I was bored one day and decided, hey let's try hyper offense. It was my favorite style to play in Gen 4 and it's been my most successful team so far in Gen 5.
Quick update: modified Scizor's and Cloyster's moveset
At a glance: Azelf, Haxorus, Salamence, Dragonite, Scizor and Cloyster
You're probably thinking, wtf, you're going to get raped by stall. And yes, I've had my share of troubles with stall teams, but if you play intelligently, you'll be able to break your way through, muscling through with the raw power of three dragons.
Notable Threat List: Will finish later and update, defensive threats are done, I don't really have too much of a problem with offensive threats.
Tyranitar:
Rotom-W:
Scizor:
Dragonite:
Politoed:
Heatran:
Jirachi:
Latios:
Reuniclus:
Haxorus:
Ninetales:
Conkeldurr:
Celebi:
Terrakion:
Gyarados:
Gengar:
Starmie:
Landorus:
Infernape:
Volcarona:
Magnezone:
Espeon:
Salamence:
Hydreigon:
Breloom:
Latias:
Toxicroak:
Lucario:
Virizion:
Scrafty:
Venusaur:
Metagross:
Mienshao:
Cloyster:
Mamoswine:
Darmanitan:
Tornadus:
Abomasnow:
Alakazam:
Azelf:
Azumarill:
Deoxys-D:
Dugtrio:
Empoleon:
Gorebyss:
Kingdra:
Kyurem:
Victini:
Stoutland:
Smeargle:
Sharpedo:
Rotom-C:
Tyranitar:
Rotom-W:
Ferrothorn:
Politoed:
Gliscor:
Heatran:
Jirachi:
Skarmory:
Ninetales:
Celebi:
Forretress:
Gyarados:
Jellicent:
Tentacruel:
Gastrodon:
Espeon:
Blissey:
Vaporeon:
Latias:
Bronzong:
Swampert:
Mew:
Slowbro:
Quagsire:
Cresselia:
Deoxys-D:
Empoleon:
Hippowdon:
Xatu:
Wobbuffet:
Whimsicott:
Tangrowth:
Sableye:
Porygon2:
Chansey:
Quick update: modified Scizor's and Cloyster's moveset
At a glance: Azelf, Haxorus, Salamence, Dragonite, Scizor and Cloyster
You're probably thinking, wtf, you're going to get raped by stall. And yes, I've had my share of troubles with stall teams, but if you play intelligently, you'll be able to break your way through, muscling through with the raw power of three dragons.
The "lead"
Azelf
Dual Screen Lead
Nature: Timid/Jolly (doesn't matter)
Ability: Levitate
Item: Light Clay
EVs: 252 HP, 252 Speed, 4 Defense
Light Screen
Reflect
Stealth Rock
Taunt
Azelf is my "lead" setting up the screens for the dragons to come in and do their thing. After Reflect, it only takes a maximum of 50% from standard Tyranitar's Crunch and can proceed to set up rocks. If I see a Magic Bounce Espeon or Xatu, I set up my screens and go to the next mon. Trick scarfers have a tendency to mess me up a bit, but my team can handle them. Taunt is important for keeping rocks off of the field, as 3 of my pokemon are Stealth Rock weak.
Dragon #1
Haxorus
The "Moldbreaker"
Ability: Moldbreaker
Item: Lum Berry
Nature: Jolly
EVs: 252 Attack, 252 Speed, 4 HP
Dragon Dance
Outrage
Earthquake
Taunt
Haxorus is a powerful threat under screens, it can handle most Ice Type attacks and taunt helps me save the Lum Berry for when I need it (i.e. confusion from Outrage). Taunt is also especially useful when Ferrothorn, Forretress and Skarmory come in on you expecting to get free entry hazards. At +2, Haxorus can 2HKO with the respective offensive move.
Dragon #2
Salamence
"Got power?"
Ability: Intimidate
Item: Lum Berry
Nature: Jolly
EVs: 252 Attack, 252 Speed, 4 HP
Dragon Dance
Outrage
Fire Blast
Earthquake
Standard DD Mence, Fire Blast does fine even with a hindering nature. Can come in on Earthquakes or fighting attacks. Intimidate works wonders in handling those boosting sweepers.
Dragon #3
Dragonite
Ability: Multiscale
Item: Lum Berry
Nature: Jolly
EVs: 252 Attack, 252 Speed, 4 Sp. Def
Dragon Dance
Fire Punch
Dragon Claw
Extremespeed
Standard offensive Dragon Dance Dragonite, I run a jolly nature, because quite frankly, speed is crucial to the team. I already have two powerful dragons that can spam Outrage left and right, 2HKOing most steel types in the metagame (I.E. Jirachi, Heatran). Dragonite's here to do the dirty work and clean up after his brothers have left the battered remains on the battlefield. Multiscale means that most moves will not OHKO him, guaranteeing him at least one DD, Dragon Claw and Fire Punch are standard moves, and Extreme Speed is there to pick off weakened mons with priority (I'm looking at you Scizor... speaking of which..)
Scizor
Ability: Technician
Item: Life Orb
Nature: Adamant
EVs: 252 Attack, 252 Speed, 4 Sp. Def
Bullet Punch
Swords Dance
Aerial Ace
Superpower
Scizor's the perfect complement to the three dragon team that has a little bit of trouble with Terrakion. Bullet Punch is often threatening enough to scare it away. Pretty standard moveset. I've opted for Superpower to one shot Magnezone and 2HKO Skarmory at +2. Aerial Ace is my coverage move, which helps against Conkuldurr.
And lastly
Cloyster
Ability: Skill Link
Nature: Naive
Item: White Herb/King's Rock
EVs: 252 Attack, 252 Speed, 4 Sp. Attack
Shell Smash
Icicle Spear
Rock Blast
Hydro Pump
One of my favorite new toys in Gen 5, Shell Smash Cloyster takes out everything except for Jellicent and Tentacruel and a couple of other super bulky mons which are handled by other members of my team. After one Shell Smash, not even the fastest of Scarfers can out speed and kill this thing. Scizor's Bullet Punch is only good enough to 2HKO with rocks up. The only thing this thing's afraid of is a special Lucario's Vacuum Wave which is extremely rare.
Azelf
Dual Screen Lead
Nature: Timid/Jolly (doesn't matter)
Ability: Levitate
Item: Light Clay
EVs: 252 HP, 252 Speed, 4 Defense
Light Screen
Reflect
Stealth Rock
Taunt
Azelf is my "lead" setting up the screens for the dragons to come in and do their thing. After Reflect, it only takes a maximum of 50% from standard Tyranitar's Crunch and can proceed to set up rocks. If I see a Magic Bounce Espeon or Xatu, I set up my screens and go to the next mon. Trick scarfers have a tendency to mess me up a bit, but my team can handle them. Taunt is important for keeping rocks off of the field, as 3 of my pokemon are Stealth Rock weak.
Dragon #1
Haxorus
The "Moldbreaker"
Ability: Moldbreaker
Item: Lum Berry
Nature: Jolly
EVs: 252 Attack, 252 Speed, 4 HP
Dragon Dance
Outrage
Earthquake
Taunt
Haxorus is a powerful threat under screens, it can handle most Ice Type attacks and taunt helps me save the Lum Berry for when I need it (i.e. confusion from Outrage). Taunt is also especially useful when Ferrothorn, Forretress and Skarmory come in on you expecting to get free entry hazards. At +2, Haxorus can 2HKO with the respective offensive move.
Dragon #2
Salamence
"Got power?"
Ability: Intimidate
Item: Lum Berry
Nature: Jolly
EVs: 252 Attack, 252 Speed, 4 HP
Dragon Dance
Outrage
Fire Blast
Earthquake
Standard DD Mence, Fire Blast does fine even with a hindering nature. Can come in on Earthquakes or fighting attacks. Intimidate works wonders in handling those boosting sweepers.
Dragon #3
Dragonite
Ability: Multiscale
Item: Lum Berry
Nature: Jolly
EVs: 252 Attack, 252 Speed, 4 Sp. Def
Dragon Dance
Fire Punch
Dragon Claw
Extremespeed
Standard offensive Dragon Dance Dragonite, I run a jolly nature, because quite frankly, speed is crucial to the team. I already have two powerful dragons that can spam Outrage left and right, 2HKOing most steel types in the metagame (I.E. Jirachi, Heatran). Dragonite's here to do the dirty work and clean up after his brothers have left the battered remains on the battlefield. Multiscale means that most moves will not OHKO him, guaranteeing him at least one DD, Dragon Claw and Fire Punch are standard moves, and Extreme Speed is there to pick off weakened mons with priority (I'm looking at you Scizor... speaking of which..)
Scizor
Ability: Technician
Item: Life Orb
Nature: Adamant
EVs: 252 Attack, 252 Speed, 4 Sp. Def
Bullet Punch
Swords Dance
Aerial Ace
Superpower
Scizor's the perfect complement to the three dragon team that has a little bit of trouble with Terrakion. Bullet Punch is often threatening enough to scare it away. Pretty standard moveset. I've opted for Superpower to one shot Magnezone and 2HKO Skarmory at +2. Aerial Ace is my coverage move, which helps against Conkuldurr.
And lastly
Cloyster
Ability: Skill Link
Nature: Naive
Item: White Herb/King's Rock
EVs: 252 Attack, 252 Speed, 4 Sp. Attack
Shell Smash
Icicle Spear
Rock Blast
Hydro Pump
One of my favorite new toys in Gen 5, Shell Smash Cloyster takes out everything except for Jellicent and Tentacruel and a couple of other super bulky mons which are handled by other members of my team. After one Shell Smash, not even the fastest of Scarfers can out speed and kill this thing. Scizor's Bullet Punch is only good enough to 2HKO with rocks up. The only thing this thing's afraid of is a special Lucario's Vacuum Wave which is extremely rare.
Notable Threat List: Will finish later and update, defensive threats are done, I don't really have too much of a problem with offensive threats.
Standard OU Offensive Threats
- Choice Band -
- Choice Scarf -
- Dragon Dance -
- Choice Scarf / Specs -
- Support -
- Choice Band -
- Swords Dance -
- Bulky Swords Dance -
- Choice Band -
- Dragon Dance -
- Mixed -
- Parashuffler -
- Rain Abuse -
- Choice Specs / Scarf -
- 3 Attacks -
- Standard -
- Substitute + Calm Mind / Wish + Calm Mind -
- Expert Belt -
- Choice Scarf -
- Life Orb / Expert Belt -
- Choice Scarf / Specs -
- Calm Mind -
- Calm Mind -
- Offensive Trick Room -
- Choice Scarf / Choice Band -
- Dragon Dance -
- Double Dance -
- Nasty Plot -
- Choice Specs -
- Special Attacker -
- Bulk Up -
- Flame Orb + 3 Attacks -
- Nasty Plot Sweeper -
- Tinkerbell -
- Choice Specs / Choice Scarf -
- Double Dance -
- Choice Scarf / Choice Band -
- Substitute + Swords Dance -
- Offensive / Bulky Dragon Dance -
- Choice Band / Choice Scarf -
- Substitute + Disable / Pain Split -
- Life Orb -
- Rapid Spin -
- Choice Specs -
- Rock Polish / Swords Dance -
- Choice Scarf -
- Substitute + 3 Attacks -
- Mixed Attacker -
- Nasty Plot / Swords Dance Booster -
- Choice Band -
- Offensive Quiver Dance -
- Bulky Quiver Dance -
- Chesto Rest -
- Substitute -
- Substitute -
- Choice Scarf / Choice Specs -
- Calm Mind -
- Bulky Sun Attacker / Passer -
- Dragon Dance -
- Mixed -
- Defensive -
- Choice Scarf / Choice Band -
- Offensive -
- Choice Specs / Choice Scarf -
- Substitute -
- Bulk Up -
- Sub Seed -
- Sub Punch -
- Calm Mind -
- Offensive Tank -
- Choice Specs -
- Swords Dance -
- Bulk Up -
- Swords Dance -
- Nasty Plot -
- Calm Mind -
- Swords Dance -
- Dual Screens -
- Dragon Dance -
- Bulk Up -
- Special Growth -
- Mixed Growth -
- SubSeed -
- Stealth Rock -
- Choice Scarf / Choice Band -
- Agility -
- All-Out Attacker - HP Ice can be annoying, but I can get screens up with Azelf and stop it that way.
- Choice Scarf / Choice Band - U-Turning, once locked into a move, my other mons can set up and kill.
- Shell Smash - Taunt
- Utility - Haven't seen one
- Physical Attacker - Doesn't do anything to Azelf after Reflect
- Focus Sash + Endeavor - Taunted and under a reflect, Shell Smash and Icicle Spear from Cloyster will kill it.
- Choice Scarf / Choice Band - Reflect
- Rain Abuser - Dragon Dance and Dragon Claw from Dragonite, Bullet Punch from Scizor
- Choice Specs - Dragon Dance and Dragon Claw from Dragonite, Bullet Punch from Scizor (Very threatening late game)
- Choice Scarf - Can be annoying, but Bullet Punch owns it and scarfed blizzard means I can come in with Scizor or Cloyster and proceed to set up
- SubSeed - Taunt
- Mixed Attacker - Dual Screens and Taunt from Azelf stop it from doing anything useful
- Substitute + 3 Attacks - Not too worried, I outspeed and ko after a DD
- Offensive Calm Mind - Again, not too worried, outspeed after a dragon dance/shell smash
- Focus Sash - Two priority users, will get at least one kill on my mons if I'm weakened.
- Dual Screens - (What I'm using) Annoying if I lose the spead tie
- Lead - Can be annoying if I lose the speed tie and it taunts me.
- Nasty Plot - Haven't seen one, but could take out most of my team, smart playing and screens.
- Choice Band - U-Turn is annoying, and nothing likes a banded Ice Punch, but once locked into a move, I can set up with the respective mon
- Choice Band - 4 out of my 5 sweepers resist aqua jet, superpower doesn't do much to cloyster considering it's 396 defense stat.
- Fast Spiker - taunt
- Focus Sash - Not too threatening, Mence usually KOs after intimidate, reversal doesn't do much, have to worry a bit about stone edge
- Choice Band - see above
- Agility -
- Choice Specs -
- SmashPass - taunt, also not very bulky
- Shell Smash Sweeper - see above
- Dragon Dance - Taunt, (my dragons will outspeed and kill)
- Rain Dance - See above
- Choice Specs - A little more interesting to deal with because nothing likes to take a draco meteor except for Scizor, I don't run rain so I don't have to worry about it outspeeding me
- Choice - Hax and Mence outspeed and can KO, scarf versions will take a bullet punch
- Substitute + 3 Attacks - taunt to prevent subs, see above
- Choice Band / Scarf - Scarf U-Turn can be an annoying scout but doesn't really do too much.
- Physical Attacker - Reflect and then let the dragons do their thing.
- Choice Band - Sand Rush is annoying, but Scizor threatens it with Bullet Punch, Mence can intimidate it as well.
- Baton Pass - Taunt
- Speed Boost - Can't boost it's attack, Salamence can usually come in and intimidate this thing when it goes for the protect.
- Choice Scarf / Choice Specs - Outrage
- Support - Outrage
Standard OU Defensive Threats
- Specially Defensive - Not a problem, Crunch barely does anything after a Reflect, I can usually Taunt and get rocks up with Azelf.
- Standard - Volt Switch doesn't do much after a Light Screen, Moldbreaker EQ owns it.
- Standard - Taunt from Azelf and Haxorus usually let me shut it down. Fire Blast and Fire Punch from Dragonite handles it well.
- Defensive - Scald does nothing even with burn to Azelf under light screen, on average hitting it for 26%. Encore, Toxic, Perish Song are prevented with Taunt.
- Swords Dance - Cloyster owns this.
- Substitute + Protect - Taunt from Azelf or Haxorus
- AcroBat - Reflect helps me deal with this guy and then Cloyster
- Defensive - Cloyster
- Specially Defensive - EQ from Haxorus or Mence will take this thing out.
- Specially Defensive - Paralysis sucks, which is why I have Lum Berries on my dragons, +1 EQ from Mence or Hax will take it out.
- Physically Defensive Spiker - This thing sucks, taunt to shut it down with Azelf or Haxorus, completely walls Scizor.
- Specially Defensive Spiker - So much easier to handle, at +1 Outrage is a guaranteed 2HKO from Haxorus
- Specially Defensive - lol what? Light Screen, Taunt from Azelf to shut it down.
- Physically Defensive - This thing is much more threatening if it's carrying HP Ice, Scizor will take care of it there, Dragons will handle it if it has HP Fire.
- Physically Defensive Spiker - Taunt (Volt Switch does pitiful damage, have to worry a little bit about Gyro Ball)
- Specially Defensive Spiker - Taunt
- RestTalk - Taunt to shut it down. Dragon Tail can be annoying, but I'll keep blasting away with my Dragons.
- Utility Counter - Annoying, but I can handle most variants of this guy.
- Toxic Spikes - EQ from Mence or Hax
- Tank - +1 Outrage handles it well.
- Dual Screens - Gotta be careful not to Taunt or Set up Rocks, I go for the Screens and try to beat it with Scizor's Brick Break
- Baton Pass - Dragon Dance up and kill behind screens
- Support - Not really a threat
- Wish Support - Haxorus, taunt and Outrage
- Support - Not too threatening, Haxorus can outspeed and KO if it's bold.
- Tank - Taunt, DD and EQ from Haxorus
- Dual Screens - See above
- Defensive - Swords Dance and Bug Bite from Scizor
- Stallbreaker - Kind of annoying, but Taunt to shut it down and attempt to kill with boosted Outrages.
- Tank - This thing is very annoying, taunt to shut down Thunder Wave, Ice Beam kill dragons, but usually it can only successfully handle one dragon, the second one will come in and take it down.
- Curse - Taunt, Outrage
- Specially Defensive - Taunt, Outrage
- Physically Defensive - See above (Moldbreaker goes through Unaware) Most annoying type to face.
- Support - Can be very annoying, again I have two Taunters to try and shut it down, Lum Berry to take one status hit which should be enough from me to try and take it out with the dragons or Scizor
- Dual Screens - Lunar Dance can be annoying, but usually smart switching is the answer here.
- Bulky Spiker - Taunt
- Toxic Staller - Taunt
- Specially Defensive - Haven't seen too many, but it can't really take an EQ
- Physical Tank - Taunt, then go to Cloyster
- Standard - annoying if it has Thunder Wave, but again raw power.
- Dual Screens - Set up Screens and U-Turns, Scizor can remove screens with brick break.
- Bulky - Taunters will shut it down, can't really do anything unless it Encores. Countering Icicle Spear only counters the last hit of the attack.
- Prankster - Priority Stun Spore and Encore can be annoying, but that's about it.
- Physically Defensive - Annoying, but Taunt and Outrage are usually enough to take it out.
- Prankster - Annoying if it has Will-O-Wisp, Lagging Tail tricking also is a pain in the ass. Not very bulky though, so Outrages will take it out if I get my dragons in cleanly.
- Defensive - Annoying, but Scizor and Cloyster can handle it. Also Taunt bait.
- Support - Not really a threat, worst it can do is paralyze.