Gangsta Spongebob
"Mama I'm a Criminal" - Badass Smoking Caterpillar
[SET]
name: Revenge Killer
move 1: Extreme Speed
move 2: Wild Charge
move 3: Volt Switch
move 4: Hidden Power Ice
item: Light Ball
ability: Static
nature: Lonely
evs: 252 Atk / 4 SpA / 252 Spe
[SET COMMENTS]
Extreme Speed combined with Pikachu's immense Light Ball-boosted Attack makes it an excellent revenge killer. Wild Charge is Pikachu's strongest physical Electric-type attack that is compatible with Extreme Speed. Volt Switch lets Pikachu pivot while dealing sizeable damage. Hidden Power Ice targets the Grass-, Ground-, and Dragon-types that resist or are immune to Pikachu's Electric-type STAB moves. Maximizing Pikachu's Attack with a Lonely nature is essential to get the most out of Extreme Speed, though Pikachu may either use a Speed-boosting nature or an alternative EV spread of 252 Atk / 112 SpA / 144 Spe. The latter spread increases the power of its special moves, letting it deal more damage to foes like Lairon and Hippopotas, while keeping enough Speed investment to outpace positive-nature base 65 threats such as Mienfoo. Static is the only ability Pikachu possesing Extreme Speed can have.
Pikachu is best used on offensive teams looking for a powerful revenge killer. Wallbreakers such as Simisear and Mr. Mime can help break through walls like Solrock and Meganium, which are among the few Pokemon that can switch into Pikachu and remain healthy enough to KO it back. While Pikachu's Extreme Speed is very threatening to frail offensive Pokemon like Simisear and Mr. Mime, it cannot OHKO them and they usually OHKO it back. Thus, sources of chip damage, notably Stealth Rock, are crucial to getting these threats into KO range. Solrock and Lairon are notable Stealth Rock setters, as each additionally provides a strong offensive and defensive backbone. While it is much harder to fit on teams, Spikes support from teammates like Shelmet also goes a long way to help Pikachu get its checks into KO range. Given its frailty, Pikachu appreciates the defensive backbone provided by teammates like Lairon, Solrock, and Muk, as they can switch into the attacks it cannot. Pivots like Mienfoo and Persian can form effective VoltTurn cores with Pikachu, with them notably helping it switch in safely.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/monai.482455/
https://www.smogon.com/forums/members/mirbro.451786/
Grammar checked by:
https://www.smogon.com/forums/members/adeleine.517429/
[STRATEGY COMMENTS]
Other Options
=============
Volt Tackle is Pikachu's strongest physical Electric-type move, with it notably able to 2HKO physically defensive Clefairy, and Lightning Rod is generally the superior ability over Static, though neither can be used in conjunction with Extreme Speed. Another useful option that cannot be used alongside Extreme Speed is Fake Out. Nasty Plot is an enticing option on a special-attacking set, though it's held back by Pikachu's horrid bulk and average Speed, so Raichu outclasses it in this role. Pikachu possesses powerful utility options such as Encore, Yawn, and Knock Off, though Pikachu's terrible bulk means that, if it isn't KOing or pivoting off its target, it's likely getting KOed back.
Checks and Counters
===================
**Fake Out**: Fake Out users bypass Pikachu's good Speed and Extreme Speed's +2 priority to threaten Pikachu's terrible Defense. Persian is notable, as its Fake Out is powerful enough to OHKO Pikachu.
**Faster Threats**: While Extreme Speed 2HKOes them, naturally faster threats such as Simisear and Choice Scarf users such as Grumpig and Kingler can outspeed and OHKO Pikachu.
**Grass-types**: Grass-types such as Leafeon can easily tank a hit from Pikachu and OHKO it back. Meganium and Ivysaur are notable since their enormous bulk and reliable recovery let them wall Pikachu throughout the course of a game, despite them being weak to Hidden Power Ice.
**Bulky Pokemon**: High bulk and reliable recovery let walls such as Solrock and Meganium tank Pikachu's attacks and either KO or cripple it in return. Physically defensive Clefairy doesn't immediately threaten Pikachu, but Pikachu can't 2HKO it, and it can heal with Soft-Boiled and slowly wear Pikachu down with Seismic Toss. While threats lacking reliable recovery cannot wall Pikachu long-term, tanks such as Lairon and Muk can easily take a hit and OHKO Pikachu back.
**Item Removal**: If Pikachu loses its Light Ball through the use of moves such as Knock Off or Trick, it becomes pitifully weak and practically dead weight to its team.
name: Revenge Killer
move 1: Extreme Speed
move 2: Wild Charge
move 3: Volt Switch
move 4: Hidden Power Ice
item: Light Ball
ability: Static
nature: Lonely
evs: 252 Atk / 4 SpA / 252 Spe
[SET COMMENTS]
Extreme Speed combined with Pikachu's immense Light Ball-boosted Attack makes it an excellent revenge killer. Wild Charge is Pikachu's strongest physical Electric-type attack that is compatible with Extreme Speed. Volt Switch lets Pikachu pivot while dealing sizeable damage. Hidden Power Ice targets the Grass-, Ground-, and Dragon-types that resist or are immune to Pikachu's Electric-type STAB moves. Maximizing Pikachu's Attack with a Lonely nature is essential to get the most out of Extreme Speed, though Pikachu may either use a Speed-boosting nature or an alternative EV spread of 252 Atk / 112 SpA / 144 Spe. The latter spread increases the power of its special moves, letting it deal more damage to foes like Lairon and Hippopotas, while keeping enough Speed investment to outpace positive-nature base 65 threats such as Mienfoo. Static is the only ability Pikachu possesing Extreme Speed can have.
Pikachu is best used on offensive teams looking for a powerful revenge killer. Wallbreakers such as Simisear and Mr. Mime can help break through walls like Solrock and Meganium, which are among the few Pokemon that can switch into Pikachu and remain healthy enough to KO it back. While Pikachu's Extreme Speed is very threatening to frail offensive Pokemon like Simisear and Mr. Mime, it cannot OHKO them and they usually OHKO it back. Thus, sources of chip damage, notably Stealth Rock, are crucial to getting these threats into KO range. Solrock and Lairon are notable Stealth Rock setters, as each additionally provides a strong offensive and defensive backbone. While it is much harder to fit on teams, Spikes support from teammates like Shelmet also goes a long way to help Pikachu get its checks into KO range. Given its frailty, Pikachu appreciates the defensive backbone provided by teammates like Lairon, Solrock, and Muk, as they can switch into the attacks it cannot. Pivots like Mienfoo and Persian can form effective VoltTurn cores with Pikachu, with them notably helping it switch in safely.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Quality checked by:
https://www.smogon.com/forums/members/monai.482455/
https://www.smogon.com/forums/members/mirbro.451786/
Grammar checked by:
https://www.smogon.com/forums/members/adeleine.517429/
[STRATEGY COMMENTS]
Other Options
=============
Volt Tackle is Pikachu's strongest physical Electric-type move, with it notably able to 2HKO physically defensive Clefairy, and Lightning Rod is generally the superior ability over Static, though neither can be used in conjunction with Extreme Speed. Another useful option that cannot be used alongside Extreme Speed is Fake Out. Nasty Plot is an enticing option on a special-attacking set, though it's held back by Pikachu's horrid bulk and average Speed, so Raichu outclasses it in this role. Pikachu possesses powerful utility options such as Encore, Yawn, and Knock Off, though Pikachu's terrible bulk means that, if it isn't KOing or pivoting off its target, it's likely getting KOed back.
Checks and Counters
===================
**Fake Out**: Fake Out users bypass Pikachu's good Speed and Extreme Speed's +2 priority to threaten Pikachu's terrible Defense. Persian is notable, as its Fake Out is powerful enough to OHKO Pikachu.
**Faster Threats**: While Extreme Speed 2HKOes them, naturally faster threats such as Simisear and Choice Scarf users such as Grumpig and Kingler can outspeed and OHKO Pikachu.
**Grass-types**: Grass-types such as Leafeon can easily tank a hit from Pikachu and OHKO it back. Meganium and Ivysaur are notable since their enormous bulk and reliable recovery let them wall Pikachu throughout the course of a game, despite them being weak to Hidden Power Ice.
**Bulky Pokemon**: High bulk and reliable recovery let walls such as Solrock and Meganium tank Pikachu's attacks and either KO or cripple it in return. Physically defensive Clefairy doesn't immediately threaten Pikachu, but Pikachu can't 2HKO it, and it can heal with Soft-Boiled and slowly wear Pikachu down with Seismic Toss. While threats lacking reliable recovery cannot wall Pikachu long-term, tanks such as Lairon and Muk can easily take a hit and OHKO Pikachu back.
**Item Removal**: If Pikachu loses its Light Ball through the use of moves such as Knock Off or Trick, it becomes pitifully weak and practically dead weight to its team.
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