I'm trying to learn how to compete in showdown, and I thought BH would help since it's got a seemingly more deep meta due to the variety of sets, but I just don't know how to build a team, and now I'm floundering to make my team work in elo>1300, which is pretty low. I just threw a bunch of mons from the tier list (and yes i did just copy them from the setpedia) and spammed games, but now IDK where to go and how to make my team actually good. So far I have:
oof (Rayquaza-Mega) @ Flame Orb
Ability: Quick Feet
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Oblivion Wing
- Ice Beam
- Moongeist Beam
I like this set because it's online in one turn, although I liked triage as well.
oof (Pikachu) @ Light Ball
Ability: Imposter
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Fusion Bolt
- Extreme Speed
- Spiky Shield
- Volt Switch
I'm not overwhelmingly attached to this mon, although it does have the potential to steal a setup and run with it.
oof (Mewtwo-Mega-Y) @ Choice Specs
Ability: Tinted Lens
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Psycho Boost
- Fleur Cannon
- Volt Switch
This one is also one I've grown to like, as it hits like a truck every time, and has proven useful against walls.
oof (Giratina) @ Griseous Orb
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Core Enforcer
- Spectral Thief
- U-turn
- Shore Up
Nothing special here, I just kept eating it to giratinas so made one for myself. It also feels good into poison heal and setup if you're in when they setup (which I know shouldn't happen but this is low elo after all)
oof (Yveltal) @ White Herb
Ability: Unburden
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Shell Smash
- Imprison
- Sunsteel Strike
- Power Trip
This one's a nice late game sweeper if the checks are taken out (which I can't properly assess yet, but one day maybe)
oof (Arceus) @ Safety Goggles
Ability: Unaware
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Impish Nature
IVs: 0 SpA
- Spectral Thief
- Shore Up
- Entrainment
- U-turn
Another setup counter (I'm pretty sure), which usually works in dismantling setups and does decently into walls.
All-around I've found that this team works well most of the time, but loses hard to chanseys and priority abusers (diancie-mega and kyurem-b mainly). I don't know how to improve it, or how to play around it properly. I'm most confused about who to lead with since most teams in BH seem to be the same 3-4 mons with 2 varying wildly.
oof (Rayquaza-Mega) @ Flame Orb
Ability: Quick Feet
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Oblivion Wing
- Ice Beam
- Moongeist Beam
I like this set because it's online in one turn, although I liked triage as well.
oof (Pikachu) @ Light Ball
Ability: Imposter
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Fusion Bolt
- Extreme Speed
- Spiky Shield
- Volt Switch
I'm not overwhelmingly attached to this mon, although it does have the potential to steal a setup and run with it.
oof (Mewtwo-Mega-Y) @ Choice Specs
Ability: Tinted Lens
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Psycho Boost
- Fleur Cannon
- Volt Switch
This one is also one I've grown to like, as it hits like a truck every time, and has proven useful against walls.
oof (Giratina) @ Griseous Orb
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Core Enforcer
- Spectral Thief
- U-turn
- Shore Up
Nothing special here, I just kept eating it to giratinas so made one for myself. It also feels good into poison heal and setup if you're in when they setup (which I know shouldn't happen but this is low elo after all)
oof (Yveltal) @ White Herb
Ability: Unburden
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 0 SpA
- Shell Smash
- Imprison
- Sunsteel Strike
- Power Trip
This one's a nice late game sweeper if the checks are taken out (which I can't properly assess yet, but one day maybe)
oof (Arceus) @ Safety Goggles
Ability: Unaware
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Impish Nature
IVs: 0 SpA
- Spectral Thief
- Shore Up
- Entrainment
- U-turn
Another setup counter (I'm pretty sure), which usually works in dismantling setups and does decently into walls.
All-around I've found that this team works well most of the time, but loses hard to chanseys and priority abusers (diancie-mega and kyurem-b mainly). I don't know how to improve it, or how to play around it properly. I'm most confused about who to lead with since most teams in BH seem to be the same 3-4 mons with 2 varying wildly.