


Team Helios
Battle Hours: 72
Reflect (6s)
Lucky Chant (7r)
:fidgit::poke ball: :poke ball:
@ Nothing
HP: 81/95
EN: 59/100
Persistent, Vital Spirit, Frisk
6/8/6/8/105
2/4
Frosted (2), Metronome (Rampardos), 1 Recovery, Confused (3t)
Reserve:
:groudon:/:grimmsnarl:/:meowscarada:
:dragonite:/:dusknoir:/:ditto:
:lucky egg: Lucky Egg
:life orb:Life Orb
:choice scarf: Choice Scarf
:ring target: Ring Target
Slot 1: :groudon::red card: / :Grimmsnarl::metronome: / :meowscarada::normal gem:
Red Card / Metronome / Normal Gem
Slot 3: :dragonite::weakness policy: / :dusknoir::leftovers: / :ditto::metal powder:
Weakness Policy / Leftovers / Metal Powder

Step 1

Fidgit whipped up a whirlwind!

Snorlax used Whirlpool!
-5 EN
[Lucky Chant blocks crits.]
Damage: (4 - 4) * 3/2 = 0 -> 1
Fidgit's whirlwind absorbed the whirlpool!

Fidgit used Razor Wind!
-6 EN
Crit<=600: 4786 (no)
Damage: (8 - 2) = 6
Recoil: (6 / 2) = 3

Step 2

Fidgit used Spikes!
-8 EN
Team Fort was surrounded by a layer of spikes!

Snorlax used Blizzard!
-8 EN
Damage: (11 - 4) * 3/2 = 11
Fidgit was frosted! (2 markers)

Step 3

Snorlax used Seismic Toss!
-5 EN
Damage: (10 + 4) = 14

Fidgit used Whirlwind!
-5 EN
Snorlax was blown away!
Fidgit snapped out of confusion.

:snorlax: -6 HP, -18 EN
:fidgit: -29 HP, -19 EN

Fidgit keeps up the tricks, countering Snorlax's Whirlpool and blowing away the bigger Pokemon with Whirlwind directly into two layers of hazards, but Fort is also able to find a way through via Blizzard and Seismic Toss, wearing down Helios's many-armed utility Pokemon. I get the sense the hazards will really cut into Fort's team here, though Snorlax is naturally resistant to them due to their higher HP. Let's see how things shake out here.

Team Fort
Battle Hours: 72
Stealth Rock
Spikes
:snorlax::poke ball: :poke ball:
@ Nothing
HP: 101/115
EN: 54/100
Immunity, Thick Fat, Gluttony
8/7/4/8/30
4/9
Gluttony Used, +2 Acc (2t), Phazing
Reserve:
:blissey:/:gigalith:/:politoed:
:ursaluna:/:rampardos:/:maushold:
:Flame Orb: Flame Orb
:rocky helmet: Rocky Helmet
:Ring Target: Ring Target
:lucky egg: Lucky Egg
Slot 1: :blissey::Jaboca Berry: / :gigalith::red card: / :politoed::Life Orb:
Jaboca Berry / Red Card / Life Orb
Slot 3: :ursaluna::Flame Orb: / :rampardos::Choice Band: / :maushold::Scope Lens:
Flame Orb / Choice Band / Scope Lens


Team Helios
Battle Hours: 72
Reflect (3s)
Lucky Chant (6r)
:fidgit::poke ball: :poke ball:
@ Nothing
HP: 52/95
EN: 40/100
Persistent, Vital Spirit, Frisk
6/8/6/8/105
2/4
Frosted (4), Metronome (Rampardos), 1 Recovery
Reserve:
:groudon:/:grimmsnarl:/:meowscarada:
:dragonite:/:dusknoir:/:ditto:
:lucky egg: Lucky Egg
:life orb:Life Orb
:choice scarf: Choice Scarf
:ring target: Ring Target
Slot 1: :groudon::red card: / :Grimmsnarl::metronome: / :meowscarada::normal gem:
Red Card / Metronome / Normal Gem
Slot 3: :dragonite::weakness policy: / :dusknoir::leftovers: / :ditto::metal powder:
Weakness Policy / Leftovers / Metal Powder

Fort Colorcastle replaces Snorlax
HeliosAflame orders
Fort Colorcastle orders
i ref
 
stay in.
:sv/fidgit:
chill ~ chill ~ chill
if my opponent has a protective status then use spikes the first time and chill afterwards pushing back each time
at the start of the step If my opponent is using stealth rock and my speed is equal or greater and my opponent does not have a decoy, use disable(stealth rock) and push back
at the start of the step if my opponent is using block and my opponent does not have a decoy and my speed is equal or greater then use disable(block) and push back
at the start of my turn if able use pain split the first time, whirlwind the second time, chill the third time.
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
ROUND 4
Team Fort
Battle Hours: 72
Stealth Rock
Spikes
:blissey::snorlax::poke ball:
@ Jaboca Berry
HP: 135/135
EN: 100/100
Natural Cure, Serene Grace, Healer
1/3/5/10/55
3/3
@ Nothing
HP: 101/115
EN: 54/100
Immunity, Thick Fat, Gluttony
8/7/4/8/30
4/9
Gluttony Used

Reserve:
:ursaluna:/:rampardos:/:maushold:
:Flame Orb: Flame Orb
:rocky helmet: Rocky Helmet
:Ring Target: Ring Target
:lucky egg: Lucky Egg
Slot 3: :ursaluna::Flame Orb: / :rampardos::Choice Band: / :maushold::Scope Lens:
Flame Orb / Choice Band / Scope Lens


Team Helios
Battle Hours: 72
Reflect (3s)
Lucky Chant (6r)
:fidgit::poke ball: :poke ball:
@ Nothing
HP: 52/95
EN: 40/100
Persistent, Vital Spirit, Frisk
6/8/6/8/105
2/4
Frosted (4), Metronome (Rampardos), 1 Recovery
Reserve:
:groudon:/:grimmsnarl:/:meowscarada:
:dragonite:/:dusknoir:/:ditto:
:lucky egg: Lucky Egg
:life orb:Life Orb
:choice scarf: Choice Scarf
:ring target: Ring Target
Slot 1: :groudon::red card: / :Grimmsnarl::metronome: / :meowscarada::normal gem:
Red Card / Metronome / Normal Gem
Slot 3: :dragonite::weakness policy: / :dusknoir::leftovers: / :ditto::metal powder:
Weakness Policy / Leftovers / Metal Powder

Blissey was hurt by the rocks! (-12 HP)
Blissey was hurt by the spikes! (-8 HP)

Step 1

Fidgit used Pain Split!
-12 EN
HP difference: 115 - 52 = 63 -> 36
Blissey lost 18 HP.
Fidgit gained 18 HP.

Blissey used Wish!
-12 EN
Blissey wished for healing!

Step 2

Blissey used Protect!
-12 EN
Blissey protected themselves!

Fidgit used Spikes!
-8 EN
Team Fort was surrounded by a layer of spikes!

Step 3

Blissey used Copycat!
-3 EN
Blissey copied Spikes!
-8 EN
Team Helios was surrounded by a layer of spikes!

Fidgit used Whirlwind!
-5 EN
Blissey was blown away!

Blissey dropped the Jaboca Berry.
Team Helios's Reflect wore off.

:blissey: -38 HP, -35 EN
:fidgit: +18 HP, -25 EN

Fort's Blissey is able to get a surprise spike off on the Fidgit, throwing a bit of a wrench in Helios's field-control plans. But overall, Helios is the one forcing switches with now three layers of hazards, which are sure to hurt incoming Pokemon even with the Wish waiting. Fidgit is getting exhausted, but no doubt they've done more than enough work here. That said, another round of second order for Fort, so we'll see how that goes.

Team Fort
Battle Hours: 72
Stealth Rock
Spikes (2)
Delayed Heal (+20 HP)
:blissey::snorlax::poke ball:
@ Nothing
HP: 96/135
EN: 65/100
Natural Cure, Serene Grace, Healer
1/3/5/10/55
3/3
1 Recovery, Phazing
@ Nothing
HP: 101/115
EN: 54/100
Immunity, Thick Fat, Gluttony
8/7/4/8/30
4/9
Gluttony Used

Reserve:
:ursaluna:/:rampardos:/:maushold:
:Flame Orb: Flame Orb
:rocky helmet: Rocky Helmet
:Ring Target: Ring Target
:lucky egg: Lucky Egg
Slot 3: :ursaluna::Flame Orb: / :rampardos::Choice Band: / :maushold::Scope Lens:
Flame Orb / Choice Band / Scope Lens


Team Helios
Battle Hours: 72
Lucky Chant (5r)
Spikes
:fidgit::poke ball: :poke ball:
@ Nothing
HP: 70/95
EN: 15/100
Persistent, Vital Spirit, Frisk
6/8/6/8/105
2/4
Frosted (4), Metronome (Rampardos), 0 Recoveries
Reserve:
:groudon:/:grimmsnarl:/:meowscarada:
:dragonite:/:dusknoir:/:ditto:
:lucky egg: Lucky Egg
:life orb:Life Orb
:choice scarf: Choice Scarf
:ring target: Ring Target
Slot 1: :groudon::red card: / :Grimmsnarl::metronome: / :meowscarada::normal gem:
Red Card / Metronome / Normal Gem
Slot 3: :dragonite::weakness policy: / :dusknoir::leftovers: / :ditto::metal powder:
Weakness Policy / Leftovers / Metal Powder

Fort Colorcastle replaces Blissey
HeliosAflame orders
Fort Colorcastle orders
i ref
 
Sending out Bootholemew the Dusknoir with leftovers!
(note to later viewers, the switching happened earlier but there was some order shenanigans. I sent dnoir, no counter swap, order)
:sv/dusknoir::leftovers:
"How can all these normal types fight entropy?"
sleep talk ~ seismic toss ~ chill
if my opponent is using a protective move use mean look the first time and metronome(blissey) the second, pushing back each time
if my opponent is using odor sleuth and I am not identified and they do not have a decoy, disable(odor sleuth) and push back
[once] if my opponent is using bide and my opponent has biding, use taunt and push back
if I am not confused and my opponent does not have evasive use seismic toss and push back
 
Last edited:
:palossand:
"Let's see if I know how to count!"
  1. stealth rock
  2. spikes
  3. spikes
  4. delayed heal
  5. lucky chant
  6. spikes
"Looks like 6 to me..."

:bw/snorlax::flame orb:
Fling ~ Ice Punch ~ Ice Punch
IF able, use Bulldoze + Fissure

:palossand:
"This was a trap set for Groudon, but I'm happy to spring it against Dusknoir."
 
Last edited:

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
ROUND 5
Team Fort
Battle Hours: 72
Stealth Rock
Spikes (2)
Delayed Heal (+20 HP)
:snorlax::blissey::poke ball:
@ Flame Orb
HP: 101/115
EN: 54/100
Immunity, Thick Fat, Gluttony
8/7/4/8/30
4/9
Gluttony Used
@ Nothing
HP: 96/135
EN: 65/100
Natural Cure, Serene Grace, Healer
1/3/5/10/55
3/3
1 Recovery

Reserve:
:ursaluna:/:rampardos:/:maushold:
:rocky helmet: Rocky Helmet
:Ring Target: Ring Target
:lucky egg: Lucky Egg
Slot 3: :ursaluna::Flame Orb: / :rampardos::Choice Band: / :maushold::Scope Lens:
Flame Orb / Choice Band / Scope Lens


Team Helios
Battle Hours: 72
Lucky Chant (5r)
Spikes
:dusknoir::fidgit::poke ball:
@ Leftovers
HP: 80/80
EN: 100/100
Pressure, Frisk
7/12/4/10/45
4/5
@ Nothing
HP: 70/95
EN: 15/100
Persistent, Vital Spirit, Frisk
6/8/6/8/105
2/4
Frosted (4), Metronome (Rampardos), 0 Recoveries

Reserve:
:groudon:/:grimmsnarl:/:meowscarada:
:dragonite:/:dusknoir:/:ditto:
:lucky egg: Lucky Egg
:life orb:Life Orb
:choice scarf: Choice Scarf
:ring target: Ring Target
Slot 1: :groudon::red card: / :Grimmsnarl::metronome: / :meowscarada::normal gem:
Red Card / Metronome / Normal Gem

Snorlax was hurt by the rocks! (-12 HP)
Snorlax was hurt by the spikes! (-16 HP)
Dusknoir was hurt by the spikes! (-8 HP)

Step 1

Dusknoir used Seismic Toss!
-5 EN
Damage: 10 + 9 = 19

Snorlax used Sinkhole!
-48 EN
Crit<=200: 4365 (no)
Damage: (12 - 4) = 8
It's a one-hit KO!

Dusknoir fainted!

Snorlax was burned by the Flame Orb!
Blissey's wish came true!
Snorlax restored some HP! (+20 HP)

:snorlax: -27 HP, -48 EN
:dusknoir: -80 HP, -5 EN

Alright, here's Dusknoir, coming out strong with a Seismic Toss and- oh. Well then. I don't think they're coming back up. Well, this certainly changes things. Fort's Snorlax can barely move, though...

Team Fort
Battle Hours: 72
Stealth Rock
Spikes (2)
:snorlax::blissey::poke ball:
@ Flame Orb
HP: 74/115
EN: 6/100
Immunity, Thick Fat, Gluttony
8/7/4/8/30
4/9
Gluttony Used, No Combo, Burned
@ Nothing
HP: 96/135
EN: 65/100
Natural Cure, Serene Grace, Healer
1/3/5/10/55
3/3
1 Recovery

Reserve:
:ursaluna:/:rampardos:/:maushold:
:rocky helmet: Rocky Helmet
:Ring Target: Ring Target
:lucky egg: Lucky Egg
Slot 3: :ursaluna::Flame Orb: / :rampardos::Choice Band: / :maushold::Scope Lens:
Flame Orb / Choice Band / Scope Lens


Team Helios
Battle Hours: 72
Lucky Chant (4r)
Spikes
:fidgit::poke ball:
@ Leftovers
HP: 0/80
EN: 0/100
Pressure, Frisk
7/12/4/10/45
4/5
Knocked Out
@ Nothing
HP: 70/95
EN: 15/100
Persistent, Vital Spirit, Frisk
6/8/6/8/105
2/4
Frosted (4), Metronome (Rampardos), 0 Recoveries

Reserve:
:groudon:/:grimmsnarl:/:meowscarada:
:dragonite:/:dusknoir:/:ditto:
:lucky egg: Lucky Egg
:life orb:Life Orb
:choice scarf: Choice Scarf
:ring target: Ring Target
Slot 1: :groudon::red card: / :Grimmsnarl::metronome: / :meowscarada::normal gem:
Red Card / Metronome / Normal Gem

HeliosAflame replaces Dusknoir
Fort Colorcastle orders
HeliosAflame orders
i ref
 
"Since Snorlax has either, he shall simply use your bulk instead."
:bw/snorlax::flame orb:
Chill ~ Chill ~ Chill
IF protective move, THEN use Chill.
IF Physical-Returning move, THEN use Sweet Kiss if it is step 1 and Chill otherwise.
IF your en > 5, THEN use Seismic Toss.
 

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