Heika
I may very well be the worst player on this site
Introduction
It’s been a year since I got into ADV. A year during which, I learnt the tier and learnt how to build in it. And after a year I finally was able to build a team that I fell in love with thus I decided that I'd try to make my first RMT out of it. This team is both my most played ADV team at the moment and the exact kind of team I like to play in this game, a Bulky Offense, as in every pokemon being a part of it are bulky but also provide offensive support. At the start of this team was as set I saw several time during recent tours such as Callous Cup: Rest Gyarados.
Teambuilding Process
I knew I wanted to build some kind of offense, and I got really hyped by the Rest set that got popular recently with ADV Cup 5 and Callous Invitational 3. I think it's a really cool set that allows Gyarados to work differently than how it works generally, benefiting for his good bulk.
While building on Rest Gyarados, Steelix and Magneton appeared like somehow being a given. Magneton for obvious reasons, such as trapping the like of Skarmory for Gyarados. Steelix, provide a switch in to a lot of mons that threaten Gyarados while Gyarados does the same for Steelix. I think putting those two in the same step of the building process is the way to go, since they have been the way to go with Rest Gyarados since it’s start trending, and it would be lying to deny how this trend influenced my build.
At that point I decided my forth mon had to do one thing: get electric types out of the picture for Gyarados. And Metagross can be extremely good at doing so. Moreover Metagross also provide a much appreciated secondary rock resist. Couldn't really go wrong here since Metagross is such a great offense enabler, that it almost always goes well in Offense.
With Metagross, what seemed to me as the greatest bulky gyarados stop remaining were Gengar and Tyranitar. Thus a Leech seed Celebi looked appealing. It was even more appealing since it makes Steelix job a bit easier by checking electric types too, allowing to to dedicate itself to physical threats early game.
When I started to think about my last, I hesitated a lot. My first thoughts went to Snorlax, Zapdos and Dugtrio that would help dealing with special attackers. But since I was not convinced which one would be the best, I asked UD his opinion. He suggested something that would help against moltres and water types, most notably suicune.
The Team
@
Ability- Clear Body
EVs- 184 HP | 56 Atk | 240 SpA | 28 Spe
Nature- Quiet
Meteor Mash | Thunder Punch | Hidden Power [Grass] | Explosion
I entrusted Metagross as my lead because it is the most consistent pokemon in the team at doing so, thanks to his ability to match up fairly well against the common leads that are Tyranitar, Salamence and Zapdos. As for the moves, Meteor Mash provides him with a powerful STAB while Thunder Punch and HP Grass allows it to hit super effectively water types and Skarmory while still having a decent neutral coverage. Explosion allows me to nuke the pokemon incentive in by the coverage, hopefully the electric types such as Zapdos, even though steel types are also able to take on this set fairly well. @
Ability- Clear Body
EVs- 184 HP | 56 Atk | 240 SpA | 28 Spe
Nature- Quiet
Meteor Mash | Thunder Punch | Hidden Power [Grass] | Explosion
@
Ability- Magnet Pull
EVs- 152 HP | 252 SpA | 4 SpD | 100 Spe
IVs- 2 Atk / 30 SpA / 30 Spe
Nature- Modest
Thunderbolt | Hidden Power [Fire] | Toxic | Protect
@
Ability- Rock Head
EVs- 252 HP | 132 Atk | 124 SpD
Nature- Impish
Protect | Earthquake | Rock Slide | Explosion
@
Ability- Intimidate
EVs- 252 HP | 60 Def | 188 SpD | 8 Spe
Nature- Adamant
Rest | Hidden Power [Flying] | Earthquake | Dragon Dance
@
Ability- Natural Cure
EVs- 248 HP | 48 Def | 72 SpA | 120 SpD | 20 Spe
IVs- 0 Atk
Nature- Calm
Psychic | Leech Seed | Recover | Calm Mind
@
Ability- Pressure
EVs- 252 HP | 192 SpA | 64 Spe
IVs- 0 Atk
Nature- Modest
Surf | Calm Mind | Rest | Sleep Talk
Conclusion
Overall, this team is really proactive with a lot of scary set up capable to break through teams for each other. And every member of the team provides both offensive and defensive support which I find really pleasant to play.
Obviously the team still got threats that can annoy it such as:
-Starmie: Offensive Starmie really is a nuissance to this team, as it is often for offense, with it's boltbeam coverage on top of it's water type, it can pummel through the team, Celebi with a Specially defensive spread is able to switch into it, but take a huge chunk of damage on ice beam, which means that with some chip damage starmie don't have any switch ins.
- Cloyster: Being an untrappable Spiker is already an issue, since my defensive backbone get into some annoying ranges with spikes up. But on top of that, being a bulky water types with boom allows it to stop every single member of my offensive core, even if it's only once.
-Over Relying on SleepTalk: This is a bit out of place to mention this here, but this is an issue I've faced more than once. Yes it's basically saying "not playing well" but I feel like SleepTalk is really a bait.
You all probably already read RMT that were redacted better, so feel free to also give advice regarding this aspect.
Huge thanks to UD for helping me with this team, it meant a lot. Thanks to the ADV Ladder Gang for being so welcoming with newcomers. And Thanks OF.
Enlil (Metagross) @ Leftovers
Ability: Clear Body
EVs: 184 HP / 56 Atk / 240 SpA / 28 Spe
Quiet Nature
- Meteor Mash
- Thunder Punch
- Hidden Power [Grass]
- Explosion
Misharu (Magneton) @ Magnet
Ability: Magnet Pull
EVs: 152 HP / 252 SpA / 4 SpD / 100 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Hidden Power [Fire]
- Toxic
- Protect
Tlaltecuhtli (Steelix) @ Leftovers
Ability: Rock Head
EVs: 252 HP / 132 Atk / 124 SpD
Impish Nature
- Protect
- Earthquake
- Rock Slide
- Explosion
Adad (Gyarados) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 60 Def / 188 SpD / 8 Spe
Adamant Nature
- Rest
- Hidden Power [Flying]
- Earthquake
- Dragon Dance
Ningirsu (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 48 Def / 72 SpA / 120 SpD / 20 Spe
Calm Nature
IVs: 0 Atk
- Psychic
- Leech Seed
- Recover
- Calm Mind
Chalchiuhtlicue (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 192 SpA / 64 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Calm Mind
- Rest
- Sleep Talk
Ability: Clear Body
EVs: 184 HP / 56 Atk / 240 SpA / 28 Spe
Quiet Nature
- Meteor Mash
- Thunder Punch
- Hidden Power [Grass]
- Explosion
Misharu (Magneton) @ Magnet
Ability: Magnet Pull
EVs: 152 HP / 252 SpA / 4 SpD / 100 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Hidden Power [Fire]
- Toxic
- Protect
Tlaltecuhtli (Steelix) @ Leftovers
Ability: Rock Head
EVs: 252 HP / 132 Atk / 124 SpD
Impish Nature
- Protect
- Earthquake
- Rock Slide
- Explosion
Adad (Gyarados) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 60 Def / 188 SpD / 8 Spe
Adamant Nature
- Rest
- Hidden Power [Flying]
- Earthquake
- Dragon Dance
Ningirsu (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 48 Def / 72 SpA / 120 SpD / 20 Spe
Calm Nature
IVs: 0 Atk
- Psychic
- Leech Seed
- Recover
- Calm Mind
Chalchiuhtlicue (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 192 SpA / 64 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Calm Mind
- Rest
- Sleep Talk
Latest Version of the Team : https://pokepast.es/f4dc9a6edcff9ffd
Last edited: