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Pokemon #1: Miranda the Mawile Pokemon Ability: Intimidate Pokemon Background: Miranda has been around for a while but so far haven't seen a battle yet. She mixes really well with the team at times, but at other times she becomes self-conscious and aloof. Pokemon Helpful Quality: Miranda is able to fiddle with little things like sticks and often turn them into something useful, or at least usable. Pokemon Detrimental Quality: Miranda is also good at accidentally breaking things and is kind of clumsy. Pokemon Info:
Attacks:
Ancient Power
Assurance
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Brutal Swing
Captivate
Charge Beam
Confide
Crunch
Dark Pulse
Double Team
Draining Kiss
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Helping Hand
Hidden Power [Water]
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Mega Kick
Mega Punch
Metal Burst
Misty Terrain
Natural Gift
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psych Up
Psychic Fangs
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Slam
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vice Grip
Pokemon #2: Gonefly the Flygon Pokemon Ability: Levitate Pokemon Background: Gonefly is a very new member of the team. He is quite playful and often don't take things seriously and is hoping for a safe, incidentless grocery trip for some snacks, hopefully with a dog or two to chase on the streets. Pokemon Helpful Quality: Gonefly has very keen eyesight. Pokemon Detrimental Quality: Gonefly is easily distracted Pokemon Info:
Step 1
Gonefly used Rock Slide! (-6 EN, 84 left)
Roll to Hit (10/10 = Miss): 1/10 = Hit!
Roll to Crit (1/24 = Crit): 13/24 = No Crit
Roll for Effect (<4/10 = Effect): 7/10 = No Effect
(8 - 1) * 1.5 = 11 damage (20 HP left)
Rotom used Air Slash! (-5 EN, 26 left)
Roll to Hit (20/20 = Miss): 4/20 = Hit!
Roll to Crit (1/24 = Crit): 1/24 = Crit!
(8 + 3 + 3 + 2) + 2 = 18 damage (30 HP left)
Step 2
Gonefly used Stone Edge! (-6 EN, 78 left)
Roll to Hit (>8/10 = Miss): 5/10 = Hit!
Roll to Crit (1/8 = Crit): 4/8 = No Crit
(10 - 1) * 1.5 = 14 HP left (6 HP left)
Rotom used Hyper Voice! (-7 EN, 19 left)
Roll to Crit (1/24 = Crit): 23/24 = No Crit
(9 + 2) + 2 = 13 damage (17 HP left)
Step 3
Gonefly used Dragon Claw! (-5 EN, 73 left)
Crit and stuffs don't matter
(8 + 3 - 1) = 10 damage (-4 HP left)
Rotom was KO'ed!
dig (evasive) x3
IF quick attack AND NOT in combo THEN earthquake first instance, fissure+bulldoze second instance
IF damaging priority combo THEN protect
IF substitute THEN earthquake
Flygon is on cooldown, Luxray uses Crunch, crit doesnt matter, 8 + 3 - 2 = 9 damage, KOes Challenger shadowpea has been defeated!
Oh no, all your Pokémon are down and the burglar was advancing menacingly... Oh who am I kidding you guys made such a ruckus that someone called the cops already, so good ending! Yay!