For those who dont know Tailwind is the anti trick room, for four turns your entire teams speed is double This opens up for the usage of other lesser used pokemon to shine.
Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 228 Def / 32 Spd
Bold Nature (+Def, -Atk)
- Tailwind
- Volt Switch
- Roost
- Thunderbolt
The main Tailwind user, set up on the first turn, and volt switch to one of my sweepers the second turn, while it's always done it's job im not quite sold on it.
Medicham (M) @ Life Orb
Trait: Pure Power
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Hi Jump Kick
- Psycho Cut
- Rock Slide
- Fire Punch
Im not to sure about medicham several pokemon have taken this spot as the physcial sweeper, yet known have done enough to warrent keeping the job. I personally feel underwhelmed everytime i have to use something other than hi jump kick, i'd gladly take suggestions.
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Tailwind
- Rest
- Calm Mind
- Scald
The standard Suicune set with Tailwind over sleep talk, he has the choice of either boosting up or setting up the tailwind and getting out.
Nidoking (M) @ Life Orb
Trait: Sheer Force
EVs: 255 SAtk / 255 Spd
Modest Nature (+SAtk, -Atk)
- Earth Power
- Flamethrower
- Thunderbolt
- Ice Beam
probably the most reliable sweeper in my core, doubling his speed he out speeds everything but the base 90+ chlorophyll pokemon making him a speedy and powerful sweeper.
Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 136 Def / 120 SDef
Bold Nature (+Def, -Atk)
- Cosmic Power
- Recover
- Seismic Toss
- Magic Coat
The bulky mon used to take the harder hits when im not sure anyone else can the combo of Cosmic Power Seismic Toss and Magic coat have turn the tables on many a fight.
Cacturne (M) @ Life Orb
Trait: Sand Veil
EVs: 40 Atk / 252 SAtk / 216 Spd
Rash Nature (+SAtk, -SDef)
- Superpower
- Sucker Punch
- Dark Pulse
- Energy Ball
Cacturne was an expremient that wielded intresting results, not only did he manage the huge psychic weakness i had at one point, but he play'd quite the roll of a mixed sweeper. However there where times he was dead weight.
The overall goal was to set up tailwind, switch to one of my sweepers, and rack up and easy kill or two before going back to dexoys or the tailwinders. While im able to set up in most cases creative stalling always ends up setting me back to square one.
Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 228 Def / 32 Spd
Bold Nature (+Def, -Atk)
- Tailwind
- Volt Switch
- Roost
- Thunderbolt
The main Tailwind user, set up on the first turn, and volt switch to one of my sweepers the second turn, while it's always done it's job im not quite sold on it.
Medicham (M) @ Life Orb
Trait: Pure Power
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Hi Jump Kick
- Psycho Cut
- Rock Slide
- Fire Punch
Im not to sure about medicham several pokemon have taken this spot as the physcial sweeper, yet known have done enough to warrent keeping the job. I personally feel underwhelmed everytime i have to use something other than hi jump kick, i'd gladly take suggestions.
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Tailwind
- Rest
- Calm Mind
- Scald
The standard Suicune set with Tailwind over sleep talk, he has the choice of either boosting up or setting up the tailwind and getting out.
Nidoking (M) @ Life Orb
Trait: Sheer Force
EVs: 255 SAtk / 255 Spd
Modest Nature (+SAtk, -Atk)
- Earth Power
- Flamethrower
- Thunderbolt
- Ice Beam
probably the most reliable sweeper in my core, doubling his speed he out speeds everything but the base 90+ chlorophyll pokemon making him a speedy and powerful sweeper.
Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 136 Def / 120 SDef
Bold Nature (+Def, -Atk)
- Cosmic Power
- Recover
- Seismic Toss
- Magic Coat
The bulky mon used to take the harder hits when im not sure anyone else can the combo of Cosmic Power Seismic Toss and Magic coat have turn the tables on many a fight.
Cacturne (M) @ Life Orb
Trait: Sand Veil
EVs: 40 Atk / 252 SAtk / 216 Spd
Rash Nature (+SAtk, -SDef)
- Superpower
- Sucker Punch
- Dark Pulse
- Energy Ball
Cacturne was an expremient that wielded intresting results, not only did he manage the huge psychic weakness i had at one point, but he play'd quite the roll of a mixed sweeper. However there where times he was dead weight.
The overall goal was to set up tailwind, switch to one of my sweepers, and rack up and easy kill or two before going back to dexoys or the tailwinders. While im able to set up in most cases creative stalling always ends up setting me back to square one.