Introduction
Hera and Zeus quarreled at who would be the hero that would destroy all the monsters of the previous era, in order to establish the new age of the Twelve Olympians. Hera's favourite was Eurystheus, while Zeus picked Heracles as his champion. To find out who would be the one, it was decided that Eurystheus would ask Heracles to complete Twelve Labours; in this way, Heracles would be able to redeem himself after slaying his family, temporarily maddened by Hera.
The Team
Nemean Lion (Solgaleo) @ Leftovers
Ability: Full Metal Body
Nature: Adamant
EVs: 224 HP / 252 SpD / 32 Spe
Moves: Sunsteel Strike | Morning Sun | Toxic | Flare Blitz
First off we have Solgaleo, He provides a xern check with good recover that can spread toxic for me while being immune to toxic itself. Baring a badly timed crit it always beats Zeoxern 1v1 and is fully healthy beats Geoxern as well, even if it took some chip damage it can still chunk it once putting it precipice blades range. Flare Blitz is there as the last move for things that absorb toxic and things we want to weaken for Xern like ferrothorn, scizor or magearna.
Stymphalian Bird (Yveltal) @ Leftovers
Ability: Dark Aura
Nature: Bold
EVs: 248 HP / 224 Def / 36 Spe
Moves: Foul Play | Roost | Sucker Punch | Taunt
Next we have Yveltal which pairs very well with Solgaleo because it provides a ground, dark and ghost witch in and Solgeleo covers the ice and fairy weakness of Yveltal. This particular set give me some priority and is a great physical wall with reliable recovery. Taunt is required in certain games so I need to deal with missing toxic.
Cretan Bull (Groudon-Primal) @ Red Orb
Ability: Desolate Land
Nature: Careful
EVs: 248 HP / 100 SpD / 160 Spe
Moves: Precipice Blades | Stone Edge | Lava Plume | Stealth Rock
Here we have the S rank himself, providing me with a secondary Xern check, Ogre switch-in and stealth rocks, it's typing overlaps a bit with leo but still provide me with a few more resistances and immunities. Stone edge is for ho-oh and lava plume still does a good amount with a minus nature and allows me to fish for a burn.
Lernaean Hydra (Salamence-Mega) @ Salamencite
Ability: Intimidate
Nature: Adamant
EVs: 248 HP / 48 Atk / 212 Spe
Moves: Double-Edge | Roost | Defog | Dragon Dance
At this point I want a defogger and a wall-breaker. This guy is super bulky on the physical side and double edge does a ton without any boosts and can make huge dents with only one dragon dance. Acts mainly as a Pdon and Ho-oh Check. He outspeeds the 328 tier, has 248 hp to make himself more tanky and the rest is investing in attack.
Xanthos (Arceus-Water) @ Splash Plate
Ability: Multitype
Nature: Bold
EVs: 248 HP / 132 Def / 128 Spe
IVs: 0 Atk
Moves: Ice Beam | Toxic | Judgment | Recover
Next we have a shiny (Or Yellow) arceus-water that does a lot. It can beat a huge chunk of the metagame 1v1 any since I have plenty of other physical defense check in back I don't always have the responsibility of keeping this guy healthy. It's very bulky, give me reliable recovery on a fourth pokemon ice beam in great for several common dragons while judgement stab hits a lot of things that take toxic and ice beam well for neutral damage.
Cerynian Hind (Xerneas) @ Fairium Z
Ability: Fairy Aura
Nature: Bold
EVs: 248 HP / 240 Def / 20 Spe
IVs: 0 Atk
Moves: Geomancy | Ingrain | Rest | Moonblast
Xerneas closes of this team as a strong special sweeper. I give me and win condition and a Z-Geo set allows it to also act defensively if it needs too. It also gives me a much needed yveltal check.
Conclusion
Over all this has been one of most reliable teams since getting back into Ubers month ago, offense teams the are heavy on the physical side rarely make this team crumble and it's able to effectively wear down balance and bulky offense teams while keeping itself healthy. Hardest match up is stall but we have ways of breaking it if you can get salamence or xern in at a good position.
Nemean Lion (Solgaleo) @ Leftovers
Ability: Full Metal Body
EVs: 224 HP / 252 SpD / 32 Spe
Adamant Nature
- Sunsteel Strike
- Morning Sun
- Toxic
- Flare Blitz
Stymphalian Bird (Yveltal) @ Leftovers
Ability: Dark Aura
EVs: 248 HP / 224 Def / 36 Spe
Bold Nature
- Foul Play
- Roost
- Sucker Punch
- Taunt
Cretan Bull (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 100 SpD / 160 Spe
Careful Nature
- Precipice Blades
- Stone Edge
- Lava Plume
- Stealth Rock
Lernaean Hydra (Salamence-Mega) @ Salamencite
Ability: Intimidate
EVs: 248 HP / 48 Atk / 212 Spe
Adamant Nature
- Double-Edge
- Roost
- Defog
- Dragon Dance
Xanthos (Arceus-Water) @ Splash Plate
Ability: Multitype
Shiny: Yes
EVs: 248 HP / 132 Def / 128 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Toxic
- Judgment
- Recover
Cerynian Hind (Xerneas) @ Fairium Z
Ability: Fairy Aura
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Geomancy
- Ingrain
- Rest
- Moonblast
Ability: Full Metal Body
EVs: 224 HP / 252 SpD / 32 Spe
Adamant Nature
- Sunsteel Strike
- Morning Sun
- Toxic
- Flare Blitz
Stymphalian Bird (Yveltal) @ Leftovers
Ability: Dark Aura
EVs: 248 HP / 224 Def / 36 Spe
Bold Nature
- Foul Play
- Roost
- Sucker Punch
- Taunt
Cretan Bull (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 100 SpD / 160 Spe
Careful Nature
- Precipice Blades
- Stone Edge
- Lava Plume
- Stealth Rock
Lernaean Hydra (Salamence-Mega) @ Salamencite
Ability: Intimidate
EVs: 248 HP / 48 Atk / 212 Spe
Adamant Nature
- Double-Edge
- Roost
- Defog
- Dragon Dance
Xanthos (Arceus-Water) @ Splash Plate
Ability: Multitype
Shiny: Yes
EVs: 248 HP / 132 Def / 128 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Toxic
- Judgment
- Recover
Cerynian Hind (Xerneas) @ Fairium Z
Ability: Fairy Aura
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Geomancy
- Ingrain
- Rest
- Moonblast
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