Hey guys!
This is my first RMT for OU. Had a nice one in NU not long ago, so I decided to invest some time and build a solid team for the Overused Tier. It's a slightly bulky Offense, but you could also call it HO. The team is centered around two Dragon Dancers in 3 Attack Charizard X and Sub Gyarados.
The first member to look at on this team is therefore Charizard X. Easily one of the best Megas with such a perfect defensive typing and Tough Claws boosted Attacks, it is a threat to almost every play style. It's purpose is to obviously set up a DD and sweep or get rid of the biggest threats of opposing teams. The EV spread is chosen to not get walled by Chansey or Sableye, which are always 2HKOed by Dragon Claw. The Speed EVs ensure that you outspeed Base 85 252+ Speed Mons like Mega-Pinsir, Heracross or Nidoking, all of which are threats to Charizard. If you choose to run my 3 Attack set, you obviously lack recovery, but with EQ you 1. can catch Electric Types like Manectric or Raikou on switch-in and surprise your opponent and 2. you are not that dependent on Flare Blitz, which means, that you lose less HP and therefore need less recovery. You can always switch Roost in for EQ, but I encourage you to try the recovery-less Zard X.
The second Dragon Dancer is Gyarados. Here again, EQ is preferred over Ice Fang or Bounce, because Pokemon like Landorus-T or Mega-Venusaur can easily be checked by other team members (Kyurem and Alakazam). Jolly nature is preferred, because Gyara itself is pretty slow for a sweeper, so you should put everything you can in speed. The Sub is pretty important, as it is basically the team's only opportunity to dodge status moves. Furthermore, you are not checked by Rotom-W anymore, because they mostly run Volt Switch and by hitting your Sub not do enough damage to threaten Gyarados, while it can further set up after the Switch. Nevertheless, Gyaras time to shine comes, when Electric and Rock attacks are gone and it can setuo sweep. The best opportunity is often on bulky Water types, such as Quag or Vaporeon, that only run Scald, because they cannot get rid of the Sub.
In opposite to the first members, whose full power can rather be utilized at the end of the game, the next member is actually a suicide lead in 90% of the cases. The only times, it doesn't serve as that is if you play against Magic Bounce or when you want it to be a backup check to Talonflame besides Gyara. Aerodactyl (normal form) here runs SR-Defog-Taunt-Stone Edge. It is so fast with 394 Speed that it prevents all other Stealth Rockers from setting them up by using Taunt, then sets up its own Rocks, lives a hit with the Sash and can dish out one hit with Stone Edge (very important against lead Balloon Heatran, which is all to common right now). It also can be switched out and saved for later Defog, Taunt or Bird-checking. Running investment in HP proved to be of no use. Aero is so fragile that even the full HP investment is basically worthless.
As we talked about checking Lando-T before, this role comes to Scarf Kyurem-B. Kyurem, besides Zard before Mega-evolving and Gyara, is the third member on the team that is heavily damaged by SRs. So, always keep the hazard control in the game. Kyurem is EVed to check every normal Speed Tier (it outspeeds Mega Alakazam) and, most of the time, switches in - predicts - and hits very hard. Draco and Ice Beam are for STAB, Earth Power for most grounded Pokemons, Fusion Bolt helps checking Birds.
The Swiss Army Knife of the team is Sash Alakazam. It 2HKOs Sableye with Dazzling Gleam, kills bulky Water types like Pert, Azu, or Quag with Energy Ball. Focus Blast is a very important move, as you find yourself often faced by Steel Types and Psyshock helps not getting walled by special walls. Especially against Stall teams and alike, Alakazam shines in this team and puts it on its back.
The team itself has a perfect lead with four offensive threats and is able to almost react to anything - besides Fairies. Pair it with a somwhat high dependence on SR, Bisharp is the perfect team mate for the rest of the team. LO Bisharp with Low Kick (for Tran, Zone, etc.), Knock Off, Sucker Punch (for fast Psychics) and Iron head (mainly for Clefable and Sylveon) complements the team perfectly.
The synergy of this team is very high, but I would also appreciate good suggestions for change. I myself am not a good battler, more of a builder, but for the first time ever, I was able to reach 1550 in OU with this team, which represents the teams strength. You win fast, you win often and you don't have to overthink with this team. Just attack what's in front of you.
This is my first RMT for OU. Had a nice one in NU not long ago, so I decided to invest some time and build a solid team for the Overused Tier. It's a slightly bulky Offense, but you could also call it HO. The team is centered around two Dragon Dancers in 3 Attack Charizard X and Sub Gyarados.
The first member to look at on this team is therefore Charizard X. Easily one of the best Megas with such a perfect defensive typing and Tough Claws boosted Attacks, it is a threat to almost every play style. It's purpose is to obviously set up a DD and sweep or get rid of the biggest threats of opposing teams. The EV spread is chosen to not get walled by Chansey or Sableye, which are always 2HKOed by Dragon Claw. The Speed EVs ensure that you outspeed Base 85 252+ Speed Mons like Mega-Pinsir, Heracross or Nidoking, all of which are threats to Charizard. If you choose to run my 3 Attack set, you obviously lack recovery, but with EQ you 1. can catch Electric Types like Manectric or Raikou on switch-in and surprise your opponent and 2. you are not that dependent on Flare Blitz, which means, that you lose less HP and therefore need less recovery. You can always switch Roost in for EQ, but I encourage you to try the recovery-less Zard X.
The synergy of this team is very high, but I would also appreciate good suggestions for change. I myself am not a good battler, more of a builder, but for the first time ever, I was able to reach 1550 in OU with this team, which represents the teams strength. You win fast, you win often and you don't have to overthink with this team. Just attack what's in front of you.
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 140 HP / 128 Atk / 240 Spe
Adamant Nature
- Flare Blitz
- Dragon Dance
- Dragon Claw
- Earthquake / Roost
Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Dragon Dance
- Earthquake
- Waterfall
Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Energy Ball
- Psyshock
- Dazzling Gleam
- Focus Blast
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 84 HP / 252 SpA / 172 Spe
Timid Nature
- Ice Beam
- Earth Power
- Draco Meteor
- Fusion Bolt
Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Defog
- Taunt
- Stone Edge
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Knock Off
- Low Kick
- Sucker Punch
Ability: Tough Claws
EVs: 140 HP / 128 Atk / 240 Spe
Adamant Nature
- Flare Blitz
- Dragon Dance
- Dragon Claw
- Earthquake / Roost
Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Dragon Dance
- Earthquake
- Waterfall
Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Energy Ball
- Psyshock
- Dazzling Gleam
- Focus Blast
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 84 HP / 252 SpA / 172 Spe
Timid Nature
- Ice Beam
- Earth Power
- Draco Meteor
- Fusion Bolt
Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Defog
- Taunt
- Stone Edge
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Knock Off
- Low Kick
- Sucker Punch