Conkeldurr

taken over from here


QC: fleggumfl / Hootie / bludz
GP: The Dutch Plumberjack / Snobalt

[OVERVIEW]

With a high HP stat, decent defenses, especially with an Assault Vest, and an admirable Attack stat, Conkeldurr has the potential to be a formidable tank. Having two exceptional abilities in Guts and Sheer Force, it has capability to be a solid status absorber or a devastating wallbreaker, allowing it to check common threats such as Heatran, Rotom-W, and Gengar. Additionally, a vast array of coverage options means few Pokemon in the tier will solidly be able to switch into Conkeldurr, although this leads to issues with four-moveslot syndrome. What's more, one of Conkeldurr's most crippling flaws is its terrible Speed stat. While its access to Mach Punch somewhat alleviates this issue, but faster threats that resist or take minimal damage from it can easily defeat a weakened Conkeldurr. Although its typing makes it resistant to Stealth Rock and allows it check Bisharp, Tyranitar, and Mega Lopunny, it leaves it with few resistances and with weaknesses to common attacking types. This means that Conkeldurr has issues switching into attacks and applying offensive pressure as much as it wants to.

[SET]
name: Assault Vest
move 1: Drain Punch
move 2: Mach Punch
move 3: Knock Off / Ice Punch
move 4: Ice Punch / Stone Edge
item: Assault Vest
ability: Guts
nature: Adamant
evs: 252 Atk / 236 SpD / 20 Spe

[SET COMMENTS]
Moves
========

Drain Punch is Conkeldurr's most reliable STAB move, dealing heavy damage to most targets thanks to Conkeldurr's high Attack stat while recovering lost HP in the process. Mach Punch is a decently powerful priority move that allows Conkeldurr to somewhat mitigate its low Speed stat and check and eliminate weakened threats such as Bisharp, Excadrill, Hoopa-U, Mega Lopunny, and Weavile. Knock Off nails Psychic- and Ghost-types that might attempt to switch in, such as Alakazam, Gengar, Latios, Mew, and Starmie, for super effective damage and has the utility of removing the foe's item. Ice Punch does massive damage to the majority of bulky Ground-types, such as Gliscor, Garchomp, and Landorus-T. However, Stone Edge can be run to stop Conkeldurr from being complete bait to Mega Charizard Y, Mega Pinsir, Talonflame, and Volcarona. Poison Jab is a final option that targets Fairy-types such as Azumarill, Clefable, Mega Gardevior, and Sylveon, dealing decent damage to them all.

Set Details
========

By equipping an Assault Vest and using near-maximum Special Defense investment, Conkeldurr becomes incredibly specially bulky and extremely hard to OHKO with a special attack. Maximum Attack investment in tandem with an Adamant nature lets it hit as hard as possible, enabling it to put massive dents into opposing Pokemon. Guts is chosen over Sheer Force, as it allows Conkeldurr to act as a fantastic status absorber against the likes of Thundurus, Rotom-W, and Heatran. 20 Speed EVs allow it to outspeed uninvested Hippowdon and thus be able to pick a weakened one off with Ice Punch.

Usage Tips
========

Assault Vest Conkeldurr's best use is as an offensive pivot that is able to switch into special attacks with ease early in the game. Use it to check the likes of Kyurem-B, Thundurus, Heatran, Keldeo, Gengar, and Mega Manectric. Although Conkeldurr may be a decent check to Electric-type Pokemon due to its naturally high special bulk, switching into a foe's Volt Switch leaves it in an awkward position, as the opponent is free to switch into a check or counter. It doesn't fear switching into a potential Scald, Thunder Wave, or Will-O-Wisp as much as other Assault Vest users might thanks to Guts, so it acts as a fantastic status absorber. Early-game, Knock Off is generally Conkeldurr's go-to attack, as removing an item from the likes of Clefable, Hippowdon, and Landorus-T helps teammates wear them down more easily. For the majority of the time after that, Drain Punch is the best option to keep Conkeldurr's health up throughout the match. Coverage moves should generally be used on a predicted switch. If the opponent has a powerful Dark-type such as Bisharp, Weavile, or Mega Gyarados, Conkeldurr can be used late-game to revenge kill them with Mach Punch.

Team Options
========

Pokemon that enjoy having a switch-in to Gengar and special Electric-types such as Thundurus and Mega Manectric, are good partners for Conkeldurr. Examples include Slowbro, Landorus-T, Metagross, Rotom-W, Manaphy, and Azumarill. Klefki checks Latios and Latias and provides Thunder Wave and Spikes support if using a more offensively oriented team build. Teammates that are able to check powerful Flying-types, such as Mega Manectric, which also appreciates Conkeldurr's ability to check Excadrill, Tyranitar, and Rotom-W, provide good type synergy with Conkeldurr. Pokemon that like having a solid status absorber, such as Landorus-T, Metagross, and Mega Scizor, pair well with it too. Sweepers that get crippled by Will-O-Wisp or Thunder Wave, such as Mega Gyarados and Mega Altaria, also fit into this category, as Conkeldurr can take advantage of status thanks to Guts. Metagross can form a double Assault Vest core with Conkeldurr, take on Fairy-types with ease, and Pursuit trap Latias and Latios. In return, Conkeldurr can switch into status moves and defeat Dark-types. Talonflame is able to eliminate Mega Venusaur and Fairy-types such as Clefable and Mega Gardevoir, which are huge threats to Conkeldurr. Fairy-types, such as Sylveon, Clefable, Mega Gardevoir, and Mega Diancie are all able to defeat Mega Sableye, which walls Conkeldurr with little effort. Clefable in particular also checks Latios and Latias better than most other Fairy-types.


[SET]
name: Sheer Force Attacker
move 1: Mach Punch
move 2: Drain Punch / Superpower
move 3: Ice Punch
move 4: Thunder Punch / Poison Jab
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 48 HP / 252 Atk / 208 Spe

[SET COMMENTS]
Moves
========

Mach Punch is a powerful priority move that can let Conkeldurr eliminate faster threats such as Excadrill, Mega Lopunny, Mega Gyarados, Hoopa-U, and Weavile. Drain Punch is Conkeldurr's most reliable STAB attack, hitting fairly hard and allowing it to recover lost HP in the process. On the other hand, Superpower is far more devastating and puts massive dents in Pokemon that don't resist it, but it comes with the cost of lowering Attack and Defense, meaning it will normally force Conkeldurr to switch out. Ice Punch provides fantastic coverage with Conkeldurr's Fighting-type STAB moves and can cripple the likes of Hippowdon, Garchomp, Latias, Gliscor, and Landorus-T. Thunder Punch breaks down Water- and Flying-type Pokemon such as Slowbro, Suicune, Skarmory, Talonflame, and Charizard Y, that Conkeldurr might struggle with. Poison Jab obliterates most Fairy-types that are able to comfortably handle its other moves, such as Clefable, Mega Altaria, Mega Gardevoir, and Azumarill. Rock Slide is another option that allows Conkeldurr to target Volcarona, Talonflame, and Mega Charizard Y on the switch; however, all three are hit hard by many of its other coverage moves, and thus it generally isn't worth the moveslot.

Set Details
========

208 Speed EVs allow Conkeldurr to outpace uninvested Skarmory and hit it hard with Thunder Punch. Maximum Attack investment with an Adamant nature lets it hit as hard as possible. The remaining EVs are placed into HP to increase Conkeldurr's overall bulk. An alternative EV spread of 128 HP / 252 Atk / 128 Spe can be used to outpace Clefable and have slightly more bulk than the main spread. Sheer Force boosts the power of Conkeldurr's attacks with secondary effects while negating Life Orb recoil on said moves. While Life Orb slowly lowers Conkeldurr's HP if it uses its STAB moves, this is somewhat mitigated by Drain Punch.

Usage Tips
========

For the majority of the time while using Conkeldurr, taking advantage of Drain Punch's recovery is the best way to keep its HP high throughout the match. Unless the opponent has something Conkeldurr is able to revenge kill late-game, such as Mega Gyarados or Bisharp, most of the time you should bring it in early to punch holes in the opposing team. Use Conkeldurr's coverage moves accordingly to eliminate its typical checks. For example, if running Poison Jab, you can use it on a predicted Fairy-type switch-in to hit it super effectively. Prediction is a major factor when using Conkeldurr's coverage moves, as due to its low Speed stat, most of the time it won't be able to attack before the foe.

Team Options
========

Partners for this set vary depending on the coverage moves Conkeldurr runs. When running Thunder Punch, Pokemon that appreciate bulky Water-types such as Slowbro and Suicune removed or weakened, such as Talonflame, Metagross, Victini, Mega Scizor, and Landorus-T, make for good partners. Landorus-T also checks physical Flying-type Pokemon, especially Talonflame. When running Poison Jab, pair Conkeldurr up with Pokemon that appreciate Fairy-types being eliminated, such as Keldeo, Hoopa-U, Garchomp, and Weavile. Fairy-type Pokemon, such as Clefable, Sylveon, and Mega Diancie, are able to defeat Conkeldurr's biggest counter, Mega Sableye. Mega Diancie in particular appreciates Conkeldurr's ability to defeat specially defensive Skarmory and Ferrothorn. In return, Mega Diancie is able to beat most Flying-types. Steel-type Pokemon eliminate Psychic- and Fairy-types that Conkeldurr is vulnerable to. Notably, Mega Metagross is able to Pursuit trap Latios and Latias and defeat Mega Venusaur and Fairy-types. Dark-types such as Hoopa-U, Bisharp, and Weavile are able to defeat bulky Psychic-types that Conkeldurr loathes. Weavile also threatens Flying-types such as Tornadus and Mega Pinsir.

[STRATEGY COMMENTS]
Other Options
=============

By equipping a Toxic Orb or Flame Orb, Conkeldurr is able to activate its own Guts without having to rely on opposing status moves. With a Choice Band, Conkeldurr hits incredibly hard and can still take advantage of Guts to boost its firepower when it has a status condition, although it appreciates the ability to switch moves freely. Fire Punch allows Conkeldurr to obliterate Mega Scizor and Klefki.

Checks and Counters
===================

**Mega Sableye**: Due to its unique typing and Mega Evolution status, Mega Sableye completely walls Conkeldurr, as it's immune to Conkeldurr's STAB attacks, takes reduced damage from Knock Off, and is neutral to any coverage move Conkeldurr can use on it.

**Mega Venusaur**: Conkeldurr struggles to do much damage to Mega Venusaur, while Venusaur can heal off any damage dealt with Giga Drain or Synthesis.

**Psychic-types**: While they must be wary of Knock Off, Psychic-types such as Latios, Slowbro, and Mega Alakazam can all threaten Conkeldurr with a powerful Psyshock while resisting Conkeldurr's STAB attacks.

**Flying-types**: Flying-types, such as Tornadus-T, Talonflame, and Togekiss, can easily shrug off a STAB attack from Conkeldurr and easily threaten it out with the threat of a super effective Hurricane, Brave Bird, or Air Slash.

**Fairy-types**: Fairy-types, such as Clefable, Azumarill, and Mega Gardevoir, can easily switch into any of Conkeldurr's moves besides Poison Jab and either use Conkeldurr as setup fodder or eliminate it.
 
Last edited:

Punchshroom

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Just wanna point out the Overview is a bit too positive in that it doesn't list any flaws; Conkeldurr's poor Speed and more importantly limited resistances prevent it from switching in and putting pressure as much as it would like.
 

SparksBlade

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  • 20 speed evs let you outspeed hippowdon and hit it with an ice punch
but then what?
252+ Atk Conkeldurr Ice Punch vs. 252 HP / 144+ Def Hippowdon: 134-158 (31.9 - 37.6%) -- 0.1% chance to 3HKO after Leftovers recovery
252+ Atk Guts Conkeldurr Ice Punch vs. 252 HP / 144+ Def Hippowdon: 200-236 (47.6 - 56.1%) -- 26.6% chance to 2HKO after Leftovers recovery
252+ Atk Guts Conkeldurr Ice Punch vs. 252 HP / 144+ Def Hippowdon: 200-236 (47.6 - 56.1%) -- 82.8% chance to 2HKO
so that spread is only useful if you're running knock off and ice punch and also get statused which is too specific to be the actual spread. imo, you should rather mention that 20 spe can be used to outspeed hippo and potentially win if you're running knock off and ice punch in set details, and leave it out of the main spread
  • evs let conkeldurr pass up uninvested skarmory, hit as hard as possible, and the remaining evs are put into hp to increase conkeldurrs overall bulk. an alternative spread of 128 HP / 252 Atk / 128 Spe can be used to still outpace Clefable and have a little more bulk than the other spread
0 spe skarm hits 176, and 204 conk hits 177, and you only 2hko it with tpunch so mention that's needed for this spread to be useful, unless doing damage with superpower is relevant; same with the other spread, mention you need poison jab, also 0 spe clef hits 156 and 124 spe conk hits 157
 
Except 20 Speed EVs is very minimal investment in the first place. Picking off a weakened Hippowdon is better than letting it outspeed and Slack Off for free.
 

Freeroamer

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Why do you need to outspeed Skarm? Brave Bird Skarm is really quite rare now from my experience and it's generally only seen on stall which will probs have a Sableye constantly switching into you. Especially if running Drain Punch Skarm is a pretty terrible answer as you can just pound away at it while it can't roost and become weak to your main STAB. I don't think I would ever use that spread over the one for Clefable.
 

Patolegend!

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Why do you need to outspeed Skarm? Brave Bird Skarm is really quite rare now from my experience and it's generally only seen on stall which will probs have a Sableye constantly switching into you. Especially if running Drain Punch Skarm is a pretty terrible answer as you can just pound away at it while it can't roost and become weak to your main STAB. I don't think I would ever use that spread over the one for Clefable.
It's not just Skarm, its Azu, and everything in that range. You 2HKO with TPunch before it can set up layers or do what it wants to do. I'd actually suggest going max speed Adamant for the SF set, as you outspeed uninvested Mega Sciz and the 40HP evs don't really do anything as far as I know. Superpower should probably be the first slash ahead of Drain Punch for its fantastic power - Superpower and -1 Mach Punch do more than Drain Punch and Mach Punch without the drop.
 
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bludz

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Overview
Maybe more of a GP thing but list Guts before Sheer Force to be consistent with the set order.

Set: AV
Set Details
Guts needs to be specified here and what it helps with. You can note on the Hippowdon thing that this is more easily achieved when Guts is active.

Usage Tips
Mention that while it may be a good check to electrics, coming in on a Volt Switch will still leave you in an unfavorable position. Knock Off should be used early game before it's taken much damage so you can support teammates by weakenening or reducing the effectiveness of mons like Garchomp and Clefable. Coverage moves should be used on predicted switches for the most part.

Team Options
Be a little more specific with partners rather than grouping them all together. For example Mega Manectric helps Conk with birds, but Conk handles Sand in return (which for example Rotom is not troubled by). Also Clefable beating Latios reliably which the other Fairies aren't as good at.

Set: LO SF
Usage Tips
Emphasize prediction with selecting your moves. Drain Punch is often a fairly obvious choice and an opponent may choose to go to a resist, so take advantage. Since Conk is so slow, you mostly have to nail stuff on the switch, especially when this variant isn't very suited to taking hits.

Other Options
Yeah I think Choice Band sounds pretty bad lol I'd rather use Flame Orb/Toxic Orb but I wouldn't exactly recommend that either. Still, Id rather see Flame Orb above or instead of CB

QC 3/3
 
Last edited:

Lumari

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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

With a high HP stat, decent defenses, especially with an Assault Vest, and an admirable Attack stat, Conkeldurr has the potential to be a formidable tank. Having two exceptional abilities in Guts and Sheer Force and Guts, (matching order w/ next bit) it has capability to be a devastating wallbreaker or a solid status absorber, allowing it to check common threats such as Keldeo, Rotom-W, and Gengar. Conkeldurr has Additionally, (AC) a vast array of coverage options, meaning means that few things Pokemon in the tier will solidly be able to switch into it Conkeldurr, although this leads to issues with four-slot move four-moveslot syndrome. However, one of Conkeldurr's most crippling flaws is its terrible Speed stat. While its access to Mach Punch somewhat alleviates this issue, (makes more sense to put this in a subordinate clause because it really is an aside from your main point) but faster threats that resist or take minimal damage from it can easily defeat a weakened Conkeldurr. Although its typing makes it resistant to Stealth Rock and allows it to be a check to Bisharp, Tyranitar, and Mega Lopunny, it leaves it with few resistances and with weaknesses to common attacking types. This means that Conkeldurr has issues switching into attacks and applying offensive pressure as much as it wants to.

[SET]
name: Assault Vest
move 1: Drain Punch
move 2: Mach Punch
move 3: Knock Off / Ice Punch
move 4: Ice Punch / Stone Edge
ability: Guts
item: Assault Vest
ability: Guts
nature: Adamant
evs
: 252 Atk / 236 SpD / 20 Spe
nature: Adamant

[SET COMMENTS]
Moves
========

Drain Punch is Conkeldurr's most reliable STAB move, dealing heavy damage to most targets (RC) thanks to its high Attack stat (RC) while recovering lost HP in the process. Mach Punch is a decently powerful priority move which that allows Conkeldurr to somewhat mitigate its low Speed stat and check and eliminate weakened threats such as Bisharp, Excadrill, Hoopa-U, Mega Lopunny, and Weavile. Knock Off nails Psychic- and Ghost-types that might attempt to switch in, such as Alakazam, Gengar, Latios, Mew, (AC) and Starmie, for super effective damage (RC) and has the utility of removing the foe's item. Ice Punch does massive damage to the majority of bulky Ground-types, such as Gliscor, Garchomp, and Landorus-T. However, Stone Edge stops can be run to stop Conkeldurr from being complete fodder to Mega Charizard Y, Mega Pinsir, Talonflame, and Volcarona. Poison Jab is a final option that targets Fairy-types such as Azumarill, Clefable, Mega Gardevior, and Sylveon, dealing decent damage to them all.

Set Details
========

By equipping an Assault Vest and using near-maximum Special Defense investment, Conkeldurr becomes incredibly specially bulky from the special side, and is and extremely hard to OHKO with a special attack. Maximum Attack investment in tandem with an Adamant nature lets it hit as hard as possible, capable of putting enabling it to put massive dents into the opposing Pokemon. Guts is chosen over Sheer Force, as it allows Conkeldurr ro to act as a fantastic status absorber from to the likes of Thundurus, Rotom-W, and Heatran. 20 Speed EVs allow you it to outspeed standard (eh, "uninvested" imo, if only because this wording made me double check if you were speed creeping :x) Hippowdon and pick a weakened one off with Ice Punch.

Usage Tips
========

Assault Vest Conkeldurr's best use is as an offensive pivot that is able to switch into special attacks with ease early in the game. Use this to check the likes of Kyurem-B, Thundurus, Heatran, Keldeo, Gengar and Mega Manectric. Although it may be a decent check to Electric-type Pokemon due to its naturally high special bulk, switching into a Volt Switch leaves it in an awkward position, as the opponent is free to switch into a check or counter. It doesn't fear switching into a potential Scald, Thunder Wave, or Will-O-Wisp as much as other Assault Vest users might, thanks to Guts, so it acts as a fantastic status absorber. Early-game, (add hyphen) Knock Off is generally Conkledurr's Conkeldurr's go-to attack, as removing an item from the likes of Clefable, Hippowdon, and Landorus-T helps teammates wear them down easier more easily. For the majority of the time after that, Drain Punch is the best option to keep Conkeldurr's health up throughtout throughout (i cannot type this word in one attempt either lol) the match. Coverage moves should generally be used on a predicted switch. If the opponent has a powerful Dark-type such as Bisharp, Weavile, or Mega Gyarados, Conkeldurr can be used late game to revenge kill them thanks to Mach Punch.

Team Options
========

Pokemon that enjoy having a switch-in to special Electric-types, such as Thundurus and Mega Manectric, and to Gengar are good partners for Conkeldurr. Examples include Slowbro, Landorus-T, Metagross, Rotom-W, Manaphy, and Azumarill. Klefki checks Latios and Latias and provides Thunder Wave and Spikes support if using a more offensively oriented (remove hyphen) team build. Teammates who that are able to check powerful Flying-types, such as Mega Manectric, who which also appreciates Conkeldurr's ability to check Excadrill, Tyranitar, and Rotom-W, (AC) provide good type synergy with Conkeldurr. Pokemon that like having a solid status absorber, such as Landorus-T, Metagross, and Mega Scizor, (AC) pair well with it. Sweepers that get crippled by Will-O-Wisp or Thunder Wave, such as Mega Gyarados or and Mega Altaria, also fit into this category, as Conkeldurr can take advantage of negative status thanks to Guts. Metagross can form a double Assault Vest core with Conkeldurr, and it can take on Fairy-types with ease and traps as well as trap Latias and Latios. In return, Conkeldurr can switch into status moves and defeat Dark-types. Talonflame is able to eliminate Mega Venusaur and Fairy-types such as Clefable and Mega Gardevoir, two huge threats to Conkeldurr. Fairy-types, such as Sylveon, Clefable, who which checks Latios and Latias better than most other Fairy-types, Mega Gardevoir, and Mega Diancie are all able to defeat Mega Sableye, which walls Conkeldurr with little effort.


[SET]
name: Sheer Force Attacker
move 1: Mach Punch
move 2: Drain Punch / Superpower
move 3: Ice Punch
move 4: Thunder Punch / Poison Jab
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 48 HP / 252 Atk / 208 Spe

[SET COMMENTS]
Moves
========

Mach Punch is a powerful priority move which that can let Conkeldurr eliminate faster threats such as Excadrill, Mega Lopunny, Mega Gyarados, Hoopa-U, and Weavile. Drain Punch is Conkeldurr's most reliable STAB move, hitting fairly hard and allowing it to recover lost HP in the process. On the other hand, Superpower is far more devastating and puts massive dents in non-resists Pokemon that don't resist it, but it comes with the cost of lowering Attack and Defense, meaning it will normally have force Conkeldurr to switch out. Ice Punch provides fantastic coverage with its Conkeldurr's Fighting-type STAB moves and can cripple the likes of Hippowdon, Garchomp, Latias, Gliscor, and Landorus-T. Thunder Punch breaks down Water- and Flying-type Pokemon such as Slowbro, Suicune, Skarmory, Talonflame, and Charizard Y, that Conkeldurr might struggle with. Poison Jab obliterates most Fairy-types that are able to comfortably handle its other moves, such as Clefable, Mega Altaria, Mega Gardevoir, and Azumarill. (TPunch already hits Azu though?) Rock Slide is another choice option that allows Conkeldurr to target Volarona Volcarona, Talonflame, or and Mega Charizard Y on the switch-in; (SC) however, (AC) all three are hit hard with by many of its other coverage moves, (AC) and it generally isn't worth the moveslot.

Set Details
========

208 Speed EVs allow Conkeldurr to outpace uninvested Skarmory and hit it hard with a Thunder Punch. Maximum Attack investment with an Adamant nature lets it hit as hard as possible on the physical side with its physical moves. The remaining EVs are placed into HP to increase Conkeldurr's overall bulk. An alternative spread of 128 HP / 252 Atk / 128 Spe can be used to outpace Clefable and have slightly more bulk than the other main spread. Sheer Force boosts the majority of Conkeldurr's attacks while negating Life Orb recoil on said moves. Life Orb in combination of Sheer Force prevents recoil if using a move boosted by the ability. It While Life Orb slowly lowers Conkeldurr's HP if it uses its STAB moves, although it this is somewhat mitigated by Drain Punch recovery.

Usage Tips
========

For the majority of the time while using Conkeldurr, abusing taking advantage of Drain Punch's recovery is the best way to keep its HP high throughout the match, Unless the opponent has something Conkeldurr is able to revenge kill late-game, (add hyphen) such as Mega Gyarados or Bisharp, most of the time you should bring it in early to punch holes in the opposing team. Use its coverage moves accordingly to eliminate the typical checks to Conkeldurr. For example, if abusing running Poison Jab, you can use it on a predicted switch-in of a Fairy-type to hit it super effectively. Prediction is a major factor when using Conkeldurr's coverage moves, as due to its low Speed stat, most of the time you it won't be able to attack before the opponent foe.

Team Options
========

Partners for this set vary depending on the coverage moves Conkeldurr runs. When running Thunder Punch, Pokemon that appreciate bulky Water-types such as Slowbro and Suicune removed or weakened, such as Talonflame, Metagross, Victini, Mega Scizor, and Landorus-T, (AC) make for good partners. Landorus-T also checks physical Flying-type Pokemon, especially the likes of Talonflame. When running Poison Jab, pair Conkeldurr up with Pokemon who that appreciate Fairy-types eliminated, such as Keldeo, Hoopa-U, Garchomp, and Weavile. Fairy-type Pokemon, such as Clefable, Sylveon, and Mega Diancie, (AC) are able to defeat Conkeldurr's biggest counter, Mega Sableye. Mega Diancie in particular appreciates Conkeldurr's ability to defeat specially defensive Skarmory and Ferrothorn. In return, Mega Diancie is able to beat most Flying-types. Steel-type Pokemon eliminate Psychic- and Fairy-types that Conkeldurr is hurt by. Mega Metagross notably is able to Pursuit (RC) trap Latios and Latias while being able to and defeat Mega Venusaur and Fairy-types. Dark-types (RC) such as Hoopa-U, Bisharp, and Weavile are able to defeat bulky Psychic-types that Conkeldurr loathes. Weavile also threatens Flying-types such as Tornadus and Mega Pinsir.

[STRATEGY COMMENTS]
Other Options
=============

By equipping a Toxic Orb or Flame Orb, Conkeldurr is able to activate its own Guts without having to rely on opponents opposing status moves. With a Choice Band, Conkeldurr hits incredibly hard and can still abuse take advantage of Guts to boost its firepower when it has a status condition, although it appreciates the ability to switch moves freely. Fire Punch allows Conkeldurr to obliterate Mega Scizor and Klefki.

Checks and Counters
===================

**Mega Sableye**: Due to its unique typing and Mega Evolution status, Mega Sableye completely walls Conkeldurr, as it's immune to Conkeldurr's STAB attacks, takes reduced damage from Knock Off, and is neutral to any coverage move Conkeldurr might want to use on it.

**Mega Venusaur**: Conkeldurr struggles to do much damage to Mega Venusaur, while Venusaur can heal off any damage dealt with Giga Drain or Synthesis.

**Psychic-types**: (add hyphen) While they must be weary wary of Knock Off, Psychic-types such as Latios, Slowbro, or and Mega Alakazam can all threaten Conkeldurr with a powerful Psyshock (RC) while resisting Conkeldurr's Fighting-type STAB attacks.

**Flying-types**: (add hyphen) Flying-types, such as Tornadus-Therian, Talonflame, or Togekiss, can easily shrug off a STAB attack from Conkeldurr (RC) and easily threaten Conkeldurr it out with the threat of a super effective (add hyphen) Hurricane, Brave Bird, or Air Slash, respectively.

**Fairy-types**: (add hyphen) Fairy-types, such as Clefable, Azumarill, or and Mega Gardevoir, can easily switch into any of Conkeldurr's moves, besides Poison Jab, and either use Conkeldurr as set-up setup fodder (RC) or eliminate it.
 
Last edited:

Empress

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[OVERVIEW]

With a high HP stat, decent defenses, especially with an Assault Vest, and an admirable Attack stat, Conkeldurr has the potential to be a formidable tank. Having two exceptional abilities in Guts and Sheer Force and Guts, (set order) it has the capability to be a solid status absorber or a devastating wallbreaker or a solid status absorber, allowing it to check common threats such as Keldeo, Rotom-W, and Gengar. Additionally, a vast array of coverage options means few Pokemon in the tier will solidly be able to switch into Conkeldurr, although this leads to issues with four-moveslot syndrome. However What's more, one of Conkeldurr's most crippling flaws is its terrible Speed stat. While its access to Mach Punch somewhat alleviates this issue, but faster threats that resist or take minimal damage from it can easily defeat a weakened Conkeldurr. Although its typing makes it resistant to Stealth Rock and allows it to be a check to Bisharp, Tyranitar, and Mega Lopunny, it leaves it with few resistances and with weaknesses to common attacking types. This means that Conkeldurr has issues switching into attacks and applying offensive pressure as much as it wants to.

[SET]
name: Assault Vest
move 1: Drain Punch
move 2: Mach Punch
move 3: Knock Off / Ice Punch
move 4: Ice Punch / Stone Edge
item: Assault Vest
ability: Guts
nature: Adamant
evs: 252 Atk / 236 SpD / 20 Spe

[SET COMMENTS]
Moves
========

Drain Punch is Conkeldurr's most reliable STAB move, dealing heavy damage to most targets thanks to its Conkeldurr's high Attack stat while recovering lost HP in the process. Mach Punch is a decently powerful priority move that allows Conkeldurr to somewhat mitigate its low Speed stat and check and eliminate weakened threats such as Bisharp, Excadrill, Hoopa-U, Mega Lopunny, and Weavile. Knock Off nails Psychic- and Ghost-types that might attempt to switch in, such as Alakazam, Gengar, Latios, Mew, and Starmie, for super effective damage and has the utility of removing the foe's item. Ice Punch does massive damage to the majority of bulky Ground-types, such as Gliscor, Garchomp, and Landorus-T. However, Stone Edge can be run to stop Conkeldurr from being complete fodder bait (a little subjective but I think this word is a better choice here) to Mega Charizard Y, Mega Pinsir, Talonflame, and Volcarona. Poison Jab is a final option that targets Fairy-types such as Azumarill, Clefable, Mega Gardevior, and Sylveon, dealing decent damage to them all.

Set Details
========

By equipping an Assault Vest and using near-maximum Special Defense investment, Conkeldurr becomes incredibly specially bulky and extremely hard to OHKO with a special attack. Maximum Attack investment in tandem with an Adamant nature lets it hit as hard as possible, enabling it to put massive dents into the opposing Pokemon. Guts is chosen over Sheer Force, as it allows Conkeldurr to act as a fantastic status absorber to against the likes of Thundurus, Rotom-W, and Heatran. 20 Speed EVs allow it to outspeed uninvested Hippowdon and thus be able to pick a weakened one off with Ice Punch.

Usage Tips
========

Assault Vest Conkeldurr's best use is as an offensive pivot that is able to switch into special attacks with ease early in the game. Use this it to check the likes of Kyurem-B, Thundurus, Heatran, Keldeo, Gengar, (AC) and Mega Manectric. Although it Conkeldurr may be a decent check to Electric-type Pokemon due to its naturally high special bulk, switching into a foe's Volt Switch leaves it in an awkward position, as the opponent is free to switch into a check or counter. It doesn't fear switching into a potential Scald, Thunder Wave, or Will-O-Wisp as much as other Assault Vest users might, (RC) thanks to Guts, so it acts as a fantastic status absorber. Early-game, Knock Off is generally Conkeldurr's go-to attack, as removing an item from the likes of Clefable, Hippowdon, and Landorus-T helps teammates wear them down more easily. For the majority of the time after that, Drain Punch is the best option to keep Conkeldurr's health up throughout the match. Coverage moves should generally be used on a predicted switch. If the opponent has a powerful Dark-type such as Bisharp, Weavile, or Mega Gyarados, Conkeldurr can be used late-(AH)game to revenge kill them thanks to with Mach Punch.

Team Options
========

Pokemon that enjoy having a switch-in to Gengar and special Electric-types, (RC) such as Thundurus and Mega Manectric, and Gengar are good partners for Conkeldurr. Examples include Slowbro, Landorus-T, Metagross, Rotom-W, Manaphy, and Azumarill. Klefki checks Latios and Latias and provides Thunder Wave and Spikes support if using a more offensively oriented team build. Teammates that are able to check powerful Flying-types, such as Mega Manectric, which also appreciates Conkeldurr's ability to check Excadrill, Tyranitar, and Rotom-W, provide good type synergy with Conkeldurr. Pokemon that like having a solid status absorber, such as Landorus-T, Metagross, and Mega Scizor, pair well with it too. Sweepers that get crippled by Will-O-Wisp or Thunder Wave, such as Mega Gyarados and Mega Altaria, also fit into this category, as Conkeldurr can take advantage of status thanks to Guts. Metagross can form a double Assault Vest core with Conkeldurr, and can take on Fairy-types with ease, and Pursuit as well as trap Latias and Latios. In return, Conkeldurr can switch into status moves and defeat Dark-types. Talonflame is able to eliminate Mega Venusaur and Fairy-types such as Clefable and Mega Gardevoir, two which are huge threats to Conkeldurr. Fairy-types, such as Sylveon, Clefable, which checks Latios and Latias better than most other Fairy-types, Mega Gardevoir, and Mega Diancie are all able to defeat Mega Sableye, which walls Conkeldurr with little effort. Clefable in particular also checks Latios and Latias better than most other Fairy-types.

[SET]
name: Sheer Force Attacker
move 1: Mach Punch
move 2: Drain Punch / Superpower
move 3: Ice Punch
move 4: Thunder Punch / Poison Jab
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 48 HP / 252 Atk / 208 Spe

[SET COMMENTS]
Moves
========

Mach Punch is a powerful priority move that can let Conkeldurr eliminate faster threats such as Excadrill, Mega Lopunny, Mega Gyarados, Hoopa-U, and Weavile. Drain Punch is Conkeldurr's most reliable STAB attack, hitting fairly hard and allowing it to recover lost HP in the process. On the other hand, Superpower is far more devastating and puts massive dents in Pokemon that don't resist it, but it comes with the cost of lowering Attack and Defense, meaning it will normally force Conkeldurr to switch out. Ice Punch provides fantastic coverage with Conkeldurr's Fighting-type STAB moves and can cripple the likes of Hippowdon, Garchomp, Latias, Gliscor, and Landorus-T. Thunder Punch breaks down Water- and Flying-type Pokemon such as Slowbro, Suicune, Skarmory, Talonflame, and Charizard Y, that Conkeldurr might struggle with. Poison Jab obliterates most Fairy-types that are able to comfortably handle its other moves, such as Clefable, Mega Altaria, Mega Gardevoir, and Azumarill. Rock Slide is another option that allows Conkeldurr to target Volcarona, Talonflame, and Mega Charizard Y on the switch; however, all three are hit hard by many of its other coverage moves, and thus (it appears to be cause-and-effect here; you can leave this out if it's not though) it generally isn't worth the moveslot.

Set Details
========

208 Speed EVs allow Conkeldurr to outpace uninvested Skarmory and hit it hard with a Thunder Punch. Maximum Attack investment with an Adamant nature lets it hit as hard as possible with its physical moves. (Not sure if this is necessary, but you can leave it if you feel it's important) The remaining EVs are placed into HP to increase Conkeldurr's overall bulk. An alternative EV spread of 128 HP / 252 Atk / 128 Spe can be used to outpace Clefable and have slightly more bulk than the main spread. Sheer Force boosts the majority power of Conkeldurr's attacks with secondary effects while negating Life Orb recoil on said moves. While Life Orb slowly lowers Conkeldurr's HP if it uses its STAB moves, this is somewhat mitigated by Drain Punch recovery.

Usage Tips
========

For the majority of the time while using Conkeldurr, taking advantage of Drain Punch's recovery is the best way to keep its HP high throughout the match. Unless the opponent has something Conkeldurr is able to revenge kill late-(AH)game, such as Mega Gyarados or Bisharp, most of the time you should bring it in early to punch holes in the opposing team. Use its Conkeldurr's coverage moves accordingly to eliminate the its typical checks to Conkeldurr. For example, if running Poison Jab, you can use it on a predicted switch-in of a Fairy-type switch-in to hit it super effectively. Prediction is a major factor when using Conkeldurr's coverage moves, as due to its low Speed stat, most of the time it won't be able to attack before the foe.

Team Options
========

Partners for this set vary depending on the coverage moves Conkeldurr runs. When running Thunder Punch, Pokemon that appreciate bulky Water-types such as Slowbro and Suicune removed or weakened, such as Talonflame, Metagross, Victini, Mega Scizor, and Landorus-T, make for good partners. Landorus-T also checks physical Flying-type Pokemon, especially the likes of Talonflame (either list more Flying-types or take out "the likes of"). When running Poison Jab, pair Conkeldurr up with Pokemon that appreciate Fairy-types being eliminated, such as Keldeo, Hoopa-U, Garchomp, and Weavile. Fairy-type Pokemon, such as Clefable, Sylveon, and Mega Diancie, are able to defeat Conkeldurr's biggest counter, Mega Sableye. Mega Diancie in particular appreciates Conkeldurr's ability to defeat specially defensive Skarmory and Ferrothorn. In return, Mega Diancie is able to beat most Flying-types. Steel-type Pokemon can eliminate Psychic- and Fairy-types that Conkeldurr is hurt by vulnerable to. Notably, Mega Metagross notably is able to Pursuit trap Latios and Latias and defeat Mega Venusaur and Fairy-types. Dark-types such as Hoopa-U, Bisharp, and Weavile are able to defeat bulky Psychic-types that Conkeldurr loathes. Weavile also threatens Flying-types such as Tornadus-T and Mega Pinsir.

[STRATEGY COMMENTS]
Other Options
=============

By equipping a Toxic Orb or Flame Orb, Conkeldurr is able to activate its own Guts without having to rely on opposing status moves. With a Choice Band, Conkeldurr hits incredibly hard and can still take advantage of Guts to boost its firepower when it has a status condition, although it appreciates the ability to switch moves freely. Fire Punch allows Conkeldurr to obliterate Mega Scizor and Klefki.

Checks and Counters
===================

**Mega Sableye**: Due to its unique typing and Mega Evolution status, Mega Sableye completely walls Conkeldurr, as it's immune to Conkeldurr's STAB attacks, takes reduced damage from Knock Off, and is neutral to any coverage move Conkeldurr might want to can (subjective) use on it.

**Mega Venusaur**: Conkeldurr struggles to do much damage to Mega Venusaur, while Venusaur can heal off any damage dealt with Giga Drain or Synthesis.

**Psychic-types**: While they must be wary of Knock Off, Psychic-types such as Latios, Slowbro, and Mega Alakazam can all threaten Conkeldurr with a powerful Psyshock while resisting Conkeldurr's Fighting-type (a tad redundant imo) STAB attacks.

**Flying-types**: Flying-types, such as Tornadus-T, Talonflame, or and Togekiss, can easily shrug off a STAB attack from Conkeldurr and easily threaten it out with the threat of a super-(RH) effective Hurricane, Brave Bird, or Air Slash.

**Fairy-types**: Fairy-types, such as Clefable, Azumarill, and Mega Gardevoir, can easily switch into any of Conkeldurr's moves, (RC) besides Poison Jab, (RC) and either use Conkeldurr as setup fodder or eliminate it.
GP 2/2
 
Last edited:
Implemented, this is finished and ready for upload, thanks everyone!

edit: below is done
 
Last edited:

p2

Banned deucer.
1 little nitpick before this gets uploaded

"allowing it to check common threats such as Keldeo, Rotom-W, and Gengar" in the overview

change keldeo to an electric type or something like heatran because specs keldeo just blows back conkeldurr no matter what and scarf only needs sr damage to be able to 2hko with secret sword
 

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