Pokémon: Gale (from Phoenotopia)
Type: Steel
Ability: Adaptability / Long Reach / Phoenix Power*
*If the user is attacked by a Z-Move that would KO it, then the user instead survives at 1 HP. Otherwise functions like Sturdy.
Moves: Bone Club, Dragon Hammer, Meteor Mash, Flash Cannon, Charge Beam, Smack Down, Flame Burst, Doom Desire, Smart Strike, Glare, Dazzling Gleam, Fly, Detect, Surf, Spear Charge*, Growth, Aqua Ring, Knock Off, Cosmic Power, Fling
*Steel, Other, 15 PP | The user's next Smart Strike is guaranteed super-effective and bypasses protection. | Steelium Z: Crit ratio +1
Z-Move: Raging Phoenix - Steel, Physical, 175 BP | Gale taps into her latent power and charges at the target. This guarantees that Gale's next attack will be a critical hit. | Move: Meteor Mash | Z-Crystal: Phoenium Z
Stats: 99/108/80/108/80/105 | 580 BST
Reasoning: Phoenotopia is a 2D platformer series that started out as a Flash game and currently has a remake in development. Some of the reasoning for this submission will be in a hide tag for fear of spoilers, but the rest will be mentioned outright.
Gale is an adventurer who collects items and goes through puzzle-like situations, hence Adaptability. Gale rarely ever makes physical contact with her attacks, hence Long Reach. As for the Hidden Ability...that's a spoiler.
Most of Gale's moves are based on the tools and equipment of the game (by which I mean the Flash game).
Wooden Bat: Bone Club
Iron Hammer: Dragon Hammer
Morning Star: Meteor Mash
Slingshot: Smack Down
Bombs: Flame Burst, Doom Desire (they make explosions but have a timed fuse)
Javelin: Smart Strike
Artifact: Glare (it emits light and is mostly used for paralyzing things (machines normally))
Lamp: Dazzling Gleam (brightens things up)
Rocket Boots: Fly
Rolling Technique Scroll: Detect (evasive tactic)
Floatation Donut: Surf
Ki Spear Technique Scroll: Spear Charge
Nebula Armlet: Growth (a multi-purpose aid to offensive prowess)
Blood Ring: Aqua Ring
Lucky Belt: Knock Off (promotes item drops)
Ancient Armor: Cosmic Power
Fling is based on Gale's ability to deal damage by throwing things around, while Flash Cannon and Charge Beam relate to her ability to perform charged attacks.
Iron Hammer: Dragon Hammer
Morning Star: Meteor Mash
Slingshot: Smack Down
Bombs: Flame Burst, Doom Desire (they make explosions but have a timed fuse)
Javelin: Smart Strike
Artifact: Glare (it emits light and is mostly used for paralyzing things (machines normally))
Lamp: Dazzling Gleam (brightens things up)
Rocket Boots: Fly
Rolling Technique Scroll: Detect (evasive tactic)
Floatation Donut: Surf
Ki Spear Technique Scroll: Spear Charge
Nebula Armlet: Growth (a multi-purpose aid to offensive prowess)
Blood Ring: Aqua Ring
Lucky Belt: Knock Off (promotes item drops)
Ancient Armor: Cosmic Power
Fling is based on Gale's ability to deal damage by throwing things around, while Flash Cannon and Charge Beam relate to her ability to perform charged attacks.
Gale is a Phoenix Weapon. An android, hence the Steel typing. In the penultimate cutscene of the game, Gale takes a fatal-looking attack from a superior Phoenix Weapon but comes back and retaliates. The survival is the reason for the Phoenix Power Ability, and the attack inspired the Raging Phoenix Z-Move.
Raging Phoenix
Gale @ Phoenium Z
Ability: Adaptability / Long Reach
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Meteor Mash
- Knock Off
- Flame Burst / Surf
- Growth / Doom Desire
Ki Spear
Gale @ Air Balloon
Ability: Phoenix Power
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Smart Strike
- Spear Charge
- Knock Off
- Glare
Special attacker
Gale @ Life Orb
Ability: Adaptability
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Surf / Flame Burst
- Charge Beam / Glare
- Doom Desire / Growth
Gale @ Phoenium Z
Ability: Adaptability / Long Reach
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Meteor Mash
- Knock Off
- Flame Burst / Surf
- Growth / Doom Desire
Ki Spear
Gale @ Air Balloon
Ability: Phoenix Power
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Smart Strike
- Spear Charge
- Knock Off
- Glare
Special attacker
Gale @ Life Orb
Ability: Adaptability
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Surf / Flame Burst
- Charge Beam / Glare
- Doom Desire / Growth
=====================================================================
Pokémon: Stocke (from Radiant Historia)
Type: Normal/Psychic
Ability: Steadfast / Anticipation / Justified
Moves: Strength, Double Hit, Head Crush*, Psycho Cut, Fire Lash, Night Slash, Sacred Sword, Circle Throw, Sky Uppercut, Thief, Razor Wind, Hyperspace Hole, Future Sight, Secret Sword, Flamethrower, Fire Blast, Magma Storm, Will-O-Wisp, Recover, Refresh, Laser Focus, Detect
*Normal, Physical, 70 BP, 100% Acc, 15 PP | Lowers the target's Special Attack by 1 stage. | Normalium Z: 140 BP Breakneck Blitz
Z-Move: Dead Fencer - Psychic, Physical, 20 BP | Hits 10 times. | Move: Psycho Cut | Z-Crystal: Historium Z
Stats: 105/105/95/85/95/95 | 580 BST
Reasoning: Stocke is a human being, but a mysterious one gifted with the White Chronicle, hence the Normal and Psychic typing respectively. He is steadfast, has a keen intuition, and fights for justice (hence his Abilities in respective order). Base stats are roughly translated from the source, and so are his moves.
Circle Throw: Push Assault, Left Assault, Right Assault
Double Hit: Double Slash
Head Crush is straight from the game
Psycho Cut: Power Wave
Fire Lash: Heat Blade
Night Slash: Shadow Arts
Sky Uppercut: Air Assault
Thief: Steal
Razor Wind: Wraith Blade
Secret Sword: Dullahan Sword
Flamethrower: Fire
Fire Blast: G-Fire
Magma Storm: Fire Storm
Will-O-Wisp is both a Pokémon move and one of Stocke's skills, granted they have entirely different effects.
Recover: Heal
Refresh: Recovery
Laser Focus: Weakness Scan
Future Sight comes from the timeline mechanic of Radiant Historia.
Other moves are based on overworld abilities that Stocke gains: Strength from his ability to push stuff around, Seed Bomb from his explosives, and Hyperspace Hole / Detect from his vanishing power.
Double Hit: Double Slash
Head Crush is straight from the game
Psycho Cut: Power Wave
Fire Lash: Heat Blade
Night Slash: Shadow Arts
Sky Uppercut: Air Assault
Thief: Steal
Razor Wind: Wraith Blade
Secret Sword: Dullahan Sword
Flamethrower: Fire
Fire Blast: G-Fire
Magma Storm: Fire Storm
Will-O-Wisp is both a Pokémon move and one of Stocke's skills, granted they have entirely different effects.
Recover: Heal
Refresh: Recovery
Laser Focus: Weakness Scan
Future Sight comes from the timeline mechanic of Radiant Historia.
Other moves are based on overworld abilities that Stocke gains: Strength from his ability to push stuff around, Seed Bomb from his explosives, and Hyperspace Hole / Detect from his vanishing power.
Dead Fencer
Stocke @ Historium Z
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Psycho Cut
- Head Crush
- Sacred Sword
- Fire Lash / Recover
Specially defensive
Stocke @ Leftovers
Ability: Anticipation / Justified
EVs: 252 HP / 4 Def / 252 SpD
Careful / Calm Nature
- Head Crush / Future Sight
- Will-O-Wisp
- Recover
- Circle Throw / Magma Storm / Refresh
Special attacker
Stocke @ Normalium Z
Ability: Anticipation
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Razor Wind
- Hyperspace Hole
- Secret Sword / Magma Storm
- Recover / Magma Storm
Stocke @ Historium Z
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Psycho Cut
- Head Crush
- Sacred Sword
- Fire Lash / Recover
Specially defensive
Stocke @ Leftovers
Ability: Anticipation / Justified
EVs: 252 HP / 4 Def / 252 SpD
Careful / Calm Nature
- Head Crush / Future Sight
- Will-O-Wisp
- Recover
- Circle Throw / Magma Storm / Refresh
Special attacker
Stocke @ Normalium Z
Ability: Anticipation
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Razor Wind
- Hyperspace Hole
- Secret Sword / Magma Storm
- Recover / Magma Storm
=====================================================================
Pokémon: Demigod of Rock (from Guitar Hero: Warriors of Rock)
Type: Rock/Ghost
Ability: Solid Rock
Moves: Accelerock, Rock Blast, Rock Climb, Rock Polish, Rock Slide, Rock Smash, Rock Throw, Rock Tomb, Rock Wrecker, Stealth Rock, Rock Out*, Metal Sound, Metal Burst, Iron Head, Boomburst, Hyper Voice, Uproar, Roar, Sacred Fire, Fire Blast, Mystical Fire, Fire Spin, Parting Shot, Extreme Speed, Shadow Sneak, Fury Attack, Thunder, Hurricane, Magma Storm, Sandstorm, Storm Throw, Dragon Rush, Dragon Pulse, Dragon Dance, Shadow Ball, Destiny Bond, Payback, Spirit Shackle, Gunk Shot, Taunt, Torment, Grudge, Toxic, Gastro Acid, Sludge Wave, Spider Web, Sticky Web, Electroweb, Toxic Thread, Judgment, Punishment, Close Combat, Perish Song
*Rock, Special, 95 BP, 95% Acc, 10 PP | Sound-based. Awakens Pokémon that are asleep. | Rockium Z: 175 BP Continental Crush
Stats: 100/100/100/100/100/100 | 600 BST
Reasoning: Considering he is a deity of rock, he has "Rock" in his typing, Ability, moves, and signature move. The half-god aspect of him inspired the 100-all-around base stats, and his Ghost typing symbolizes having transcended mortality. His main songs are metal (ironically) and he lives for music, hence the connection with "Metal" moves and sound moves. Iron Head is for the helm that he wears. The rest of the moves (which is a lot, but bear with me) relate to the specific songs associated with him, and occasionally the artists thereof.
Setting Fire to Sleeping Giants: Sacred Fire, Fire Blast, Mystical Fire, Fire Spin | The Dillinger Escape Plan: Parting Shot
Speeding (Vault Version): Extreme Speed, Shadow Sneak
Fury of the Storm: Fury Attack, Thunder, Hurricane, Magma Storm, Sandstorm, Storm Throw | DragonForce: Dragon Rush, Dragon Pulse, Dragon Dance
Nemesis | Arch Enemy: Shadow Ball, Destiny Bond, Payback
Deadfall: Spirit Shackle | Snot: Gunk Shot
If You Want Peace... Prepare for War: Taunt, Torment, Grudge
Chemical Warfare: Toxic, Gastro Acid, Sludge Wave
Black Widow of La Porte: Spider Web, Sticky Web, Electroweb, Toxic Thread
Holy Wars... The Punishment Due: Judgment, Punishment
This Day We Fight: Close Combat
Sudden Death | Megadeth: Perish Song
Speeding (Vault Version): Extreme Speed, Shadow Sneak
Fury of the Storm: Fury Attack, Thunder, Hurricane, Magma Storm, Sandstorm, Storm Throw | DragonForce: Dragon Rush, Dragon Pulse, Dragon Dance
Nemesis | Arch Enemy: Shadow Ball, Destiny Bond, Payback
Deadfall: Spirit Shackle | Snot: Gunk Shot
If You Want Peace... Prepare for War: Taunt, Torment, Grudge
Chemical Warfare: Toxic, Gastro Acid, Sludge Wave
Black Widow of La Porte: Spider Web, Sticky Web, Electroweb, Toxic Thread
Holy Wars... The Punishment Due: Judgment, Punishment
This Day We Fight: Close Combat
Sudden Death | Megadeth: Perish Song
Dragon Dance
Demigod of Rock @ Life Orb
Ability: Solid Rock
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Dragon Dance
- Spirit Shackle
- Close Combat
- Accelerock / Rock Slide / Sacred Fire / Extreme Speed
Special Rock Polish
Demigod of Rock @ Fist Plate / Life Orb
Ability: Solid Rock
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Rock Polish
- Rock Out
- Shadow Ball
- Judgment / Magma Storm
Utility
Demigod of Rock @ Mental Herb
Ability: Solid Rock
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Sticky Web / Taunt
- Rock Out
- Parting Shot
Perish trapper
Demigod of Rock @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 4 Def / 252 SpD
Careful / Calm Nature
- Perish Song
- Spirit Shackle / Magma Storm
- Parting Shot
- Rock Tomb / Rock Out
Demigod of Rock @ Life Orb
Ability: Solid Rock
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Dragon Dance
- Spirit Shackle
- Close Combat
- Accelerock / Rock Slide / Sacred Fire / Extreme Speed
Special Rock Polish
Demigod of Rock @ Fist Plate / Life Orb
Ability: Solid Rock
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Rock Polish
- Rock Out
- Shadow Ball
- Judgment / Magma Storm
Utility
Demigod of Rock @ Mental Herb
Ability: Solid Rock
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Sticky Web / Taunt
- Rock Out
- Parting Shot
Perish trapper
Demigod of Rock @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 4 Def / 252 SpD
Careful / Calm Nature
- Perish Song
- Spirit Shackle / Magma Storm
- Parting Shot
- Rock Tomb / Rock Out
=====================================================================
Pokémon: Pyro (from Team Fortress 2)
Type: Fire
Ability: Delusional - Fairy-type Steelworker clone.
Moves: Flamethrower, Whirlwind, Backburner*, Fiery Dance, Dazzling Gleam, Sunny Day, Dragon Pulse, Seed Bomb, Incinerate, Hex, Scald, Flame Burst, Rock Blast, Purify, Stockpile, Spit Up, Fly, Toxic, Slash, Facade, High Horsepower, Leech Life, Double-Edge, Sacred Fire, Heal Block, Play Rough, Spark, Flame Charge, Inferno, Will-O-Wisp
*Fire, Special, 70 BP, 100% Acc, 15 PP | If the target attempts to switch out on the turn this move is executed, the target is attacked with a critical hit before switching. Otherwise, this move cannot crit. | Firium Z: 140 BP Inferno Overdrive
Z-Move: Armageddon - Fairy, Special, 170 BP | Hits all adjacent Pokémon. Also deals Fire damage. Guaranteed burn. | Move: Dazzling Gleam | Z-Crystal: Pyromanium Z
Stats: 87/125/71/125/72/100 | 580 BST
2*: Bug, Dark, Fighting, Grass, Ice
0.5*: Poison, Rock, Water
0.25*: Fire
0.5*: Poison, Rock, Water
0.25*: Fire
Reasoning: One shudders to imagine what inhuman thoughts lie behind that mask...what dreams of chronic and sustained cruelty.
Pyro is the fire specialist of Team Fortress 2, hence the Fire typing. In its mind, however...all sunshine and rainbows, hence the Ability. Base HP is half the Pyro's max HP in TF2, Speed is its percentage, and the rest of the stats are offensively oriented due to Pyro's status as an offensive class.
Moves are chosen based on Pyro's weapons and taunt attacks.
Flamethrower: cognate
Whirlwind: air blasting (Pyro's alt fire)
Backburner: cognate
Fiery Dance: Phlogistinator
Dazzling Gleam / Sunny Day: Rainblower
Dragon Pulse: Dragon's Fury
Seed Bomb: Shotgun
Incinerate / Hex / Scald: Flare Gun (Scald because it can be fired underwater)
Flame Burst: Detonator / Scorch Shot
Rock Blast: Reserve Shooter
Purify: Manmenter (alt-click)
Stockpile + Spit Up: Panic Attack
Fly: Thermal Thruster
Toxic: Gas Passer
Slash: regular melee weapon
Facade: Axtinguisher / Postal Pummeler
High Horsepower: Homewrecker / Maul
Leech Life: Powerjack
Double-Edge: Back Scratcher
Sacred Fire: Sharpened Volcano Fragment
Heal Block: Third Degree
Play Rough: Lollichop
Spark: Neon Annihilator
Flame Charge: Hot Hand
Inferno: various taunts
Will-O-Wisp: everything that sets things on fire
Armageddon: cognate (Rainblower taunt)
Whirlwind: air blasting (Pyro's alt fire)
Backburner: cognate
Fiery Dance: Phlogistinator
Dazzling Gleam / Sunny Day: Rainblower
Dragon Pulse: Dragon's Fury
Seed Bomb: Shotgun
Incinerate / Hex / Scald: Flare Gun (Scald because it can be fired underwater)
Flame Burst: Detonator / Scorch Shot
Rock Blast: Reserve Shooter
Purify: Manmenter (alt-click)
Stockpile + Spit Up: Panic Attack
Fly: Thermal Thruster
Toxic: Gas Passer
Slash: regular melee weapon
Facade: Axtinguisher / Postal Pummeler
High Horsepower: Homewrecker / Maul
Leech Life: Powerjack
Double-Edge: Back Scratcher
Sacred Fire: Sharpened Volcano Fragment
Heal Block: Third Degree
Play Rough: Lollichop
Spark: Neon Annihilator
Flame Charge: Hot Hand
Inferno: various taunts
Will-O-Wisp: everything that sets things on fire
Armageddon: cognate (Rainblower taunt)
Armageddon
Pyro @ Pyromanium Z
Ability: Delusional
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dazzling Gleam
- Fiery Dance
- Scald
- Backburner / Flame Charge
Physical Flame Charge
Pyro @ Life Orb
Ability: Delusional
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flame Charge
- Play Rough
- Sacred Fire
- High Horsepower / Seed Bomb
Pyro @ Pyromanium Z
Ability: Delusional
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dazzling Gleam
- Fiery Dance
- Scald
- Backburner / Flame Charge
Physical Flame Charge
Pyro @ Life Orb
Ability: Delusional
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flame Charge
- Play Rough
- Sacred Fire
- High Horsepower / Seed Bomb
=====================================================================
Pokémon: Neptune (from Hyperdimension Neptunia)
Type: Normal/Water
Ability: Purple Heart - The user can choose to change form on any turn. Changing to HDD costs up to half the maximum PP of the move that it uses, but reverting to Human is cost-free. The user cannot use a Z-Move while changing form. In HDD, the user is considered levitating and has Normal-type moves changed to Electric-type, but all moves cost double PP.
Moves: Slash, Double Hit, Chip Away, Fury Swipes, Bone Rush, Aerial Ace, Spark, Sacred Sword, Night Slash, Razor Shell, Hyper Voice, Flamethrower, Ice Beam, Air Slash, Thunderbolt, Fire Blast, Thunder, Swords Dance, Stat Multiplier*
*Normal, Other, 10 PP | Raises the Defense, Special Defense, Speed, and accuracy of the user or an ally (Acupressure targeting) by 1 stage. | Normalium Z: resets the user's stat drops
Z-Move: Neptune Break - Water, Physical, 15 BP | Hits 12 times. | Move: Razor Shell | Z-Crystal: EXEnium Z
Stats: 87/127/85/67/67/87 | 520 BST
Pokémon: Neptune-HDD
Type: Electric/Water
Stats: 87/137/95/87/87/107 | 600 BST
Reasoning: Since Hyperdimension Neptunia is an RPG like Pokémon, the transition is rather simple. Transformation is from Normal to Electric as symbolism of the transition from a human being to a more electronic entity, while the Water typing is from Neptune's true namesake: the Roman god of the sea. The levitation aspect of Purple Heart (which, by the way, is the formal name of HDD Neptune) comes from the wings that grow through HDD, while the PP reduction is based on the SP cost to enter HDD in Neptunia.
Since last time, I added a whole lot more moves, because I didn't notice until after I first submitted that other people were. Physical attacks are based on her fighting style (she fights with a sword), the special attacks come from the magic attacks that she can use as combo moves/finishers, multi-hit moves (Double Hit, Fury Swipes, Bone Rush) from that most Neptunia attacks hit multiple times, and Swords Dance is inspired by the SP skill "Do Your Best!"
On that note, Stat Multiplier is now more like a Pokémon boosting move than a Neptunia boosting move. It's better that way, really.
Stat line is based on how Neptune compares to the other CPUs stat-wise (in Re;Birth 2 at least), and Z-Move is pretty much straight from the source.
Neptune Break
Neptune @ EXEnium Z
Ability: Purple Heart
EVs: 4 HP / 252 Atk / 252 Spe
Jolly / Adamant Nature
- Razor Shell
- Slash / Double Hit / Chip Away
- Sacred Sword / Bone Rush
- Stat Multiplier / Swords Dance
Mixed Stat Multiplier
Neptune @ Life Orb
Ability: Purple Heart
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Razor Shell
- Hyper Voice
- Fire Blast
- Stat Multiplier
Neptune @ EXEnium Z
Ability: Purple Heart
EVs: 4 HP / 252 Atk / 252 Spe
Jolly / Adamant Nature
- Razor Shell
- Slash / Double Hit / Chip Away
- Sacred Sword / Bone Rush
- Stat Multiplier / Swords Dance
Mixed Stat Multiplier
Neptune @ Life Orb
Ability: Purple Heart
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Razor Shell
- Hyper Voice
- Fire Blast
- Stat Multiplier
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