SM OU I got a new personal best on the ladder with F.E.A.R. Trick Room - Togedemaru Yeet.


So, I usualy stay around 1200 on the ladder, but today something special happened: I hit 1300!
Sadly I hit it with this team that I call Togedemaru Yeet. It's the stupidest idea ever: Trick Room F.E.A.R.
Yes. Trick Room F.E.A.R. It does have some logic behind it; the F.E.A.R. set I'm using usualy can't reliably kill,
it's a variation of the Aron set, but with a Togedemaru instead of an Aron. During Trick Room, the Fear
can set the oponent's HP to 1, then use one of its moves to finish it off. Furthermore, due to the way
the set works, during Trick Room you need to hard switch in to an attack; that way, Togedemaru
goes to 1 HP, and outslows the oponent's move so Endeavour + Shell Bell will heal it to full, alowing it
to tank the attack with 1 HP, set the oponent to 1 and then finish it off. With the basics covered, let's get to it.


Togedemaru @ Shell Bell
Ability: Sturdy
Level: 1
EVs: 1 HP / 1 Atk / 1 Def / 1 SpA / 1 SpD / 1 Spe
- Endeavor
- Nuzzle
- Spiky Shield
- U-turn

This is the guy.
The strategys is simple: tank a hit, then heal back with Endeavor + Shell Bell.
With Trick Room, you can go first, allowing you to finish off the oponents untill
a threat or Trick Room starts to run off. In those situations, you'd use U-Turn,
giving you tempo advantage, as you (preferably) finish off a pokémon and switch to
something more usefull for the time being. Also, he can work with full health (tanking
a hit on switch in during TR or safe switch withouth TR) and with 1 HP (safe switch
on TR), making him more versatile. Plus, he can pick off Poisoned or Burned
enemys. Also, if you have Rocks on, you can use him to set an oponent to 1 HP
then switching to a mon that forces the other to switch, effectively killing it
untill they clear the rocks. You can also do a 1-for-1 with him, witch is nice.
Togedemaru is great at picking apart teams if the core works; if it removes
hazards and give good switch-ins and is able to remove what threatens Togedemaru,
then he will be able to provide lots of pressure and support.

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- U-turn
- Bullet Punch
- Roost
- Defog

This is Scizor, Togedemaru's best friend.
He has everything: good survivability, hazard removal and
gives safe switch ins to togedemaru. Even better: Bullet
Punch is great at picking apart the 1 HP mons that Togedemaru
weakens. Even better: If you don't have Trick Room up, after
Togedemaru has set the enemy's HP to 1 you can switch to Scizor
if it is a physical-oriented pokémon; in this case, then Scizor will
tank the hit and use U-Turn - if the oponent stays, they die.
If they leave, you can switch pokémon (possibly even back to
Togedemaru!). It also can abuse Trick Room pretty well too, with a
fast U-Turn. Pretty standard Scizor set, but hella usefull.


Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Trick Room
- Roost
- Defog

It's Mew! Outside of being the cutest thing ever, he also has
Defog, Volt Switch and Trick Room, allowing him to give full
support to Togedemaru. Plus, he's specialy defensive, allowing him
to cover some of Scizor's oponents and such. He can also Roost,
so he can keep Trick Rooming and Defoging and all of that.
Overall a nice guy.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

It's Lando-T because this team is an OU team.
He's the Stealth Rocks setter, he's a physical checker, a heavy hitter, the lead
and also the guy who can take out another Lando-T. Set taken from the
recomended sets, being the Defensive set. His Speed alows him to outspeed
Timid Heatran while maximizing utility. Hidden Power Ice allows him to
hit other Landorus-T, something realy common when you lead with him.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Defog

Rotom-Wash, our Water, Electric and Ground Immunity of the team!
He can also Defog and Volt Switch, giving more oportunitys for
Togedemaru to shine. Also, Togedemaru easily kills/exploits
burned oponents, making Will-O-Wisp even more effective than before.
He's also a cool guy, when we hang out he makes some puns that
always wash me away.

Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Recover
- Ice Beam
- Trick Room
- Toxic

The last member of the team, Porygon2!
It is actualy surprisingly good (I mean relatively good for
its function); I tryed Xatu and Cresselia here but they didn't
realy clicked.Ite has some good survivability with Recover,
plus can set Trick Room and can Toxic. Toxic is great because
it helps the team that is more defensively-oriented pick
apart the oposition, while also supporting Togedemaru
(remember he kills if the oponent has burn or toxic?). It
also has Ice Beam for those pesky Ground types.

Conclusion
So, yeah, this thing exists now.
It works? Kinda? I mean, with Trick Room you gain
a lot more options on how to use Togedemaru. I feel
like the main problem of the team isn't him, but instead the other
mons; the team dosn't fall apart against chip damage or stuff like that,
it's usualy due to a unchecked threat like Keldeo. So I'm here to
ask advice on sets, mon choices and such in order to cover those
problematic pokémons. Thanks for reading!
 

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