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This poll's purpose is to decide by vote whether the moves marked as Controversial in the Non-Attacking Moves Discussion thread will be allowed for Malaconda's movepool (whoa man, alliteration). The linked thread contains the discussion that led to what we are doing now. Note that while disallowed moves will not be allowed in any movepool submission, allowed moves will not necessarily make it to the winning movepool. Also mind the other move discussion thread and the allowed/disallowed moves there.
The controversial moves we will be voting on are listed below. Spell the move and its qualifying allow/disallow as you see it below when posting. Do not vote to both allow and disallow the same move, as that is nonsensical and will result in your vote being deleted.
This poll runs for 24 hours.
CAP 5 so far:
Name: Malaconda
Typing: Grass / Dark
Threats: Link
Primary Ability: Harvest
Secondary Ability: Infiltrator
Stats: 115 HP / 100 Atk / 60 Def / 40 SpA / 130 SpD / 55 Spe
The controversial moves we will be voting on are listed below. Spell the move and its qualifying allow/disallow as you see it below when posting. Do not vote to both allow and disallow the same move, as that is nonsensical and will result in your vote being deleted.
Allow Glare
Disallow Glare
Allow Spikes
Disallow Spikes
Allow Stun Spore
Disallow Stun Spore
Allow Thunder Wave
Disallow Thunder Wave
This poll operates on the multiple bold voting standard, which is detailed here. Make sure to bold your votes and nothing else and spell them correctly. A vote looks like this:
Disallow Glare
Allow Spikes
Disallow Spikes
Allow Stun Spore
Disallow Stun Spore
Allow Thunder Wave
Disallow Thunder Wave
CAP uses automated scripts to count votes. For this reason, it is very important for all ballots to be submitted correctly. If you do not compose a legal ballot, your post will be subject to moderation.Vote A
Vote B
Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
- The scripts count bold words in ballots, so do NOT bold anything in your ballot other than the options you are voting for.
- Only one option per line.
- Spelling of options must be EXACTLY correct and must match the spelling listed in this post.
- Capitalization, spaces, and non-letters are ignored by the vote counting scripts, but you probably should not depend on it.
- Do not bold portions of words separately. For example, the following BBCode: [NOPARSE]Pikachu[/NOPARSE] will appear like this: Pikachu. That looks like a single bold word, but it isn't. It's two bolded character strings right next to each other. Please don't do this, because it is VERY HARD for mods to find ballots with errors like this.
This poll runs for 24 hours.
CAP 5 so far:
Name: Malaconda
Name: Type Equalizer
Description: A pokemon whose presence in the metagame increases the usage of one or more underused types and simultaneously decreases the usage of one or more overused types.
Justification: Take a look at the OU usage statistics for January and you'll see that 9 out of the top 10 pokemon have either steel, water, dragon or fighting as one of their types, and extending it to the top 20 shows 16/20 with those types. We should also be asking ourselves why these trends exist so strongly and what can be done about them. In creating this CAP, we'd have to discuss in depth many different aspects of what makes a type and opinions can ultimately being tested in the playtest.
Questions To Be Answered:
- Is a types usefulness relative to the metagame or is it intrinsic? (Ie. Can any type be the "best" type given the right circumstances or do type match-ups, available STAB moves etc mean some types will always be better than others?)
- What exploitable weaknesses do "good" types in OU have? Are their currently pokemon that can exploit them and if so, how do they function differently to CAP5?
- How (if at all) will the targeted types adapt to the situation created? Will people choose different movesets, abilities, etc or will they just use them more/less? How is this linked to the way CAP5 functions strategically?
- What effects will the changes on certain types' presence have on the metagame?
- Which members of the targeted types will benefit and suffer from this most and why?
- By creating CAP5, have we learnt any new ways to counter good types or use bad types?
Threats: Link
Primary Ability: Harvest
Secondary Ability: Infiltrator
Stats: 115 HP / 100 Atk / 60 Def / 40 SpA / 130 SpD / 55 Spe