Lopunny @ Lopunnite
Ability: Limber
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Frustration
- Fake Out
- Ice Punch
The man, the myth, the bunny. Mega Lopunny is a fantastic Pokemon in the OU metagame, easily ripping HO teams to shreds, and scoring single and two hit kos on several important Pokemon you are garunteed to find on a team somewhere. Such examples may include Heatran, Ferrothorn, Garchomp, Landorus-T, Weavile, and more.
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 160 Atk / 98 SpA / 252 Spe
Lonely Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Psychic
It's no secret, hoopa unbound is powerful. It's also no secret that it is utter dead weight against hyper offensive teams. So naturally, it pairs very well with Mega Lopunny. Whereas Lopunny gets walled out by Pokemon like defensive clefable, and really most pokemon that have an excess of physical bulk, Hoopa-U loves these Pokemon, and can come in on and ohko or 2hko several things that would normally wall Lopunny.
Landorus-Therian @ Soft Sand
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- U-turn
- Earthquake
- Stone Edge
Landorus-T is a fantastic Pokemon in the OU metagame, and is the first part of the team's volt turn core. It also runs SD because I noticed my team was having a problem with excessively bulky teams, and a boosting move of any sort was a good way to alleviate that issue.
Thundurus-Therian @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Focus Blast
Thundurus-T is another great Pokemon, and the second part of the team's volt turn core. Most of the time, it just comes in, and builds momentum and gets chip damage by using volt switch. In addition, I've got HP ice to handle any pesky ground types that may try to get momentum off of my volt switch.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Lava Plume
- Flash Cannon
- Ancient Power
- Stealth Rock
Heatran is the team's stealth rocker, and sports a great typing for handling several threats in the OU metagame. The main reason for running Heatran however, is a huge weakness to birdspam I noticed on the team. Heatran does a fantastic job of handling talonflame or pinsir, while thundurus can come in and finish off the other bird in the core.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
As I'm sure it's pretty obvious, volt turn is incredibly weak to hazards. Latias fit well on the team, providing a second ground immunity, water resist, fighting resist, and hazard removal. In addition, latias carries healing wish, and can give mega Lopunny or hoopa a second wind to continue destroying certain teams after being sufficiently weakened.
This is my first RMT for ORAS OU, so any help with formatting the RMT and the team itself is appreciated! The team also lacks a peak because I've only used it enough to make sure some threats didn't instantly kill it, and because I haven't taken on laddering in any capacity past testing this team.
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