Hi, this my first RMT ever. I've been playing in NU with several teams and this one obtained some good results, so I decided to make a RMT. Hope you enjoy it and give some feedback.
Musharna @ Leftovers
Trait: Synchronize
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
IVs: 0 Atk
- Moonlight
- Psychic
- Baton Pass
- Thunder Wave
This Musharna works as a pivot and has a physically defensive spread to take on any physical attacker, specially Fighting-types. Moonlight, along with leftovers, keeps Musharna alive. Psychic, even uninvested, deals decent damage and can break most subs. Baton Pass gives some momentum for the team and, with thunder wave, lets Musharna escape Skuntank. Thunder Wave spreads paralysis and it can outspeed opponents on the second turn. Synchronize is a great ability that inflicts status, like toxic on Alomomola and Wartortle, though it doesn't have good synergy with Thunder Wave.
Skuntank @ Black Sludge
Trait: Aftermath
Shiny: Yes
EVs: 252 Atk / 220 SDef / 36 Spd
Adamant Nature
- Crunch
- Pursuit
- Sucker Punch
- Taunt
This pokemon is, IMO, the best Dark-type in NU, and it does an amazing job at defeating Ghost and Psychic-types. 36 speed EVs are to outspeed Misdreavus, it has max attack and the rest goes in sp. defense. Aftermath hurts physical attackers that defeat Skuntank, making it easier to revenge kill. Crunch is the strongest STAB. Pursuit kills opponents that try to escape. Sucker Punch is a strong priority move, but requires a little prediction. Taunt prevents walls from recovering or inflicting status. It forms a good core with Musharna and Gurdurr.
Gurdurr @ Eviolite
Trait: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bulk Up
- Drain Punch
- Ice Punch
- Mach Punch
This Gurdurr is a bulky physical attacker. It has max attack and the rest of EVs are in HP. With Eviolite, it's very bulky on the physical side and is rarely OHKOed by special attacks. Having Guts is very useful, because otherwise, burns would completely cripple it and, with this ability, they give it more power instead. Bulk up increases Gurdurr's attack and defense. Drain punch is a strong STAB move and recovers health. In conjunction with Bulk Up, it makes Gurdurr really hard to kill on the physical side. Mach Punch is STAB priority, and very useful because Gurdurr almost never outspeeds the opponent. Ice punch gives the best coverage hitting Flying types super-effectively and neutrally other types that resist Fighting.
Samurott @ Life Orb
Trait: Torrent
Shiny: Yes
EVs: 252 SAtk / 4 HP / 252 Spd
Timid Nature
- Surf
- Ice Beam
- Aqua Jet
- Grass Knot
My Samurott usually works as an anti-lead, because most Stealth Rock setters have a water-type weakness and can't survive a Surf. It's a pretty standard special Samurott, with max speed and sp. attack and life orb for extra power. I use Surf over Hydro Pump because most of the time I can't afford to miss. Ice Beam hits Grass and Dragon-types and Grass Knot hits Water-types. Finally, Aqua Jet is very useful to finish severely weakened opponents, including Sturdy leads with Custap Berry.
Miltank @ Leftovers
Trait: Thick Fat
EVs: 252 SDef / 4 Atk / 252 HP
Careful Nature
- Body Slam
- Heal Bell
- Milk Drink
- Stealth Rock
Miltank is a special wall with utility moves. It has max investment in sp. defense and HP, and its ability is thick fat, which gives it resistances to Fire and Ice. It's worth noting that it has a great speed for a wall (base 100) and its defense is good too. Body Slam hits for good damage, braking most subs and has a paralysis chance. Heal Bell cures the team from status, specially Skuntank from burns, Musharna and Miltank itself. Milk Drink is for recovery, obviously, and so are Leftovers. Finally, it can set up SR for my team, which is always useful.
Electabuzz @ Choice Scarf
Trait: Vital Spirit
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Focus Blast
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
Scarf Electabuzz is very fast and can revenge kill. Thunderbolt is the strongest STAB move in its arsenal. Volt Switch deals damage with the advantage of not being locked into a bad move and losing momentum. Hidden Power Ice and Focus Blast are for coverage. Vital spirit absorbs sleep, which would otherwise cripple a member of the team. I am not very sure about Electabuzz in this last slot. I have tried some other pokemon in this slot and none of them (including Electabuzz) have really satisfied me, so I am open to replace it.
Importable:
Team preview:
Team in detail:
Musharna @ Leftovers
Trait: Synchronize
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
IVs: 0 Atk
- Moonlight
- Psychic
- Baton Pass
- Thunder Wave
This Musharna works as a pivot and has a physically defensive spread to take on any physical attacker, specially Fighting-types. Moonlight, along with leftovers, keeps Musharna alive. Psychic, even uninvested, deals decent damage and can break most subs. Baton Pass gives some momentum for the team and, with thunder wave, lets Musharna escape Skuntank. Thunder Wave spreads paralysis and it can outspeed opponents on the second turn. Synchronize is a great ability that inflicts status, like toxic on Alomomola and Wartortle, though it doesn't have good synergy with Thunder Wave.
Skuntank @ Black Sludge
Trait: Aftermath
Shiny: Yes
EVs: 252 Atk / 220 SDef / 36 Spd
Adamant Nature
- Crunch
- Pursuit
- Sucker Punch
- Taunt
This pokemon is, IMO, the best Dark-type in NU, and it does an amazing job at defeating Ghost and Psychic-types. 36 speed EVs are to outspeed Misdreavus, it has max attack and the rest goes in sp. defense. Aftermath hurts physical attackers that defeat Skuntank, making it easier to revenge kill. Crunch is the strongest STAB. Pursuit kills opponents that try to escape. Sucker Punch is a strong priority move, but requires a little prediction. Taunt prevents walls from recovering or inflicting status. It forms a good core with Musharna and Gurdurr.
Gurdurr @ Eviolite
Trait: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bulk Up
- Drain Punch
- Ice Punch
- Mach Punch
This Gurdurr is a bulky physical attacker. It has max attack and the rest of EVs are in HP. With Eviolite, it's very bulky on the physical side and is rarely OHKOed by special attacks. Having Guts is very useful, because otherwise, burns would completely cripple it and, with this ability, they give it more power instead. Bulk up increases Gurdurr's attack and defense. Drain punch is a strong STAB move and recovers health. In conjunction with Bulk Up, it makes Gurdurr really hard to kill on the physical side. Mach Punch is STAB priority, and very useful because Gurdurr almost never outspeeds the opponent. Ice punch gives the best coverage hitting Flying types super-effectively and neutrally other types that resist Fighting.
Samurott @ Life Orb
Trait: Torrent
Shiny: Yes
EVs: 252 SAtk / 4 HP / 252 Spd
Timid Nature
- Surf
- Ice Beam
- Aqua Jet
- Grass Knot
My Samurott usually works as an anti-lead, because most Stealth Rock setters have a water-type weakness and can't survive a Surf. It's a pretty standard special Samurott, with max speed and sp. attack and life orb for extra power. I use Surf over Hydro Pump because most of the time I can't afford to miss. Ice Beam hits Grass and Dragon-types and Grass Knot hits Water-types. Finally, Aqua Jet is very useful to finish severely weakened opponents, including Sturdy leads with Custap Berry.
Miltank @ Leftovers
Trait: Thick Fat
EVs: 252 SDef / 4 Atk / 252 HP
Careful Nature
- Body Slam
- Heal Bell
- Milk Drink
- Stealth Rock
Miltank is a special wall with utility moves. It has max investment in sp. defense and HP, and its ability is thick fat, which gives it resistances to Fire and Ice. It's worth noting that it has a great speed for a wall (base 100) and its defense is good too. Body Slam hits for good damage, braking most subs and has a paralysis chance. Heal Bell cures the team from status, specially Skuntank from burns, Musharna and Miltank itself. Milk Drink is for recovery, obviously, and so are Leftovers. Finally, it can set up SR for my team, which is always useful.
Electabuzz @ Choice Scarf
Trait: Vital Spirit
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Focus Blast
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
Scarf Electabuzz is very fast and can revenge kill. Thunderbolt is the strongest STAB move in its arsenal. Volt Switch deals damage with the advantage of not being locked into a bad move and losing momentum. Hidden Power Ice and Focus Blast are for coverage. Vital spirit absorbs sleep, which would otherwise cripple a member of the team. I am not very sure about Electabuzz in this last slot. I have tried some other pokemon in this slot and none of them (including Electabuzz) have really satisfied me, so I am open to replace it.
Importable:
Musharna @ Leftovers
Trait: Synchronize
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
IVs: 0 Atk
- Moonlight
- Psychic
- Baton Pass
- Thunder Wave
Skuntank @ Black Sludge
Trait: Aftermath
Shiny: Yes
EVs: 252 Atk / 220 SDef / 36 Spd
Adamant Nature
- Crunch
- Pursuit
- Sucker Punch
- Taunt
Gurdurr @ Eviolite
Trait: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bulk Up
- Drain Punch
- Ice Punch
- Mach Punch
Samurott @ Life Orb
Trait: Torrent
Shiny: Yes
EVs: 252 SAtk / 4 HP / 252 Spd
Timid Nature
- Surf
- Ice Beam
- Aqua Jet
- Grass Knot
Miltank @ Leftovers
Trait: Thick Fat
EVs: 252 SDef / 4 Atk / 252 HP
Careful Nature
- Body Slam
- Heal Bell
- Milk Drink
- Stealth Rock
Electabuzz @ Choice Scarf
Trait: Vital Spirit
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Focus Blast
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
Trait: Synchronize
EVs: 252 HP / 4 SDef / 252 Def
Bold Nature
IVs: 0 Atk
- Moonlight
- Psychic
- Baton Pass
- Thunder Wave
Skuntank @ Black Sludge
Trait: Aftermath
Shiny: Yes
EVs: 252 Atk / 220 SDef / 36 Spd
Adamant Nature
- Crunch
- Pursuit
- Sucker Punch
- Taunt
Gurdurr @ Eviolite
Trait: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bulk Up
- Drain Punch
- Ice Punch
- Mach Punch
Samurott @ Life Orb
Trait: Torrent
Shiny: Yes
EVs: 252 SAtk / 4 HP / 252 Spd
Timid Nature
- Surf
- Ice Beam
- Aqua Jet
- Grass Knot
Miltank @ Leftovers
Trait: Thick Fat
EVs: 252 SDef / 4 Atk / 252 HP
Careful Nature
- Body Slam
- Heal Bell
- Milk Drink
- Stealth Rock
Electabuzz @ Choice Scarf
Trait: Vital Spirit
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Focus Blast
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]