Scotti
we back.
Whats up everyone, this is scotti, and i present to you my final rmt of the 5th gen metagame, Enter Sandman. Before i can go and talk to you about this team, i must say a little something about how i became interested into the double metagame.
It all started a few weeks ago, when i was just talking to the people of the OU room. However, i got pretty bored at the time and needed something to do, so I just said, "forget this", and went and started trying random tiers i never played. Out of all the tiers i tried, there were only 2 that caught my interest. The first one was a tier called Balanced Hackmons, which i must say was fun, and a thanks to sugarhigh for the help with my team. The second tier that caught my interest was a little something called Smogon Doubles. I really enjoyed this tier, because it reminds me of my brother who played VGC, and after seeing him play VGC for all those years and examining all of the different strategies you could use, I really loved the idea of trying a tier where there are alot of different possibilities. That is how my addiction for doubles started that day.
I wasn't really good at doubles until Oct 18, 2013 came. Before that day my team were mediocre at best only hitting 1500 on the ladder. My teams pretty much consisted of Ninetales, Explosion Shiftry, Sableye, and some fire and grass types. "ugh" i just hate remembering those days as a noob in this tier..... it wasn't pretty. Finally Oct 18 came. It was just another normal day in the OU room, and someone was asking for help in Smogon Doubles. Even though he was asking for help i had to warn him saying this is not the double room, however the greater good in my heart told me to save that young child from his inner darkness, so being the hero I am, I quickly answered his plea for help. After I answered his question, he asked can I test his team against me. I really didn't want to, but I caved in eventually. It was an extremely close battle, so you know i had to check his ranked, to see how high on the totem pole this kid is. When i checked his rank it devastated me to FIND OUT HOW SERIOUSLY low this guy was :(
After almost getting beat by this guy, I realized how bad I am and that I should make a new team and that is what I did.
After testing this team for awhile with different pokes and stuff, i found out how amazing this team is. All it needed was a few thing to make it better, so i tried challenging a amazing Smogon Doubles player name Audiosurfer. | 1 |
After the battle Audio, i asked Audio for suggestion and got some very good feedback, and i think my team improved alot from that. Now i am almost in the top 100 and i am getting closer and closer to my goal of peaking #1, though i want to make sure this team can get as great as it can get, thats why i made this rmt. Enough with all of this story telling, lets get onto the team itself.
Importable
Code:
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Magnet Rise
- Earthquake
- Rock Slide
- Protect
Tyranitar @ Chople Berry
Ability: Sand Stream
Shiny: Yes
EVs: 168 HP / 252 Atk / 88 Spd
Adamant Nature
- Rock Slide
- Protect
- Crunch
- Superpower
Audio (Latios) @ Dragon Gem
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Protect
- Draco Meteor
- Tailwind
- Psyshock
Novae (Mew) @ Expert Belt
Ability: Synchronize
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Taunt
- Helping Hand
- Psychic
- Fire Blast
Volcarona @ Passho Berry
Ability: Flame Body
Shiny: Yes
EVs: 164 Spd / 252 SAtk / 4 HP / 88 SDef
Modest Nature
- Quiver Dance
- Heat Wave
- Bug Buzz
- Protect
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 240 HP / 252 SAtk / 16 SDef
Modest Nature
- Protect
- Thunderbolt
- Hydro Pump
- Rest
Analysis
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Magnet Rise
- Earthquake
- Rock Slide
- Protect
This is Excadrill and he is cool. Anyway the reasons i choose Excadrill was because (1) he looks cool (2) this is a sand team -_- (3) He gets work done. Magnet Rise is so i can dodge ground attack, most notably earthquake. It may seem kind of useless, but it saved my butt plenty of time for me to keep it. Earthquake is the main STAB move and it hits everything for alot of damage. Though it makes me consider running protect on all of my pokemon, it is still a great move. Rock Slide allows me to hitting flying types who are immune to Earthqauke. Though it can sometimes be underwhelming. Protect allows me to scout for move like mach punch, opposing Earthquake, and Fire moves. It actually comes in handy.
Tyranitar @ Chople Berry
Ability: Sand Stream
Shiny: Yes
EVs: 168 HP / 252 Atk / 88 Spd
Adamant Nature
- Rock Slide
- Protect
- Crunch
- Superpower
I didn't really know what to do with the EV spread for ttar, so i gave it standard ou choice band EV spread, though i should probably change that. Rock Slide is a great move on TTar thanks to STAB, and it lets me take care of Thundurus who can be pretty annoying. Protect allows me to scout for attack that can seriously harm ttar, and it allows me to be on the receiving end of excadrill's earthquakes. Crunch allows me to hit cress who can extremely annoying, and most trick room setter, in which could cause alot of problems. Superpower allows me to hit the annoyng Steel types, most notably Heatran.
Audio (Latios) @ Dragon Gem
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Protect
- Draco Meteor
- Tailwind
- Psyshock
This is one of the sets that Audiosurfer suggested, so i decided to name this pokemon after him. I run a dragon gem Latios, since when i play VGC it was a common set i have faced, so i thought it would work well in doubles and guess what i am right =) I run protect to scout for moves from other pokemon. Draco Meteor + Dragon Gem + STAB = Something that doesn't resist this is dying (beside Cress). Tailwind is a great move allowing me to outspeed swift swimmers and sand rusher, who can be quite deadly without tailwind on this team. Psyshock allows me to kill hitmontop, which is a threat to most teams in this metagame.
Novae (Mew) @ Expert Belt
Ability: Synchronize
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Taunt
- Helping Hand / Ice Beam
- Psychic
- Fire Blast
I name the mew after Novae, because i liked the name :) I run taunt, so i can deal with trick room teams. Without taunt, it would be annoying to face a trick room team. The next move can be Ice Beam or Helping Hand. You can run Helping Hand if you want to help your teammates out by making them do more damage. You can also run Ice Beam to help deal with dragons, which is always a good thing. In my opinion i find Ice Beam, to be alot more helpful. Psychic + Expert Belt is great, because it lets you KO Hitmontop which is always a good thing. Fire Blast allows me to KO Genesect and Scizor. I used the run choice scarf just so i could kill Genesect lol.
Volcarona @ Passho Berry
Ability: Flame Body
Shiny: Yes
EVs: 164 Spd / 252 SAtk / 4 HP / 88 SDef
Modest Nature
- Quiver Dance
- Heat Wave
- Bug Buzz
- Protect
Passho Berry Volc is the boss mon. The EV spread is something i have been using, and it allows me to take some Hydro Pumps better under rain. Passho Berry + SpDef Boost from QD, makes setting up and living water attacks alot easier. QD just makes defeating my opponents team that much easier. Heat Wave allows me to hit steel types, and its just nice to have a spread move on this team. Bug Buzz allows me to hit Tyranitar, Cress, and Latis, for SE Damage which is always a great thing to carry around on a double team. Protect just allows me to scout move, in which i stated above.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 240 HP / 252 SAtk / 16 SDef
Modest Nature
- Protect / Thunder Wave
- Thunderbolt
- Hydro Pump
- Rest
Finally we have my washing machine. I decided on a chesto rest set, because it makes this thing almost impossible to take down which is a pro of using this set. You can run protect or t-wave, though i prefer protect, because it allows me to have some speed control on this team, and help outspeed pokes that use swift swim. Thunderbolt just help take down water pokemon, which were a nuisance to this team before i brought rotom-w into the equation. Hydro Pump just does a hefty amount of damage to any pokemon that doesn't resist it. Rest just makes this thing immortal and a threat to alot of teams out there.
Conclusion
I had to rush through the rmt after the introduction, since, it was getting pretty late and didn't have time to finish it until next weekend, so sorry if there some mistakes :( Anyway I hope you enjoyed this rmt and the song, because it is one of my favorite =) I might include a shout out page, but the only one that really help me with this team was Audiosurfer, so yeah i appreciate the help you gave me after our battle. Anyway, I hope this was a interesting read for all of you.
I had to rush through the rmt after the introduction, since, it was getting pretty late and didn't have time to finish it until next weekend, so sorry if there some mistakes :( Anyway I hope you enjoyed this rmt and the song, because it is one of my favorite =) I might include a shout out page, but the only one that really help me with this team was Audiosurfer, so yeah i appreciate the help you gave me after our battle. Anyway, I hope this was a interesting read for all of you.
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