Wow, that sounds cool. What is Japanese sand exactly. I have a funny feeling I'm already using in my Black 2 just for funzees. Its Tyranitar, Landorus, Excadrill + filler, isn't it?? Probably a, Ferrothorn in their somewheres?
Here's the original Japan Sand:Wow, that sounds cool. What is Japanese sand exactly. I have a funny feeling I'm already using in my Black 2 just for funzees. Its Tyranitar, Landorus, Excadrill + filler, isn't it?? Probably a, Ferrothorn in their somewheres?
You could use Clefable or Clefairy. The basic point of Togekiss is Redirection support, Dragon coverage, and Speed control. A Clefable running Moonblast / Protect / Follow Me / Icy Wind and Sitrus Berry should do 95% of the same work. Only reason I myself did not run Clefable/Clefairy is because I wanted Tailwind specifically for a quicker Speed buff than Icy Wind since the whole team is painfully slow. Clefable could also run Thunder Wave.Hey ProjectTitan13 is there a viable replacement for Togekiss on your Elemental Pledges team?
1920? Damn son. I'm sitting here at 1698 as a lifetime peak. LOLThis is the team i used Post-Nationals during 2015, and recently ive been playing on the battle spot doubles ladder to get away from VGC16 a little. The team is currently 1,610 on the showdown ladder with a GXE of 90.4% and it has peaked at 1,920 on the ingame ladder.
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 180 HP / 252 Def / 36 SpA / 4 SpD / 36 Spe
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Psychic
- Energy Ball
- Protect
Firstly, lets talk about the teams mega pokemon and crown jewel Gardevoir.
Gardevoir here is the teams designated dragonslayer and check to pokemon like amoonguss, conkeldurr and to a degree thundurus-I. And along with 2 other next pokemon it forms the teams rain checking trifecta. The EV spread and nature choice will probably look weird to most players but the spread here lets this Gardevoir live a double edge from a jolly Mega Salamence 100% of the time and Mega Kangaskhan only has a small chance to get the OHKO. 36 spatk investment is enough to get the OHKO on most Mega Salamence and the 36 speed outspeeds the neutral nature base 70 pokemon namely Bisharp.
Now onto the moveset Hyper Voice for the obvious STAB and spread damage, Psychic is there to hit pokemon like amoonguss and fighting types also it can be used to get around wide guard pokemon while dealing some damage. Energy Ball was chosen as a backup for hitting pokemon like Mega Swampert and Gastrodon just in case the matchup didnt favour virizion too well. And Protect is Protect :)
Virizion @ Expert Belt
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Close Combat
- Stone Edge
- Protect
The next pokemon on the team is Virizion.
Virizion here is the teams main way of dealing with Mega Kangaskhan and it also forms part of the rain checking trifecta.
The ev spread here is a simple 4/252/252 so Virizion can hit hard and fast. The Expert Belt was chosen as the item since a boosting item is required to OHKO Mega Kangaskhan with Close Combat and the Life Orb was taken up already. The moveset is a standard one, Leaf Blade for the Grass STAB, Close Combat for Fighting STAB and Stone Edge for coverage against pokemon like Thundurus and Mega Charizard-Y.
Aegislash @ Life Orb
Ability: Stance Change
EVs: 188 HP / 4 Def / 252 SpA / 4 SpD / 60 Spe
Modest Nature
IVs: 1 Atk / 30 Spe
- King's Shield
- Shadow Ball
- Flash Cannon
- Hidden Power [Ice]
Next up we have Aegislash.
Aegislash here was the teams designated Fairy Counter and a secondary check to Mega Kangaskhan. It is also here to help check Calm Mind Cresselias since it can pretty much 1v4 a battle if left alone.
The EV spread was generally designed around the Life Orb which Aegislash is holding, 188 HP investment hits a stat of 159 which lets aegislash avoid taking 16 hp in recoil per attack. Max special attack is for hitting as hard as possible and the 60 speed investment was for creeping pokemon around aegislash's speed tier mainly sylveon and opposing aegislash.
The moveset is generally a standard one outside of Hidden Power Ice. King's Shield so Aegislash can actually use its Stance Change ability. Shadow Ball for Ghost STAB, Flash Cannon for Steel STAB and hidden power ice was a backup way to hit pokemon like Garchomp and Landorus-Therian.
Thundurus @ Yache Berry
Ability: Prankster
EVs: 212 HP / 116 Def / 60 SpA / 20 SpD / 100 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Thunderbolt
- Protect
- Taunt
The next pokemon on the team is Thundurus-Incarnate.
Thundurus is the teams check to gimmicky/memeish strategies namely minimize and smeargle's dark void spam it also forms the last part of the teams rain checking trifecta it is also one of the teams main forms of speed control with thunder wave.
The EV spread lets this thundurus avoid the 2HKO from Landorus-Therian Rock Slides if they dont have a boosting item. The 100 speed investment is mainly for creeping other thundurus but it also outspeeds max speed Landorus-Therian so i can use Thundurus as a speed checker to see if a landorus is choice scarfed.
The moveset is pretty standard Thunder Wave for the Prankster abusing speed control, Thunderbolt for Electric STAB, Taunt for halting gimmicks/set up strategies and Protect since thundurus is generally a prime target for Fake Outs and double targets.
Suicune @ Sitrus Berry
Ability: Pressure
EVs: 212 HP / 60 Def / 156 SpA / 60 SpD / 20 Spe
Bold Nature
- Scald
- Ice Beam
- Tailwind
- Protect
Next up we have my favourite bulky water type, Suicune
Suicune was the teams designated Landorus-Therian Check and speed control user it also helps against pokemon like Heatran, Terrakion, Mega Salamence, Mega Metagross and the general Sand Teams.
The ev spread has quite a lot going on under all of the numbers. The 212 HP investment lets the sitrus berry activate if Suicune gets hit by a Super Fang mainly from pokemon like Crobat and potentially Scrafty. The 156 Sp Attack investment was to make sure this Suicune could OHKO some of the bulkier non-AV Landorus-Therian's with Ice Beam and get the 2HKO's on common Heatran with Scald. And the 20 speed lets Suicune outspeed Adamant Scarf Landorus-Therian in Tailwind.
The moveset is pretty standard Scald for Water STAB damage and the potential for burns, Ice Beam for coverage against Landorus-Therian, Mega Salamence and Grass Types like Amoonguss and Venusaur.
Tailwind was the teams main speed control option and protect to stop Suicune getting double targeted.
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Knock Off
- Superpower
And finally we have Landorus-Therian.
Landorus here was the teams designated Mega Charizard-Y check, Intimidator and it also acts as a check to Heatran, Mega Mawile, Aegislash and Mega Kangaskhan.
The EV spread is a simple 4/252/252 one so Landorus-T can hit as hard and as fast as possible. The moveset is relatively standard Earthquake for Ground STAB, Knock Off to hit Ghost pokemon like Aegislash and Gengar while getting around wide guard. Superpower for hitting Mega Kangaskhan and other fighting weak pokemon and Rock Tomb was used mainly for hitting Mega Charizard-Y while avoiding Wide Guard from some of its common partners namely Aegislash and sometimes Conkeldurr it also acts as a form of speed control should a game call for it.
And the Assault Vest was chosen to help landorus take special attacks in general a little better. It also lets Landorus live Hidden power Ice's from thundurus and the weaker ice beams from pokemon like Suicune and Cresselia.
I believe that happened because attaching images to your post re-saves them, which replaces the transparancy in the PNG file with a filler colour.EDIT: idk why when I copied the sprites they ended up with black borders
Haha, love seeing MegaGross get some love. You ended up building a very similar team to mine, which I've been meaning to post but eh. I stopped my BSD run at 1711, since that's the best my curse will allow me to achieve. Bad luck towards the end; I lost 7 matches / 80 points straight to hax, so once I clawed back to 1700 I just stopped before damnation struck again. It was appearently arrogant of me to think I wouldn't get hit with 3 crits out of 5 hits across 7 matches straight.Since this was the last season of Battle Spot I figured I'd post a team. I used this team quite a bit during this season and I finished at 1801. I may have been able to get a bit higher but I just wanted to get over 1800 for the end of the season.
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Metagross-Mega @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Zen Headbutt
- Iron Head
- Hammer Arm
- Protect
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Superpower
- Rock Slide
- U-turn
Entei @ Safety Goggles
Ability: Pressure
Level: 50
EVs: 36 HP / 124 Atk / 44 Def / 52 SpD / 252 Spe
Jolly Nature
- Sacred Fire
- Snarl
- Stone Edge
- Protect
Zapdos @ Rocky Helmet
Ability: Pressure
Level: 50
EVs: 252 HP / 36 Def / 52 SpA / 148 SpD / 20 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Roost
- Tailwind
Hydreigon @ Life Orb
Ability: Levitate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Earth Power
- Protect
Down the Drain (Gastrodon-East) @ Expert Belt
Ability: Storm Drain
Level: 50
EVs: 204 HP / 100 Def / 196 SpA / 8 SpD
Modest Nature
- Scald
- Ice Beam
- Earth Power
- Protect
I started with Metagross and Lando-T because I wanted to build around Metagross and Lando helped remove fire and steel such as Charizard, Heatran and Entei for Metagross. I added Entei next because I felt it would be useful as another sun check and could help support Metagross by spreading Sacred Fire burns and using Snarl. I needed speed control so I thought Zapdos would be useful for the team. I was originally using Sitrus Berry and a less defensive spread but I felt later that Rocky Helmet would help a lot more with my Kangaskhan matchup. Hydreigon was added mainly to beat Aegislash and do decent damage to Cresselia, it also added another fire resist to team team which helped with Charizard. Lastly I added Gastrodon as it was a great check to Thundurus and Landorus-T which were still a bit of a problem.
EDIT: idk why when I copied the sprites they ended up with black borders
ya being able to ohko Kangaskhan and Heatran with Superpower would be great for Metagross. I think the Gastrodon spread OHKOs Mega Mawile and Terrakion with Earth Power and can live two Lando-T Earthquakes and a Salamence Double Edge. The Zapdos spread allows it to live a Jolly Kanga Double-Edge a Choice Specs Draco Meteor from Hydreigon and outspeed neutral base 70s. The Entei spread was Lightcore's I think which was Jolly so I could outspeed Charizard and Kangaskhan. The SpD allowed it to live 60 spa Rotom-w Hydro Pump.Haha, love seeing MegaGross get some love. You ended up building a very similar team to mine, which I've been meaning to post but eh. I stopped my BSD run at 1711, since that's the best my curse will allow me to achieve. Bad luck towards the end; I lost 7 matches / 80 points straight to hax, so once I clawed back to 1700 I just stopped before damnation struck again. It was appearently arrogant of me to think I wouldn't get hit with 3 crits out of 5 hits across 7 matches straight.
Soon as the season ends though... it is free game. ;)
I gotta ask what the spreads on Entei, Gastrodon, and Zapdos do though. Rain looks like the #1 enemy of the team here.
Hammer Arm on Metagross is neat, I just despise damage rolls on Khan/Heatran. Shame it doesn't get Superpower :<
I love the Entei though, I was torn between it and Arcanine on mine. Still am. lol.
edit: I'm fucking stupid I already posted it
Work schedule has been killing me but I'm finally on a mini vacation here.Here's the Tailwind team that got me to 1806 on Battle Spot.
Thanks!Work schedule has been killing me but I'm finally on a mini vacation here.
Added the team.
I had someone ask me about Chandelure not too long ago, and I was unable to find a solid team using it, so this is nice to have.
Especially a non-TR Chandy. HOw has that been doing for you; I imagine Garde + Chandy is pretty fun in particular.
Oh, I know the Milotic spread:Here's one for the (Gen VI) road. Currently peaked at 1839, but it's hanging around the 1830s in general. I saw a lot of people using dual megas (usually something with spread moves and Kangaskhan), which I like in this endgame-meta for laddering. Threw this together with box stuff, and all the elements outside HP Ice Heatran are pretty common, so hopefully someone can play around with it.
Gardevoir @ Gardevoirite
Ability: Trace
Level: 50
EVs: 252 HP / 116 Def / 116 SpA / 4 SpD / 20 Spe
Modest Nature
- Psychic
- Hyper Voice
- Protect
- Trick Room
Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 196 HP / 56 Def / 252 SpA / 4 Spe
IVs: 0 Atk / 30 Def
- Heat Wave
- Hidden Power [Ice]
- Earth Power
- Protect
Amoonguss @ Rocky Helmet
Ability: Regenerator
Level: 50
EVs: 252 HP / 180 Def / 76 SpD
Sassy Nature
IVs: 0 Spe
- Giga Drain
- Protect
- Rage Powder
- Spore
Kangaskhan @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- Double-Edge
- Sucker Punch
- Low Kick
Milotic @ Maranga Berry
Ability: Competitive
Level: 50
EVs: 172 HP / 180 Def / 78 SpA / 4 Spd / 76 Spe
Modest Nature
- Scald
- Recover
- Icy Wind
- Protect
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rock Slide
- Earthquake
- Knock Off
- Superpower
The Gardevoir, Amoonguss and Heatran are taken directly from Scar's 6th place Worlds 2015 team, so you can find more info on their spreads in his original report (and actually, the Amoonguss I've been using is a more generic box one than the better, more specific spread above). I was playing around with a copy of the team, but it didn't feel flexible enough to pull weight in the current ladder meta. Adding a dual mega option and switching to Scarf Landorus really increased the team's options. Milotic provides a surprising amount of synergy with either mega, able to add a second speed control option for Gardevoir, and warding away Landorus leads from both. That said, the team is a bit more structured around Gardevoir, and that's still usually the choice unless there are major impediments or something Kangaskhan really wants to hit.
I don't remember exactly what the Milotic spread is built toward, but I believe some sort of OHKO against Landorus (Assault Vest?) was its target, leading to a more offensive variant. If I were designing this team from scratch, I'd probably go with more bulk, so that might be worth playing around with. This is by no means a perfected team, but it might be a starting point for some late-meta dual-mega stuff.
Ha, thanks for letting me know what my Milotic spread does. I think I made it around six months ago and knew it was researched/built toward something particular. The only thing I remembered for sure was that the speed was, as you said, an allocation of leftover points.252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 172 HP / 180 Def Milotic: 162-191 (84.3 - 99.4%) -- guaranteed 2HKO after Leftovers recovery
76+ SpA Milotic Ice Beam vs. 252 HP / 4 SpD Landorus-T: 196-232 (100 - 118.3%) -- guaranteed OHKO
Speed is mostly an allocation of remaining points, but hits enough to outrun Scarf, neutral 95's like... Darmanitan, I guess, in Tailwind.
It's not an ideal speed number for Icy Wind (113 is much better, to outrun max Speed Garchomp / Khan / Garde / etc), but it works.