I am a 1400 elo Gen 4 player who now thought to use the same team in Gen 3. It isn't going well so far. My performance in Gen 4, by my standards, was stellar. It isn't the same here and I'd like to regain some control over my battles.
Yes, these are the exact same 6 Pokemon, but with different sets , that I've been using well in Gen 4.
(Jirachi) @ Leftovers
Ability: Serene Grace
Happiness: 190
EVs: 252 HP / 224 Def / 32 Spe
Bold Nature
- Fire Punch
- Calm Mind
- Wish
- Psychic
In Gen 4, I used Jirachi as a Choice Scarf lead with Iron Head. In this Gen, the Choice Scarf doesn't exist and neither does Iron Head. Doom Desire only has 120 Power and 85 accuracy, which is horrendous for a move you need to wait to be executed. Fire and Psychic complement each other well and both increase in damage output from Calm Minds.
Arnoud Legoux (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
Essentially the same exact Starmie I have used in Gen 4. Rapid Spin was extremely important in Gen 4, to keep everyone on the team in condition against Stealth Rock AND Spikes, and to play it safe in a long game, I select Rapid Spin whenever given the opportunity if the opponent isn't suspected of having a Rotom. This generation, I haven't used it yet, but the 3 attacks I have seem to work well enough.
C.App Vaness82love (Swampert) (F) @ Leftovers
Ability: Torrent
Shiny: Yes
EVs: 108 Def / 252 SpA / 148 Spe
Rash Nature
- Hydro Pump
- Earthquake
- Ice Beam
- Focus Punch
EV spreads in early often depict a Pokemon trying to do way too much. In this case, I am using as many as four attacks on Swampert instead of Stealth Rock and Roar as I did in Gen 4, because there are some Focus Punch targets I need to take care of that are a threat otherwise like Slaking, HP Fire Regice. Based on my team, I think this Swampert has too many aims and it needs a different EV spread that suits the team.
Crystal Clear Wing (Skarmory) @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Spikes
- Roar
- Protect
- Toxic
No Roost means Protect stall can matter. Flying attacks seem to only hit Celebi, but I don't bother because I want to be able to Roar whatever comes in after Celebi Baton Passes some boosts.
Borrelsword (Machamp) (F) @ Leftovers
Ability: Guts
Shiny: Yes
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Bulk Up
- Cross Chop
- Rock Slide
- Hidden Power [Ghost]
Dynamic Punch doesn't exist in this gen, so I simply went with the most durable-looking set. Opponents seem unprepared for Bulk Up Machamp.
Tag Force Special (Scizor) @ Salac Berry
Ability: Swarm
Happiness: 120
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Silver Wind
- Agility
- Hidden Power [Rock]
I just imported this set because it looked cool and because the Gen 4 bulky Bullet Punch set doesn't exist. It has served just two purposes for me so far: Psychic resist for Machamp, and, if I get the Silver Wind boost, the opponent forfeits. I don't know why Salac was recommended. It hasn't gone off yet.
It has just occurred to me that I'm potentially Tyranitar and Breloom weak, because Machamp doesn't use a Lum Berry as it does in Gen 4, and Jirachi has no Iron Head.
Help me start winning more in Gen 3 and being in control.
Yes, these are the exact same 6 Pokemon, but with different sets , that I've been using well in Gen 4.
(Jirachi) @ Leftovers
Ability: Serene Grace
Happiness: 190
EVs: 252 HP / 224 Def / 32 Spe
Bold Nature
- Fire Punch
- Calm Mind
- Wish
- Psychic
In Gen 4, I used Jirachi as a Choice Scarf lead with Iron Head. In this Gen, the Choice Scarf doesn't exist and neither does Iron Head. Doom Desire only has 120 Power and 85 accuracy, which is horrendous for a move you need to wait to be executed. Fire and Psychic complement each other well and both increase in damage output from Calm Minds.
Arnoud Legoux (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
Essentially the same exact Starmie I have used in Gen 4. Rapid Spin was extremely important in Gen 4, to keep everyone on the team in condition against Stealth Rock AND Spikes, and to play it safe in a long game, I select Rapid Spin whenever given the opportunity if the opponent isn't suspected of having a Rotom. This generation, I haven't used it yet, but the 3 attacks I have seem to work well enough.
C.App Vaness82love (Swampert) (F) @ Leftovers
Ability: Torrent
Shiny: Yes
EVs: 108 Def / 252 SpA / 148 Spe
Rash Nature
- Hydro Pump
- Earthquake
- Ice Beam
- Focus Punch
EV spreads in early often depict a Pokemon trying to do way too much. In this case, I am using as many as four attacks on Swampert instead of Stealth Rock and Roar as I did in Gen 4, because there are some Focus Punch targets I need to take care of that are a threat otherwise like Slaking, HP Fire Regice. Based on my team, I think this Swampert has too many aims and it needs a different EV spread that suits the team.
Crystal Clear Wing (Skarmory) @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Spikes
- Roar
- Protect
- Toxic
No Roost means Protect stall can matter. Flying attacks seem to only hit Celebi, but I don't bother because I want to be able to Roar whatever comes in after Celebi Baton Passes some boosts.
Borrelsword (Machamp) (F) @ Leftovers
Ability: Guts
Shiny: Yes
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Bulk Up
- Cross Chop
- Rock Slide
- Hidden Power [Ghost]
Dynamic Punch doesn't exist in this gen, so I simply went with the most durable-looking set. Opponents seem unprepared for Bulk Up Machamp.
Tag Force Special (Scizor) @ Salac Berry
Ability: Swarm
Happiness: 120
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Silver Wind
- Agility
- Hidden Power [Rock]
I just imported this set because it looked cool and because the Gen 4 bulky Bullet Punch set doesn't exist. It has served just two purposes for me so far: Psychic resist for Machamp, and, if I get the Silver Wind boost, the opponent forfeits. I don't know why Salac was recommended. It hasn't gone off yet.
It has just occurred to me that I'm potentially Tyranitar and Breloom weak, because Machamp doesn't use a Lum Berry as it does in Gen 4, and Jirachi has no Iron Head.
Help me start winning more in Gen 3 and being in control.