Rules said:
1) Is the pokemon broken?
2) Is the pokemon making the metagame not fun to play?
3) Is one of or a combination of 1 or 2 discouraging users from playing LC?
STATEMENT OF POST'S PURPOSE
Capm Corkscrew brings up some good points, or more specifically,
the points we need to talk about if we are going to have a suspect discussion consistent w/ those we have had in the past. So im going to address those, and some other people's posts as well.
ADDRESS OF POSSIBLE PROBLEMS TO ARISE FROM THE VERY START
We have a problem with the fact that all the words / phrases following "is the pokemon" in 1) and 2) of Rowan's banning guidelines are slippery and tough to trap, pin down. We will start with "broken", which i already went into on another thread. There are some dudes who feel "broken" simply means inimical for positive meta development while there are others who think broken is only meeting certain standards of brokeness, which is again partially subjective not only vis a vis the suspect but also by their nature, i.e the problem is not "we conservatives have this uniform definition of broken and any debate is born of a disagreement in standards" but "we cant agree on what the def means much less how this mon relates". But i said that shit already in my earlier post. Entering a discussion about what makes a meta fun is the equivalent of banging
Melonz without a condom using Tabasco as lube - painful and indubitably resultant in lasting unpleasant consequences. But we can all agree no one can understand what fun rlly is in an empirical sense.
BACKWARDS ADDRESS OF PREVIOUSLY STATED DISCUSSION POINTS
Im starting here with 2) and you will see why. For something to be banned by virtue of being "not fun", it needs to be generally agreed to be so, by a large segment of the lc populace. I hate to say this, dear reader, but your extra-special views on how fun Diglett is dont really matter; the mechanisms of the Great Antiban Machine have been greased and are now complaining about laddering, but after that im sure they'll say Diglett is nice n fun. So that grounds is out for a ban. SPECULATIVE INTERLUDE: I sat and thought for a little bit about why the "no fun ban" principal might be included. Came up with two reasons. First, Lc is a niche metagame, and if something was shitty enough to deter people from playing, then there needed to be some way to balance it out with more "funness" or w/e. Second, it was probably an "out" if the councils of suspects past counldnt identify a reason they had to ban something they felt harmed lc and could use the vagaries of a word like "fun" to justify it. At first glance, this seems to support a conservative interpretation of "broken": because they needed a specific catchall ban clause, that implies they held broken to be a specific set of principals. But in the spirit of interpretation, it could easily be held that the very inclusion of a catchall ban clause meant they really did want some way to toss shit that was "bad" in a metagame, and the way to interpret that would be to have 2) as a broader ban principal than simply "broken". Unfort, the passage of time and the opening of votes to the public means any subtle intent points written into the rules is likely to be trampled over by the straight-line reading most dudes will do (who have no reason not to). [Disclaimer] the speculation i just did isnt to be taken as fact, but it is one way of looking critically at the intent of the ban rules.
BACKWARDS ADDRESS OF PREVIOUSLY STATED DISCUSSION POINTS, PT II
So here is where I address if Diglett is "broken" i guess. However, "broken" is a Rorschach test or a chimaera - you'll never catch its real face because there is no "real" one. So Im going to try to look at it from ta standard perspective.
~ The classical:
Portrait of an Uber said:
A Pokémon is uber if, in common battle conditions, it can consistently set up a situation in which it makes it substantially easier for other pokemon to sweep.
This is pretty much Diglett's purpose. When you bring a Diglett, you are trying to open holes for nearly all common sweepers or offensive mons. Im usually adverse to do this bc im more of an analyzer than a definitive opinion-giver, but im going to iron out my opinions of the subjective words / phrases in this statement: "common battle conditions", "consistently", "substantially".
- substantially: yep so starting from the back, what does it mean that a pokemon makes others "substantially" more able to sweep, and how does that relate to Diglett? So Dig does a good job at eliminating common impediments to some common sweepers: chou pawn other steels rocks for Fletchling, Rock- and steel-types for ziggy, etc. Thing about LC specifically is, aside from select few headhunting mons, a lot of pokemon cant pull off full sweeps even if their counters go away due to the abundance of prio and assorted bullshit. But theres no denying having to do so can take multiple mons being weakened or killed and capsizes an entire team's structure, often breaking that team to the point of being gg. Is it substantial? Yeah i'll get back to this after the other two words i dont know yet
- "Consistently": actually this is going to be redundant w/ "common battle conditions" because Dig is a mon whose function varies entirely on battle conditions so im taking them on both at once. Addressed as: "do common battle conditions align consistently enough to give dig devastating effects?" Thinking on smogon.com here (put that on the last schoolboyq album), i can just x = y "consistently" = "easily" w/r/t one game - so can a given player easily enough maneuver himself to a spot where Diglett becomes overwhelming to a defensive core. Thinking common battle conditions here, I must say the large amount of volt-turn is only good for Diglett - while all mons "take advantage" of free switchins, Diglett is the only one that solidifies the advantage with a sure kill. (c/p rubber band, shortening of counterplay window, etc from my earlier posts). [aside: there's a mon that promotes vturns over setting up thats in the meta rn, to a great degree. but im not going to name it]. Rocks help Dig get kills too i guess, though they limit sash dig viability. I flipped on this a few times, but i realized it's an either / or / neither thing between the two halves of the statement. It is either that conditions make it easy for Dig to get a kill, but that kill doesnt mean a sweep happens, or it is really hard to get a kill, but that kill means it is essentially gg. But that isnt so different from a lot of circumstances in mons, although it is "forced" by the trap. This might be a function of teambuilding though, but it doesnt seem like too many contortions are needed in building to prevent Diglett from killing things.
So by this criteria i think im
No Ban. subject to change.