Hello, RMT, as you might be able to tell by the post count, I've just recently made this account, however, I've been lurking and battling for a great deal longer.
I decided that if I wanted to make a weather abusing team, it would be Sandstorm, because there is a special hate in my heart for Drizzle Politoed, and Ninetales has always been unreliable for me. With this in mind, I started this team thinking I would carry both Tyranitar and Hippowdon, along with a bunch of sets that seemed to be beating me. Yeah... not the best process. After a construction period on a different forum, I came up with this team and I'd like you guys to take a look at it
At a glance:
In-depth:
Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
This is Hippowdon, who surprisingly, often ends up a minor player on this team. Nonetheless, he sets up the storm, gets the rocks on the field, slacks off the damage, then either whirlwinds, earthquakes, or switches for another pokemon. This Hippowdon is maxed out to take physical hits, and has what I believe to be a good synergy with my Special wall, Jellicent, as Jellicent is immune to water-type attacks, which threaten Hippowdon. Meanwhile, Hippowdon soaks up electric-type attacks, which threaten Jellicent. I generally don't use Hippowdon as a lead, as he's far to easy to OHKO, often forcing a switch to Jellicent before he can get much done, and he's far too easy to make useless with Taunt, as a good portion of Taunt users are ghosts with Levitate.
Terrakion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Rock Polish
- Swords Dance
- Stone Edge
- Close Combat
Terrakion is an offensive monster, who unfortunately gets cut down by priority. Terrakion will switch in against a resisted hit, hopefully dark-type. Terrakion will generally force out something, giving it a free chance to either set up Swords dance or Rock Polish, as the opponent switches out. From there, it can basically wreak havoc, until it gets worn down by Life Orb, or gets hit by priority. Terrakion usually gets saved for late game cleaning, after I can cripple or kill its counters.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 32 Def / 224 SDef
Careful Nature
- Wish
- Iron Head
- Body Slam
- Protect
Jirachi is my go-to pokemon for fast threats, which it cripples with Serene Grace Body Slam. Afterwards, it can paraflinch, and recover, on the off chance a move connects. Jirachi's ability to cripple fast sweepers makes it good to let someone who needs to set up in. Hippowdon can get rocks on the field, Terrakion can set up with one of its boosting moves, or Jirachi can make way for Reuniclus to start some srs bsns.
Reuniclus @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Recover
- Calm Mind
- Focus Blast
- Psyshock
Reuniclus is quite arguably the most dangerous pokemon on this team. With defensive investment, nd a few Calm Minds, he becomes nearly unstoppable. Psyshock hits even Chansey and Blissey for massive damage (a OHKO with a few boosts), while Focus Blast deals damage on the special side, murdering (usually physically defensive) steel-types. Reuniclus can also switch in on Toxic, and all entry hazards, which is very good. He's very dangerous, once enemy Scizor and Sableye are dealt with.
Keldeo @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Surf
- Hidden Power [Ice]
- Secret Sword
Here he is, my revenge killer. In short, he revenge kills anything without a monstrous SDef stat, and effectively counters most Salamence, specifically Dragon Dance sets, as Keldeo will still outspeed it after a Dragon Dance boost. Keldeo is very good at what he does, and I'm quite sure what more there is to it.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 SDef / 44 Spd
Bold Nature
- Surf
- Taunt
- Will-O-Wisp
- Recover
The final member of the team is Jellicent, my Special wall. He has good synergy with my Hippowdon, being immune to one of Hippowdon's weaknesses, and vice versa. The Speed IVs are there to outspeed and cripple banded Scizor with a burn, if he gets any ideas about switching in. Taunt makes him an effective Forretress counter as well, as he's immune to Rapid Spin, and can Taunt Forretress to stop it cold. I often use Jellicent as a lead, because peopel often expect me to lead with Hippowdon, to set up the storm. He makes a good Anti-lead, with Taunt, and if I see an Alakazam or Espeon on their team, switching into a Surf is always a nasty surprise.
____________________________________________________________________________________________________________
Importable:
I decided that if I wanted to make a weather abusing team, it would be Sandstorm, because there is a special hate in my heart for Drizzle Politoed, and Ninetales has always been unreliable for me. With this in mind, I started this team thinking I would carry both Tyranitar and Hippowdon, along with a bunch of sets that seemed to be beating me. Yeah... not the best process. After a construction period on a different forum, I came up with this team and I'd like you guys to take a look at it
At a glance:
In-depth:
Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
This is Hippowdon, who surprisingly, often ends up a minor player on this team. Nonetheless, he sets up the storm, gets the rocks on the field, slacks off the damage, then either whirlwinds, earthquakes, or switches for another pokemon. This Hippowdon is maxed out to take physical hits, and has what I believe to be a good synergy with my Special wall, Jellicent, as Jellicent is immune to water-type attacks, which threaten Hippowdon. Meanwhile, Hippowdon soaks up electric-type attacks, which threaten Jellicent. I generally don't use Hippowdon as a lead, as he's far to easy to OHKO, often forcing a switch to Jellicent before he can get much done, and he's far too easy to make useless with Taunt, as a good portion of Taunt users are ghosts with Levitate.
Terrakion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Rock Polish
- Swords Dance
- Stone Edge
- Close Combat
Terrakion is an offensive monster, who unfortunately gets cut down by priority. Terrakion will switch in against a resisted hit, hopefully dark-type. Terrakion will generally force out something, giving it a free chance to either set up Swords dance or Rock Polish, as the opponent switches out. From there, it can basically wreak havoc, until it gets worn down by Life Orb, or gets hit by priority. Terrakion usually gets saved for late game cleaning, after I can cripple or kill its counters.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 32 Def / 224 SDef
Careful Nature
- Wish
- Iron Head
- Body Slam
- Protect
Jirachi is my go-to pokemon for fast threats, which it cripples with Serene Grace Body Slam. Afterwards, it can paraflinch, and recover, on the off chance a move connects. Jirachi's ability to cripple fast sweepers makes it good to let someone who needs to set up in. Hippowdon can get rocks on the field, Terrakion can set up with one of its boosting moves, or Jirachi can make way for Reuniclus to start some srs bsns.
Reuniclus @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Recover
- Calm Mind
- Focus Blast
- Psyshock
Reuniclus is quite arguably the most dangerous pokemon on this team. With defensive investment, nd a few Calm Minds, he becomes nearly unstoppable. Psyshock hits even Chansey and Blissey for massive damage (a OHKO with a few boosts), while Focus Blast deals damage on the special side, murdering (usually physically defensive) steel-types. Reuniclus can also switch in on Toxic, and all entry hazards, which is very good. He's very dangerous, once enemy Scizor and Sableye are dealt with.
Keldeo @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Surf
- Hidden Power [Ice]
- Secret Sword
Here he is, my revenge killer. In short, he revenge kills anything without a monstrous SDef stat, and effectively counters most Salamence, specifically Dragon Dance sets, as Keldeo will still outspeed it after a Dragon Dance boost. Keldeo is very good at what he does, and I'm quite sure what more there is to it.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 SDef / 44 Spd
Bold Nature
- Surf
- Taunt
- Will-O-Wisp
- Recover
The final member of the team is Jellicent, my Special wall. He has good synergy with my Hippowdon, being immune to one of Hippowdon's weaknesses, and vice versa. The Speed IVs are there to outspeed and cripple banded Scizor with a burn, if he gets any ideas about switching in. Taunt makes him an effective Forretress counter as well, as he's immune to Rapid Spin, and can Taunt Forretress to stop it cold. I often use Jellicent as a lead, because peopel often expect me to lead with Hippowdon, to set up the storm. He makes a good Anti-lead, with Taunt, and if I see an Alakazam or Espeon on their team, switching into a Surf is always a nasty surprise.
____________________________________________________________________________________________________________
Importable:
Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 4 Def / 252 HP / 252 SDef
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
Terrakion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Rock Polish
- Swords Dance
- Stone Edge
- Close Combat
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 32 Def / 224 SDef
Careful Nature
IVs: 30 Atk / 30 Spd
- Wish
- Iron Head
- Body Slam
- Protect
Reuniclus @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Recover
- Calm Mind
- Focus Blast
- Psyshock
Keldeo @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Surf
- Hidden Power [Ice]
- Secret Sword
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 SDef / 44 Spd
Bold Nature
- Surf
- Taunt
- Will-O-Wisp
- Recover
Trait: Sand Stream
EVs: 4 Def / 252 HP / 252 SDef
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
Terrakion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Rock Polish
- Swords Dance
- Stone Edge
- Close Combat
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 32 Def / 224 SDef
Careful Nature
IVs: 30 Atk / 30 Spd
- Wish
- Iron Head
- Body Slam
- Protect
Reuniclus @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Recover
- Calm Mind
- Focus Blast
- Psyshock
Keldeo @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Surf
- Hidden Power [Ice]
- Secret Sword
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 SDef / 44 Spd
Bold Nature
- Surf
- Taunt
- Will-O-Wisp
- Recover