When i saw Silvadi,i knew nothing else in the Corocoro could top it.And unfortunately,i was right.Jarango is okay,but Jararanga is ugly.The awkward limbs ruin it.
Even if it is synthetic it is a complex living being which goes in hand with being organic, the fact it has some technology in its body does not make it less of a living being, which means that as far as it's going to go is a cyborg and even then it's only because of technology headpiece on the sides. It isn't a robot for sure as the implication of those words mean absolutely no organic parts and all machinery which clearly it isn't.Is Null even an organic being. Just look on the sides of its face that some weird looking machinery and the item used to change its type is called memory like a computer memory and the ability is AR system. So either this thing is a cyborg or it's just a robot.
It's Asian, not Mayan nor Aztec, nothing about him is Mesoamerican. Seriously it's armor isn't based on anything Mexican and his tail isn't based on a mesoamerican weapon.Jangmo-o's final evo looks as regal and powerful as I had hoped, with a sort of Mayan/Aztec vibe coming from it as well. Dragon/Fighting is a great type combo (Fairy weakness aside) and I hope it does well in competitive.
Silvadi is everything I loved about Type: Null cranked up to 11. Arceus's ability and signature move coming off of a non-Legendary Pokemon? Sign me up.
It's the in-game version of anime (first) Mewtwo.Also: Silvadi being able to change types could give a new meaning to Type: Null's name. The mask restricts this power, removes it of all typing (defaulting to Normal, of course) so the codename reflects it. It is always Silvadi, but they put the helmet on, stripping it of its true power and identity. Jeeze that's cruel.
It really does say evolve on the Coro coro page.Is it even stated outright that Silvadi is the evolution of Type: Null, or just that Type: Null turns into Silvadi after some condition is fulfilled?
If the latter is the case, you could argue that Type: Null is not a Pokémon per se. Just a "pseudo-Pokémon", or a form of Silvadi, akin to Pokémon XD's Shadow Lugia, named XD001.
If I may hypothesize: Type: Null will only be known as Type: Null before you obtain it. It will fight under Gladion's command, but with reduced stats compared to the "real thing", and the Rotom dex will not recognize it (hence the name). Then later, it will break its seal, become free from the Aether Foundation or Team Skull or whatever, show its true colours as Silvadi, and only then will you be able to interact with it like a regular Pokémon.
Other comparisons would be the cocoon forms of Xerneas and Yveltal, the Marowak Ghost, or Mewtwo in its power armour from the first movie. Technically a creature in the franchise, it may even battle you at some point, but unobtainable in those forms. And when you get them later, there are no signs of their pre-transformation form to be found.
Wait, you can find artificial Pokemon developed for the sole purpose of defeating legendaries out in the wild? Alola sure sounds weird.Where are people getting the idea that Jararanga has to be fast to be good? Aside from Ice, none of its weaknesses are used as common coverage except for Pokemon that gets STAB on them, so it won't be difficult to just switch it out. Not to mention no 4x weaknesses to hidden power. Resistance-wise it's actually pretty good, serving as a rock- and dark resist without being weak to any of the common coverage run alongside it.
I'm more excited for its movepool. It looks like a bulky physical tank so I could see it getting moves like Close Combat, Drain Punch, and Outrage. Iron Head and Tail also seem viable. Overall a sick design, I'm definitely using it in one of my teams.
Edit: oh and we've already seen shots of Type:Null being found in the wild in addition to serebii' confirmation of it evolving proper. It's not a legend/mythical mon.
Say the game is easy, didn't even get to first trial to test the "real" challenge of those games. Isn't this a bit weird ?-The game is described as easy, but not any easier than previous gens
-After two hours of gameplay, they didn't even get to the first trail (If so, either this game is huge or we exponentially speed up as we go)
No; it just means there's quite a bit to do before your journey truly takes off.Say the game is easy, didn't even get to first trial to test the "real" challenge of those games. Isn't this a bit weird ?
Agreed. Unless there was any remotely relevant battle out there and they were vastly overleveled, they can't say it's easy that early.Okay, it's like me saying : "hey this game is easy...but I didn't even get to the first boss."
I'm sorry but I can't say something like that if all I killed until now are randoms.
This, right here, is the most important thing.-YOUR MOM GETS HER OWN ROOM
True, though I think that we have to consider that most games set a learning curve pace early on. For example, the Dark Souls games start off hard and get harder, and you are expected to fail multiple times early on. Also taking into consideration that they were told that the demo stops after the first trail they may have spent some time exploring rather than just booking it to see how far they could get (and honestly, wouldn't most of us spend considerable time in grass looking for yet unrevealed pokemon and exploring towns?). We also had a new feature that now lets you know which moves are super effective against the opposite mon, which might make things easier if the game is harder. Finally, they only had two hours to play, and that includes cut-scences, battle animations, tutorial, etc. so yes, while they cannot tell us how difficult the game will be on the whole, I think we can take the news with some assurance that the game difficulty won't spike too much.Okay, it's like me saying : "hey this game is easy...but I didn't even get to the first boss."
I'm sorry but I can't say something like that if all I killed until now are randoms.
Oh God. Sure, give them higher levels and hold items, but NOT revives. The Champion battles are already long enough for them to do that. By the way, does somebody know what happens if you hack a trainer and give them revives?- to use Revives. Really. Imagine the Champ or another "boss" using Revives during a battle. How is the AI supposed to compete with that shit?
Competent teams and smarter AI. I'd like to put Blaze Black and Volt White 2 ROM Hacks as examples - they give you plenty of ways to gain levels quickly... yet it's very difficult, without ever reaching unfair levels (Well, maybe outside of Burgh's difficulty spike). Overleveling has never been the solution... as it often fails to work.How would they even be able to make these games more challenging without turning the AI hax on full tilt or just overleveling NPCs and turn these games into one long grindfest?
I guess nothing happens. Their AI is most likely not programmed to know what to do with them.Oh God. Sure, give them higher levels and hold items, but NOT revives. The Champion battles are already long enough for them to do that. By the way, does somebody know what happens if you hack a trainer and give them revives?