CAP 14 CAP 3 - Part 2 - Typing Poll 2

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Uh I mean YEAH TYPING POLL #2!!! I'm sure all of you had fun comparing your WPMs in the first poll, but now you get to do it again! As mentioned before, this is a bold vote poll, and the typing that is decided at the end of these polls will greatly shape the CAP 3 project.

This will be a single bold vote. Make sure that you bold your vote and nothing else! A typical vote might look like the following:
My preferred typing

Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you may be warned. You are allowed to say whatever you like in relation to your vote at the bottom of your post, but please do not look to begin a discussion. Keep those comments to #cap on IRC.

This poll will be open for 24 hours.

When voting, use only the typing! The list of possible votes include:

Ice/Steel
Fire/Poison
Ice/Rock

Make sure there are no spaces between your slashes for dual types.

Below is CAP 3 so far:

Name: Extreme Makeover: Typing Edition

General Description: The idea here is to create a Pokemon who's typing, while normally considered poor defensively and/or offensively, becomes a strong selling point of the Pokemon itself via help from an ability, stats, and/or movepool.

Justification: There are a lot of typings we scoff at on a daily basis because of their serious flaws, often forgetting about their strong points. For example, Poison is a really terrible offensive typing, but a decent defensive typing, while the Ice typing is good offensively, but awful defensively. Instead of just accepting that some typings will just ruin a Pokemon, this CAP concept aims to take that "terrible typing", and find ways to fix it (usually via ability, movepool, or stats) to the point where the formerly terrible typing becomes the CAP's strong point! The reason this CAP could benefit OU is because a Pokemon who makes a "bad typing" into a great one could find many unique offensive and/or defensive niches that aren't currently found!

Questions To Be Answered

-What does it take for a Pokemon to overcome its "bad typing" so much that its typing becomes good? Are the stats the biggest contributer, is the ability the thing that saves it, does movepool make it a force, or is it a combination of the above?

-How does the typing makeover effect the Pokemon's playstyle? Does the Pokemon become a unique wall that uses its makeover to overcome its typing's normally fatal flaws, does the make over make a terrible offensive typing into a fearsome sweeper, does the makeover make it into a formidible combination of deffense and offense to a typing that brings it neither, or does the makeover bring forth something none of us see coming from the typing?

-Which resistances and immunities are the most relevant to the metagame? Sure, this concept is aiming to have a "bad typing" become good, but part of that will require the bad typing to have some key resistances and/or immunties to certain typings to defend against or set up on, while still having a very unorthodox competitive typing. This works the other way around too, what are the typings most relevant to hit super effectively or at least neutral?

-How will the rest of the OU metagame react to this extreme type makeover? Will Pokemon start carrying moves they normally wouldn't carry to break through a new defensive threat, will some Pokemon take on new defensive roles due to resisting the unorthodox STABs CAP 3 may carry? Or will This Pokemon, despite being a very real threat, not have many "custom made sets" to beat it, being more of a Pokemon that is a reaction to the metagame than causing a metagame reaction?

-Finally, how will this effect the teams CAP3 is on? Will this be the kind of Pokemon who needs a lot of support to become a threat, will this Pokemon be more of key team member to execute another strategy, or will this be the kind of Pokemon that's part of the glue that holds the team together?
 

reachzero

the pastor of disaster
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Ice/Steel


Ice/Rock would produce a product too much like Cloyster, Fire/Poison too much like Victini, I fear.
 
Ice / Rock

I believe we should choose the worst competitive OU typing imaginable to make this concept and CAP process the most interesting it can be. With so much to overcome, we will break old taboos and forge new ground as a project. It will also result in the strongest discussions of any of the possible typings because of how difficult to compensate it is. To me, this is a no brainer.
 
Fire/Poison i don't feel we should make this with the worse typing possible because even with CAP generally optimized stats and move pool i still feel with ice/steel or ice/rock the common key weaknesses of these types would be decidedly crippling enough to make it unable to live up to the concept.
 
Fire/Poison

I was planning on choosing this typing as my second vote (to mono-Poison) in the first poll, but it was closed before I could!

A Poison type which drives Steels nuts is my cup of team. Even with Fire's intriguing five resistances, it still adds two nasty weaknesses (including Stealth Rock) and makes sure it will never survive an Earthquake or Earth Power, especially against users who resist its backup Poison STAB.

These limitations should be enough to dog its success enough in the OU metagame, but not without roasting (rusting?) lots and lots of condors and durians and mantises in the process.
 

Bughouse

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Fire/Poison

I preferred Mono-Fire since it is basically just a worse version of this... but this will suffice I suppose. I don't like the Fighting resist and I don't like the Toxic Spikes absorbal. The typing is hardly the worst I could imagine still working in OU. But Ice/Steel is frankly GOOD typing. And Ice/Rock, while I will admit is awful, I think is too awful to actually work in any versatile way... So Fire/Poison it is.
 
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