Hi,
I decided to build Mega Beedrill team! I scored much more wins than loses (and most of loses were just because of crits and other haxes), but even though feel free to comment and rate it.
DETAILS
B-drill (Beedrill) (M) @ Beedrillite
Ability: Sniper
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- Poison Jab
- Protect
Beedrill is my main stinger in the team. His awesome speed allows it to tie with Sceptile as well as providing reliable fast U-turn. U-turn is thanks to Adaptability STAB pretty good move and due to momentum Beedrill doesnt have to take any damage and I usually force my opponent to switch again.
Poison Jab is alternative that hits Fairies and Grass mons very hard, and it is really strong move again because of the Adaptability STAB. Knock Off is chosen over Drill Run because I can Knock Off away Skarmory's Shed Shell and then being able to trap it with Magnezone. I still prefered Drill Run over Protect for a long time, but after changing it I felt better. Protect gives me momentum not just to gain the speed but as well to scout scarfed opponents and avoiding Fake Outs.
Magneto (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Magnezone's role in the team is to destroy Beedrill's main threats - Scizor, Skarmory and Ferrothorn. Thanks to momentum that Beedrill provides it isn't that hard. Thunderbolt is reliable STAB, when I decide I don't want to switch. Volt Switch is momentum move that allows me to switch. Flash Cannon is here for rare fairies and HP Fire to counte Scizor and Ferrothorn. Specs are chosen to boost the damage to sky high maximum so I can deal as much damage as possible. EVs in Speed should allow me to outrun Scizor and Skarmory.
EDIT: Timid Nature and maxed speed to reliably check Mega Gardevoir.
Latias @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost
Well, I was searching for a long time for my defogger until I found this one. It is relatively bulky Pokemon that can take a few hits and provide reliable defog due to its awesome speed. It still carries damaging moves - namely Draco Meteor and Psyshock to hurt my opponent's hard, but its main role is just to use Defog and allow that Beedrill switching without taking too much residual damage (I cannot really let Beedrill U-turning while there are rocks on the field). Roost is obviously for healing itself.
EDIT: Set changed for Latias to be more offensive.
Bosch (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split
This wall-machine is pretty nice, it can take most of Pokemon that would put me into trouble, like Scarfed Landorus and it can also Volt Switch, so I don't lose any priority. Will-O-Wisp is nice crippling move and nice residual damage that opponent has to take in addition to Beedrill's U-turn and rocks. Hydro Pump is nice and powerful STAB and I even think it is not optional move when I use Rotom-W so doesn't really matter. Pain Split over Resto Chesto so I could heal him more than one time (especially when I don't have even Heal Bell in a team, so I don't want to stuck asleep).
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Toxic
- Roar
Heatran's my support Pokemon in the team. He's quite awesome. Toxic cripples opponent so he can be easily worn down (better for bulky threats, sometimes necessary for Slowbro-M). Lava Plume is main STAB, chosen over Flamethrower and Magma Storm because the awesome chance to burn and reliable accuracy. Stealth Rock is for residual damage on my opponent's part so the game doesn't have to last that long. Roar is phasing option to deal with Volcarona and Zard Y, but it provides another Stealth Rock damage as well, so it is my prefered move.
RainbowDash (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
The last place on my team took Keldeo. I chose this little pony so I could counter opposing Bisharp, since I really need the rocks away on my side of the field. He is one of those really powerful mons that punishes hard everything on switch in. Hydro Pump is main STAB that hurts for ton of damage, Scald is little bit less powerful move, but it has pretty high chance for burning opponent. Secret Sword is anti-Chansier and works nice against Tyranitar as well. Icy Wind is against Landorus, Gliscor and dragons.
The reason I chose Scarf over Specs is that I want to outrun base 110 Speed mons, because now those are really well spread. He can as well outrun Sceptile and OHKO it with Icy Wind. Timid over Modest, because after countering Bisharp I might stay without item (it is really probable) so I don't lose that necessary Speed of Keldeo. It's mainly for tanking Knock Off better.
EDIT: Specs changed because Magnezone's already Scarfed.
IMPORTABLE
I decided to build Mega Beedrill team! I scored much more wins than loses (and most of loses were just because of crits and other haxes), but even though feel free to comment and rate it.
THE TEAM
DETAILS
B-drill (Beedrill) (M) @ Beedrillite
Ability: Sniper
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- Poison Jab
- Protect
Beedrill is my main stinger in the team. His awesome speed allows it to tie with Sceptile as well as providing reliable fast U-turn. U-turn is thanks to Adaptability STAB pretty good move and due to momentum Beedrill doesnt have to take any damage and I usually force my opponent to switch again.
Poison Jab is alternative that hits Fairies and Grass mons very hard, and it is really strong move again because of the Adaptability STAB. Knock Off is chosen over Drill Run because I can Knock Off away Skarmory's Shed Shell and then being able to trap it with Magnezone. I still prefered Drill Run over Protect for a long time, but after changing it I felt better. Protect gives me momentum not just to gain the speed but as well to scout scarfed opponents and avoiding Fake Outs.
Magneto (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Magnezone's role in the team is to destroy Beedrill's main threats - Scizor, Skarmory and Ferrothorn. Thanks to momentum that Beedrill provides it isn't that hard. Thunderbolt is reliable STAB, when I decide I don't want to switch. Volt Switch is momentum move that allows me to switch. Flash Cannon is here for rare fairies and HP Fire to counte Scizor and Ferrothorn. Specs are chosen to boost the damage to sky high maximum so I can deal as much damage as possible. EVs in Speed should allow me to outrun Scizor and Skarmory.
EDIT: Timid Nature and maxed speed to reliably check Mega Gardevoir.
Latias @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost
Well, I was searching for a long time for my defogger until I found this one. It is relatively bulky Pokemon that can take a few hits and provide reliable defog due to its awesome speed. It still carries damaging moves - namely Draco Meteor and Psyshock to hurt my opponent's hard, but its main role is just to use Defog and allow that Beedrill switching without taking too much residual damage (I cannot really let Beedrill U-turning while there are rocks on the field). Roost is obviously for healing itself.
EDIT: Set changed for Latias to be more offensive.
Bosch (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split
This wall-machine is pretty nice, it can take most of Pokemon that would put me into trouble, like Scarfed Landorus and it can also Volt Switch, so I don't lose any priority. Will-O-Wisp is nice crippling move and nice residual damage that opponent has to take in addition to Beedrill's U-turn and rocks. Hydro Pump is nice and powerful STAB and I even think it is not optional move when I use Rotom-W so doesn't really matter. Pain Split over Resto Chesto so I could heal him more than one time (especially when I don't have even Heal Bell in a team, so I don't want to stuck asleep).
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Toxic
- Roar
Heatran's my support Pokemon in the team. He's quite awesome. Toxic cripples opponent so he can be easily worn down (better for bulky threats, sometimes necessary for Slowbro-M). Lava Plume is main STAB, chosen over Flamethrower and Magma Storm because the awesome chance to burn and reliable accuracy. Stealth Rock is for residual damage on my opponent's part so the game doesn't have to last that long. Roar is phasing option to deal with Volcarona and Zard Y, but it provides another Stealth Rock damage as well, so it is my prefered move.
RainbowDash (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
The last place on my team took Keldeo. I chose this little pony so I could counter opposing Bisharp, since I really need the rocks away on my side of the field. He is one of those really powerful mons that punishes hard everything on switch in. Hydro Pump is main STAB that hurts for ton of damage, Scald is little bit less powerful move, but it has pretty high chance for burning opponent. Secret Sword is anti-Chansier and works nice against Tyranitar as well. Icy Wind is against Landorus, Gliscor and dragons.
The reason I chose Scarf over Specs is that I want to outrun base 110 Speed mons, because now those are really well spread. He can as well outrun Sceptile and OHKO it with Icy Wind. Timid over Modest, because after countering Bisharp I might stay without item (it is really probable) so I don't lose that necessary Speed of Keldeo. It's mainly for tanking Knock Off better.
EDIT: Specs changed because Magnezone's already Scarfed.
IMPORTABLE
B-drill (Beedrill) (M) @ Beedrillite
Ability: Sniper
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- Poison Jab
- Protect
Magneto (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Latias @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost
Bosch (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Toxic
- Roar
RainbowDash (Keldeo-Resolute) @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Ability: Sniper
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- Poison Jab
- Protect
Magneto (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Latias @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost
Bosch (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Toxic
- Roar
RainbowDash (Keldeo-Resolute) @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
So thats it. I hope you enjoyed reading and I look forward to your rating.
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