2:25: Um, source? And even if they were designed before the final Poke Ball design was, I don't think that would have changed their design really. Like, at most MAYBE they'll have a black line between the red and white hemispheres, but I feel even that would take away from the simplicity of the design which I feel is partially the point. Yes they're round and half red-and-half-white, but they're not meant to be Poke Ball but monsters that "resemble" Poke Balls (Mimics/Mocks/Chest Monsters as some other RPGs call them). And yes, Foongus/Amoongus's caps look more like accurate Poke Balls, but I'd argue that's because it isn't their main body so need to have the cap be more detailed to quicker fool the onlooker before they realize something is off. But Voltorb/Electrode (and Galarian Stunfisk's mouth)? "Hey, a red and white ball, someone must have dropped a Poke Ball... what?" And before they have time to realize the size/lack of details the victim is shocked (or has their hand in a clamp for G-Stunfisk).
4:06: Ahead of this video by a minute and 41 seconds.
7:24: Eh, just cause it's a Mimic doesn't mean it would learn a copying move, though would be funny if they got Transform. Considering what Poke Balls do, at most any moves they would get to reference that would more be trapping and binding moves. Infact I'm surprised they don't get Mean Look nor Electroweb (also they would be prime candidates if they decide to spread around Thunder Cage).
9:50: Yes, at full HP most Pokemon will survive a Self-destruct from them... but when you're going through the Power Plant there's multiple of them and your Pokemon may not be at full HP the further you go down the dungeon. Also, as Pokemon, you can catch them and Self-destruct adds a panic sense when you encounter one because you don't know when they'll blow so may spend your encounter time throwing Poke Balls at them for a lucky/quick catch (which could let them do free damage and even possibly knock out your other Pokemon if the RNG isn't on your side and doesn't select it Self-destruct). Yes, you can catch them in the grass just outside the Power Plant, but when first playing through the game how would you know that unless you decide to spend a few minutes doing wild encounters in the grass instead of heading right into the main attraction and got lucky to get a Voltorb encounter?
11:02: ... AND the Foongus family also serve their purpose well enough. On Route 6 they're not that big of a threat though still be an annoyance; BW they they'll know Bide (so better be careful when you choose to attack them), Ingrain, Mega Drain (so often healing themselves), and Faint Attack (general coverage); BW2 they'll know Ingrain, Giga Drain (healing often once again), Faint Attack (coverage), and now Sweet Scent... well, can't all be winners. On Route 7 in BW2 they'll be much more of a threat knowing Toxic, Synthesis, and Giga Drain (and Sweet Scent...)! Finally Route 10 has to Foongus which are like the ones from BW2's Route 6 but there's also two Amoongus which have the same moves as the two Foongus from BW's Route 7. Sure, they likely won't knock out your Pokemon, but they're more meant to annoy. Oh, and did I mention they all come with Effect Spore?
11:07: In some games, yes, but not all games. Infact, I would even argue that Mimics AREN'T generally meant to be a major encounter because it goes against their design purpose. A Mimic is meant to be a surprise attack to catch you temporarily off guard. While some games they could use this as a scenario for a boss, like you reach the final room and the Mimic is pretending/has the item you need or they're an optional room thus a bonus boss; but otherwise they're meant to be something to keep the players on their toes but not a fight to the death per se. When a player sees a chest they think it's reward time and let their guard down, Mimics can be a way to teach them they need to keep their guard up whenever exploring a dungeon or enemy base (mainly through health and item management, don't know when a challenge would suddenly spring up like a Mimic or even an ambush!). Also, while a fun bonus to have them spill out more awards than usual, Mimics aren't required to give out better rewards or rewards at all.
12:22: HAHA, NO! Give a com mon LEGENDARY stats and then sprinkle them around as general Mimics? Are you MAD? Is that what this video is actually about?
The Voltorb family is your favorite Pokemon (EDIT: Okay, so he says they're not his favorite though he still likes them well enough), you've been hoping they give them a major boon, but then you saw them make Regieleki which sorta has similar stats and got upset they didn't give it to Electrode even though there was no way Electrode would ever be given a BST of 580? And yes, he does back-up a bit and suggest an Attack increase (so that Self-destruct & Explosion does more damage, which I think is reasonable if that's supposed to be their thing) and HP... for not so good reason:
12:47: Um, NO, did you do ANY research before making this video? Experience gained from battle has nothing to do with HP, in addition to using
this formula what really affects how much experience a Pokemon gives is a unique value each Pokemon has called a Base Experience Yield. It's a number not based on HP but what GF just decided to give that Pokemon to give out when defeated (though higher HP Pokemon are given higher BEY but that's a decision GF purposely makes and not guaranteed). Think about it, Audino only has 103 Base HP yet gives out way more experience than Pokemon that has higher HP. So they could just make Voltorb family and the other Mimic just have a higher BEY without touching their base stats.
13:01: 80 HP... Electrode has 60 Base HP. Also Electrode's current BEY is 172 (150 before Gen VI), which honestly isn't bad compared to other Pokemon with higher HP. If I had to guess, due to their use as a Mimic and them having a very high Speed, GF agreed they should give out a nice amount of experience. It's not boat loads like the Chansey family or Audino, but that's because those two are rarer finds while the Mimics are meant to be a "keep on toes" alarm.
13:20: Once again, ahead of the video by 12 minutes and 56 seconds.
14:10: Eh, I guess he wants Galvanize for Self-Destruct/Explosion boost... but considering his complaint it "only" gets Electric and Normal moves wouldn't that be compounding the problem? Okay, it's only a more annoying Mimic... also did he forget it faints after using Self-Destruct and Explosion? So it'll only do this once, at most knock out one of your Pokemon. Aside being a nightmare for Nuzlochers, honestly it's no big deal for everyone else. Just give your Pokemon a Revive. He's so focused on making Voltorb/Electrode the "perfect" Mimic he's completely missing the forest for the trees.
14:27: They do say idiots tend to think themselves as the geniuses, Einstein.
14:30: ... So, you want to make the Voltorb family the perfect Mimic, suggesting making them OP... but then suggest "oh and here's a counter to them that'll completely shut them down". Did you plan any of your thoughts out?
15:57: Not at all. First off, those treasure chest are really only in one place in the game, around a shipwrecked ship. Otherwise any item collecting you do is just plants, ores, and other natural materials lying around in the open. Also, the Poke Ball was JUST invented and at the moment only holds Pokemon so they're "job" as a Mimic doesn't really apply at the moment in time the game takes place. At best they could try imitating an Apricorn, hang around a tree and when someone goes to pick it up fire a blast of seeds at them.