Name: Enlighten
Type: Psychic, Status
Power: -
PP: 5
Effect: Raises all the user's stats by 1. The user then has to recharge.
Z-Effect: Removes stat changes.
Users: (and evolutions)
Viable Users: maybe more
Description: So given that it's a recharge move, it cannot be negated with Power Herb so don't freak out on that. Viable user's will need to be able to handle giving out a free turn, which seems like a fair trade for the effects.
Name: Devastation
Type: Dark, Physical
Power: 90
Accuracy: 95
BP: 5
Effect: 50% chance of lowering the foe's Defense one stage. If this effect occurs, the user's Defense also drops one stage.
Users: (and evolutions)
Viable Users: probably all of them except for Houndoom, Persian and Zoroark
Description: Gives weaker Dark mons a good physical STAB to make up for how bad they are
Name: Doom Scythe
Type: Ghost, Physical
Power: 10
Accuracy: -
PP: 1 (not a typo)
Effect: Traps, inflicts Ghost Curse and inflicts Heal Block on foe.
Users:
Viable Users:
Description: Whatever gets hit by this move is going to die. It is a huge upside with the ability to remove any threat from the game that you want, unless they have a switching move. The downside? You spent one move slot on this thing because, like Sketch, it can only be used once and that mon spends the rest of the game with three moves. If you get hit by it, your best bet is to either KO the foe (which allows manual switching) or set up anything you might need.
Name: Pixie Dust
Type: Fairy, Status
Power: -
PP: 24
Effect: Places new entry hazard 'Pixie Dust' on the opponent's side. Effects of Pixie Dust:
- On switch, replaces Pokemon's ability with Shield Dust. Ability is regained on switch.
- Pokemon with Pixie Dust on their side deal half damage with Dark and Ghost moves.
- Can be removed through Rapid Spin and Defog.
- Fairy Pokemon absorb Pixie Dust instead of taking the effects.
Z-Effect: Raises Atk by 1
Users:
Viable Users:
Description: Cool passive entry hazard that helps things handle Knock Off and ghost breakers. Users aren't terribly viable and most teams have a Fairy mon so it's easy to work around.
Name: Megafriction
Type: Rock, Physical
Power: 150
Accuracy: 90
PP: 5
Effect: 50% chance of burning the user.
Users:
Viable Users: Maybe all of them if you run Lum Berry
Description: Very strong move that feels like you're playing Roulette. very funny on Magcargo cause it can't get burnt.
Name: Poison Drain
Type: Poison, Physical
Power: 75
PP: 24
Effect: Restores 50% of damage dealt. Damage is increased by 50% if the foe is poisoned.
Users:
Viable Users:
Description: Decent physical Poison option, especially on teams with a Toxic Spikes user.