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"Now at first glance I appear to be losing, but that would be impossible. Whether on Wall Street or in a Pokemon Statium, I always end up on top of middle-class scum like you." Roar ~ Head Smash ~ Head Smash
Steel/Rock (M) | Rock Head
HP: 49 | EN: 49
4/4/1/2/30 | 1/4/15
Status: OK
Solosis used Charm!
Aron's Attack was lowered to -2! -6 EN (53 EN remaining)
Aron used Roar!
Solosis was phased and lost its Defense boosts! -7 EN (42 EN remaining)
A2
Solosis used Hidden Power!
Crit chance = 1/16 (rolled 5/16): NO
Damage = (6-3+6-3)*2.25 = 13.5 damage (35.5 HP remaining) -4 EN (55 EN remaining)
Aron used Head Smash!
Hit chance = 80% (rolled 2/10): HIT
Crit chance = 1/16 (rolled 9/16): NO
Damage = 15+3+6-4.5-4 = 15.5 damage (43.5 HP remaining) -10.6 EN (38.4 EN remaining)
A3
Solosis used Hidden Power!
Crit chance = 1/16 (rolled 9/16): NO
Damage = (6-3+6-3)*2.25 = 13.5 damage (22 HP remaining) -8 EN (47 EN remaining)
Aron used Head Smash!
Hit chance = 80% (rolled 2/10): HIT
Crit chance = 1/16 (rolled 3/16): NO
Damage = 15+3+6-4.5-4 = 15.5 damage (28 HP remaining) -14.6 EN (23.8 EN remaining)
"See, I... Eh!? After all that, I'm still behind! If I lose to some white-collar nobody, my family will never let me hear the end of it! No, I--I'll pay you! You want money, take my wallet! You like paintings, right? I have five at home I can give you! Just don't take my dignity!" Metal Claw ~ Head Smash ~ Head Smash
IF [damaging Fighting-Type combination] AND [Trick Room is in effect] THEN begin string: Dig ~ Head Smash ~ Head Smash.
IF under P/E THEN begin string: Chill ~ Head Smash ~ Head Smash.
Solosis used Hidden Power!
Crit chance = 1/16 (rolled 9/16): NO
Damage = (6-3+6-3)*2.25 = 13.5 damage (8.5 HP remaining) -12 EN (35 EN remaining)
Aron used Metal Claw!
Hit chance = 95/100 (rolled 23/100): HIT
Crit chance = 1/16 (rolled 13/16): NO
Damage = (5+3+6-4.5)-4 = 5.5 damage (22.5 HP remaining)
Effect chance = 1/10 (rolled 4/10): NO -3 EN (21 EN remaining)
A2
Solosis used Hidden Power!
Crit chance = 1/16 (rolled 8/16): NO
Damage = (6-3+6-3)*2.25 = 13.5 damage (KO) -16 EN (19 EN remaining)
"Such a shame. It pains me, but I shall give you your reward: half a CC. That should be sufficient... right?"
Yeah right. Cough up, rich boy, before I put these claws to good use.
"Whoa, don't look at me like that! I just found, uh... another 1CC in my wallet? Wow, that's like, early Christmas for someone like you! Now please let me go."
(Grabs him by the legs and shakes him upside down)
"Hey! Haven't you taken enough from me? My pitiable heart can't take the strain of giving away another CC!"
Solosis used Psychic!
Crit chance = 1/16 (rolled 6/16): NO
Damage = 6+1+3+6-3 = 13 damage (77 HP remaining) -4.5 EN (95.5 EN remaining)
A2
Seedot is still biding its time!
Solosis used Psyshock!
Crit chance = 1/16 (rolled 7/16): NO
Damage = 8+3+6-3 = 14 damage (63 HP remaining) -5 EN (90.5 EN remaining)
A3
Seedot used Bide!
It unleashed its aggression!
Damage = (13+14)*1.75 = 47.25 damage (42.75 HP remaining)
EN cost = 6+(47.25/2) = -29.625 EN (70.375 EN remaining)
Solosis used Future Sight!
Solosis foresaw an attack! -7 EN (83.5 EN remaining)
Post-Round
Seedot EN -> 70
Solosis HP -> 43
Solosis EN -> 83
"Hey, I've got one -- what type of phone does a Solosis use?" Dig ~ Foul Play ~ Foul Play
ONCE IF Acid Armor OR Reflect THEN begin string: Worry Seed ~ Leech Seed ~ Toxic.
Solosis used Psyshock!
Crit chance = 1/16 (rolled 4/16): NO
Damage = 8+3+6-3 = 14 damage (18 HP remaining) -5 EN (53 EN remaining)
A2
Seedot is still biding its time!
Solosis used Psychic!
Crit chance = 1/16 (rolled 7/16): NO
Damage = 6+1+3+6-3 = 13 damage (5 HP remaining) -4.5 EN (48.5 EN remaining)
A3
Seedot used Bide!
Seedot unleashed its pent-up energy!
Damage = (14+13)*1.75 = 47.25 damage (KO!)
EN cost = 6+(47.25/2) = -29.625 EN (12.375 EN remaining)
Post-Round
Seedot EN -> 12
Trick Room -> (2r)
Grass (M) | Early Bird
HP: 5 | EN: 12
3/2/1/2/30 | 1/1/12
Status: OK
Field: Trick Room (2r)
Status: KO
"That's all, folks! Don't feel down, though; you still get a-cornucopia of rewards!"
"Of course you'd roll something that can hit me SE." Flamethrower | Heat Wave | Flamethrower
IF Bide THEN begin action string Will-o-Wisp | Minimize | Heat Wave
IF Dig THEN Acid Armor first instance, Minimize second instance, pushing back each time and replace Minimize in the abovesub with Taunt
"Come on, I will take you down ! Lets go Seedot !" "Leech Seed - Toxic - Double Team [2 Clones]"
"If Leech Seed misses, push actions back..."
"If Toxic misses, push actions back..."
"Let's see what you got there" "Synthesis - Foul Play - Foul Play"
"If Litwick is ordered to use Fire Type Damaging Move AND not in a Combo, use Dig, but not consecutively pushing actions back..."
"If Litwick is ordered to use Acid Armor when Seedot is ordered to use Foul Play, replace it with Swords Dance but only once..."
Seedot used Synthesis Seedot regained 20 HP!!!
-13 EN
Litwich used Smog + Will-O-Wisp Combo
Crit Roll: 9300 > 625 = No
((4 + 3 + 4.5 - 3) * 1.5) = 12.75 HP 1 Clone of Seedot was destroyed!!!
Seedot was badly poisoned!!!
Seedot was burned!!!
-14 EN
Litwick lost 3 HP due to Leech Seed!!!
Seedot gained 3 HP due to Leech Seed!!!
Litwick lost 2 HP due to badly poison!!!
Seedot lost 2 HP due to burn!!!
Seedot lost 1 HP due to badly poison!!!
Action 2
Seedot used Foul Play
Crit Roll : 9744 > 625 = No
((10 + 1.5 - 3) * 1.5) = 12.75 HP
-7 EN
Litwick cools down!!!
Litwick lost 3 HP due to Leech Seed!!!
Seedot gained 3 HP due to Leech Seed!!!
Litwick lost 2 HP due to badly poison!!!
Seedot lost 2 HP due to burn!!!
Seedot lost 1 HP due to badly poison!!!
Action 3
Seedot dug underground
-6 EN
Litwick used Heat Wave Litwick's Attack missed!!!
-6 EN
Seedot used Dig
Crit Roll: 6272 > 625 = No
((8 + 4.5 - 3 - 3) * 1.5) = 9.75 HP
-4 EN
Litwick lost 3 HP due to Leech Seed!!!
Seedot gained 3 HP due to Leech Seed!!!
Litwick is no longer under the effects of Leech Seed!!!
Litwick lost 2 HP due to badly poison!!!
Seedot lost 2 HP due to burn!!!
Seedot lost 1 HP due to badly poison!!!
"Hmmm we'll need just a bit more residual damage."
"Gah! Most of my power is gone!"
Fire Spin | Heat Wave | Heat Wave
IF Bide THEN activate action string Acid Armor | Taunt | Fire Spin, starting from the action Bide was ordered IF Dark-type damaging combo THEN Protect and push back actions
"If this thing goes smooth, I am pretty sure I will have nailed it..." "Leech Seed - Foul Play - Foul Play"
"If Seed has less than 23 HP at the end of Action 2, replace Action 3 with Dig"
"If Leech Seed misses on Action 1, initiate the string Leech Seed - Synthesis for remaining round"