Tree69420
早上好中国、现在我有bing chilling!
[OVERVIEW]
Gengar makes a name for itself in Tradebacks as the second fastest sleep inducer behind Persian, giving it a prominent role in the lead metagame, as it threatens every slower sleep-inducing lead in the game. Gengar is also the only relevant Ghost-type, letting it wall Persian after Sleep Clause has been activated, and pivot into strong Normal-type attacks from Snorlax and Tauros to let teammates such as Cloyster, Zapdos, and Snorlax come in more easily. Its typing also lets it catch Explosion from Cloyster, Exeggutor, Snorlax, and opposing Gengar. Its high Special allows it to deal solid damage with Thunderbolt and Ice Punch, and access to Explosion allows it to threaten walls and bulky foes like Chansey and Exeggutor. In addition, its 21.48% critical hit rate makes these offensive tools all the more dangerous.
However, Gengar’s Poison typing, mediocre bulk, shaky accuracy with Hypnosis, and lower Speed relative to its threats all prove to be significant flaws that make Gengar somewhat unreliable. Its Poison-type allows Earthquake users and STAB Psychic users to greatly threaten it. Gengar also has reliability concerns as a sleeper, as its frailty combined with Hypnosis's 60% accuracy means it may fail to put a foe to sleep before it is KOed or forced to use Explosion. Tradebacks OU also features more strategies involving early paralysis spreading compared to OU. This also frustrates it, as Gengar's base 110 Speed is one of its greatest strengths, letting it outspeed otherwise much more threatening Pokemon such as Snorlax and Exeggutor.
[SET]
name: Standard
move 1: Hypnosis
move 2: Thunderbolt
move 3: Ice Punch / Night Shade
move 4: Explosion
[SET COMMENTS]
Set Description
============
Hypnosis is necessary to facilitate Gengar’s role as a sleep inducer. Thunderbolt is Gengar’s primary attack, allowing it to put immense pressure on the Water-types of the tier. Explosion, despite coming off of a poor base 65 Attack stat, still manages to let Gengar remove or cripple threatening foes. It is used to break physically frail Pokemon, such as Jynx and Alakazam, who are usually OHKOed, as well as Chansey with prior chip damage. It can also gain momentum on slower threats such as Snorlax, Exeggutor, and Slowbro, as Snorlax and Slowbro cannot set up or Rest off damage if Gengar uses Explosion, instantly ending the turn. The remaining move is mostly a choice between Ice Punch and Night Shade. Ice Punch can flip matchups against Rhydon and Zapdos, while heavily scaring Exeggutor with a 2HKO if one hit is a critical hit or with Ice Punch followed by Explosion, and Ice Punch also threatens to freeze most switch-ins. Night Shade deals consistent damage to everything, mainly hitting Alakazam, which takes minimal damage from Gengar's other moves.
Gengar’s unreliability in securing sleep makes a second sleeper strongly recommended, with Sing Chansey and Exeggutor as the most common partners. Gengar can also pair alongside a Snorlax with Lovely Kiss and use Explosion, then Snorlax can put something to sleep after the opponent has sacrificed their sleeping Pokemon. Gengar is most commonly run as a lead. If it can land Hypnosis, it can then be used to pressure Water-types and wall Physical Attackers lacking Earthquake, or it can be used as a sacrifice to the opposing sleep inducer. If Gengar cannot put something to sleep before being forced out, the backup sleep inducer can try to induce sleep later. Gengar's best opportunity to switch in to try to land Hypnosis is against Snorlax. It can either try to switch into an expected Body Slam or against a Snorlax confirmed to not be carrying Earthquake, which is more common than in OU. It can also switch into non-Amnesia Persian variants after a teammate has been put to sleep and get more chances at securing sleep.
Psychic is a possible other option for Gengar's moveset as a strong Thunderbolt alternative with the ability to fish for Special drops. It 3HKOes opposing Gengar while hitting Chansey and Snorlax harder, but this leaves Gengar walled by Starmie and Alakazam. Confuse Ray can be used to prevent Chansey from healing and to generally increase the opportunities for luck. Counter can be used to catch switches if Gengar is brought in against something it forces out—for example, Gengar can utilize Counter's damage storing mechanics after a strong Normal-type hit or Explosion KO to inflict massive damage.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/tree69420.605413/
Quality checked by:
https://www.smogon.com/forums/members/togkey.400664/
https://www.smogon.com/forums/members/shellnuts.491544/
https://www.smogon.com/forums/members/sabelette.583793/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
Gengar makes a name for itself in Tradebacks as the second fastest sleep inducer behind Persian, giving it a prominent role in the lead metagame, as it threatens every slower sleep-inducing lead in the game. Gengar is also the only relevant Ghost-type, letting it wall Persian after Sleep Clause has been activated, and pivot into strong Normal-type attacks from Snorlax and Tauros to let teammates such as Cloyster, Zapdos, and Snorlax come in more easily. Its typing also lets it catch Explosion from Cloyster, Exeggutor, Snorlax, and opposing Gengar. Its high Special allows it to deal solid damage with Thunderbolt and Ice Punch, and access to Explosion allows it to threaten walls and bulky foes like Chansey and Exeggutor. In addition, its 21.48% critical hit rate makes these offensive tools all the more dangerous.
However, Gengar’s Poison typing, mediocre bulk, shaky accuracy with Hypnosis, and lower Speed relative to its threats all prove to be significant flaws that make Gengar somewhat unreliable. Its Poison-type allows Earthquake users and STAB Psychic users to greatly threaten it. Gengar also has reliability concerns as a sleeper, as its frailty combined with Hypnosis's 60% accuracy means it may fail to put a foe to sleep before it is KOed or forced to use Explosion. Tradebacks OU also features more strategies involving early paralysis spreading compared to OU. This also frustrates it, as Gengar's base 110 Speed is one of its greatest strengths, letting it outspeed otherwise much more threatening Pokemon such as Snorlax and Exeggutor.
[SET]
name: Standard
move 1: Hypnosis
move 2: Thunderbolt
move 3: Ice Punch / Night Shade
move 4: Explosion
[SET COMMENTS]
Set Description
============
Hypnosis is necessary to facilitate Gengar’s role as a sleep inducer. Thunderbolt is Gengar’s primary attack, allowing it to put immense pressure on the Water-types of the tier. Explosion, despite coming off of a poor base 65 Attack stat, still manages to let Gengar remove or cripple threatening foes. It is used to break physically frail Pokemon, such as Jynx and Alakazam, who are usually OHKOed, as well as Chansey with prior chip damage. It can also gain momentum on slower threats such as Snorlax, Exeggutor, and Slowbro, as Snorlax and Slowbro cannot set up or Rest off damage if Gengar uses Explosion, instantly ending the turn. The remaining move is mostly a choice between Ice Punch and Night Shade. Ice Punch can flip matchups against Rhydon and Zapdos, while heavily scaring Exeggutor with a 2HKO if one hit is a critical hit or with Ice Punch followed by Explosion, and Ice Punch also threatens to freeze most switch-ins. Night Shade deals consistent damage to everything, mainly hitting Alakazam, which takes minimal damage from Gengar's other moves.
Gengar’s unreliability in securing sleep makes a second sleeper strongly recommended, with Sing Chansey and Exeggutor as the most common partners. Gengar can also pair alongside a Snorlax with Lovely Kiss and use Explosion, then Snorlax can put something to sleep after the opponent has sacrificed their sleeping Pokemon. Gengar is most commonly run as a lead. If it can land Hypnosis, it can then be used to pressure Water-types and wall Physical Attackers lacking Earthquake, or it can be used as a sacrifice to the opposing sleep inducer. If Gengar cannot put something to sleep before being forced out, the backup sleep inducer can try to induce sleep later. Gengar's best opportunity to switch in to try to land Hypnosis is against Snorlax. It can either try to switch into an expected Body Slam or against a Snorlax confirmed to not be carrying Earthquake, which is more common than in OU. It can also switch into non-Amnesia Persian variants after a teammate has been put to sleep and get more chances at securing sleep.
Psychic is a possible other option for Gengar's moveset as a strong Thunderbolt alternative with the ability to fish for Special drops. It 3HKOes opposing Gengar while hitting Chansey and Snorlax harder, but this leaves Gengar walled by Starmie and Alakazam. Confuse Ray can be used to prevent Chansey from healing and to generally increase the opportunities for luck. Counter can be used to catch switches if Gengar is brought in against something it forces out—for example, Gengar can utilize Counter's damage storing mechanics after a strong Normal-type hit or Explosion KO to inflict massive damage.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/tree69420.605413/
Quality checked by:
https://www.smogon.com/forums/members/togkey.400664/
https://www.smogon.com/forums/members/shellnuts.491544/
https://www.smogon.com/forums/members/sabelette.583793/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
Last edited: