jas61292
used substitute
The problem with being a tank is not that it doesn't grab momentum, but that it keeps it for itself. I feel the point of this Pokemon was to grab momentum for its team, and an ability like Poison heal that makes it a big tank encourages people to use it as more of an individual rather than doing stuff for the team.As the ATL, I've been following this project very closely, and for good reason. In all of this project, nowhere—and I mean nowhere—have we (reachzero or myself) said that CAP1 should not or cannot be a good tank. As a matter of fact, CAP1 will likely be far superior in its job of grabbing and abusing momentum if it is a successful tank.
Once again, our difference in opinion comes from the fact that I think CAP1 should be more of a team player. It should get in, grab the momentum, and (often) get out, passing the momentum to a teammate. When played like this, there may be no better ability than Ragenerator for maintaining bulk.No, Regenerator really doesn't solve any problems. Lots of people seem to be too graciously accepting that on average, CAP1 gets more healing from Regenerator than Poison Heal. What they are underplaying the severity of is the fact that CAP1 has to switch out in order to actually get that healing. While this is spectacular for pivot scenarios or using Substitute once, attacking, and fleeing, it gives CAP1 absolutely no staying power whatsoever and makes CAP1 with Regenerator play in much the exact same way as CAP1 with Intimidate. But the big problem is, I'd always rather Intimidate over Regenerator! (And you should too) The Attack drop helps you take on a ton of threats that you simply would not be able to with Regenerator, and allows CAP1 to threaten and/or OHKO them all with Aura Sphere (relevant since CAP1 is slower). Regenerator doesn't provide any of these benefits.
And specifically to your comment
It is impossible for you to say that when CAP1 is nowhere near complete. At least wait until you know its moves before you assume such things.I'd always rather Intimidate over Regenerator!
So I will restate one more time that I see what you are saying, but I think your view of this Pokemon is different than the momentum grabbing and passing idea that many of us had. I just feel that Intimidate already can work for your idea, and as such a secondary ability that is more for the quick momentum grabbing would be better for the secondary ability.I need to emphasize one last time that it is okay for CAP1 to tank, it is okay for CAP1 to stay in for several turns, and it is even more ok for CAP1 to be able to take hits and be a general pain to KO. There are many successful momentum grabbing Pokemon that do these things already, and CAP1 is not going to outclass any of them in a large way with Poison Heal. Please do not misinterpret what we have decided in Concept Assessment, because that may and likely will have an adverse effect on the CAP in general.