Ferrothorn (Revamp) [DONE]

[OVERVIEW]
There is no Pokemon in BW OU with the same effectiveness as a supporter as Ferrothorn. With a great defensive typing, good stats, and a fantastic support movepool that includes Spikes, Stealth Rock, and Knock Off, it is an invaluable addition to offensive and defensive teams alike. The ability to absorb powerful hits from and check Dragon-type attackers like Latios, Kyurem-B, Dragonite, and Salamence gives Ferrothorn many opportunities to switch in, as does its ability to take powerful Water-type attacks like Hydro Pump from Choice Specs Keldeo and Starmie. Once in, it can set entry hazards, remove the foe's item, or use either of its two powerful STAB moves. However, it must always watch out for a Scald burn from bulky Water-types and Will-O-Wisp from Rotom-W and Jellicent, since being burned greatly reduces its utility. Burn is so fundamental in breaking Ferrothorn that most rain teams spam Scald versus it just to fish for the 30% burn chance. Ferrothorn must also watch out for Trick Latios, since being Choice-locked basically removes it from the game. Its other drawbacks are its Fighting weakness, 4x Fire weakness, and lack of reliable recovery.

[SET]
name: Standard
move 1: Spikes
move 2: Knock Off / Leech Seed
move 3: Power Whip / Gyro Ball
move 4: Stealth Rock / Gyro Ball / Worry Seed / Leech Seed
item: Leftovers
ability: Iron Barbs
nature: Careful / Sassy
evs: 252 HP / 48 Def / 208 SpD

[SET COMMENTS]
Moves
========
Since Ferrothorn is the best Spikes user in the tier, Spikes is mandatory on all of its movesets, and the move also gives it something to do after switching in on a foe that can't touch it. Knock Off's main functions are crippling opposing Ferrothorn blocking it from hazard stacking while recovering HP with Leftovers and discouraging Breloom and Gliscor from switching in for fear of having their Toxic Orbs removed. Knock Off also makes Heatran and Thundurus-T, two notorious Ferrothorn checks, afraid of switching in directly, since both of them hate losing Leftovers. If your team has other ways of dealing with opposing Ferrothorn, Leech Seed is an option to deal passive damage and heal, but it can be dangerous, since there are a lot of Substitute users in the tier and it gives Grass-types and Magic Guard users a free switch-in. Power Whip and Gyro Ball are Ferrothorn's best attacking options, hitting the majority of the standard metagame for at least neutral damage. Each of these two moves has its merits; the former primarily slams Water-types, such as Rotom-W, Jellicent, Starmie, Politoed, and Keldeo, and punishes Excadrill and Tentacruel that try to use Rapid Spin. The latter is generally more effective against faster Pokemon and those that resist Power Whip such as Latios, Dragonite, Kyurem-B, and Breloom and, unlike Power Whip, it breaks a Substitute from Thundurus-T. Be aware that Gyro Ball has low PP. Because Ferrothorn's Attack stat is less than impressive without any investment, there are several alternatives to running both attacking moves. Stealth Rock is a good option, since Ferrothorn can enter several times in a match to lay entry hazards, and using it also frees up your teammates' moveslots. Worry Seed puts pressure on Gliscor and Breloom that will try to set up on Ferrothorn and wins the matchup against opposing Ferrothorn when used after Knock Off. Worry Seed also lets Ferrothorn escape Magnezone's Magnet Pull; this is most effective in rain, which forces Magnezone to either use a weakened Hidden Power Fire or give Ferrothorn a free Worry Seed turn by using Sunny Day. If those moves are not needed, Thunder Wave has merit as a method of crippling faster powerful threats that often enjoy switching into Ferrothorn, but it doesn't pair well with Gyro Ball.

Set Details
========
With a Careful nature, 208 Special Defense EVs optimize Ferrothorn's bulk and let it survive three Draco Meteors from Choice Specs Latios so it has more opportunities to lay Spikes. If using Gyro Ball, then a Sassy nature with 0 Speed IVs is optimal.

Usage Tips
========
Let Ferrothorn absorb hard-hitting special moves like Draco Meteor from Latios to have opportunities to lay entry hazards. Use Ferrothorn as an opposing Ferrothorn check if your team has difficulties with it; Knock Off is Ferrothorn's second most important move in this situation. Keeping opposing Ferrothorn from recovering HP via Leftovers is extremely helpful in all games. You can also double switch Ferrothorn into a Pokemon that doesn't like to stomach a Power Whip, like Rotom-W or Politoed, so it can use Spikes or Knock Off freely. Take advantage of Ferrothorn's defensive capabilities early-game to lay entry hazards or cripple opposing Pokemon as quickly as possible. Pay attention to whether Iron Barbs damage can prevent Rapid Spin or U-turn spam from opposing Pokemon. Try to avoid getting Ferrothorn burned, since it reduces a lot of its defensive and support potential by putting it on a timer and making its attacks very weak. Be wary of Tentacruel when the rain is up, as it can easily defeat Ferrothorn if it successfully fishes for a Scald burn, and Substitute Tentacruel can PP stall Power Whip and win the matchup with no trouble at all.

Team Options
========
Rotom-W adds another Water-type check to the team, especially for Keldeo, and helps Ferrothorn by bringing it in safely via Volt Switch or burning opposing Pokemon like Landorus-T, Garchomp, Excadrill, and opposing Ferrothorn. Other Keldeo checks and switch-ins to Fire-type moves like Jellicent, Tentacruel, Gastrodon, Slowking, and Seismitoad are also very good partners. Jellicent in particular makes an interesting combination with Ferrothorn, since they together resist every attacking type in the game outside of Flying and Ground. Jellicent is also capable of spinblocking after Ferrothorn sets entry hazards. Ferrothorn also benefits from teammates that can scare off the Steel-types that give it trouble, namely Skarmory, Heatran, and Excadrill. Landorus-T and Gliscor are awesome partners, since both can check Excadrill, check Fighting-types like Terrakion, and free up Ferrothorn's Stealth Rock moveslot, letting it to be more effective in the match. Politoed also deserves a special mention, since Ferrothorn has formidable defensive synergy with rain teams; its Fire weakness is halved, and it is an awesome Dragon sponge for rain teams. Hard-hitting Pokemon like Latios, Alakazam, Reuniclus, Thundurus-T, Keldeo, Terrakion, Garchomp, and Tyranitar love the extra damage Spikes provides, which makes most 3HKOs become 2HKOs and 2HKOs become OHKOs. Latios particularly is one of Ferrothorn's best teammates, helping keep Keldeo and Heatran in check and loving the Spikes and Knock Off support Ferrothorn provides.

[STRATEGY COMMENTS]
Other Options
=============
A Lum Berry or Rawst Berry can be used to nullify a burn from Rotom-W's Will-O-Wisp or Politoed's Scald before immediately retaliating with Power Whip. Shed Shell can be used on more defensive teams to let Ferrothorn Spikes stack with no fear of Magnezone, but the lack of Leftovers recovery cripples its ability to check Pokemon like Choice Specs Latios, and Shed Shell also forces it to play more conservatively versus Knock Off users so it doesn't lose to Magnet Pull. Rocky Helmet can be used on more offensive teams to better punish U-turn from Landorus-T and Rapid Spin from Excadrill and Tentacruel, but normally Ferrothorn gets more use from another item. Chople Berry can be used to survive a hit from Keldeo or Terrakion and KO back with Power Whip, but the lack of Leftovers recovery again makes Ferrothorn struggle in some matches. Protect can be used to stack Leftovers and Leech Seed recovery and scout opposing Choice item users, but it is difficult to fit on Ferrothorn's moveset. Endeavor has some merit on more offensive teams to keep pressuring the opposing team after a couple of entry hazards are down, but this is heavily dependent on good predictions. In the opposite direction, Rest can be used to fully restore Ferrothorn's utility and remove status, since some teams have difficulty in dealing with it outside of stalling for a burn, but in most games Ferrothorn doesn't have the free time necessary to wake up from the sleep. A Impish or Relaxed nature with 48 or 88 Defense EVs can be used to have more balanced defenses, but Ferrothorn normally prefers being able to better enter against Choice Specs Latios. With this in mind, a set with a Careful or Sassy nature and 252 Special Defense EVs to optimize the Latios matchup is possible, but this leaves Ferrothorn a bit vulnerable to Earthquake from Landorus-T, Garchomp, and Excadrill. More offensive sets with Choice Band or Swords Dance are possible but not worth using, since this function is better executed by other Pokemon.

Checks and Counters
===================
**Magnezone**: Magnezone can trap Ferrothorn with Magnet Pull and defeat it in any weather with Hidden Power Fire and Sunny Day or use it as setup fodder with Substitute and Charge Beam.

**Heatran**: Heatran resists both of Ferrothorn's STAB moves and threatens it out with a Fire-type move, allowing it to set up Stealth Rock or a Substitute.

**Thundurus-T**: Thundurus-T resists both of Ferrothorn's STAB moves and can safely set up a Substitute versus Ferrothorn that lack Gyro Ball. Further, it can set up with Agility or Nasty Plot versus any Ferrothorn variant and threaten it out with Focus Blast.

**Reuniclus**: Reuniclus can set up Calm Mind with almost no risk versus Ferrothorn, since Power Whip isn't a 2HKO. It can also set up Trick Room easily and threaten to KO Ferrothorn with a Life Orb-boosted Focus Blast.

**Passive Damage**: Getting Ferrothorn burned is one of the best ways to deal with it, since burn reduces its Attack stat to mediocre levels and puts it on a timer. Will-O-Wisp users like Rotom-W and Mew threaten Ferrothorn, as do Scald burns, which are the only way for defensive Water-types like Politoed, Tentacruel, and support Starmie to deal with it. Tentacruel deserves a special mention, since Substitute Tentacruel always defeats Ferrothorn if the rain is up. Also, having Spikes on the field heavily reduces the number of times Ferrothorn can switch in, especially if it was hit by Knock Off, reducing its effectiveness as a supporter throughout the game.

**Fighting-types**: Breloom can switch into Ferrothorn, set up a Substitute, and use a boosting move or threaten it out with Drain Punch. However, it must beware of Knock Off and Thunder Wave if its Toxic Orb hasn't activated, as well as Gyro Ball and Worry Seed. Strong Fighting-types like Keldeo and Terrakion threaten an immediate KO with Secret Sword or Close Combat, respectively. Mienshao forces Ferrothorn out immediately with High Jump Kick, and Toxicroak can use Ferrothorn as Substitute fodder, since it can outstall Gyro Ball's PP with rain support.

**Fire-types and Fire-type Moves**: Outside of rain, Fire-types like Volcarona and Victini and Pokemon that can use powerful Fire-type moves like Garchomp, Tyranitar, and Hydreigon can immediately threaten Ferrothorn.

**Taunt**: Pokemon like Jellicent, Skarmory, and Mew can nullify almost all of Ferrothorn's impact by preventing Spikes, Stealth Rock, or other support moves with Taunt. They are also not bothered by Ferrothorn's attacking moves because of their typings or access to Will-O-Wisp.

**Trick**: Pokemon like Latios and Latias can cripple Ferrothorn by passing it a Choice Specs, Choice Scarf, or Flame Orb.

**Xatu**: Xatu's Magic Bounce blocks any entry hazards from Ferrothorn, and it can enter on any of Ferrothorn's moves and outstall it with the combination of Reflect, Roost, and Night Shade.

[CREDITS]
- Written by: [[Caetano93, 394051]]
- Quality checked by: [[Finchinator, 114198], [M Dragon, 21345]]
- Grammar checked by: [[Finland, 517429], [Estronic, 240732]]
 
Last edited:

M Dragon

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World Defender
move 2: Knock Off / Leech Seed

You explain why Knock Off is useful, but there are also a lot of scenarios where Leech Seed is better in that slot.
Yes, without Knock Off you lose to other Ferrothorns, but in nearly every other scenario Leech Seed is the better option, allowing Ferro to drain HP and making it a very annoying pokemon.

Basically, if you dont have many ways of dealing with other Ferros: Knock Off is mandatory. If you have other ways of dealing with Ferro, Seed will usually be the best move, and will make Ferro much more dangerous
 
- Leech Seed added to move slot 2 and 4 and changed move slot 4 order.
- Endeavor and Rest moved to other options.
- Added a mention to burn in the end of usage tips.
- Removed Dragonite from checks and counters and added a section with Burn status.
 

Finchinator

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Lum Berry should be moved to the top of the OO; it has been used on a decent amount of Rain teams with the idea being to screw over lead Rotom-W and Scald burns from Politoed/Tentacruel. It also leaves Trick Latios with less benefit than Leftovers. It is not worth including in the main set, but it is more important than Shed Shell or Rocky Helmet surely.

I believe Rain/Politoed deserves a mention in the team options due to how well they pair together. Obviously Ferrothorn in general is spammed, but on Rain it is especially good due to complimenting those teams well by appreciating weakened Fire moves and them appreciating a Dragon sponge.

The set itself and rest seems fine to me.
 
Lum Berry should be moved to the top of the OO; it has been used on a decent amount of Rain teams with the idea being to screw over lead Rotom-W and Scald burns from Politoed/Tentacruel. It also leaves Trick Latios with less benefit than Leftovers. It is not worth including in the main set, but it is more important than Shed Shell or Rocky Helmet surely.

I believe Rain/Politoed deserves a mention in the team options due to how well they pair together. Obviously Ferrothorn in general is spammed, but on Rain it is especially good due to complimenting those teams well by appreciating weakened Fire moves and them appreciating a Dragon sponge.

The set itself and rest seems fine to me.
Moved the Lum Berry to the first OO and added a Politoad mention in team options.
Can I mark it QC 1/2?
 

Adeleine

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[OVERVIEW]
There is no Pokemon in all BW metagame OU with the same effectiveness as a supporter like as Ferrothorn. With it great defensive typing, good stats, and a fantastic support movepool that includes Spikes, Stealth Rock(AC), and Knock Off, it is an invaluable addiction (spelling) to both offensive and defensive teams alike. The ability to absorb powerful hits from and check Dragon-type attackers like Latios, Kyurem-B, Dragonite(AC), and Salamence at the same time that it can take gives Ferrothorn many opportunities to switch in, as does its ability to take powerful Water-types hits (RC) Water-type attacks like Hydro Pump from Choice Specs Keldeo or and Starmie (RC) allows Ferrothorn many opportunities to switch in and either (AP). Once in, it can set up entry hazards, remove the opponent foe's item(AC), or retaliate with any use either of its two powerful STAB moves. However, it must always watch out for a Scald burn from bulky Water-types or a Will-O-Wisp (capitalization) from Rotom-W and Jelicent(AC), since being burned greatly reduces a lot its utility. Burn is so fundamental in breaking Ferrothorn that most rain teams abuse spam Scald versus it just to fish for the 30% burn chance versus it. Ferrothorn must also watch out for Trick Latios(AC), since being Choice-locked by a Choice Specs or Choice Scarf basically removes it from the game. It have another drawbacks in the form of Its other drawbacks are its Fighting and weakness(AC), 4x Fire weakness(AC), and no form lack of reliable recovery move but when played right, Ferrothorn will always get it job done.

[SET]
name: Standard (spelling)
move 1: Spikes
move 2: Knock Off / Leech Seed
move 3: Power Whip / Gyro Ball
move 4: Stealth Rock / Gyro Ball / Worry Seed / Leech Seed
item: Leftovers
ability: Iron Barbs
nature: Careful / Sassy
evs: 252 HP / 48 Def / 208 SpD (removed extra line under here)

[SET COMMENTS]
Moves
========
Being Since Ferrothorn is the best Spikes user of in the tier, it Spikes is mandatory on all Ferrothorn of its movesets, giving and the move also gives it something to do after switching in on a foe that can't touch it. Knock Off main function is to cripple Off's main functions are crippling opposing Ferrothorn so it can't hazard stack while recovering HP with Leftovers and also making discouraging Breloom and Gliscor not wanting to switch on it with the from switching in for fear of having their Toxic Orbs removed. Knock Off also makes Heatran and Thundurus-T, two notorious Ferrothorn checks, afraid of switching in directly since both of them hates the hate losing Leftovers loss. If your team have has other ways of dealing with an opposing Ferrothorn, Leech Seed can be is an option to have a form of passive damage alongside a way to make Ferrothorn more durable healing, but it can be dangerous since there is are a lot of Substitute users in the tier and it enables gives Grass-types and Magic Guard users a free switch in. Power Whip and Gyro Ball are Ferrothorn's best attacking options, hitting the majority of the standard metagame for at least neutral damage. Each of these two moves has its merits; the former primarily slams Water-type Pokemon(AC), such as Rotom-W, Jellicent, Starmie, Politoad Politoed(AC), and Keldeo, and punishes Excadrill and Tentacruel that tries try to use Rapid Spin (RC) where as (AP). The latter is generally more effective against faster Pokemon or those that resist Power Whip such as Latios, Dragonite, Kyurem-B, and Breloom and also breaking (AC), unlike Power Whip, it breaks a Substitute from Thundurus-T since it eat a Power Whip. Be aware that Gyro Ball have a low pp issue has low PP. Because Ferrothorn's Attack stat is less than impressive without any investment, there are several alternatives to running both attacking moves available. Stealth Rock is a good option(AC), since Ferrothorn can enter several times in a match to lay hazards(AC), and this using it also free your team mates to run other move sets frees up your teammates' moveslots. Worry Seed is also a very good option to put pressure on Gliscor or and Brelooms that will try to set up (added space between "setup") on Ferrothorn (RC) and to defeat the opposing Ferrothorn after the using Knock Off in the mirror match up. This Worry Seed also lets you to escape Magnezone's Magnet Pull (this being the most effective alongside rain). (Could you elaborate on why worry seed to escape Magnet Pull is most effective alongside rain?) If those moves are not needed, Thunder Wave has merit as a method of crippling faster powerful threats that often enjoy switching into Ferrothorn, however this but it doesn't pair well with Gyro Ball.

Set Details
========
208 SpD alongside a Careful nature is used to reach a jump point and to With a Careful nature, 208 Special Defense EVs optimize Ferrothorn's bulk and let Ferrothorn it survive 3 three Draco Meteors from Choice Specs Latios so it have has more opportunities to lay down Spikes. If using Gyro Ball, then a Sassy nature with 0 Speed IVs is the optimal choice.

Usage Tips
========
Use Let Ferrothorn ability to absorb hard(AH)-hitting special moves like Draco Meteor from Latios to have opportunities to lay down entry hazards. It is also common to Use Ferrothorn as an opposing Ferrothorn check if your team have has difficulties with it (RC) this is the reason for (AS); Knock Off being the is Ferrothorn's second most important move on it moveset in this situation. Keeping opposing (spelling) Ferrothorn from recovering HP via Leftovers is a huge feat extremely helpful (unless you meant to say that Knocking opposing ferrothorn is really difficult. If that was the case, ignore this change) in all games. You can also use double switches to have Ferrothorn in front of switch Ferrothorn into a Pokemon that doesn't like to stomach a Power Whip, like Rotom-W or Politoed, (spelling) so you can have it can use a free Spikes or a Knock Off. Abuse Take advantage of Ferrothorn's defensive capabilities in the early(AH)-game to lay entry hazards or to cripple opposing Pokemon the fastest way as quickly as possible. Pay attention to Iron Bards damage to your opponent Pokemon since it whether Iron Barbs damage can prevent a Rapid Spin or a U-turn spam from his side of the field opposing Pokemon. Try to avoid getting Ferrothorn burned(AC), since it reduces a lot his of its defensive and support potential since it put Ferrothorn in by putting it on a timer and make his attacking moves making its attacks very weak. Be wary of Tentacruel when the rain is up(AC), as it can easily defeat Ferrothorn if it successfully fishes for a Scald Burn burn(AC), and a Substitute Tentacruel can stall out all the power points of PP stall Power Whip and win the matchup (removed space between "match up") with no trouble at all.

Team Options
========
Rotom-W gives another water Water-type check to the team, especially for Keldeo, and helps Ferrothorn by bringing it in safely via Volt Switch or burning opposing Pokemon like Landorus-T, Garchomp and (AC), Excadrill or an (AC), and opposing Ferrothorn. Other Keldeo checks and Fire move switches switch-ins to Fire-type moves like Jellicent, Tentacruel, Gastrodon, Slowking(AC), and Seismitoad are also very good partners. Jellicent (spelling) in particular makes an interesting combination with Ferrothorn since(AC), together(AC), they resist every attacking type in the game outside of Flying and Ground and, in addition (RC) (AP). Jellicent is also capable of blocking attempts to spin away the entry hazards that spinblocking after Ferrothorn sets up entry hazards. Ferrothorn also benefits from teammates (removed space between "team mates") that can scare off the Steel-types that give it trouble, namely Skarmory, Heatran(AC), and Excadrill. Landorus-T and Gliscor are awesome partners since both can be used to check both Excadrill and Fight-types (AC), check Fighting-types like Terrakion at the same time and to (AC), and free the up Ferrothorn's Stealth Rock slot from Ferrothorn moveslot, letting it to be more effective in the match. Politoed (spelling) also deserves a special mention since (RC) because of Drizzle, it makes a Ferrothorn has formidable defensive synergy halving the with rain teams(AS); its Fire weakness is halved(AC), and Ferrothorn is an awesome Dragon sponge for rain teams. In an offensive side, hard hitting Hard-hitting Pokemon like Latios, Alakazam, Reuniclus, Thundurus-T, Keldeo, Terrakion, Garchomp(AC), and Tyranitar loves the extra damage Spikes afford on switching oponents, as most of the time it lets an 3HKO becomes an 2HKO, or an 2HKO becomes an 1HKO. provides, which makes most 3HKOs become 2HKOs and 2HKOs become OHKOs. Latios particularly is one of it Ferrothorn's best team mates for it since Latios help keeping teammates, helping keep Keldeo and Heatran in check and loves loving the Spikes and Knock Off support Ferrothorn provides.

[STRATEGY COMMENTS]
Other Options
=============
A Lum Berry or a Rawst Berry can be used to nullify a burn from Rotom-W's Will-O-Wisp (capitalization) or a Politoed's Scald burn from Politoad to an imediate before immediately retaliating with Power Whip retaliate. Shed Shell can be used in more defensive teams to let you Ferrothorn Spikes stack with no fear of Magnezone, however but the lack of Leftovers recovery cripples its abillity to check some Pokemon(AC), like Choice Specs Latios(AC), and Shed Shell also forces you to play more conservative versus Knock Off users to not lose to Magnet Pull. Rocky Helmet can be used on more offensive teams to have a better way to punish U-turn from Lanodrus-T Landorus-T and Rapid Spin from Excadrill and Tentacruel(AC), but normally Ferrothorn prefer the extra HP from Leftovers or the Magnet Pull escape via Shed Shell gets more use from another item. Chople Berry can be used to survive a hit from Keldeo and or Terrakion and KO them back with Power Whip but(AC), again, the lack of Leftovers recovery makes it Ferrothorn struggle in some matches. Protect can be used to stack Leftovers and Leech Seed recovery and to scout opposing (spelling) Choice item users(AC), but it is difficult (spelling) to fit it in the moveset. Endeavor have has some merits in more offensive oriented teams as a form to keep pressuring the opposing team after a couple of hazards is are down, however but this is heavily dependent in on good predicts. Opposing to this idea, predictions. In the opposite direction, Rest can be used to fully restore Ferrothorn's utility and to remove status, since some teams have difficult to deal difficulty in dealing with it outside of stalling for a burn(AC), but in most games Ferrothorn don't doesn't have the free time necessary to woke wake up from the sleep. A Impish or Relaxed nature with 48 or 88 Defense EVs can be used to have more balanced defenses(AC), but Ferrothorn normally prefers being able to better enter better in front of against Choice Specs Latios. With this in mind, a set with a Careful or Sassy nature and 252 Special Defense EVs to maximize it optimize the Latios matchup (removed space between "match up") is possible(AC), but let you this leaves it a bit vulnerable to Earthquake from Landorus-T, Garchomp(AC), and Excadrill. As a mention, More offensive sets with Choice Band or Swords (spelling) Dance are possible but not worth using (AC), since this function is better executed by other Pokemon.

Checks and Counters (I added the asterisks before and after all the C/C items)
===================
**Magnezone**: Magnezone can trap Ferrothorn with Magnet Pull and defeat it in any weather with Hidden Power Fire and Sunny Day or use it as a setup fooder fodder with Substitute and Charge Beam. (capitalization)

**Heatran**: Heatran resists both of Ferrothorn's STAB moves and threatens it out with a Fire-type move, allowing it to set up Stealth Rock or a Substitute.

**Thundurus-T**: Thundurus-T resists both of Ferrothorn's STAB moves and can safely set up (added space between "set up") a Substitute with no penality versus Ferrothorn that lack Gyro Ball. Also Further, it can setup Agillity set up Agility or Nasty Plot versus any Ferrothorn variant and threaten it away with Focus Blast.

**Reuniclus**: Reuniclus can set up (added space between "set up") Calm Mind with almost no penality risk versus Ferrothorn(AC), since a Power Whip isn't a 2HKO. Trick Room variants can also setup the move It can also set up Trick Room easily and threaten to KO it Ferrothorn with a Life Orb(AH)-boosted Focus Blast.

**Passive Damage**: Getting Ferrothorn burned is one of the best ways to deal with it(AC), since it burn reduces it attack stats its Attack stat to mediocre levels and also put it into puts it on a timer. Watch out for Will-O-Wisp (capitalization) users like Rotom-W and Mew and for Scald burn too since is threaten Ferrothorn, as do Scald burns, which they are the only way for defensive Water-types like Politoed, (spelling) Tentacruel(AC), and support Starmie have to deal with it. Tentacruel deserves a special mention(AC), since it Substitute Tentacruel always defeats Ferrothorn if the rain is up alongside Substitute. Also, having Spikes on the field heavily reduces a lot the number of switch ins a times Ferrothorn can do switch in, especially (spelling) if it was hit by a Knock Off, reducing its effectiveness as an supporter during throughout the game.

**Fighting Types Fighting-types**: Breloom can come switch into Ferrothorn, set up a Substitute, and use a boosting move or threaten it out with Drain Punch. However, it must beware of Knock Off and Thunder Wave if it's its Toxic Orb isn't hasn't activated, as well as Gyro Ball and Worry Seed. Strong Fighting-types like Keldeo and Terrakion theat threaten an immediate KO with Secret Sword or Close Combat(AC), respectively. Mienshao forces it Ferrothorn out immediately because of High Jump Kick(AC), and Toxicroak can use Ferrothorn as a Substitute fooder fodder since it can outstall Gyro Ball power points Ball's PP with rain support.

**Fire-type Moves**: Outside of rain(AC), Pokemon that can use powerful Fire-type moves like Garchomp, Tyranitar(AC), and Hydreigon(AC), or Fire-type Pokemon like Volcarona and Victini(AC), can imediatly immediately threaten Ferrothorn.

**Taunt**: Pokemon like Jellicent, (spelling) Skarmory(AC), and Mew can nullify almost all of Ferrothorn's impact by preventing Spikes, Stealth Rock(AC), or other support moves and with Taunt. They are also not bothered by it Ferrothorn's attacking moves(AC), either because of their defensive types typings or because of access to Will-O-Wisp. (capitalization)

**Trick**: Pokemon like Latios and Latias can cripple Ferrothorn by passing it a Choice Specs, Choice Scarf(AC), or a Flame Orb to reduces its impact in on the game.

**Magic Bounce Xatu**: Xatu's Magic Bounce blocks any entry hazards from Ferrothorn, and it can enter in on any of Ferrothorn's moves and outstall it with a combination of Reflect, Roost(AC), and Night Shade preventing any entry hazard from being used.

[CREDITS]
- Written by: [[Caetano93, 394051]]
- Quality checked by: [[Finchinator, 114198], [M Dragon, 21345]]
- Grammar checked by: [[ , ], [, ]]


Tag me once you've answered my Worry Seed question and implemented this check.
 
Last edited:
Tag me once you've answered my Worry Seed question and implemented this check.
About Worry Seed: Hidden Power Fire is the only move the common Magnezone sets have to deal good damage to Ferrothorn. With rain up, Ferro can use the Worry Seed in the turn Magnezone try to set up Sunny Day or damage it with HP Fire doing around 25-30% damage. Either way, Magzenoze fails to do it job.

Check implemented.
 

Adeleine

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[OVERVIEW]
There is no Pokemon in BW OU with the same effectiveness as a supporter as Ferrothorn. With great defensive typing, good stats, and a fantastic support movepool that includes Spikes, Stealth Rock, and Knock Off, it is an invaluable addition to offensive and defensive teams alike. The ability to absorb powerful hits from and check Dragon-type attackers like Latios, Kyurem-B, Dragonite, and Salamence gives Ferrothorn many opportunities to switch in, as does its ability to take powerful Water-type attacks like Hydro Pump from Choice Specs Keldeo and Starmie. Once in, it can set up entry hazards, remove the foe's item, or use either of its two powerful STAB moves. However, it must always watch out for a Scald burn from bulky Water-types or a Will-O-Wisp from Rotom-W and Jellicent, (spelling) since being burned greatly reduces its utility. Burn is so fundamental in breaking Ferrothorn that most rain teams spam Scald versus it just to fish for the 30% burn chance. Ferrothorn must also watch out for Trick Latios, since being Choice-locked basically removes it from the game. Its other drawbacks are its Fighting weakness, 4x Fire weakness, and lack of reliable recovery.

[SET]
name: Standard
move 1: Spikes
move 2: Knock Off / Leech Seed
move 3: Power Whip / Gyro Ball
move 4: Stealth Rock / Gyro Ball / Worry Seed / Leech Seed
item: Leftovers
ability: Iron Barbs
nature: Careful / Sassy
evs: 252 HP / 48 Def / 208 SpD

[SET COMMENTS]
Moves
========
Since Ferrothorn is the best Spikes user in the tier, Spikes is mandatory on all of its movesets, and the move also gives it something to do after switching in on a foe that can't touch it. Knock Off's main functions are crippling opposing Ferrothorn so it can't (AC), blocking it from hazard stacking while recovering HP with Leftovers(AC), and discouraging Breloom and Gliscor from switching in for fear of having their Toxic Orbs removed. Knock Off also makes Heatran and Thundurus-T, two notorious Ferrothorn checks, afraid of switching in directly(AC), since both of them hate losing Leftovers. If your team has other ways of dealing with an opposing Ferrothorn, Leech Seed is an option to have a form of deal passive damage alongside healing and heal, but it can be dangerous(AC), since there are a lot of Substitute users in the tier and it gives Grass-types and Magic Guard users a free switch in. Power Whip and Gyro Ball are Ferrothorn's best attacking options, hitting the majority of the standard metagame for at least neutral damage. Each of these two moves has its merits; the former primarily slams Water-type Pokemon, such as Rotom-W, Jellicent, Starmie, Politoed, and Keldeo, and punishes Excadrill and Tentacruel that try to use Rapid Spin. The latter is generally more effective against faster Pokemon or those that resist Power Whip such as Latios, Dragonite, Kyurem-B, and Breloom and, unlike Power Whip, it breaks a Substitute from Thundurus-T. Be aware that Gyro Ball has low PP. Because Ferrothorn's Attack stat is less than impressive without any investment, there are several alternatives to running both attacking moves available. Stealth Rock is a good option, since Ferrothorn can enter several times in a match to lay hazards, and using it also frees up your teammates' moveslots. Worry Seed is also a very good option to puts pressure on Gliscor and Breloom that will try to set up on Ferrothorn and defeat wins the matchup against opposing Ferrothorn when used after using Knock Off. Worry Seed also lets you Ferrothorn escape Magnezone's Magnet Pull (this being the most effective alongside rain) (AS); this is most effective in rain, which forces Magnezone to either use a weakened Hidden Power Fire or give Ferrothorn a free Worry Seed turn by using Sunny Day. If those moves are not needed, Thunder Wave has merit as a method of crippling faster powerful threats that often enjoy switching into Ferrothorn, but it doesn't pair well with Gyro Ball.

Set Details
========
With a Careful nature, 208 Special Defense EVs optimize Ferrothorn's bulk and let it survive three Draco Meteors from Choice Specs Latios so it has more opportunities to lay down Spikes. If using Gyro Ball, then a Sassy nature with 0 Speed IVs is the optimal choice.

Usage Tips
========
Let Ferrothorn absorb hard-hitting special moves like Draco Meteor from Latios to have opportunities to lay down entry hazards. Use Ferrothorn as an opposing Ferrothorn check if your team has difficulties with it; Knock Off is Ferrothorn's second most important move in this situation. Keeping opposing Ferrothorn from recovering HP via Leftovers is extremely helpful in all games. You can also double switch Ferrothorn into a Pokemon that doesn't like to stomach a Power Whip, like Rotom-W or Politoed, so it can use a free Spikes or Knock Off. Take advantage of Ferrothorn's defensive capabilities in the early-game to lay entry hazards or cripple opposing Pokemon as quickly as possible. Pay attention to whether Iron Barbs damage can prevent Rapid Spin or U-turn spam from opposing Pokemon. Try to avoid getting Ferrothorn burned, since it reduces a lot of its defensive and support potential by putting it on a timer and making its attacks very weak. Be wary of Tentacruel when the rain is up, as it can easily defeat Ferrothorn if it successfully fishes for a Scald burn, and Substitute Tentacruel can PP stall Power Whip and win the matchup with no trouble at all.

Team Options
========
Rotom-W gives adds another Water-type check to the team, especially for Keldeo, and helps Ferrothorn by bringing it in safely via Volt Switch or burning opposing Pokemon like Landorus-T, Garchomp, Excadrill, and opposing Ferrothorn. Other Keldeo checks and switch-ins to Fire-type moves like Jellicent, Tentacruel, Gastrodon, Slowking, and Seismitoad are also very good partners. Jellicent in particular makes an interesting combination with Ferrothorn since, together, they resist every attacking type in the game outside of Flying and Ground. Jellicent is also capable of spinblocking after Ferrothorn sets up entry hazards. Ferrothorn also benefits from teammates that can scare off the Steel-types that give it trouble, namely Skarmory, Heatran, and Excadrill. Landorus-T and Gliscor are awesome partners(AC), since both can check Excadrill, check Fighting-types like Terrakion, and free up Ferrothorn's Stealth Rock moveslot, letting it to be more effective in the match. Politoed also deserves a special mention(AC), since Ferrothorn has formidable defensive synergy with rain teams; its Fire weakness is halved, and Ferrothorn it is an awesome Dragon sponge for rain teams. Hard-hitting Pokemon like Latios, Alakazam, Reuniclus, Thundurus-T, Keldeo, Terrakion, Garchomp, and Tyranitar love the extra damage Spikes provides, which makes most 3HKOs become 2HKOs and 2HKOs become OHKOs. Latios particularly is one of Ferrothorn's best teammates, helping keep Keldeo and Heatran in check and loving the Spikes and Knock Off support Ferrothorn provides.

[STRATEGY COMMENTS]
Other Options
=============
A Lum Berry or Rawst Berry can be used to nullify a burn from Rotom-W's Will-O-Wisp or Politoed's Scald before immediately retaliating with Power Whip. Shed Shell can be used in more defensive teams to let Ferrothorn Spikes stack with no fear of Magnezone, but the lack of Leftovers recovery cripples its abillity (spelling) to check some Pokemon (RC) like Choice Specs Latios, and Shed Shell also forces you it to play more conservatively versus Knock Off users to not so it doesn't lose to Magnet Pull. Rocky Helmet can be used on more offensive teams to better punish U-turn from Landorus-T and Rapid Spin from Excadrill and Tentacruel, but normally Ferrothorn gets more use from another item. Chople Berry can be used to survive a hit from Keldeo or Terrakion and KO them back with Power Whip but, again, the lack of Leftovers recovery makes Ferrothorn struggle in some matches. Protect can be used to stack Leftovers and Leech Seed recovery and to scout opposing Choice item users, but it is difficult to fit on Ferrothorn's moveset. Endeavor has some merit in more offensive teams to keep pressuring the opposing team after a couple of hazards are down, but this is heavily dependent on good predictions. In the opposite direction, Rest can be used to fully restore Ferrothorn's utility and to remove status, since some teams have difficulty in dealing with it outside of stalling for a burn, but in most games Ferrothorn doesn't have the free time necessary to wake up from the sleep. A Impish or Relaxed nature with 48 or 88 Defense EVs can be used to have more balanced defenses, but Ferrothorn normally prefers being able to better enter against Choice Specs Latios. With this in mind, a set with a Careful or Sassy nature and 252 Special Defense EVs to optimize the Latios matchup is possible, but this leaves it Ferrothorn a bit vulnerable to Earthquake from Landorus-T, Garchomp, and Excadrill. More offensive sets with Choice Band or Swords Dance are possible but not worth using, since this function is better executed by other Pokemon.

Checks and Counters
===================
**Magnezone**: Magnezone can trap Ferrothorn with Magnet Pull and defeat it in any weather with Hidden Power Fire and Sunny Day or use it as setup fodder with Substitute and Charge Beam.

**Heatran**: Heatran resists both of Ferrothorn's STAB moves and threatens it out with a Fire-type move, allowing it to set up Stealth Rock or a Substitute.

**Thundurus-T**: Thundurus-T resists both of Ferrothorn's STAB moves and can safely set up a Substitute versus Ferrothorn that lack Gyro Ball. Further, it can set up Agility or Nasty Plot versus any Ferrothorn variant and threaten it away out with Focus Blast.

**Reuniclus**: Reuniclus can set up Calm Mind with almost no risk versus Ferrothorn, since Power Whip isn't a 2HKO. It can also set up Trick Room easily and threaten to KO Ferrothorn with a Life Orb-boosted Focus Blast.

**Passive Damage**: Getting Ferrothorn burned is one of the best ways to deal with it, since burn reduces its Attack stat to mediocre levels and puts it on a timer. Will-O-Wisp users like Rotom-W and Mew threaten Ferrothorn, as do Scald burns, which they are the only way for defensive Water-types like Politoed, Tentacruel, and support Starmie to deal with it. Tentacruel deserves a special mention, since Substitute Tentacruel always defeats Ferrothorn if the rain is up. Also, having Spikes on the field heavily reduces the number of times Ferrothorn can switch in, especially if it was hit by a Knock Off, reducing its effectiveness as a supporter throughout the game.

**Fighting-types**: Breloom can switch into Ferrothorn, set up a Substitute, and use a boosting move or threaten it out with Drain Punch. However, it must beware of Knock Off and Thunder Wave if its Toxic Orb hasn't activated, as well as Gyro Ball and Worry Seed. Strong Fighting-types like Keldeo and Terrakion threaten an immediate KO with Secret Sword or Close Combat, respectively. Mienshao forces Ferrothorn out immediately because of with High Jump Kick, and Toxicroak can use Ferrothorn as Substitute fodder(AC), since it can outstall Gyro Ball's PP with rain support.

**Fire-type Moves**: Outside of rain, Pokemon that can use powerful Fire-type moves like Garchomp, Tyranitar, and Hydreigon, or Fire-type Pokemon like Volcarona and Victini, can immediately threaten Ferrothorn.

**Taunt**: Pokemon like Jellicent, Skarmory, and Mew can nullify almost all of Ferrothorn's impact by preventing Spikes, Stealth Rock, or other support moves with Taunt. They are also not bothered by Ferrothorn's attacking moves (RC) either because of their typings or access to Will-O-Wisp.

**Trick**: Pokemon like Latios and Latias can cripple Ferrothorn by passing it a Choice Specs, Choice Scarf, or Flame Orb to reduce its impact on the game.

**Xatu**: Xatu's Magic Bounce blocks any entry hazards from Ferrothorn, and it can enter on any of Ferrothorn's moves and outstall it with a combination of Reflect, Roost, and Night Shade.

[CREDITS]
- Written by: [[Caetano93, 394051]]
- Quality checked by: [[Finchinator, 114198], [M Dragon, 21345]]
- Grammar checked by: [[Finland, 517429], [, ]]
GP 1/2
 
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[OVERVIEW]
There is no Pokemon in BW OU with the same effectiveness as a supporter as Ferrothorn. With a great defensive typing, good stats, and a fantastic support movepool that includes Spikes, Stealth Rock, and Knock Off, it is an invaluable addition to offensive and defensive teams alike. The ability to absorb powerful hits from and check Dragon-type attackers like Latios, Kyurem-B, Dragonite, and Salamence gives Ferrothorn many opportunities to switch in, as does its ability to take powerful Water-type attacks like Hydro Pump from Choice Specs Keldeo and Starmie. Once in, it can set up entry hazards, remove the foe's item, or use either of its two powerful STAB moves. However, it must always watch out for a Scald burn from bulky Water-types or a and Will-O-Wisp from Rotom-W and Jellicent, since being burned greatly reduces its utility. Burn is so fundamental in breaking Ferrothorn that most rain teams spam Scald versus it just to fish for the 30% burn chance. Ferrothorn must also watch out for Trick Latios, since being Choice-locked basically removes it from the game. Its other drawbacks are its Fighting weakness, 4x Fire weakness, and lack of reliable recovery.

[SET]
name: Standard
move 1: Spikes
move 2: Knock Off / Leech Seed
move 3: Power Whip / Gyro Ball
move 4: Stealth Rock / Gyro Ball / Worry Seed / Leech Seed
item: Leftovers
ability: Iron Barbs
nature: Careful / Sassy
evs: 252 HP / 48 Def / 208 SpD

[SET COMMENTS]
Moves
========
Since Ferrothorn is the best Spikes user in the tier, Spikes is mandatory on all of its movesets, and the move also gives it something to do after switching in on a foe that can't touch it. Knock Off's main functions are crippling opposing Ferrothorn blocking it from hazard stacking while recovering HP with Leftovers, (RC) and discouraging Breloom and Gliscor from switching in for fear of having their Toxic Orbs removed. Knock Off also makes Heatran and Thundurus-T, two notorious Ferrothorn checks, afraid of switching in directly, since both of them hate losing Leftovers. If your team has other ways of dealing with opposing Ferrothorn, Leech Seed is an option to deal passive damage and heal, but it can be dangerous, since there are a lot of Substitute users in the tier and it gives Grass-types and Magic Guard users a free switch-in (AH). Power Whip and Gyro Ball are Ferrothorn's best attacking options, hitting the majority of the standard metagame for at least neutral damage. Each of these two moves has its merits; the former primarily slams Water-types Pokemon, (consistency, since you used "x-types" for the majority of the analysis) such as Rotom-W, Jellicent, Starmie, Politoed, and Keldeo, and punishes Excadrill and Tentacruel that try to use Rapid Spin. The latter is generally more effective against faster Pokemon or and those that resist Power Whip such as Latios, Dragonite, Kyurem-B, and Breloom and, unlike Power Whip, it breaks a Substitute from Thundurus-T. Be aware that Gyro Ball has low PP. Because Ferrothorn's Attack stat is less than impressive without any investment, there are several alternatives to running both attacking moves. Stealth Rock is a good option, since Ferrothorn can enter several times in a match to lay entry hazards, and using it also frees up your teammates' moveslots. Worry Seed puts pressure on Gliscor and Breloom that will try to set up on Ferrothorn and wins the matchup against opposing Ferrothorn when used (spacing) after Knock Off. Worry Seed also lets Ferrothorn escape Magnezone's Magnet Pull; this is most effective in rain, which forces Magnezone to either use a weakened Hidden Power Fire or give Ferrothorn a free Worry Seed turn by using Sunny Day. If those moves are not needed, Thunder Wave has merit as a method of crippling faster powerful threats that often enjoy switching into Ferrothorn, but it doesn't pair well with Gyro Ball.

Set Details
========
With a Careful nature, 208 Special Defense EVs optimize Ferrothorn's bulk and let it survive three Draco Meteors from Choice Specs Latios so it has more opportunities to lay Spikes. If using Gyro Ball, then a Sassy nature with 0 Speed IVs is optimal.

Usage Tips
========
Let Ferrothorn absorb hard-hitting special moves like Draco Meteor from Latios to have opportunities to lay entry hazards. Use Ferrothorn as an opposing Ferrothorn check if your team has difficulties with it; Knock Off is Ferrothorn's second most important move in this situation. Keeping opposing Ferrothorn from recovering HP via Leftovers is extremely helpful in all games. You can also double switch Ferrothorn into a Pokemon that doesn't like to stomach a Power Whip, like Rotom-W or Politoed, so it can use a free Spikes or Knock Off freely. Take advantage of Ferrothorn's defensive capabilities in the early-game to lay entry hazards or cripple opposing Pokemon as quickly as possible. Pay attention to whether Iron Barbs damage can prevent Rapid Spin or U-turn spam from opposing Pokemon. Try to avoid getting Ferrothorn burned, since it reduces a lot of its defensive and support potential by putting it on a timer and making its attacks very weak. Be wary of Tentacruel when the rain is up, as it can easily defeat Ferrothorn if it successfully fishes for a Scald burn, and Substitute Tentacruel can PP stall Power Whip and win the matchup with no trouble at all.

Team Options
========
Rotom-W adds another Water-type check to the team, especially for Keldeo, and helps Ferrothorn by bringing it in safely via Volt Switch or burning opposing Pokemon like Landorus-T, Garchomp, Excadrill, and opposing Ferrothorn. Other Keldeo checks and switch-ins to Fire-type moves like Jellicent, Tentacruel, Gastrodon, Slowking, and Seismitoad are also very good partners. Jellicent in particular makes an interesting combination with Ferrothorn, (AC) since, (RC) together, (RC) they together resist every attacking type in the game outside of Flying and Ground. Jellicent is also capable of spinblocking after Ferrothorn sets up entry hazards. Ferrothorn also benefits from teammates that can scare off the Steel-types that give it trouble, namely Skarmory, Heatran, and Excadrill. Landorus-T and Gliscor are awesome partners, since both can check Excadrill, check Fighting-types like Terrakion, and free up Ferrothorn's Stealth Rock moveslot, letting it to be more effective in the match. Politoed also deserves a special mention, since Ferrothorn has formidable defensive synergy with rain teams; its Fire weakness is halved, and it is an awesome Dragon sponge for rain teams. Hard-hitting Pokemon like Latios, Alakazam, Reuniclus, Thundurus-T, Keldeo, Terrakion, Garchomp, and Tyranitar love the extra damage Spikes provides, which makes most 3HKOs become 2HKOs and 2HKOs become OHKOs. Latios particularly is one of Ferrothorn's best teammates, helping keep Keldeo and Heatran in check and loving the Spikes and Knock Off support Ferrothorn provides.

[STRATEGY COMMENTS]
Other Options
=============
A Lum Berry or Rawst Berry can be used to nullify a burn from Rotom-W's Will-O-Wisp or Politoed's Scald before immediately retaliating with Power Whip. Shed Shell can be used in on more defensive teams to let Ferrothorn Spikes stack with no fear of Magnezone, but the lack of Leftovers recovery cripples its ability to check Pokemon like Choice Specs Latios, and Shed Shell also forces it to play more conservatively versus Knock Off users so it doesn't lose to Magnet Pull. Rocky Helmet can be used on more offensive teams to better punish U-turn from Landorus-T and Rapid Spin from Excadrill and Tentacruel, but normally Ferrothorn gets more use from another item. Chople Berry can be used to survive a hit from Keldeo or Terrakion and KO back with Power Whip, (AC) but, (RC) again, (RC) the lack of Leftovers recovery again makes Ferrothorn struggle in some matches. Protect can be used to stack Leftovers and Leech Seed recovery and scout opposing Choice item users, but it is difficult to fit on Ferrothorn's moveset. Endeavor has some merit in on more offensive teams to keep pressuring the opposing team after a couple of entry hazards are down, but this is heavily dependent on good predictions. In the opposite direction, Rest can be used to fully restore Ferrothorn's utility and remove status, since some teams have difficulty in dealing with it outside of stalling for a burn, but in most games Ferrothorn doesn't have the free time necessary to wake up from the sleep. A Impish or Relaxed nature with 48 or 88 Defense EVs can be used to have more balanced defenses, but Ferrothorn normally prefers being able to better enter against Choice Specs Latios. With this in mind, a set with a Careful or Sassy nature and 252 Special Defense EVs to optimize the Latios matchup is possible, but this leaves Ferrothorn a bit vulnerable to Earthquake from Landorus-T, Garchomp, and Excadrill. More offensive sets with Choice Band or Swords Dance are possible but not worth using, since this function is better executed by other Pokemon.

Checks and Counters
===================
**Magnezone**: Magnezone can trap Ferrothorn with Magnet Pull and defeat it in any weather with Hidden Power Fire and Sunny Day or use it as setup fodder with Substitute and Charge Beam.

**Heatran**: Heatran resists both of Ferrothorn's STAB moves and threatens it out with a Fire-type move, allowing it to set up Stealth Rock or a Substitute.

**Thundurus-T**: Thundurus-T resists both of Ferrothorn's STAB moves and can safely set up a Substitute versus Ferrothorn that lack Gyro Ball. Further, it can set up with Agility or Nasty Plot versus any Ferrothorn variant and threaten it out with Focus Blast.

**Reuniclus**: Reuniclus can set up Calm Mind with almost no risk versus Ferrothorn, since Power Whip isn't a 2HKO. It can also set up Trick Room easily and threaten to KO Ferrothorn with a Life Orb-boosted Focus Blast.

**Passive Damage**: Getting Ferrothorn burned is one of the best ways to deal with it, since burn reduces its Attack stat to mediocre levels and puts it on a timer. Will-O-Wisp users like Rotom-W and Mew threaten Ferrothorn, as do Scald burns, which are the only way for defensive Water-types like Politoed, Tentacruel, and support Starmie to deal with it. Tentacruel deserves a special mention, since Substitute Tentacruel always defeats Ferrothorn if the rain is up. Also, having Spikes on the field heavily reduces the number of times Ferrothorn can switch in, especially if it was hit by Knock Off, reducing its effectiveness as a supporter throughout the game.

**Fighting-types**: Breloom can switch into Ferrothorn, set up a Substitute, and use a boosting move or threaten it out with Drain Punch. However, it must beware of Knock Off and Thunder Wave if its Toxic Orb hasn't activated, as well as Gyro Ball and Worry Seed. Strong Fighting-types like Keldeo and Terrakion threaten an immediate KO with Secret Sword or Close Combat, respectively. Mienshao forces Ferrothorn out immediately with High Jump Kick, and Toxicroak can use Ferrothorn as Substitute fodder, since it can outstall Gyro Ball's PP with rain support.

**Fire-types and Fire-type Moves**: Outside of rain, Fire-types like Volcarona and Victini and Pokemon that can use powerful Fire-type moves like Garchomp, Tyranitar, and Hydreigon, (RC) or Fire-types Pokemon like Volcarona and Victini, (RC) can immediately threaten Ferrothorn.

**Taunt**: Pokemon like Jellicent, Skarmory, and Mew can nullify almost all of Ferrothorn's impact by preventing Spikes, Stealth Rock, or other support moves with Taunt. They are also not bothered by Ferrothorn's attacking moves because of their typings or access to Will-O-Wisp.

**Trick**: Pokemon like Latios and Latias can cripple Ferrothorn by passing it a Choice Specs, Choice Scarf, or Flame Orb.

**Xatu**: Xatu's Magic Bounce blocks any entry hazards from Ferrothorn, and it can enter on any of Ferrothorn's moves and outstall it with a the combination of Reflect, Roost, and Night Shade.

[CREDITS]
- Written by: [[Caetano93, 394051]]
- Quality checked by: [[Finchinator, 114198], [M Dragon, 21345]]
- Grammar checked by: [[Finland, 517429], [, ]]
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