G-Luke
Sugar, Spice and One For All
Approved by Ludicrousity
GameFreak has done a good job at balancing the meta, but there are still inconsistencies and unbalanced things Pokemon as a whole, and this affects all of the various tiers. This Pet Mod is about change, and balancing all of the tiers all at once, while fixing uncompetitive elements, turning most the the half useless Pokemon, abilities and items into something useful, and addressing Pokemon GameFreak forgot.
I'll do launches of different, updated versions, as this is a long term project, and the version you currently see certainly won't be the final version, as ALOT of changes probably would have to occur to bring my final vision to fruition.
Zangoose-Mega
Normal/Steel
Tough Claws
73/135/100/70/80/100
+Bullet Punch +Meteor Mash
Seviper-Mega
Poison/Dark
Strong Jaw
73/140/60/120/60/105
+Sucker Punch
Flygon-Mega
Ground/Dragon
Mold Breaker
80/120/100/100/100/120
Hydreigon-Mega
Dark/Dragon
Mega Launcher
92/115/110/165/110/108
Machamp-Mega
Fighting/Steel
Iron Fist
90/150/90/65/90/95
+Drain Punch
Slowking-Mega
Water/Psychic
Simple
95/75/100/125/150/45
Butterfree-Mega
Bug/Psychic
Tinted Lens
60/20/100/140/80/95
+Stored Power, +Psyshock
Milotic-Mega
Water/Fairy
Multiscale
95/70/109/130/155/81
+Moonblast
Maractus-Mega
Grass
Prankster
75/86/97/116/107/80
-30 SpA, +20 Atk, +10 Spe
+Fire Lash
-20 Atk, +20 Spe
+Focus Blast
+Defiant, -Sand Force
+Dragon Dance
(Gojiratar)
+Hyper Cutter, -Inner Focus
+Sacred Sword
+Regenerator, -Mold Breaker
+Weak Armour, -Solar Power
Dark/Fairy
+Parting Shot
+Adaptability, -Lightning Rod
+Iron Barbs, -Sand Force
+Coil
+Dazzling, -Trace
Primal Unown
Psychic
Protean
120/120/120/120/120/120
As ! said, this is only version 1, so discuss ahead as to how this impacts all versions of play that can exist. (OU, UU, RU, NU, PU)
Unbans as to date: Blaziken, Shaymin-Sky, Kangaskhan-Mega, Gengar-Mega
GameFreak has done a good job at balancing the meta, but there are still inconsistencies and unbalanced things Pokemon as a whole, and this affects all of the various tiers. This Pet Mod is about change, and balancing all of the tiers all at once, while fixing uncompetitive elements, turning most the the half useless Pokemon, abilities and items into something useful, and addressing Pokemon GameFreak forgot.
I'll do launches of different, updated versions, as this is a long term project, and the version you currently see certainly won't be the final version, as ALOT of changes probably would have to occur to bring my final vision to fruition.
The type chart has been adjusted, due to Ice type having zero defensive value, fairy's overbearing presence and a few other weak types.
Ice now resists Electric, Fairy and Water. It also hits Fairy super effectively and is resisted by Poison.
Grass now resists Rock and hits Electric super effectively.
Ground is now resistant toFire
Poison hits Water type super effectively
Bug is no longer resisted by Ghost and Fighting type
All unreleased items, Pokemon, moves and abilities are released.
Paralysis goes back to reducing speed to 1/4. However, full paralysis is reduced to a 10% occurrence.
Thunder Wave's accuracy is nerfed to 85%. But Thunder Wave will never miss if used by a Electric-type Pokémon, even if the target is in the semi-invulnerable turn of a move such as Fly or Dig.
A Meoletta with Melody Maestro transforms into its Pirouette forme right before using a Physical attack (same priority as Mega evolution). hardcoded to Meoletta.
Hail now boosts the defense of Ice typed Pokemon by 50% and boosts the power of Ice type moves by 30%.
Slush Rush protects users from hail damage.
Flinching doesn't prevent you from moving that turn. It instead reduces the power of attacks by 30%. Fake Out and Astonish just stops you from moving that turn instead of "Flinching"
The ability Levitate is removed from the game, and instead intrinsic levitation is present on all of these Pokemon (in addition to a few others) that once had the ability.
Shadow Tag only works for the first turn out.
Arena Trap only traps Ground types.
Tangling Hair / Gooey traps foes that make contact with it.
Pursuit deals double damage to the switch in instead of hittin the fleeing foe. The base power of Pursuit is buffed to 75 Base power.
Astonish now works as a Ghost type Fake Out clone.
Forecast is affected by sandstorm to make Sandy form
Hyper Cutter now guarantees that slash, cut and sword based moves land critical hits
(Slash, X-Scissor, Aerial Ace, Leaf Blade, Psycho Cut, Cross Poison, Night Slash, Smart Strike, Shadow Claw, Sacred Sword, Razor Leaf, Air Cutter, Air Slash, False Swipe, Cut)literally Kartana's level up movepool
Queenly Majesty not only makes user immune to priority, but harshly lowers Attack if it used against it
Dazzling confuses anything that uses priority against it, in addition to it original effect.
Big Pecks now raises the defenses by one stage if any stat is lowered by foe
White Smoke sets Haze on switchin.
Gunk Shot is considered a ballistic attack.
A Darmanitan with Zen Mode transforms into Darmanitan-Zen Mode whenever it sleeps. Ignores the effects of sleep.
Gale Wings works as long as the user is at 50% HP or more.
Parental Bond does not affect moves with fixed damage, and is now hardcoded to Kangaskhan.
Dark Void is back to 80% accuracy, but is still species locked.
The poison status now only removes 1/16th of max health. But it now the damage dealt by special attacks used by Pokemon inflicted with regular poison are now halved. (badly poisoned status is not affected)
Thick Fat protects the user from hail damage.
Cacophany is reintroduced, and now boosts the power of sound based moves used by user by 20%.
Leafage becomes a Quick Attack clone, so gains its increased priority bracket and PP.
Memories boost the power of its respective attacks by 20%.
RKS System is also activated by Z-crystals
Hidden Soaring Dragon is a 195 BP physical Flying type move that clears away all weather and makes contact.
Slimy Swamp Sauna is a 190 BP special Dragon type attack that traps foes.
Synchonoise is now a soundbased move. It hits any Pokemon, but it does double damage if it shares a typing with target. 75 BP
Poison Fang is now 75 Base Power.
Spectral Plane is a Ghost type Overheat clone.
Toxic Spikes operates as such: the first layer of toxic spikes inflict toxic poison a turn after the Pokemon switches in. The second layer operates as usual.
Ice now resists Electric, Fairy and Water. It also hits Fairy super effectively and is resisted by Poison.
Grass now resists Rock and hits Electric super effectively.
Ground is now resistant toFire
Poison hits Water type super effectively
Bug is no longer resisted by Ghost and Fighting type
All unreleased items, Pokemon, moves and abilities are released.
Paralysis goes back to reducing speed to 1/4. However, full paralysis is reduced to a 10% occurrence.
Thunder Wave's accuracy is nerfed to 85%. But Thunder Wave will never miss if used by a Electric-type Pokémon, even if the target is in the semi-invulnerable turn of a move such as Fly or Dig.
A Meoletta with Melody Maestro transforms into its Pirouette forme right before using a Physical attack (same priority as Mega evolution). hardcoded to Meoletta.
Hail now boosts the defense of Ice typed Pokemon by 50% and boosts the power of Ice type moves by 30%.
Slush Rush protects users from hail damage.
Flinching doesn't prevent you from moving that turn. It instead reduces the power of attacks by 30%. Fake Out and Astonish just stops you from moving that turn instead of "Flinching"
The ability Levitate is removed from the game, and instead intrinsic levitation is present on all of these Pokemon (in addition to a few others) that once had the ability.
Shadow Tag only works for the first turn out.
Arena Trap only traps Ground types.
Tangling Hair / Gooey traps foes that make contact with it.
Pursuit deals double damage to the switch in instead of hittin the fleeing foe. The base power of Pursuit is buffed to 75 Base power.
Astonish now works as a Ghost type Fake Out clone.
Forecast is affected by sandstorm to make Sandy form
Hyper Cutter now guarantees that slash, cut and sword based moves land critical hits
(Slash, X-Scissor, Aerial Ace, Leaf Blade, Psycho Cut, Cross Poison, Night Slash, Smart Strike, Shadow Claw, Sacred Sword, Razor Leaf, Air Cutter, Air Slash, False Swipe, Cut)
Queenly Majesty not only makes user immune to priority, but harshly lowers Attack if it used against it
Dazzling confuses anything that uses priority against it, in addition to it original effect.
Big Pecks now raises the defenses by one stage if any stat is lowered by foe
White Smoke sets Haze on switchin.
Gunk Shot is considered a ballistic attack.
A Darmanitan with Zen Mode transforms into Darmanitan-Zen Mode whenever it sleeps. Ignores the effects of sleep.
Gale Wings works as long as the user is at 50% HP or more.
Parental Bond does not affect moves with fixed damage, and is now hardcoded to Kangaskhan.
Dark Void is back to 80% accuracy, but is still species locked.
The poison status now only removes 1/16th of max health. But it now the damage dealt by special attacks used by Pokemon inflicted with regular poison are now halved. (badly poisoned status is not affected)
Thick Fat protects the user from hail damage.
Cacophany is reintroduced, and now boosts the power of sound based moves used by user by 20%.
Leafage becomes a Quick Attack clone, so gains its increased priority bracket and PP.
Memories boost the power of its respective attacks by 20%.
RKS System is also activated by Z-crystals
Hidden Soaring Dragon is a 195 BP physical Flying type move that clears away all weather and makes contact.
Slimy Swamp Sauna is a 190 BP special Dragon type attack that traps foes.
Synchonoise is now a soundbased move. It hits any Pokemon, but it does double damage if it shares a typing with target. 75 BP
Poison Fang is now 75 Base Power.
Spectral Plane is a Ghost type Overheat clone.
Toxic Spikes operates as such: the first layer of toxic spikes inflict toxic poison a turn after the Pokemon switches in. The second layer operates as usual.
The following abilities have their mechanics altered, but are not that significant to add into the broad mechanics page. These are done to minimize the gross amount of ability clones and useless abilities that exist, and also targets abilities that are evidently outclassed by the existence of others. Please not that all shitty abilities simply cannot and will not be fixed.
Immunity - Grants user immunity to poison typed attacks.
Corrosion - In addition to previous effects, allows Poison typed moves to hit Steel and Poison type mons neutrally.
Vital Spirit - Boosts Speed by 2 stages if any stat is lowered by the opponent.
Receiver / Power of Alchemy - Copies the ability of the last fainted Pokemon on the field.
Early Bird - Has a 20% chance of granting +1 priority to any move used by the user.
Cloud Nine - Clears away weather.
Clear Body / Full Metal Body - Stats of this Pokemon cannot be lowered.
Klutz - Summons Magic Room upon switchin.
Stall - Summons Trick Room upon switchin.
Magma Armour - Immune to Ice typed moves.
Reckless - Grants recoil based moves +1 Priority, but doubles recoil and crash damage as a result.
Rock Head - In addition to previous effects, it also protects it from any contact based abnormalities (ala Protective Pads) and crash damage.
Battle Armour - Halves damage taken from attacks at full HP.
Surge Surfer - Doubles speed in all Terrain.
Swarm clones - Trigger at 50% HP or less.
Water Compaction - Also grants immunity to Water typed moves.
Toxic Boost / Flare Boost - Ignores negative effects of respective status in addition to original effects.
Healer - Heals 1/16th of Max HP every turn.
Mega Launcher - Boosts Ball and Bomb moves as well as pulse moves.
Illuminate - Lowers foe's evasion by 1 stage upon switchin.
Unnerve - Lowers foe's SpA by 1 stage upon switchin.
Run Away - Immune to all forms of trapping. Mons with Run Away that switch out do not cause pursuit, Stakeout or Analytic to activate.
Pickpocket - This Pokemon's contact moves remove items.
Magician - Switches items with foe on switchin.
Battery - Boosts the power of Electric type attacks by 50%.
New Abilities
Melody Maestro - Changes Meoletta's forme in battle.
Sweet Dreams - Heals user for 1/8th of maximum HP whenever a Pokemon on the field is asleep. (Including itself)
Immunity - Grants user immunity to poison typed attacks.
Corrosion - In addition to previous effects, allows Poison typed moves to hit Steel and Poison type mons neutrally.
Vital Spirit - Boosts Speed by 2 stages if any stat is lowered by the opponent.
Receiver / Power of Alchemy - Copies the ability of the last fainted Pokemon on the field.
Early Bird - Has a 20% chance of granting +1 priority to any move used by the user.
Cloud Nine - Clears away weather.
Clear Body / Full Metal Body - Stats of this Pokemon cannot be lowered.
Klutz - Summons Magic Room upon switchin.
Stall - Summons Trick Room upon switchin.
Magma Armour - Immune to Ice typed moves.
Reckless - Grants recoil based moves +1 Priority, but doubles recoil and crash damage as a result.
Rock Head - In addition to previous effects, it also protects it from any contact based abnormalities (ala Protective Pads) and crash damage.
Battle Armour - Halves damage taken from attacks at full HP.
Surge Surfer - Doubles speed in all Terrain.
Swarm clones - Trigger at 50% HP or less.
Water Compaction - Also grants immunity to Water typed moves.
Toxic Boost / Flare Boost - Ignores negative effects of respective status in addition to original effects.
Healer - Heals 1/16th of Max HP every turn.
Mega Launcher - Boosts Ball and Bomb moves as well as pulse moves.
Illuminate - Lowers foe's evasion by 1 stage upon switchin.
Unnerve - Lowers foe's SpA by 1 stage upon switchin.
Run Away - Immune to all forms of trapping. Mons with Run Away that switch out do not cause pursuit, Stakeout or Analytic to activate.
Pickpocket - This Pokemon's contact moves remove items.
Magician - Switches items with foe on switchin.
Battery - Boosts the power of Electric type attacks by 50%.
New Abilities
Melody Maestro - Changes Meoletta's forme in battle.
Sweet Dreams - Heals user for 1/8th of maximum HP whenever a Pokemon on the field is asleep. (Including itself)
Alot of sucky Items exist. So in here we make them a bit more usable. Also a few new Items are introduced.
Fixed items
Absorb Orb - Raises SpA by 2 stages if hit by a Water type move. Consumable.
Big Root - Boosts the power of Draining moves by 50% and the amount they drain by 25%. Non consumable.
Cell Battery - Raises Atk by 2 stages if hit by a Electric attack. Consumable.
Expert Belt - Boosts the power of super effective moves by 30%.
Ring Target - Pokemon holding this item ignores type based immunities when attacking.
Shell Bell - Heals user of 50% of the damage it deals to an opponent.
Stick - Boosts the Attack and Speed of Farfetch'd by 50%.
Snowball - Raises Atk by 2 stages if hit by an Ice type move. Consumable.
New items
Static Orb - Attempts to paralyze holder every turn.
Ice Skates - Doubles speed of holder in Hail.
Rainbow Orb - A peculiar Orb that causes Unown to undergo Primal Reversion.
Combat Vest - Boosts the Defense of the holder by 50%, but it can only use attacking moves.
Hot Chocolate - Heals HP by 1/8 HP in Hail.
Room Extender - Extends the presence of Room moves (Magic Room, Trick Room, Wonder Room) by 3 turns.
Dragonitium Z - Allows Dragonite to turn the attack Fly into the Z Move, Hidden Soaring Dragon.
Goodranium Z - Allows Goodra to turn the attack Dragon Pulse into the Z move, Slimy Swamp Sauna.
Zangoosite - Mega evolves Zangoose.
Sevipite - Mega evolves Seviper.
Flygonite - Mega evolves Flygon.
Hydreigonite - Mega evolves Hydreigon.
Machampite - Mega evolves Machamp.
Slowkingite - Mega evolves Slowking.
Butterfreenite - Mega evolves Butterfree.
Milotite - Mega evolves Milotic.
Maractite - Mega Evolves Maractus.
Fixed items
Absorb Orb - Raises SpA by 2 stages if hit by a Water type move. Consumable.
Big Root - Boosts the power of Draining moves by 50% and the amount they drain by 25%. Non consumable.
Cell Battery - Raises Atk by 2 stages if hit by a Electric attack. Consumable.
Expert Belt - Boosts the power of super effective moves by 30%.
Ring Target - Pokemon holding this item ignores type based immunities when attacking.
Shell Bell - Heals user of 50% of the damage it deals to an opponent.
Stick - Boosts the Attack and Speed of Farfetch'd by 50%.
Snowball - Raises Atk by 2 stages if hit by an Ice type move. Consumable.
New items
Static Orb - Attempts to paralyze holder every turn.
Ice Skates - Doubles speed of holder in Hail.
Rainbow Orb - A peculiar Orb that causes Unown to undergo Primal Reversion.
Combat Vest - Boosts the Defense of the holder by 50%, but it can only use attacking moves.
Hot Chocolate - Heals HP by 1/8 HP in Hail.
Room Extender - Extends the presence of Room moves (Magic Room, Trick Room, Wonder Room) by 3 turns.
Dragonitium Z - Allows Dragonite to turn the attack Fly into the Z Move, Hidden Soaring Dragon.
Goodranium Z - Allows Goodra to turn the attack Dragon Pulse into the Z move, Slimy Swamp Sauna.
Zangoosite - Mega evolves Zangoose.
Sevipite - Mega evolves Seviper.
Flygonite - Mega evolves Flygon.
Hydreigonite - Mega evolves Hydreigon.
Machampite - Mega evolves Machamp.
Slowkingite - Mega evolves Slowking.
Butterfreenite - Mega evolves Butterfree.
Milotite - Mega evolves Milotic.
Maractite - Mega Evolves Maractus.
Air Slash - 85 BP.
Mega Punch - Fighting type. 100% Accuracy. 30% chance to flinch.
Shell Trap - 200 BP. -3 Priority. Sets Shell Trap at the start of turn which prevents switching. If foe contacts user of Shell Trap, it is hit with the attack.
Mega Kick - 130 BP. 90% Accuracy. Crashes if misses
Hyper Voice - 100 BP.
Round - 20 BP. +20 BP for each stat boost.
Dragon Rage / Sonic Boom - Special Quick Attack clones.
Wild Charge - 100 BP.
Submission - 100 BP. 100% Accuracy.
Disarming Voice - Works like Taunt, but instead of affecting Status moves, it affects damaging moves.
Arm Thrust - 25 BP.
Draining Kiss / Parabolic Charge - 70 BP. 75% of damage dealt is drained.
Inferno - Never misses in Sun
Gear Up - Raises Defense by one stage. Next turn, if a Steel typed move is used by user of Gear Up, its power is doubled.
Dragon Pulse - 90 BP
Water Pulse - 75 BP
Aura Sphere - 90 BP
Power Gem - 90 BP
Sludge Bomb - 80 BP
Elemental Fists - 85 BP
Elemental Fangs - 70 BP
Shadow Ball - 90 BP
New Moves
Spectral Plane - Ghost type | Special | 130 BP | 90% Acc | 8 PP | Lowers SpA by 2 stages. | 185 BP Never Ending Nightmare
Haunted Strike - Ghost type | Physical | 100 BP | 95% Acc | 16 PP | Crits if moves last | 175 BP Never Ending Nightmare
Pucker Up - Fairy type | Physical | 25 BP | 100% Acc | 48 PP | Hits 2-5 times | 100 BP Twinkle Tackle. Contact
Pixie Pummel - Fairy type | Physical | 120 BP | 100% Acc | 16 PP | 33% recoil taken | 180 BP Twinkle Tackle. Contact
Fire Cracker - Fire type | Special | 40 BP | 100% Acc | 48 PP | +1 Priority | 100 BP Inferno Overdrive
Boulder Bash - Rock type | Physical | 80 BP | 100% Acc | 16 PP | 30% chance to flinch
Meteor Strike - Rock type | Special | 110 BP | 70% Accuracy | 16 PP | 30% chance to harshly lower opponent's SpD. Never misses in Sand
Acid Injection - Poison type | Physical | 70 BP | 100% Acc | 24 PP | Hits Steel types supereffectively. Contact
Paleo Strike - Flying type | Physical | 100 BP | 90% Acc | 16 PP | 20% chance to flinch. Contact
Inverse Room - Psychic type | Status | - | - | 16 PP | Sets Inverse Room for 5 turns. Inverse Room makes typechart effectiveness operate as if it was an Inverse Battle
Mudslide - Ground type | Physical | 85 BP | 90% Acc | 16 PP | Hits non Grounded targets.
Shrapnel Shot - Steel type | Physical | 20 BP | 90% Acc | 48 PP | Hits 2-5 turns. 10% to burn foe with each hit. Ballistic
Hidden Force - Normal type | Physical | 60 BP | 100% Acc | 24 PP | Type is dependant on user's IVs
(from ProteinsofLove)
Terrify - Ghost type | Status | - | 80% Acc | 8 PP | Sets "Frightened" status on target, which forces out the afflicted mon next turn.
Mega Punch - Fighting type. 100% Accuracy. 30% chance to flinch.
Shell Trap - 200 BP. -3 Priority. Sets Shell Trap at the start of turn which prevents switching. If foe contacts user of Shell Trap, it is hit with the attack.
Mega Kick - 130 BP. 90% Accuracy. Crashes if misses
Hyper Voice - 100 BP.
Round - 20 BP. +20 BP for each stat boost.
Dragon Rage / Sonic Boom - Special Quick Attack clones.
Wild Charge - 100 BP.
Submission - 100 BP. 100% Accuracy.
Disarming Voice - Works like Taunt, but instead of affecting Status moves, it affects damaging moves.
Arm Thrust - 25 BP.
Draining Kiss / Parabolic Charge - 70 BP. 75% of damage dealt is drained.
Inferno - Never misses in Sun
Gear Up - Raises Defense by one stage. Next turn, if a Steel typed move is used by user of Gear Up, its power is doubled.
Dragon Pulse - 90 BP
Water Pulse - 75 BP
Aura Sphere - 90 BP
Power Gem - 90 BP
Sludge Bomb - 80 BP
Elemental Fists - 85 BP
Elemental Fangs - 70 BP
Shadow Ball - 90 BP
New Moves
Spectral Plane - Ghost type | Special | 130 BP | 90% Acc | 8 PP | Lowers SpA by 2 stages. | 185 BP Never Ending Nightmare
Haunted Strike - Ghost type | Physical | 100 BP | 95% Acc | 16 PP | Crits if moves last | 175 BP Never Ending Nightmare
Pucker Up - Fairy type | Physical | 25 BP | 100% Acc | 48 PP | Hits 2-5 times | 100 BP Twinkle Tackle. Contact
Pixie Pummel - Fairy type | Physical | 120 BP | 100% Acc | 16 PP | 33% recoil taken | 180 BP Twinkle Tackle. Contact
Fire Cracker - Fire type | Special | 40 BP | 100% Acc | 48 PP | +1 Priority | 100 BP Inferno Overdrive
Boulder Bash - Rock type | Physical | 80 BP | 100% Acc | 16 PP | 30% chance to flinch
Meteor Strike - Rock type | Special | 110 BP | 70% Accuracy | 16 PP | 30% chance to harshly lower opponent's SpD. Never misses in Sand
Acid Injection - Poison type | Physical | 70 BP | 100% Acc | 24 PP | Hits Steel types supereffectively. Contact
Paleo Strike - Flying type | Physical | 100 BP | 90% Acc | 16 PP | 20% chance to flinch. Contact
Inverse Room - Psychic type | Status | - | - | 16 PP | Sets Inverse Room for 5 turns. Inverse Room makes typechart effectiveness operate as if it was an Inverse Battle
Mudslide - Ground type | Physical | 85 BP | 90% Acc | 16 PP | Hits non Grounded targets.
Shrapnel Shot - Steel type | Physical | 20 BP | 90% Acc | 48 PP | Hits 2-5 turns. 10% to burn foe with each hit. Ballistic
Hidden Force - Normal type | Physical | 60 BP | 100% Acc | 24 PP | Type is dependant on user's IVs
(from ProteinsofLove)
Terrify - Ghost type | Status | - | 80% Acc | 8 PP | Sets "Frightened" status on target, which forces out the afflicted mon next turn.
Spectral Plane - Gengar, Cofagrigus, Treveanant, Mismagius, Gourgeist, Banette, Dusknoir, Palossand, Chandelure, Drifblim, Spiitomb
Haunted Strike - Golett line, Honedge line, Phantump, Pumpkaboo, Sableye, Misdreavus line, Dartrix and Decidueye, Sandygast line, Mimikyu, Shuppet line, Duskull line, Spiritomb, Litwick line, Drifloon line, Yamask line
Pucker Up - Same distribution as Draining Kiss + Togepi line, Azurill line, Minccino line, Pichu line, Happiny line, Igglybuff, Cleffa
Pixie Pummel - Shroomish line, Mincinno line, Azurill, Snubull line, Mawile, Klefki, Swirlix line, Dedenne, Cottonee line, Mimikyu
Fire Cracker - All Fire types
Boulder Bash - All Rock and Ground types
Meteor Strike - All Rock types
Acid Injection - Beedrill, Poipole line, Dustox, Both Nidoran families, Spinark line, Croagunk line, Gligar line, Tentacool line, Skorupi line
Paleo Strike - Aerodactyl, Archen line
Inverse Room - Inkay line, Snivy line, Fomantis line, Spinda, Shuckle, Dusknoir
Mudslide - Anything that learns mud moves
Shrapnel Shot - Heatran, Klink line, Magnemite line, Pineco line, Bronzor line, Ferroseed line, Togedemaru, Golem and Alolan Geodude line, Glalie, Voltorb line, Nosepass line, Celesteela
Terrify - Gastly line, Cacturne, Phantump line, Shuppet line, Spiritomb, Ekans line, Mightyeena, Mimikyu, Yamask line, Drapion
Hidden Force - Same distribution as Hidden Power
Haunted Strike - Golett line, Honedge line, Phantump, Pumpkaboo, Sableye, Misdreavus line, Dartrix and Decidueye, Sandygast line, Mimikyu, Shuppet line, Duskull line, Spiritomb, Litwick line, Drifloon line, Yamask line
Pucker Up - Same distribution as Draining Kiss + Togepi line, Azurill line, Minccino line, Pichu line, Happiny line, Igglybuff, Cleffa
Pixie Pummel - Shroomish line, Mincinno line, Azurill, Snubull line, Mawile, Klefki, Swirlix line, Dedenne, Cottonee line, Mimikyu
Fire Cracker - All Fire types
Boulder Bash - All Rock and Ground types
Meteor Strike - All Rock types
Acid Injection - Beedrill, Poipole line, Dustox, Both Nidoran families, Spinark line, Croagunk line, Gligar line, Tentacool line, Skorupi line
Paleo Strike - Aerodactyl, Archen line
Inverse Room - Inkay line, Snivy line, Fomantis line, Spinda, Shuckle, Dusknoir
Mudslide - Anything that learns mud moves
Shrapnel Shot - Heatran, Klink line, Magnemite line, Pineco line, Bronzor line, Ferroseed line, Togedemaru, Golem and Alolan Geodude line, Glalie, Voltorb line, Nosepass line, Celesteela
Terrify - Gastly line, Cacturne, Phantump line, Shuppet line, Spiritomb, Ekans line, Mightyeena, Mimikyu, Yamask line, Drapion
Hidden Force - Same distribution as Hidden Power
Zangoose-Mega
Normal/Steel
Tough Claws
73/135/100/70/80/100
+Bullet Punch +Meteor Mash
Seviper-Mega
Poison/Dark
Strong Jaw
73/140/60/120/60/105
+Sucker Punch
Flygon-Mega
Ground/Dragon
Mold Breaker
80/120/100/100/100/120
Hydreigon-Mega
Dark/Dragon
Mega Launcher
92/115/110/165/110/108
Machamp-Mega
Fighting/Steel
Iron Fist
90/150/90/65/90/95
+Drain Punch
Slowking-Mega
Water/Psychic
Simple
95/75/100/125/150/45
Butterfree-Mega
Bug/Psychic
Tinted Lens
60/20/100/140/80/95
+Stored Power, +Psyshock
Milotic-Mega
Water/Fairy
Multiscale
95/70/109/130/155/81
+Moonblast
Maractus-Mega
Grass
Prankster
75/86/97/116/107/80
-30 SpA, +20 Atk, +10 Spe
+Fire Lash
-20 Atk, +20 Spe
+Focus Blast
+Defiant, -Sand Force
+Dragon Dance
(Gojiratar)
+Hyper Cutter, -Inner Focus
+Sacred Sword
+Regenerator, -Mold Breaker
+Weak Armour, -Solar Power
Dark/Fairy
+Parting Shot
+Adaptability, -Lightning Rod
+Iron Barbs, -Sand Force
+Coil
+Dazzling, -Trace
Primal Unown
Psychic
Protean
120/120/120/120/120/120
The following changes are both competitive and / or flavour in nature.
Fire/Fairy
+Extreme Speed, +Dazzling Gleam, +Play Rough. +High Horsepower
+Triage, -Rain Dish
+Draining Kiss
+Cursed Body, -Levitate
Poison/Fire
+Flash Fire, +Aftermath, -Levitate
+Defog, +Overheat
Ghost/Fairy
+Magic Bounce, +Magician, -Levitate
+Moonblast, +Spectral Plane (Mismagius only)
+Tinted Lens, +Sand Rush, -Levitate
+Stealth Rock, +Quiver Dance
+Magic Bounce, -Levitate
+Magic Guard, -Levitate
+Head Smash
+Mold Breaker, +Klutz, +Sandstream, -Levitate
+Vital Spirit, -Speed Boost
Psychic/Ghost
+Cursed Body, +Soundproof, -Levitate
+Bulletproof, -Levitate
+Mega Launcher, -Levitate
76/110/74/80/74/76
+Strong Jaw, +Arena Trap, -Huge Power
+Thunder Fang, +Ice Fang, +Fire Fang, +Poison Fang, +Leafage
+Cursed Body (base), +Hydration (wash), +Flame Body (heat), +Sap Sipper (mow), +Speed Boost (fan), +Slush Rush (frost), -Levitate (all)
+Pressure, +Unverve, +Frisk, -Levitate
Ghost/Fighting
+Iron Fist
+Drain Punch, +Bulk Up, +Mach Punch, +Superpower, +Hammer Arm (Dusknoir only)
Ice/Fighting
95/130/80/70/80/70
+Ice Shard, +Close Combat, +Thunder Punch, +Agility
+Unaware (Uxie), +Adaptability (Azelf), +Magic Guard (Mesprit), -Levitate (all)
Psychic/Fairy
+Regenerator, -Levitate
Electric/Poison
+Poison Point, +Static, +Liquid Ooze, -Levitate
+Poison Sting, +Gunk Shot, +Sludge Bomb, +Sludge Wave, +Aqua Jet, +Toxic Spikes
+Intimidate, +Unnerve, -Levitate
+Hustle, -Levitate
+Hone Claws
+Battery, +Swarm, +Speed Boost, -Levitate
+Quiver Dance
105/105/105/105/105/105
+Protean, -Levitate
Fairy/Grass
+Natural Cure, -Symbiosis
+Healing Wish, Leech Seed, +Sleep Powder, +Giga Drain, +Rototiller
Electric/Fighting
+Sheer Force
+Close Combat, +Mach Punch, +Swords Dance, +Storm Throw, +Circle Throw, +Vacuum Wave, +Low Sweep
Electric/Dark
+Strong Jaw, -Rivalry
+Sucker Punch, +Pursuit, +Parting Shot
+Corrosion, -Poison Touch
Electric/Fire
+Reckless, -Motor Drive
+Submission, +Jump Kick, +High Horsepower, +Flare Blitz, +Fire Nlast, +Flamethrower
+Gale Wings
+Ice Hammer
+Head Smash, +Paleo Strike
+Aurora Veil
+Vital Spirit, -Defeatist
+Accelerock
Normal/Fighting
+Scrappy, -Pickup
75/120/70/60/70/115
+Mach Punch, +Quick Attack, +Storm Throq, +Close Combat, +Bulldoze
+Wish, +Tail Glow
108/80/92/70/132/42
+Water Shuriken, +Swords Dance, +Aqua Jet
80/120/79/65/109/100
+Dragon Dance, +Stone Edge
Bug/Dark
+Mold Breaker, -Sniper
+Knock Off, +Spikes
Ice/Steel
+Regenerator, -Own Tempo
+Stealth Rock, +Ice Shard, +Icicle Spear, +Heavy Slam
+Triage
+Mega Launcher
+Synthesis
+Hyper Cutter
+Queenly Majesty
+Motor Drive
+Gluttony
+Poison Sting
+Adaptability
+Bulletproof
+Flash Fire
+Trace
70/115/70/115/70/75
+Sand Rush
+Pursuit
+Reckless
+Brave Bird
+Technician, -Hydration
+Fake Out, +Wish
+Corrosion, -Poison Touch
+30 Speed
+Scrappy, -Sap Sipper
Fire/Poison
+Mega Launcher
+Searing Shot, +Sludge Bomb, +Sludge Wave, +Toxic Spikes, +Gunk Shot, +Poison Jab, +Venoshock
Normal/Fairy
+Fluffy, -Cute Charm
+20 Attack, +10 to both defences, +20 Speed
+Low Kick, Quick Attack, Rapid Spin
+30 Speed
+Rough Skin
+20 SpA
+Cacophony, -Telepathy
+Cacophony
+Cacophony
+Belly Drum, Knock Off
+50 Speed
+First Impression
+Technician
+10 Def, 10 SpA
+10 to all stats
+Mega Launcher, -Damp
+Mega Launcher
Fire/Fairy
+Extreme Speed, +Dazzling Gleam, +Play Rough. +High Horsepower
+Triage, -Rain Dish
+Draining Kiss
+Cursed Body, -Levitate
Poison/Fire
+Flash Fire, +Aftermath, -Levitate
+Defog, +Overheat
Ghost/Fairy
+Magic Bounce, +Magician, -Levitate
+Moonblast, +Spectral Plane (Mismagius only)
+Tinted Lens, +Sand Rush, -Levitate
+Stealth Rock, +Quiver Dance
+Magic Bounce, -Levitate
+Magic Guard, -Levitate
+Head Smash
+Mold Breaker, +Klutz, +Sandstream, -Levitate
+Vital Spirit, -Speed Boost
Psychic/Ghost
+Cursed Body, +Soundproof, -Levitate
+Bulletproof, -Levitate
+Mega Launcher, -Levitate
76/110/74/80/74/76
+Strong Jaw, +Arena Trap, -Huge Power
+Thunder Fang, +Ice Fang, +Fire Fang, +Poison Fang, +Leafage
+Cursed Body (base), +Hydration (wash), +Flame Body (heat), +Sap Sipper (mow), +Speed Boost (fan), +Slush Rush (frost), -Levitate (all)
+Pressure, +Unverve, +Frisk, -Levitate
Ghost/Fighting
+Iron Fist
+Drain Punch, +Bulk Up, +Mach Punch, +Superpower, +Hammer Arm (Dusknoir only)
Ice/Fighting
95/130/80/70/80/70
+Ice Shard, +Close Combat, +Thunder Punch, +Agility
+Unaware (Uxie), +Adaptability (Azelf), +Magic Guard (Mesprit), -Levitate (all)
Psychic/Fairy
+Regenerator, -Levitate
Electric/Poison
+Poison Point, +Static, +Liquid Ooze, -Levitate
+Poison Sting, +Gunk Shot, +Sludge Bomb, +Sludge Wave, +Aqua Jet, +Toxic Spikes
+Intimidate, +Unnerve, -Levitate
+Hustle, -Levitate
+Hone Claws
+Battery, +Swarm, +Speed Boost, -Levitate
+Quiver Dance
105/105/105/105/105/105
Wish, Yawn, Aura Sphere, Volt Switch, Megahorn, Stomping Tantrum, Dazzling Gleam, Shift Gear, Lava Plume, Aqua Ring, Ice Shard, Sleep Powder, Psychic, Gunk Shot, Stealth Rock, Taunt, Destiny Bond, Hurricane, Dragon Pulse
+Protean, -Levitate
Aqua Ring, Bolt Strike, Captivate, Destiny Bond, Extreme Speed, Focus Punch, Gastro Acid, High Horsepower, Icicle Crash, Jump Kick, Knock Off, Laser Focus, Moonlight, Night Shade, Overheat, Pound, Quiver Dance, Rapid Spin, Spirit Shackle, Torment, U-Turn, Volt Switch, Will o Wisp, X-Scissor, Yawn, Zing Zap
Fairy/Grass
+Natural Cure, -Symbiosis
+Healing Wish, Leech Seed, +Sleep Powder, +Giga Drain, +Rototiller
Electric/Fighting
+Sheer Force
+Close Combat, +Mach Punch, +Swords Dance, +Storm Throw, +Circle Throw, +Vacuum Wave, +Low Sweep
Electric/Dark
+Strong Jaw, -Rivalry
+Sucker Punch, +Pursuit, +Parting Shot
+Corrosion, -Poison Touch
Electric/Fire
+Reckless, -Motor Drive
+Submission, +Jump Kick, +High Horsepower, +Flare Blitz, +Fire Nlast, +Flamethrower
+Gale Wings
+Ice Hammer
+Head Smash, +Paleo Strike
+Aurora Veil
+Vital Spirit, -Defeatist
+Accelerock
Normal/Fighting
+Scrappy, -Pickup
75/120/70/60/70/115
+Mach Punch, +Quick Attack, +Storm Throq, +Close Combat, +Bulldoze
+Wish, +Tail Glow
108/80/92/70/132/42
+Water Shuriken, +Swords Dance, +Aqua Jet
80/120/79/65/109/100
+Dragon Dance, +Stone Edge
Bug/Dark
+Mold Breaker, -Sniper
+Knock Off, +Spikes
Ice/Steel
+Regenerator, -Own Tempo
+Stealth Rock, +Ice Shard, +Icicle Spear, +Heavy Slam
+Triage
+Mega Launcher
+Synthesis
+Hyper Cutter
+Queenly Majesty
+Motor Drive
+Gluttony
+Poison Sting
+Adaptability
+Bulletproof
+Flash Fire
+Trace
70/115/70/115/70/75
+Sand Rush
+Pursuit
+Reckless
+Brave Bird
+Technician, -Hydration
+Fake Out, +Wish
+Corrosion, -Poison Touch
+30 Speed
+Scrappy, -Sap Sipper
Fire/Poison
+Mega Launcher
+Searing Shot, +Sludge Bomb, +Sludge Wave, +Toxic Spikes, +Gunk Shot, +Poison Jab, +Venoshock
Normal/Fairy
+Fluffy, -Cute Charm
+20 Attack, +10 to both defences, +20 Speed
+Low Kick, Quick Attack, Rapid Spin
+30 Speed
+Rough Skin
+20 SpA
+Cacophony, -Telepathy
+Cacophony
+Cacophony
+Belly Drum, Knock Off
+50 Speed
+First Impression
+Technician
+10 Def, 10 SpA
+10 to all stats
+Mega Launcher, -Damp
+Mega Launcher
These pokemon in addition to the original levitators, gain intrinsic levitation
Mega Charizard X
Beedrill
Venomoth
Magnemite
Magneton
Porygon
Mew
Porygon2
Dustox
Shedinja (for whatever that's worth)
Volbeat
Illumise
Mega Altaria (upon release)
Castform
Shuppet
Glalie
Beldum
Metang
Mega Metagross
Jirachi
Magnezone
Porygon-Z
Froslass
Dusknoir
Darkrai
Solosis
Duosion
Reuniclus
Vanillite
Vanillish
Vanilluxe
Klink
Klang
Klinklang
Frillish
Jellicent
Lampent
Chandelure
Volcarona
Honedge
Doublade
Aegislash
Inkay
Klefki
Mega Charizard X
Beedrill
Venomoth
Magnemite
Magneton
Porygon
Mew
Porygon2
Dustox
Shedinja (for whatever that's worth)
Volbeat
Illumise
Mega Altaria (upon release)
Castform
Shuppet
Glalie
Beldum
Metang
Mega Metagross
Jirachi
Magnezone
Porygon-Z
Froslass
Dusknoir
Darkrai
Solosis
Duosion
Reuniclus
Vanillite
Vanillish
Vanilluxe
Klink
Klang
Klinklang
Frillish
Jellicent
Lampent
Chandelure
Volcarona
Honedge
Doublade
Aegislash
Inkay
Klefki
As ! said, this is only version 1, so discuss ahead as to how this impacts all versions of play that can exist. (OU, UU, RU, NU, PU)
Unbans as to date: Blaziken, Shaymin-Sky, Kangaskhan-Mega, Gengar-Mega
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