This is my first Rate my Team here so bare with me. I have decided to go with a Drought team. I have tested it on PO and have a fair share or wins and loses but i do need some advice to make it better. I am open to suggestion but i will not remove Swampert as he is my favourite and i always have him on my teams.
Ninetales (F) @ Choice Scarf
Trait: Drought
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Will-O-Wisp
- SolarBeam
- Hidden Power [Fighting]
As this is a Sun based team, Ninetails is required. I was told I should give my Ninetails a Choice Scarf and also give it Solarbeam to take out those Politoed with Drizzle. I pick Fire Blast over Flamethrower(Despite the Accurancy) as its more powerful(Even more under the Sun). Will-O-Wisp is here to cripple those Physical attackers and have them take damage each turn. I need some advice with the Hidden Power
Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Growth
- SolarBeam
- Hidden Power [Fire]
- Sleep Powder
Under the sun this thing is a beast thanks to its new ability and Growth raising both Attack and Special Attack by 2 stages. While under the Sun, Solarbeam doesn't need to charge and Hidden Power Fire power is increased.
Swampert (M) @ Leftovers
Trait: Torrent
EVs: 240 HP / 216 Def / 52 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Ice Beam
- Earthquake
- Roar
I normally lead with Swampert mainly to set up a Stealth Rock but will switch out if i think they'll Taunt or something. Roar is there to make sure my opponents don't keep raising their stats. I rarely use the other 2 moves unless i think i can take them out.
Espeon (M) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Psychic
- Hidden Power [Ground]
I love having this pokemon on my team. I normally bring Espeon out if i think the user will use Taunt, Spikes or SR to bounce them back at the opponent. I then start by setting Reflect or Light Screen(Or visa versa depending on the pokemon) and then Psychic if still alive after setting. I think i need some suggestions with the Hidden Power type...
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Rapid Spin
- Earthquake
- Stone Edge
- Ice Shard
This place has been changed a few times but i was told that I should have a Spinner on my team to remove those Spikes and SRs. Stone Edge is here to take out those flying types and the occasional Volcarona and Ice Shard is there to out those Dragons(Plus it goes first so thats always a good thing)
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 72 HP / 232 Atk / 204 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- Roost
I originally had Haxorus here but then i decided to test out Dragonite with Multiscale and see how that works out for me. With this ability im able to pull off at least one dragon dance(Even if i am hit by an Ice Type) which has normally outsped most people's pokemon i have played so far. Outrage gets STAB and Fire punch is better thanks to the Sun. Roost is there to make sure i get back to 100% HP as well as removing my Flying type for that turn.
As i stated earlier, I am open to most suggestion such changing pokemon, move items etc. But i won't remove Swampert.
I'd appreciate the help guys :)
Ninetales (F) @ Choice Scarf
Trait: Drought
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Will-O-Wisp
- SolarBeam
- Hidden Power [Fighting]
As this is a Sun based team, Ninetails is required. I was told I should give my Ninetails a Choice Scarf and also give it Solarbeam to take out those Politoed with Drizzle. I pick Fire Blast over Flamethrower(Despite the Accurancy) as its more powerful(Even more under the Sun). Will-O-Wisp is here to cripple those Physical attackers and have them take damage each turn. I need some advice with the Hidden Power
Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Growth
- SolarBeam
- Hidden Power [Fire]
- Sleep Powder
Under the sun this thing is a beast thanks to its new ability and Growth raising both Attack and Special Attack by 2 stages. While under the Sun, Solarbeam doesn't need to charge and Hidden Power Fire power is increased.
Swampert (M) @ Leftovers
Trait: Torrent
EVs: 240 HP / 216 Def / 52 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Ice Beam
- Earthquake
- Roar
I normally lead with Swampert mainly to set up a Stealth Rock but will switch out if i think they'll Taunt or something. Roar is there to make sure my opponents don't keep raising their stats. I rarely use the other 2 moves unless i think i can take them out.
Espeon (M) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Psychic
- Hidden Power [Ground]
I love having this pokemon on my team. I normally bring Espeon out if i think the user will use Taunt, Spikes or SR to bounce them back at the opponent. I then start by setting Reflect or Light Screen(Or visa versa depending on the pokemon) and then Psychic if still alive after setting. I think i need some suggestions with the Hidden Power type...
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Rapid Spin
- Earthquake
- Stone Edge
- Ice Shard
This place has been changed a few times but i was told that I should have a Spinner on my team to remove those Spikes and SRs. Stone Edge is here to take out those flying types and the occasional Volcarona and Ice Shard is there to out those Dragons(Plus it goes first so thats always a good thing)
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 72 HP / 232 Atk / 204 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- Roost
I originally had Haxorus here but then i decided to test out Dragonite with Multiscale and see how that works out for me. With this ability im able to pull off at least one dragon dance(Even if i am hit by an Ice Type) which has normally outsped most people's pokemon i have played so far. Outrage gets STAB and Fire punch is better thanks to the Sun. Roost is there to make sure i get back to 100% HP as well as removing my Flying type for that turn.
As i stated earlier, I am open to most suggestion such changing pokemon, move items etc. But i won't remove Swampert.
I'd appreciate the help guys :)