Disaster Area
formerly Piexplode
Often there's complaints on the forum about many things - scald, spikes, stealth rock, et cetera, or at least these complaints have existed at some point, as well as about a couple of abilities and such (like arena trap), and I thought it would be interesting to ask, what are people's favourite moves (and also stuff such as abilities)? Like, what adds the most interesting counterplay and competitive dynamics? Or at least have a consistency you can rejoice of?
I'll start it off with Transform since I like, particularly in tiers where it has relevance of some kind (such as RBY Ubers - unless it is banned for infinite-games related issues RIP) it creates an interesting dynamic of play, that concept of turning a players' own weapons against them is something very neat.
I posted it here since it felt like a good place to do it, and a lot of the complaints about various problematic moves and other such things are often centered on gen 1-5, or at least involving them, so I thought it would be interesting to see if people have any moves that they sorta have the opposite reaction with in some way. If nothing comes of it that's an interesting results in and of itself.
:]
I'll start it off with Transform since I like, particularly in tiers where it has relevance of some kind (such as RBY Ubers - unless it is banned for infinite-games related issues RIP) it creates an interesting dynamic of play, that concept of turning a players' own weapons against them is something very neat.
I posted it here since it felt like a good place to do it, and a lot of the complaints about various problematic moves and other such things are often centered on gen 1-5, or at least involving them, so I thought it would be interesting to see if people have any moves that they sorta have the opposite reaction with in some way. If nothing comes of it that's an interesting results in and of itself.
:]