Blue Moon
Hello, my name is High Impulse. I am here to present an RMT of this Sun team that I started making about 4 weeks ago. This team is based around the concept of Earthquake Latios, unusual, but very effective on Sun teams. I originally got the idea when I was on the ladder and I saw someone using Earthquake Latios, I thought that Earthquake Latios may work well in Sun luring in Heatran and killing it, and it turned out it did :D. This team has been doing really well for me and is probably one of the best teams I have ever made. I also managed to hit the top 20 on the PS ladder before I tilted. Anyway, enough talk, now onto the team c:
Hello, my name is High Impulse. I am here to present an RMT of this Sun team that I started making about 4 weeks ago. This team is based around the concept of Earthquake Latios, unusual, but very effective on Sun teams. I originally got the idea when I was on the ladder and I saw someone using Earthquake Latios, I thought that Earthquake Latios may work well in Sun luring in Heatran and killing it, and it turned out it did :D. This team has been doing really well for me and is probably one of the best teams I have ever made. I also managed to hit the top 20 on the PS ladder before I tilted. Anyway, enough talk, now onto the team c:
So I started off with Latios the Pokemon I wanted to build the team around, and then added Ninetales as I wanted to use a Sun team.
Next I needed a spinner as this was a Sun team and If Stealth Rock was set up, it would make it much harder for me to win the weather war. So I thought Forretress as it can set up Rocks, it could Spin, and also was a Steel type to help out with Dragons.
Next Up, I decided that I needed something that could switch into Heatran, and So I decided to go with Air Ballon Heatran as it can take the Earth Power from opposing Heatran due to the Air Ballon, and also stop Hurricane spam and also help out with Dragons.
All I needed now was a Sun abuser, and a scarfer, so I decided to go with Venusaur and Victini.
So this was the first version of the team, complete. This team was quite bad to be honest, I don't know why, but it just didn't work. I also noticed that Forretress never really successfully got off a spin, so I decided to change Forretress, for Donphan.
This team did a bit better, but I noticed another flaw, and that was that Heatran couldn't last long enough to take on the Dragons now that Forretress was gone, so I needed something that could take Fire moves, have recovery and take on Dragons, the only thing I could think of was Jirachi but that doesn't resist Fire, but I decided to test it out anyway, and it was worth losing a switch into fire moves for Wish recovery. Jirachi was all round much better than Heatran in this case.
The team really started to take shape now and was doing much better, however, I did notice really two quite annoying problems, the first one was Terrakion, and the second one was that Victini was always missing out on those OHKO'S but like 1hp, so my 2 solutions to these problems were adding Claydol > Donphan, and Darmanitan > Victini. Claydol could do the same job as Donphan but also helping out with Sheer Force Landorus. Darmanitan hits harder than Victini with Flare Blitz thanks to Sheer Force, although the recoil is a minus, but I think it was worth it. This final version of the team did quite well, and then so... it was finished! c:
Next I needed a spinner as this was a Sun team and If Stealth Rock was set up, it would make it much harder for me to win the weather war. So I thought Forretress as it can set up Rocks, it could Spin, and also was a Steel type to help out with Dragons.
Next Up, I decided that I needed something that could switch into Heatran, and So I decided to go with Air Ballon Heatran as it can take the Earth Power from opposing Heatran due to the Air Ballon, and also stop Hurricane spam and also help out with Dragons.
All I needed now was a Sun abuser, and a scarfer, so I decided to go with Venusaur and Victini.
So this was the first version of the team, complete. This team was quite bad to be honest, I don't know why, but it just didn't work. I also noticed that Forretress never really successfully got off a spin, so I decided to change Forretress, for Donphan.
This team did a bit better, but I noticed another flaw, and that was that Heatran couldn't last long enough to take on the Dragons now that Forretress was gone, so I needed something that could take Fire moves, have recovery and take on Dragons, the only thing I could think of was Jirachi but that doesn't resist Fire, but I decided to test it out anyway, and it was worth losing a switch into fire moves for Wish recovery. Jirachi was all round much better than Heatran in this case.
The team really started to take shape now and was doing much better, however, I did notice really two quite annoying problems, the first one was Terrakion, and the second one was that Victini was always missing out on those OHKO'S but like 1hp, so my 2 solutions to these problems were adding Claydol > Donphan, and Darmanitan > Victini. Claydol could do the same job as Donphan but also helping out with Sheer Force Landorus. Darmanitan hits harder than Victini with Flare Blitz thanks to Sheer Force, although the recoil is a minus, but I think it was worth it. This final version of the team did quite well, and then so... it was finished! c:
Enter the team
Ninetales (F) @ Leftovers
Trait: Drought
EVs: 252 HP / 84 Def / 172 SDef
Calm Nature (+SDef, -Atk)
- Flamethrower
- Sunny Day
- Roar
- Will-O-Wisp
Ninetales is honestly a terrible Pokemon, I am only using Ninetales because it is the only other Drought user who isn't an Uber. Sunny Day is used to help combat Politoed, try to predict when it will come in, go for the Sunny Day. Will-O-Wisp is used to help against Tyranitar, crippling it, and also wearing it down. Roar is used for lead Dragonites who think they can DD up on the first turn and sweep and just get Roared out. Flamethrower is just for a STAB move. That pretty much sums up what this Ninetales does, but man...... Ninetales is a terrible Pokemon.
Latios (M) @ Life Orb
Trait: Levitate
EVs: 64 Atk / 192 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Draco Meteor
- Earthquake
- Hidden Power [Fire]
- Recover
Here is the star of the show, Latios! This set is amazing in Sun, I am in love with it, luring in and demolishing Heatran. I usually manage to get 2-3 kills per match with this set, it's really good. Draco Meteor is for a strong Dragon STAB that hits pretty hard. Earthquake is good for Heatran, almost the perfect lure. Earthquake is also pretty helpful against Tyranitar, I have 64 Attack EV's to 2HKO Tyranitar after Stealth Rocks. Hidden Power Fire is used for things such as Scizor, Ferrothorn, and Genesect, who would otherwise wall this set if I didn't have HP fire. Recover is used to keep my health high, and also used to recover the damage caused by Life Orb. This set is great, I love it! <3
Claydol @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Rapid Spin
- Stealth Rock
- Ice Beam
- Earthquake
Claydol works really well on this team, helping out with my weakness to Terrakion and Sheer Force Landorus, while also setting up Stealth Rocks and Spinning hazards away. Earthquake is used for a strong STAB that hits Terrakion. Ice Beam is there to hit levitating/flying type Pokemon that are otherwise immune to ground type moves, also help against Landorus. All in all, Claydol is pretty good, I have really gotten to like it since this is the first time I have ever used it, and it has proven to be quite good.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Wish
- Protect
- Body Slam
Standard Specially Defensive Jirachi, Wish + Protect combo to insure I get my health back if I do get a wish off. Body Slam + Iron Head Combo to paraflinch the opponent, not really much else to say, but Jirachi has proven to be one of the most useful members on this team, the simply counld't work without Jirachi.
Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Growth
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
Venusaur is my Chlorophyll sweeper, and a very good one at that. Venusaur has saved me so many times, it also helps with Rain teams which are quite annoying. Growth is Venusaurs set up move which makes him ridiculously strong after +2 Sp.A and Attack. Giga Drain is better over Solarbeam in this case as because I have Life Orb, I'll be getting low on HP, and Giga Drain is a way to gain some sort of health back. Hidden Power Fire is here to hit steel types such as Scziro, Ferrothorn, and Gensect that could otherwise wall Vanusaur. Sludge Bomb is another STAB move that can hit Dragons for good damage.
Darmanitan (M) @ Choice Scarf
Trait: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Flare Blitz
- Rock Slide
- Superpower
The Fire Bender, Darmanitan, hits like a bloody truck, a Sun boosted, Sheer Force Flare Blitz, nothing wants to take that, not even a Slowbro! U-turn is used to gain momentum and switch advantage. Flare Blitz is used as a powerful STAB move that hits like a truck, it's unimaginable how powerful this thing is. Rock Slide is used to revenge things such as Gyarados and Dragonite after +1 which could otherwise be kind of annoying. SuperPower is used to hit Heatran mainly.
Conclusion
Well that is it for this RMT, I may do a threat list depending whether or not I can be asked to do it. but otherwise I hope you have enjoyed reading this RMT, I know I have enjoyed making it :D. Well anyway, that's it for this RMT. Peace.