OU Choice Specs Kyurem

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1LDK

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[SET]
name: Choice Specs
move 1: Ice Beam
move 2: Freeze Dry
move 3: Draco Meteor
move 4: Earth Power
item: Choice Specs
tera type: Ice / Ground / Fairy
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
When using Choice Specs, Kyurem becomes a devastating wallbreaker thanks to its great offensive typing alongside its naturally sky-high Special Attack. Freeze Dry helps Kyurem in dealing with bulky Water-types like Toxapex, Dondozo, and common Tera Water users such as Gliscor and Galarian Slowking. Earth Power finds itself in the last slot, allowing Kyurem to hit Galarian Slowking hard as well as Pokemon that resist its STAB moves, examples being Heatran, Kingambit, and Gholdengo. Tera Ice provides the most amount of damage possible to its Ice-type STAB moves, which can potentially OHKO naturally high specially defensive behemoths like Clodsire and Toxapex with Ice Beam and Freeze Dry, respectively, as well as 2HKO offensive Gholdengo and Kingambit with Ice Beam. Meanwhile, Tera Ground can be used to boost up Earth Power, having a chance to OHKO bulky variants of Kingambit and Gholdengo, as well as provide a Rock resistance, which lets it take on Stealth Rock and the dangerous Iron Boulder's Mighty Cleave more easily. Finally, Tera Fairy provides Kyurem with an immunity to Dragon-type attacks such as Dragapult, Walking Wake, and opposing Kyurem's Draco Meteor, coupled with a newfound Fighting resistance against moves like Iron Valiant and Zamazenta´s Close Combat and Corviknight and Skarmory´s Body Press.

Kyurem often founds itself in bulky offense teams that appreciate its ability to destroy common walls. While Kyurem´s typing is amazing offensively, defensively it makes Kyurem hard to switch in due to its numerous weaknesses combined with its average Speed tier. To solve this, pair Kyurem with pivot users; Kyurem's best friend is Galarian Slowking, which brings Kyurem in safely and provides snow with Chilly Reception as well as switch into Fairy-types like Enamorus and Iron Valiant. Kyurem needs entry hazard removal to not get worn down quickly by hazard-stacking teams; therefore, Rapid Spin users like Great Tusk or Excadrill are great partners. Corviknight can take Fairy- and Dragon-type moves, clear out hazards with Defog, (ac) and provides a slow U-turn to get Kyurem in safely. Additionally, Cinderace can use Court Change to use the hazards against the opposing team and can also lure in and pivot out of checks such as Toxapex and Gliscor with U-turn for Kyurem. Hatterene is also a good partner for Kyurem, which can deflect hazards with Magic Bounce, slow down faster threats with Nuzzle, and give Kyurem a second chance at wallbreaking with Healing Wish. Physical attackers like Meowscarada can be used to scare away common special walls thanks to its crippling STAB Knock Off to make Kyurem's attacks more impactful. Another strong physical attacker is Kingambit, (ac) which threaten some of Kyurem's checks like Galarian Slowking, Clodsire, (ac) and specially defensive Clefable. In return, Kyurem can break past their defensive checks such as Skarmory, Dondozo, and Great Tusk. Gholdengo makes for an amazing partner, as it can switch into super effective moves aimed at Kyurem and threaten Galarian Slowking and Fairy-types with its STAB moves; in return, Kyurem beats Unaware Clodsire for it. Kyurem can take advantage of hazard-stacking teams to be even harder to wall, so common hazard setters like Skarmory, Ting Lu, Hisuian Samurrot, and Gliscor can be helpful, with the latter two having Knock Off on their arsenal as well to cripple Kyurem's defensive checks.



[SET CREDITS]
Written by:
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Grammar checked by:
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Last edited:
QC Edits (Comments)
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[SET]
name: Choice Specs
move 1: Ice Beam
move 2: Freeze Dry
move 3: Draco Meteor
move 4: Earth Power
item: Choice Specs
tera type: Ice / Ground / Fairy
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

When using Choice Specs, Kyurem becomes a devastating wallbreaker (Can drop the space in wallbreaker) thanks to his its (Use genderless terms when referring to mons) great offensive typing alongside his its naturally sky-high Special Attack. Beyond Kyurem's STABs, Freeze Dry helps Kyurem in dealing with bulky Water-types like Toxapex, Dondozo and common Tera Water users such as Ogerpon-Wellspring, Garganacl and Gliscor. (Ogerpon-Wellspring is redundant here as it's already 4x weak to Freeze Dry in its base typing. Is one Tera type of Garganacl, a UU mon, relevant?) Earth Power finds itself in the last slot, allowing Kyurem to hit super effectively the Fire and Steel-types Pokemon (the Pokemon listed as switching in are not all Fire or Steel types!) that might want to switch in an attempt to take a hit, examples being Specially defensive (Don't need to specify that Galarian Slowking is specially defensive as that is the standard sample set) Galarian Slowking, (Moved Gking to the first listed example as it's prob the most important mon here), Clodsire, and specially defensive (No need to capitalise specially) Heatran. Looking at the most favorable Tera types to use, Ice is the most straight forward, since this provides the most amount of damage possible to your STAB and allows you to keep your typing under snow. (I don't think this is worth listing as justification for Tera Ice as snow is not a common playstyle outside of the few turns after a Chilly Reception switch - Tera Ice is almost a purely offensive Tera. What does Tera Ice allow you to kill / 2HKO / what benchmarks does this hit in terms of damage output?) Meanwhile, Tera-type Ground can be used to boost up Earth Power, this also comes to the benefit of getting an Electric immunity, which can be useful in not only blocking strong electric moves, but also Volt Switch and Raging Bolt's Thunderclap, (You already resist Electric moves pre-Tera, an immunity is not a good justification for Tera Ground - This is another mostly offensive Tera. What does this do for you, does Tera Ground Earth Power beat any mons in particular?) as well as a Rock resist, which lets him it take on Stealth Rock's passive damage easier, not to mention the dangerous Iron Boulder's Mighty Cleave. Finally, Fairy is a viable Tera type option, because it allows Kyurem to take on Dragon types like Dragapult and opposing Kyurem, coupled with a newfound Fighting resist, that lets him it survive powerful moves like Zamazenta's Close Combat or Corviknight and Skarmory's Body Press.

(Something missing here - What team styles does Kyurem fit onto, what kinds of builds does it work on? How is it used on these kinds of teams? This can lead into which mons form a good pairing with it and which mons it needs help to check) While Kyurem's Ice / Dragon typing is amazing offensively, it defensively makes him it hard to switch Kyurem in due to the abundance of Fighting, Rock, Steel, Fairy and Dragon-type moves, (There's no need to list what types Kyurem is weak to in a Dex entry - Instead, what mons have good matchups into Kyurem?) which combined with his its good, albeit not amazing speed tier can make hitting the field a hard task. To solve this, pair Kyurem with pivot users, Kyurem's best friend is Galarian Slowking who's whose Chilly Reception provides both a slow pivot for you, but also activates snow, granting you a Defense (Capitalise Defense) boost. (What does this Defense boost help Kyurem to do? This is just listing a game mechanic) Another important thing to consider is that Kyurem needs hazard removal to not get wore worn down quickly by hazard stacking teams, therefore, Rapid Spin users like Great Tusk or Excadrill are great partners for Kyurem. Corviknight can draw take (Kyurem will draw in those attacks for Corviknight to take) Fairy and Dragon moves, can potentially clear out hazards with Defog and get a slow U-Turn for you to get in safely. Additionally, Cinderace can use Court Change to use the hazards against them, burn targets with either Will-o-Wisp or STAB Pyro Ball (How does this help Kyurem? This is just listing what Cinderace does unless it is directly helping Kyurem) and pivot out with U-Turn. (Up to you, but Hatterene may be worth mentioning somewhere here; it's a much more relevant form of hazard control than Excadrill for example) Physical Attackers like Roaring Moon, Meowscarada and Weavile can be used to scare away the common special walls due to the three of them sharing STAB Knock Off. (What does STAB Knock Off have to do with this? Include why this is actually good for Kyurem if it's kept in, explain why these mons synergise with Kyurem rather than what they do on their own. Also, what special walls do they scare out?) Roaring Moon can act as a sweeper with Booster Energy sets or keep momentum with U-turn, Meowscarada also has U-turn and a faster speed tier, Weavile has Swords Dance (Choice Band Roaring Moon, the only U-turn set, only really fits on sun, which doesn't pair well with Specs Kyurem. What relevance does Booster RM being a sweeper have? Why does Meow being a fast pivot matter? How does Weavile having SD relate to Kyurem? Do these mons break anything that Specs Kyurem wants eliminated?) and just like Kyurem, loves to be paired with Galarian-Slowking thanks to the defensive snow boost. (Weavile is typically too frail to care much for snow's Defense boost. Maybe you could mention that they share Ice-resistant checks and can break for each other) Another strong physical attacker is Kingambit who's whose STABs can threaten some of Kyurem's checks like Galarian Slowking, Clodsire and specially defensive Clefable. Gholdengo likes being paired with Kyurem because the former resist the moves that the latter is weak to, and thus, Gholdengo can be used to draw in these moves , getting him Gholdengo a free switch in to cause havoc (What mons can Gholdengo switch in on and beat that would come in to threaten Kyurem? Needs to be more than listing off type chart interactions). And finally, Kyurem can take advantage of hazard stacking (No need to capitalise hazard stacking) teams to make even these moves even harder to wall, so common hazard setters like Skarmory, Ting Lu, Samurrot-Hisui Hisuian Samurott and Gliscor can be helpful, the latter two having Knock Off on their arsenal (What does this do to help Kyurem? Again, you don't need to describe what mons do if it's not relevant to Kyurem in particular), and Gliscor in particular also having U-Turn to set momentum (U-turn is not listed on any Gliscor set) and Toxic to chip away even faster. (at what?)

[SET CREDITS]
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Tag me when implemented!
 
Last edited:
1LDK Good edits! One final comment I'll make is that you likely don't really have to go into too much more detail than a brief phrase on how partners can support this mon unless it's a strong synergy like with Slowking-G; Ace and Hatt burning / nuzzling opponents can definitely help Kyurem, but their main draw is that they help to maintain hazard control. Would also consider moving the hazard stacking teammates a little earlier in the paragraph, since then you could later mention how Knock Off removes Heavy-Duty Boots to make switching into Kyurem even more difficult - I don't think this is super necessary though as the mentioned physical breakers force out special walls rather than knocking them off, this synergy with offensive Knock users works better on paper than in practice.

Well done implementing! QC 1/2
 
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QC 2/2
after implemented. This looks like a lot but most of this is straightforward. Feel free to pm if you have any comments. Ty!

[SET]
name: Choice Specs
move 1: Ice Beam
move 2: Freeze Dry
move 3: Draco Meteor
move 4: Earth Power
item: Choice Specs
tera type: Ice / Ground / Fairy
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

When using Choice Specs, Kyurem becomes a devastating wallbreaker thanks to its great offensive typing alongside its naturally sky-high Special Attack. Beyond Kyurem's STABS, Freeze Dry helps Kyurem in dealing with bulky Water-types like Toxapex, Dondozo and common Tera Water users such as Gliscor and Galarian Slowking. Earth Power finds itself in the last slot, allowing Kyurem to hit Pokémon that resist its STAB move moves, examples being specially defensive Heatran, Kingambit, Gholdengo, and Galarian-Slowking. Looking at the most favorable Tera types to use, Ice is the most straight forward, since this provides the most amount of damage possible to your STAB, which destroys naturally high specially defensive behemoths like Ting Lu and Toxapex with Ice Beam and Freeze Dry respectively (Would be better if you can turn this into more straightforward calcs instead of "destroys". For example Tera Ice lets you potentially OHKO Clodsire and Toxapex). Meanwhile, Tera Ground can be used to boost up Earth Power, this can help you in having an easier time beating Galarian-Slowking and Raging Bolt (Why Raging Bolt? You are already faster, resist Thunderclap and hit it super effectively with your STAB. As for the Galarian Slowking mention, same deal as above, try mentioning benchmarks; for example Tera Ground lets you OHKO Bulky Kingambit and Defensive Gholdengo), as well as a Rock resist, which lets it take on Stealth Rock's passive damage easier, not to mention the dangerous Iron Boulder's Mighty Cleave. Finally, Tera Fairy is a viable Tera type option, because it allows Kyurem to take on Dragon types like Dragapult and opposing Kyurem (Think it would be better to mention something like provides Kyurem with an immunity to Dragon-type attacks such as Dragapult, Walking Wake, and opposing Kyurem's Draco Meteor, coupled with a newfound Fighting resist, that lets it survive powerful moves like Iron Valiant and Zamazenta´s Close Combat, or Corviknight and Skarmory´s (You already break through Skarm first) Body Press.

Kyurem often founds itself in bulky offensive teams that appreciate its ability to destroy common walls, which makes it the powerhouse of the team, this play style also has the best pool of Pokémon that can help it. (kinda empty sentence) While Kyurem´s Ice / Dragon typing is amazing offensively, defensively makes it hard to switch Kyurem in due to the abundance of moves It's weak to, combined with its good, albeit not amazing speed tier can make hitting the field a hard task. To solve this, pair Kyurem with pivot users, Kyurem's best friend is Galarian-Slowking whose Chilly Reception provides both a slow pivot for you, but also activates snow, granting you a Defense Boost, which can potentially save Kyurem from a strong physical attack coming its way. Another important thing to consider is that Kyurem needs hazard removal to not get worn down quickly by hazard stacking teams, therefore, Rapid Spin users like Great Tusk or Excadrill are great partners for Kyurem. Corviknight can take Fairy and Dragon moves, clear out hazards with Defog and get a slow U-Turn for you to get in safely. Additionally, Cinderace can use Court Change to use the hazards against them, burn targets with either Will-o-Wisp or STAB Pyro Ball, that can help you in tanking physical hits better, especially with snow in the field, (I dont really understand this) and pivot out with U-Turn. Hatterene is also a good partner for Kyurem, who can deflect hazards with Magic Bounce, she also has amazing support moves like Nuzzle to slow down faster treats than Kyurem, and Healing Wish, which in can fully restore Kyurem, allowing it to have a second chance at breaking. Physical Attackers like Roaring Moon, Meowscarada and Weavile (Weavile and Roaring Moon arent particularly common Kyurem partners) can be used to scare away the common special walls due to the three of them sharing thanks to its access to STAB Knock Off, which is incredibly useful because of its removing item effect, which can make Kyurem's attacks have more lasting impact. Another strong physical attacker is Kingambit whose STABs can threaten some of Kyurem's checks like Galarian-Slowking, Clodsire and Specially defensive Clefable. Gholdengo likes being paired with Kyurem because the former resist the moves that the latter is weak to, and thus, Gholdengo can be used to draw in these moves, getting it a free switch in to cause havoc, via the use of Nasty Plot, scaring away fairies by using Make It Rain and Galarian-Slowking with Shadow Ball, Kyurem also beats Unawere Clodsire thanks to Ice STAB, something Gholdengo cannot do, and thus, they make a duo that can pray on each other's walls. And finally, Kyurem can take advantage of Hazard Stacking teams to make even these moves even harder to wall, so common Hazard Setters like Skarmory, Ting Lu, Hisuian-Samurrot and Gliscor can be helpful, the latter two having Knock Off on their arsenal, which, as mentioned before, can help in taking off the items of the defensive checks Kyurem can have.

The content in the 2nd paragraph is good, but you are only focusing on what other Pokemon do for Kyurem and not what Kyurem does for them. You can for example mention Kyurem's ability to break pass Skarmory and Great Tusk to help out Meowscarada and Kingambit respectively.


[SET CREDITS]
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[SET]
name: Choice Specs
move 1: Ice Beam
move 2: Freeze Dry
move 3: Draco Meteor
move 4: Earth Power
item: Choice Specs
tera type: Ice / Ground / Fairy
ability: Pressure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
When using Choice Specs, Kyurem becomes a devastating wallbreaker thanks to its great offensive typing alongside its naturally sky-high Special Attack. Beyond Kyurem's STABS, (freeze dry is technically still a stab move) Freeze Dry helps Kyurem in dealing with bulky Water-types like Toxapex, Dondozo, (ac) and common Tera Water users such as Gliscor and Galarian Slowking. Earth Power finds itself in the last slot, allowing Kyurem to hit Galarian Slowking hard as well as Pokemon Pokémon (glowking doesnt resist ice + dragon, so moving it here instead) that resist its STAB moves, examples being Heatran, Kingambit, and Gholdengo. (ap) and Galarian-Slowking Looking at the most favorable Tera types to use, (the set has tera ice as first slash, which implies its priority) Tera Ice provides the most amount of damage possible to your its Ice-type STAB moves, which can potentially OHKO naturally high specially defensive behemoths like Clodsire and Toxapex with Ice Beam and Freeze Dry, respectively, as well as 2HKO offensive Gholdengo and Kingambit with Ice Beam. Meanwhile, Tera Ground can be used to boost up Earth Power, this can help you in having a chance to OHKO bulky variants of Kingambit and Gholdengo, as well as provide a Rock resistance, which lets it take on Stealth Rock's passive damage easier, not to mention and the dangerous Iron Boulder's Mighty Cleave more easily. Finally, Tera Fairy provides Kyurem with an immunity to Dragon-type attacks such as Dragapult, Walking Wake, and opposing Kyurem's Draco Meteor, coupled with a newfound Fighting resist, that lets it survive resistance against moves like Iron Valiant and Zamazenta´s Close Combat, (rc) or and Corviknight and Skarmory´s Body Press.

Kyurem often founds itself in bulky offensive offense teams that appreciate its ability to destroy common walls, (rc) which makes it the powerhouse of the team. While Kyurem´s Ice / Dragon typing is amazing offensively, defensively it makes it hard to switch Kyurem hard to switch in due to its numerous weaknesses combined with its average Speed tier. the abundance of moves It's weak to, combined with its good, albeit not amazing speed tier can make hitting the field a hard task. To solve this, pair Kyurem with pivot users; (comma -> semicolon) Kyurem's best friend is Galarian Slowking, which brings Kyurem in safely and provides snow with Chilly Reception as well as switch into Fairy-types like Enamorus and Iron Valiant. whose Chilly Reception provides both a slow pivot for you, but also activates snow, granting you a Defense Boost, which can potentially save Kyurem from a strong physical attack coming its way. Another important thing to consider is that Kyurem needs entry hazard removal to not get worn down quickly by hazard-stacking teams; (comma -> semicolon) therefore, Rapid Spin users like Great Tusk or Excadrill are great partners for Kyurem. Corviknight can take Fairy- and Dragon-type moves, clear out hazards with Defog, (ac) and provides get a slow U-Turn for you U-turn to get Kyurem in safely. Additionally, Cinderace can use Court Change to use the hazards against the opposing team them, (rc) and can also use U-turn to lure in and pivot out of checks such as Toxapex and Gliscor with U-turn for Kyurem , (rc) and let Kyurem threaten them with ice STAB. Hatterene is also a good partner for Kyurem, who which can deflect hazards with Magic Bounce, slow down faster threats with Nuzzle, and give Kyurem a second chance at wallbreaking with Healing Wish. she also has amazing support moves like Nuzzle to slow down faster treats than Kyurem, and Healing Wish, which in can fully restore Kyurem, allowing it to have a second chance at breaking. Physical attackers Attackers like Meowscarada can be used to scare away the common special walls thanks to its access to crippling STAB Knock Off to make Kyurem's attacks more impactful,(rc) which is incredibly useful because of its removing item effect, which can make Kyurem's attacks have more lasting impact. Another strong physical attacker is Kingambit, (ac) which whose STABs can threaten some of Kyurem's checks like Galarian-Slowking, Clodsire, (ac) and Specially specially defensive Clefable. (comma -> period) In in return, Kyurem can break past their defensive checks of these 2 such as Skarmory, Dondozo, and Great Tusk. skamory, dondozo and great tusk. Gholdengo makes for an amazing partner, as it can switch into super effective moves aimed at Kyurem and threaten Galarian Slowking and Fairy-types with its STAB moves; in return, Kyurem beats Unaware Clodsire for it. likes being paired with Kyurem because the former resists the moves that the latter is weak to, and thus, Gholdengo can be used to draw in these moves, getting it a free switch in to cause havoc, via the use of Nasty Plot, scaring away fairies by using Make It Rain and Galarian-Slowking with Shadow Ball, Kyurem also beats Unawere Clodsire thanks to Ice STAB, something Gholdengo cannot do, and thus, they make a duo that can pray on each other's walls. And finally, Kyurem can take advantage of hazard-stacking Hazard Stacking teams to make even these moves be even harder to wall, so common hazard setters Hazard Setters like Skarmory, Ting-Lu, Hisuian-Samurrot, (ac) and Gliscor can be helpful, with the latter two having Knock Off on their arsenal as well to cripple Kyurem's defensive checks. , which, as mentioned before, can help in taking off the items of the defensive checks Kyurem can have.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/1ldk.517709/
Quality checked by:
https://www.smogon.com/forums/members/kd458.633798/
https://www.smogon.com/forums/members/setsusetsuna.548068/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Removed a lot of fluff/wordiness/run-on sentences + minor QC additions. Also please implement carefully, and feel free to reach out on oucord if you need any clarification(s)
1/1 GP Team done
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