Hey guys, first time posting, hoping to get some help. I'm fairly new to online battling, and as most others such as myself I struggle with team building the most. I had a solid charizard Y team back in late ORAS that served me well. It didn't too great in this meta so I built a team around mega Venusaur instead.
Here it is...
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 180 SpA / 80 SpD / 16 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power Fire
I chose Venusaur for one main reason, most stuff I ran into was fairy pokemon. He's proven to be amazing, and has won me so many battles. He's just something I enjoy using.
Greninja @ Focus Sash
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Dark Pulse
- Surf
- U-Turn
Greninja. I love this guy, so much speed, power, reliability and his design is great. I chose greninja as a way to deal with psychic, ground and fire types. His ability to be an effective lead with U-turn while destroying common threats such as garchomp or salamence is amazing. I prefer focus sash just as a way to deal with salamence if it's already got a DDANCE up. It's always worked out for me this way. It just seems to work with Venusaur so well. I also prefer surf as it's in between Scald and Hydro Pump. Lacks the burn chance, but more reliable than Hydro.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
I chose landorus as a way to cover the flying/ground weakness for Venusaur whilst covering the electric weakness for greninja. I went for the defensive route for two reasons, I already run a scarf pokemon and well I wanted something that could take hits easier. I really like Knock Off as I hate being walled by porygon 2 and chansey, plus it's a solid slow u-turner.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Shadow Ball
- Hidden Power Fire
After getting smashed by this pokemon I really wanted it on the team. Absolutely love its terrain Ability, blocking out priority moves, and just the fact it hits hard and fast is amazing. Plus I needed something to cover greninjas fighting weakness, while Venusaur covers the Poison weakness.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
- Volt Switch
- Hidden Power Fire
- Flash Cannon
- Thunderbolt
I don't really know why I chose Magnezone to be honest. I guess in my mind at the time I wanted a decent Volt switcher and a solid out to steel types. I like the fact it gives me a t wave immunity and a way to cover greninja. But I'm not sure.
Arcanine @ Life Orb
Ability: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Extreme Speed
- Wild Charge
- Close Combat
The last slot. This is the one I struggled with the most. I know the terrain conflicts with e. Speed, but I suppose my mindset was the terrain won't always be there. I needed something to hit physical, and to be able to take on special defence tanks like porygon, chansey, blissey etc. Honestly not sure. Please if anyone can think of something else I'd be grateful. It has done well, but it just adds another Earthquake weakness.
So there's the team. It's currently 8-3. I know it's not the best (but I'm not either), but it's done well. I honestly just need some help with it as I always hit a brickwall in my mind when building. I'm getting better at battling, it's just the building.
I apologise in advance for the descriptions, not great at explaining my reasonings.
Thanks to anyone who takes the time to help, as I only want to improve.
Here it is...
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 180 SpA / 80 SpD / 16 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power Fire
I chose Venusaur for one main reason, most stuff I ran into was fairy pokemon. He's proven to be amazing, and has won me so many battles. He's just something I enjoy using.
Greninja @ Focus Sash
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Dark Pulse
- Surf
- U-Turn
Greninja. I love this guy, so much speed, power, reliability and his design is great. I chose greninja as a way to deal with psychic, ground and fire types. His ability to be an effective lead with U-turn while destroying common threats such as garchomp or salamence is amazing. I prefer focus sash just as a way to deal with salamence if it's already got a DDANCE up. It's always worked out for me this way. It just seems to work with Venusaur so well. I also prefer surf as it's in between Scald and Hydro Pump. Lacks the burn chance, but more reliable than Hydro.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
I chose landorus as a way to cover the flying/ground weakness for Venusaur whilst covering the electric weakness for greninja. I went for the defensive route for two reasons, I already run a scarf pokemon and well I wanted something that could take hits easier. I really like Knock Off as I hate being walled by porygon 2 and chansey, plus it's a solid slow u-turner.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Shadow Ball
- Hidden Power Fire
After getting smashed by this pokemon I really wanted it on the team. Absolutely love its terrain Ability, blocking out priority moves, and just the fact it hits hard and fast is amazing. Plus I needed something to cover greninjas fighting weakness, while Venusaur covers the Poison weakness.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
- Volt Switch
- Hidden Power Fire
- Flash Cannon
- Thunderbolt
I don't really know why I chose Magnezone to be honest. I guess in my mind at the time I wanted a decent Volt switcher and a solid out to steel types. I like the fact it gives me a t wave immunity and a way to cover greninja. But I'm not sure.
Arcanine @ Life Orb
Ability: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Extreme Speed
- Wild Charge
- Close Combat
The last slot. This is the one I struggled with the most. I know the terrain conflicts with e. Speed, but I suppose my mindset was the terrain won't always be there. I needed something to hit physical, and to be able to take on special defence tanks like porygon, chansey, blissey etc. Honestly not sure. Please if anyone can think of something else I'd be grateful. It has done well, but it just adds another Earthquake weakness.
So there's the team. It's currently 8-3. I know it's not the best (but I'm not either), but it's done well. I honestly just need some help with it as I always hit a brickwall in my mind when building. I'm getting better at battling, it's just the building.
I apologise in advance for the descriptions, not great at explaining my reasonings.
Thanks to anyone who takes the time to help, as I only want to improve.