Azelf @ Focus Sash
Ability: Levitate
EVs: 36 Atk/252 Spd/220 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Stealth Rock
- Taunt
- Shadow Ball
The first member of my explosion based team. The standard taunt/Sr Azelf that helps me deal with annoying focus sashes. Shadow Ball is there to deal with other increasingly common lead azelfs who might try and taunt me first.
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Qwilfish (F) @ Focus Sash
Ability: Swift Swim
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Rain Dance
- Explosion
- Destiny Bond
My last ditch Pokemon for threats that can't be dealt with normally. Focus Sash ensures I get rain off and then I have a few options. Waterfall destroys weakened Pokemon, while explosion/destiny bond together mean I wont lose the "you are using destiny bond so I will not attack" game. This means that I am almost guaranteed a kill once rain is up.
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Metagross @ Life Orb
Ability: Clear Body
EVs: 48 HP/252 Atk/208 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Meteor Mash
- Agility
Standard agiligross. Plenty of oppurtunities to agility open up mid-late game which allows me to sweep. Life Orb boosts my power, but I may try Shuca Berry out since it will allow me to survive an Earthquake. When I feel like my sweep is over I can finish of a final pokemon with Explosion.
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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 20 HP/236 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Dragon Pulse
- Earth Power
- Explosion
- Overheat
Scarfed to deal with faster threats who would normally KO him before he could KO them. I am unsure of the IV's needed to get HP ICE so help on that would be appreciated greatly. Dragon Pulse is still useful for finishing weakened dragons and is in place of HP ICE for now. Overheat is great for KO'ing Pokemon much like Explosion however it does not require me to sacrifice Heatran's life in exchange.
* I know I also have a rain dance user on my team. However the rain rarely conflicts with Heatran.
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Gengar (M) @ Leftovers
Ability: Levitate
EVs: 136 Atk/216 Spd/156 SAtk
Hasty nature (+Spd, -Def)
- Explosion
- Shadow Ball
- Focus Punch
- Substitute
A combination between the Sub-Punch, and Life Orb Gengars. The amount of Pokemon that "run" from Gengar is astonishing which means that I have ample oppurtunities to set up a sub. From there I can wreak havok and then explode once my sub breaks, or when I can no longer make subs.
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Snorlax (M) @ Choice Band
Ability: Thick Fat
EVs: 4 HP/252 Atk/252 SDef
Adamant nature (+Atk, -SAtk)
- Pursuit
- Earthquake
- Return
- Brick Break
Obviously ghost Pokemon are my teams greatest enemy. CB Lax traps and kills all common ghost pokemon except for Spiritomb. Earthquake for a powerful ground move, Return for Stab. Crunch is there for lack of a better move but I may use Brick Break for Tyranitar.
* Please note that Selfdestruct and Pursuit are illegal together
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Considering- In place of Qwilfish for the moment
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Dugtrio (M) @ Choice Band
Ability: Arena Trap
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Earthquake
- Aerial Ace
- Sucker Punch
- Rock Slide
Traps most Steel types and other troublesome Pokemon. Great for finishing off weakened pokemon crippled by explosion. Does not trap Skarmory.
OR
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 172 HP/84 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Magnet Rise
- Substitute
- Thunderbolt
Traps all Steel types. Opens up another Ground/Fighting weak Pokemon. Does not outspeed most Metagross.
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