Gen 6 Ladder Guide

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Ladder Guide

*Thanks to It's just Lacus for the art.
This guide is here to show you how to improve on the ladder, from beginner level gradually to reach top 1 and even the "Ladder Lord" Level.

This thread will be divided into 3 major parts:
1)The numerous advantages of laddering(divided according to your level).
2)The Mental Specifications and the general behavior you need to have or have already in order to improve on the ladder.

3)The Steps(divided according to you level) you need to follow.

1)The numerous advantages of laddering(All Tiers):

For Tournament players:

  • Laddering helps Make you sharper. In other words, after practicing on the ladder, you can be sure you will not misplay or "choke" in an official tournament game later. In fact, Many recognized and good ubers players have been misplaying in official tournaments and regretting, after they lose, decisions they made during their game. Practicing on the ladder with your team makes you familiarize with it which will greatly reduce the misplaying factor when you have to use this team in an official battle.
  • Ladder tends to be full of all kind of hyper offensive teams, bulky offensive teams and sample teams with all kind of offensive threats and hazard setters paired together. Those teams may not be optimal and the players who use them may not be even close to your level, but by playing against them, first of all, you can figure out weaknesses to certain threats or cores you didn't notice while building, and also you will see how well your team does vs offense which is the most popular Archetype in ORAS and mainly on the ladder.
For Beginners and intermediate players:
  • Ladder is all you need. It will be your best teacher and your road to the top. Feel free to ask, any player who won official tournaments and have good records in spl, olt, ost, where did he start. He will tell you I started on the ladder and reached top 1 many times. It's the first place you have to conquer in order to move forward quickly.
  • If you are still new to the tier or an average player at it, you will learn something new from every battle you play, from every opponent you play against, and from every battle you win and specially the ones you lose which might oblige you to tune your team again or build a new one. This is exactly when you learn very quickly, so make sure you always give ladder the time it deserves to teach you the tier.
  • It also helps to Improve your team building skills. In fact, when you lose a lot and drop(sometimes called being "on tilt"), you will notice that there is something wrong with your team. Now you have to fix it, change pokemons and change sets, doing this will help you move forward. This process can improve your team building skills quite substantially and in the long run will develop something I call the "ability to spot metagames trends". It's when a player can pull out a team that can match up well vs most of the cores or teams other players use at various points in the meta game(will discuss that more in part 3).
2)The Mental Specifications and the general behavior you need to have or have already in order to improve on the ladder:
  • Patience. By far the most important thing you need. Ladder is not an easy place like people claim. There is too much variety and the teams and cores players use might change in a very small period of time(metagame shifts caused by bans,RMTs,etc...). So a team that used to work well, might be totally unviable after a metagame shift and will cause a couple of losses that will drop you down. This is where you need patience, you don't need it when you win, you need it when you lose, when you have to practice and build even more in order to regain what you lost and move forward afterwards.
  • Perseverance. When you ladder sometimes you might get instant success with a team and start climbing quickly. Then something happens and you drop down also even quicker. This is where you have to work even more while keeping in mind that you are on the right tracks. When you drop, consider this as a challenge for your own good, to push you to work harder to regain the place you lost and move forward afterwards. This process is where you learn the most so never give up here.
  • Ask for help when you need it. You are learning. Many people are open to your questions including myself, and sometimes you need to ask more experienced players about your builds or problems you are facing. They will normally be able to help you improve, you will learn from them, and move forward even quicker. Asking experienced players for help isn't something to be worried about doing, the majority of us are friendly individuals who will help out other users when we can, because we have been in the same position. A word of warning though, if you don't listen to us, don't expect us to continue being helpful.
  • Refer to useful forum links. Pokemon analyses where you can find optimal sets to use on your pokemons which usually makes your team better.The RMT section where you can find and take ideas from what other users of various levels built already.
3)The Steps(divided according to you level) you need to follow:

Level 1(Elo 1000-1500):
You are still relatively new to the tier. You are not in a position to make a team that will help you move forward. In fact, If you make a team at this level, It will be weak and sub optimal, while you don't have enough knowledge to fix it, you will waste a lot of time without improving and might even give up.
I advice you to choose a sample team from the Sample team mega thread and use it until you reach 1500. First of all, the teams in this thread are relatively solid and can reach 1500 easily, so you don't have to worry about fixing your own team and thus can focus entirely on improving you battling skills and discovering the metagame.

Level 2(Elo 1500-1700):
After reaching the 1500 benchmark, you can consider yourself as a player who knows the basics of the ubers tier, can analyse decently during a game and can make usually decent plays. This is when It's time to make your own team. It's very important to use ONLY pokemons that are of Ubers standards. This has been the main problem of players on the ladder from a decade and the main reason why most of them never improved. Use only pokemons classified in the Oras Ubers Viability thread to make your team. Don't hesitate to ask more experienced players about good Pokemon cores to build around. Your team will never be perfect the first time you build it. You have to use it numerous times and change in it, according to what you play against, and mainly, what you lose to, in order to make it as good as possible. This process takes time so patience and perseverance is all you need. Keep something in mind, even if you drop and lose tons of points consider this as a challenge for you to move forward, in other words you are going forward by losing points and going backwards, as strange as it might sound. You will only learn from setbacks and never from winning.

Level 3(Elo 1700-Top 1):
After reaching the 1700 benchmark, you certainly know what you're doing and went threw the hard times before. Now you can move towards top 1 consistently. However more responsibilities arise. If you want to reach top 1, you have to make a team that counters what other players use. From now on, your team shouldn't only be solid but it should also be good against others' teams. In other words you have to use your brain cells and pull out a core that does well against everybody else. This is the only way to reach the top(and mainly stay around it) and being able to discover that core is only possible after practicing and visualizing carefully other players teams.
Note that this core's efficiency might change after metagame shifts and metagame development. Then you have to discover another core that works better in the new conditions and so on.
I will give you now a brief example from my own experience about this:
In January 2015, When the ORAS metagame was in it's early stages. The classic Hyper Offense team was very popular on the ladder(Deo-S,Mega Mence,Ekiller,Xerneas,Primal Don,Darkrai).vTo counter it and reach top 1, I made a team around Magic Bounce Mega Sableye to stop Deo-S from throwing hazards on the field, knowing that this classic team is way less efficient without rocks on the other side.
This is a very basic example just for you to actually assimilate easier what i was saying.

Level 4(top 1):
Don't forget to RMT your team once you reach top 1. The fame you will acquire from your RMT will be your ultimate reward.

So good luck to everybody who wants to ladder(RECOMMENDED TO EVERYBODY). Make sure you read everything and hope It helps you !
Thanks for reading.

My Credentials: Top 1 of the Oras Ubers ladder for 3 months straight(January-March). A record 94.1 GXE in Oras and a record 1870 ELO in Oras.
 
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the idea of making a -ladder guide- for those interested is fine but this looks more like a WIP than something that will actually help and motivate viewers

some of this is also awfully subjective

finally imo i detect definite self-aggrandizing overtones that ought to be removed

just my 2c
 

Fireburn

BARN ALL
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Some things:

1. I don't recall giving you permission to make this.

2. You don't offer any actual strategies to ladder more efficiently/better aside from many generalizations that are more or less self-evident.

3. "I don't remember asking for your opinion" is not a good response to valid criticisms, nor is it a good sign of things to come.

4. Getting #1 on the ladder really doesn't mean much in the grand scheme of things, and certainly nothing if the only goal is getting an excuse to post an RMT to increase your like count. A "proper" ladder guide should be focused on teaching new players how to spot weaknesses in their builds as they are testing teams and possibly refine them to metagame changes over time. I do disagree with the claim that the ladder is useless (we all gotta start somewhere) but it is not the paramount of skill either.

While I appreciate the attempt to be helpful, this isn't really the right way to go about it, and I don't see this generating useful discussion.

rip steelphoenix tho
 
I agree and disagree with several points Outrage and Steeljackal make.


Regarding the OP:

1. I actually agree laddering is helpful for taking a player from "mediocre" to "rather good." This ASSUMES you are willing to learn from your mistakes and figure out holes in your team instead of simply blaming all of your losses on hax or simple misplays, both of which will happen to everyone anyway. You probably won't learn much from your opponent's teams or plays, so any development will be all on your repetitions and need to be supplemented with test matches with strong players, looking on the forums for ideas, etc. Even losing to "random shit" can actually be helpful to your team editing; chances are if a Weakness Policy Aegislash swept your team with Shadow Sneak and Sacred Sword, your team has a gaping hole to SD Arceus Ghost and you should consider a general check to Ghost types such as Yveltal. I also disagree with Steeljackal's notion that there are hardly any good players on the ladder. Problems and I infrequently hop on when bored, Antacool is a really fucking good player who just so happens to use troll teams, Northern Lights is good, Outrage is good, Shrang is good, and obviously any player that wields the sample team is gonna be a challenge regardless of whether they can actually play. Think of facing an average ladder player using the sample team as a vaccine for your team for when an actual great player uses it: if you cannot beat the average player, you probably need to adjust your team accordingly. If you can beat it, hopefully you'll be ready for it when I lose a random PL match and take out my frustration on the ladder.

2. I don't agree that the ladder will help tournament players familiarize themselves with their teams. If you are playing in SPL, you should be good enough to know exactly how your team works before ever playing a match with it.

3. I also don't agree that reaching #1 on the ladder will make you famous. If it did, I would have brought a hundred Magic Sun EKiller teams into SPL 4. It's a fun accomplishment, but not much more.

4. Making teams that counterstyle the ladder -- specially the sample team and Optic Gaga's Chansey spam -- is much more useful than some here would think. You'll be running into both a lot, and counterstyling is a critical aspect of tournament play so you can get as strong a match-up as possible. Outrage, I'd make sure you emphasize that said counterstyles should still be strong teams that on paper can beat any archetype, but match up particularly well with the type of team you're expecting to play.


As for Steeljackal:

1. I agree that getting to 1500/1600 is way too easy for seasoned players. I'm thinking of making some sort of ladder challenge at some point, and while I don't anticipate SPL type players to join it, even an influx of intermediate players would help a great deal.

2. You "playtest with friends" argument is bad. Not everyone who wants to get good at ubers has allies in the community that can spur them to improve. I was fortunate enough to have people like Imma Fly, Trickroom, Hack, Bossness, and other excellent players to test with to help me improve. Not everyone has that, and as such they will need to ladder more often than you and I had to. The "ladder hero" stigma is especially hurtful for players known for their laddering accomplishments trying to make friends with established players in the community. It isn't that simple, man.

3. I strongly agree with you that laddering for an extended period of time can make one miserable, especially in one sitting. There comes a point where, like any game, playing too much isn't so much "fun" as it is an addiction. I'd like to see the OP address laddering in moderation, especially during tilts.


Also, I've already handed out multiple infractions over the past week. I will happily add onto the list if you'd like. Calm the fuck down.
 
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