AG Arceus-Water (QC 2/2) (GP 2/2) (Done)

LBDC

From Eu to the Mont-Saint-Michel
is a Tiering Contributoris a Contributor to Smogonis a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus
[OVERVIEW]
Arceus-Water is a solid pick in the Anything Goes metagame due to its good defensive typing in Water, great bulk, access to reliable recovery, and ability to check many dangerous threats, notably Primal Groudon and offensive Necrozma-DM. It can also soft check many other threats such as Zygarde-C, Marshadow, Arceus, and Mega Rayquaza. These valuable qualities make Arceus-Water really useful on balanced teams, which otherwise typically lack defensive countermeasures to mixed Primal Groudon and better pivots into Primal Kyogre. However, Arceus-Water is notably passive; although Water is a good defensive typing, offensively it is resisted by many common Pokemon such as Mega Rayquaza and Primal Groudon. This makes Arceus-Water largely dependent on status to punish opposing Pokemon, which can exploited by setup sweepers like Calm Mind Ultra Necrozma and defensive Pokemon resistant to status like Giratina. It also suffers from four-moveslot syndrome, often having to forego a support or coverage move, which leaves it unable to harm certain threats it would normally check such as Necrozma-DM if it doesn't opt for Judgment and Mega Rayquaza if it doesn't opt for Ice Beam or Will-O-Wisp. Lastly, Arceus-Water is vulnerable to being trapped by Shadow Tag users, notably Gothitelle and, if it lacks Judgment, Mega Gengar.

[SET]
name: Support
move 1: Recover
move 2: Toxic
move 3: Ice Beam / Will-O-Wisp
move 4: Judgment / Stealth Rock / Defog
item: Splash Plate
ability: Multitype
nature: Bold
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Moves
========

Recover is mandatory to keep Arceus-Water healthy, while Toxic is very a important move to punish bulky Pokemon such as Primal Kyogre, Primal Groudon, and support Arceus formes, which aren't really threatened by any other move. Ice Beam is primarily an offensive move, hitting many offensive Pokemon such as Mega Rayquaza, Yveltal, and Zygarde-C for super effective damage. However, Will-O-Wisp is a very viable option and can be used over Ice Beam to neutralize physical attackers such as Mega Rayquaza, Necrozma-DM, Marshadow, and Extreme Killer Arceus, making them easy to take on for the rest of the team. Judgment is an aggressive way to hit Steel-types, mainly offensive Necrozma-DM, and it also 2HKOes Ho-Oh and Mega Gengar, which both check Arceus-Water otherwise. Arceus-Water is a decent user of Stealth Rock thanks to the good role compression it provides and its ability to beat Defog Arceus-Ground, a trait that is relatively rare in common Stealth Rock setters. Defog can be considered instead of Judgment to remove entry hazards. However, in addition to the fact that Steel-types like specially defensive Necrozma-DM and Ferrothorn are completely free to switch back in to set entry hazards, Arceus-Water struggles to consistently remove Stealth Rock against Primal Groudon even with a type advantage versus it due to the popularity of Toxic on the latter, making Defog a subpar option.


Set Details
========

16 Speed EVs allow Arceus-Water to outspeed neutral-natured base 90 Speed Pokemon, notably Primal Groudon and Primal Kyogre. 252 HP and 240 Defense EVs maximize Arceus-Water's physical bulk, allowing it to survive powerful moves such as +2 Searing Sunraze Smash from Necrozma-DM and +1 Soul-Stealing 7-Star Strike from Marshadow and giving it a good chance to survive +1 Dragon Ascent from Life Orb Mega Rayquaza. Alternatively, a spread of 252 HP / 160 Def / 96 Spe with a Timid nature allows Arceus-Water to outspeed Adamant Mega Rayquaza and anything below.


Usage Tips
========

Thanks to heavy defensive investment, this set can switch into many physical attackers like offensive Necrozma-DM, Primal Groudon, Zygarde-C, and Marshadow and punish them with the appropriate coverage or status move. Arceus-Water should use Toxic against bulky foes such as Primal Groudon as soon as possible to punish them over the match, while Recover should be used often to ensure that Arceus-Water can still check common Pokemon like offensive Necrozma-DM, Marshadow, and Primal Groudon. Use Ice Beam and Judgment only against foes they hit super effectively or, in Judgment's case, against Steel-types that lack both recovery and Toxic. Otherwise, it is often better to use Toxic or switch out to an appropriate teammate. If running Will-O-Wisp, keep in mind that your opponent can scout for it by pivoting to Pokemon like Calm Mind Arceus formes, which Arceus-Water will lose the ability to threaten with Toxic, before sending in a Pokemon that dislikes Will-O-Wisp like offensive Necrozma-DM. In general, avoid unnecessarily revealing Will-O-Wisp. If running Stealth Rock, setting it on Pokemon forced out by Arceus-Water, like support Arceus-Ground, is ideal. Finally, Defog variants of Arceus-Water should not be played passively, so try to use Toxic on opposing entry hazard setters, notably Primal Groudon, before attempting to Defog.

Team Options
========

Because Arceus-Water is passive, it should be mainly used on balance and stall teams where its defensive qualities are appreciated, unlike on offensive teams where its passivity is an undesirable trait to have. Primal Groudon and Ho-Oh are good teammates for Arceus-Water; Primal Groudon can set Stealth Rock, phaze Geomancy Xerneas with Roar, and pivot into Thunder from Primal Kyogre, while Ho-Oh provides Defog support and checks Pokemon that both Arceus-Water and Primal Groudon struggle against, like Calm Mind Arceus-Ground and Lunala. Both Primal Groudon and Ho-Oh can threaten potentially problematic Steel-types, especially Ferrothorn, with their STAB Fire-type attacks, and they appreciate Arceus-Water's ability to pivot into Primal Kyogre, Zygarde-C, most Mega Rayquaza sets, and opposing Primal Groudon. Mega Gengar is a great teammate for Arceus-Water due to its ability to threaten opposing defensive cores, which are highly problematic for Arceus-Water, thanks to Shadow Tag and various tools at its disposal like Taunt, Perish Song, Substitute, a Toxic immunity, and its sheer power. In return, Mega Gengar appreciates Arceus-Water handling bulky foes such as Primal Groudon, Ho-Oh, and Zygarde-C, which can all take powerful attacks from Mega Gengar and KO it back. Arceus-Water has good synergy with Steel-types like Ferrothorn, Necrozma-DM, Celesteela, and Magearna due to its ability to provide a safe switch-in to Primal Groudon, support Arceus-Ground, and Zygarde-C. In return, Steel-types can switch into Toxic and provide various utility options; Necrozma-DM and Magearna also check Geomancy Xerneas. Ferrothorn can check Primal Kyogre and almost all viable support Arceus formes, and its Spikes support is appreciated by nearly every team. Necrozma-DM can provide Stealth Rock support or, with an Ultranecrozium Z set, wallbreak to weaken defensive cores that Arceus-Water struggles against. Celesteela provides an additional measure of security against Dragon Dance Mega Rayquaza and Calm Mind Arceus-Ground, both of which can overpower Arceus-Water. Magearna checks Life Orb Yveltal and Vivillon and provides momentum with Volt Switch for Arceus-Water's team. Finally, Dark-types such as Yveltal, Arceus-Dark, and Tyranitar can switch into Ghost- and Dark-types like Lunala and Yveltal for Arceus-Water. Both Yveltal and Arceus-Dark can run Defog to remove entry hazards, and Tyranitar can set Stealth Rock. Tyranitar is particularly notable for its ability to Pursuit trap Mega Gengar and Gothitelle, which greatly helps out Arceus-Water. In return, Arceus-Water can check Primal Groudon, Zygarde-C, and Marshadow for it.

[STRATEGY COMMENTS]
Other Options
=============

Liquidation can be used with an Impish or Relaxed nature to deal more damage to Calm Mind Arceus-Ground and Arceus-Steel. It also lets Arceus-Water avoid getting trapped by Confide Gothitelle. However, Judgment deals more damage to the vast majority of Steel-types and can be used with Ice Beam without needing to run a Relaxed nature, making Judgment more consistent. Waterium Z is a another option that can be used with Liquidation, as the Z-Move can heavily damage threats such as Calm Mind Arceus-Ground and Primal Kyogre.


Checks and Counters
===================

**Defensive Steel-types**: With their Toxic immunity, resistance to Ice Beam, and good overall bulk, defensive Steel-types such as Ferrothorn, Necrozma-DM, Magearna, and Celesteela can switch into Arceus-Water and punish it with Toxic, or by setting entry hazards in Ferrothorn and Necrozma-DM's case. Arceus-Water can try to wear down them with Judgment, but it will usually fail, since these Pokemon have access to recovery. However, Steel-types can be annoyed by Will-O-Wisp, which makes it more difficult for them to heal, especially in the case of Ferrothorn.

**Shadow Tag Users**: Both Gothitelle and Mega Gengar can trap Arceus-Water and remove it in different ways. Gothitelle PP stalls it with Confide + Rest, while Mega Gengar can use Substitute + Disable to prevent the use of Judgment and then use Perish Song or an offensive move to take out Arceus-Water. However, Mega Gengar strongly dislikes switching into Judgment.

**Toxic**: Toxic makes Arceus-Water more susceptible to being picked off by powerful moves such as +1 Dragon Ascent from Life Orb Mega Rayquaza and forces it to use Recover more often.

**Other Status-resistant Foes**: Arceus-Water is mainly dependent on status to punish bulky Pokemon and struggles with those that are resistant to it thanks to Rest, Regenerator, Magic Bounce, and Natural Cure such as Giratina, Ho-Oh, Mega Sableye, Chansey, and Blissey, which can also punish Arceus-Water return with Toxic. Giratina is especially notable with Defog and Pressure to ensure that Stealth Rock Arceus-Water is unable to keep Stealth Rock up. Arceus-Steel and Calm Mind + Refresh Arceus formes can also set up on Arceus-Water without risk. Finally, Arceus-Poison is able to pressure it with status from Poison Jab while being immune to Toxic, letting it set Stealth Rock against Defog sets.

**Primal Kyogre**: Primal Kyogre resists Judgment and Ice Beam and can threaten to 2HKO Arceus-Water back with Thunder. Even without Thunder, Primal Kyogre can break through Arceus-Water with the combination of Calm Mind and Origin Pulse if it's faster or completely wall Arceus-Water with Rest and Toxic. However, Arceus-Water can use its resistances to Water- and Ice-type moves to switch into Primal Kyogre before pivoting out to a more appropriate check such as Primal Groudon.

**Powerful Special Attackers**: Arceus-Water is mainly invested in Defense and relies on its typing to take on special attackers. Powerful special attackers that can hit it neutrally, such as Geomancy Xerneas, Calm Mind Lunala, and Calm Mind Arceus formes, can often 2HKO Arceus-Water and potentially set up on it.


[CREDITS]
- Written by: [[LaBalladeDesCieux, 464398]]
- Quality checked by: [[ice-master-523, 464176], [pichus, 374620]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [bigtalk, 466663]]
 
Last edited:

Icemaster

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
RBTT Champion
[OVERVIEW]


*Arceus-Water is a solid pick in Anything Goes metagame, due to good defensive typing in Water, great bulk, access to reliable recovery, and ability to check many dangerous theart, notably Primal Groudon, offensive Necrozma-DM and be soft check at many other thearts, like Zygarde, Marshadow, Arceus and Mega-Rayquaza.
*These valuables qualitys make Arceus-Water really useful in balanced teams, who notably typically lack of defensive contremesures to Mixed Primal Groudon, and it can also act as a soft-check to Primal-Kyogre.
*However, Arceus-Water have some flaws, notably the passivity. Indeed, although Water is good defensive typing, offensely it resisted by many common Pokémon such as Mega-Rayquaza, Primal-Groudon. It make's Arceus-Water essentially depend to status to punish opposing Pokémon, which can exploit by set-up users like Calm Mind Ultra-Necrozma, or defensive Pokémon resistant at statuts like Giratina. It also suffers from 4 Move-Slot-Syndrome, often having to forego a support move or coverage, leaving it unable to harm certain threats it would normally check such as Necrozma-Dusk-Mane, if it doesn't opt for Judgment .
*Lasty, Arceus-Water is vulnerable at be trapped by Shadow Tag users notably Gothitelle.


[SET]
name: Support
move 1: Recover
move 2: Toxic
move 3: Ice Beam / Will-O-Wisp
move 4: Judgment / Stealth Rock / Defog
item: Splash Plate
ability: Multitype
nature: Bold
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Moves
========

* Recover is mandatory to keep Arceus-Water healthy.
* Toxic is very important move to punish bulky pokemon such as Primal-Kyogre, Primal-Groudon or support Arceus formes, who isn't really theartend by Ice Beam or any other move.
* Ice Beam is primarily offensive move, it hit many offensive Pokémon for super effective damage such as Mega-Rayquaza, Yveltal, Zygarde-C.
* However Will-O-Wisp is a very viable option and can be used over Ice Beam. It neutralize lot of physical attackers, making these easy to take of rest of team. Some examples of Will-O-Wisp targets are Mega-Rayquaza, Necrozma-DM, Marshadow.
* Judgment is a aggressive way to hit Steel-types, mainly offensive Necrozma-DM, aslo it 2HKO Ho-Oh and Mega-Gengar, who both check Arceus-Water otherwise.
* Arceus-Water is a decent user of Stealth Rock thanks to the good role compression provided, and the ability to set up Stealth Rock versus Defog Arceus-Ground, something that are rare in common Stealth Rock setters.
* Defog can be considered instead of Judgment to remove entry hazard. However, in addition that Steel-types like specially defensive Necrozma-DM or Ferrothorn is completely free to settle the hazards, the fact that even with type advantage versus Primal-Groudon, Arceus-Water struggle to durably remove the Stealth Rock on the latter, due Toxic popularity, which greatly annoy Arceus-Water, making it supar option.


Set Details
========

* 16 EV in Speed allows to outspeed 90 Base Speed, notably Primal Groudon, without Speed-boosting nature.
* 252 HP and 240 Def maximise the bulk of Arceus-Water, especially physically.
* Bold Nature increases physical bulk, making it at high level, allowing to survive at some powerful moves such as +2 Searing Sunraze Smash from Necrozma-DM, +1 Soul-Stealing 7-Star Strike from Marshadow, and good chance to survive +1 Dragon Ascent from Life Orb Mega-Rayquaza.
* Alternatively, a spread of 252 HP / 160 Def / 96 Spe with a Timid nature allows Arceus-Water to outspeed Adamant Mega Rayquaza and below.
* Splash Plate is mandatory in conjunction with Multitype to use Arceus-Water.


Usage Tips
========

* Thanks to heavy defensive investment, this set can switch in many physical attacker like offensive Necrozma-DM and punish them with appropriate move or status.
* Use Toxic against bulky foes like Primal-Groudon, as soon as possible, to durably punish them.
* Recover should be often used to ensure that Arceus-Water can still check commun pokémons like offensive Necrozma-DM.
* Use Ice Beam, or Judgment, only in super effective foes and, in Judgment case, on Steel-types lacking of both recovery and Toxic. Otherwise, it is often better to Toxic or switch-out to appropriate teammate.
* If you use Will-O-Wisp, keep in mind that your opponent would can scout for Will-O-Wisp before send one Pokémon who dislike Will-O-Wisp like offensive Necrozma-DM, in send for example one Calm Mind Arceus formes into Will-O-Wisp, the latter make Toxic inefficient. In general, avoid to unnecessary reveal Will-O-Wisp.
* In case of you running Stealth Rock, setting it on Pokémon forced out by Arceus-Water, like support Arceus-Ground, is ideal.
* Ideally, Defog varient shoud not played passively, so try to Toxic hazard setter, notably Primal-Groudon, before attempt to Defog.


Team Options
========


* Arceus-Water, because it is passive, should be mainly used on balance and stall team, where Arceus-Water defensive quality is appreciated, unlike on offensive team where Arceus-Water passivity is a undesirable traits to have.
* Both of Primal-Groudon and Ho-Oh can be good teammates for Arceus-Water. Primal-Groudon can settle Stealth Rock and phaze Geomancy Xerneas with Roar, while Ho-Oh have reliable recovery, can use Defog and check some Pokémons that both Arceus-Water and Primal-Groudon struggle against, like Calm Mind Arceus-Ground or Lunala. Both of Primal-Groudon and Ho-Oh can threaten potentially problematic Steel-types, especially Ferrothorn, with their STAB Fire, and appreciate that Arceus-Water act for pivot into Zygarde-C, most of Mega-Rayquaza set, and opposing Primal-Groudon.
* Mega-Gengar is great teammates for Arceus-Water due at ability to threaten the opposing defensive core, who are largly problematic for Arceus-Water, with Shadow Tag and various tools like Taunt, Perish Song, Substitute, Toxic immunity, and simply the sheer power. In return, Mega-Gengar appreciate that Arceus-Water can handle the bulkys foes, such as Primal-Groudon, Ho-Oh, Zygarde-C, who can live at powerful attacks of Mega-Gengar and KO back.
* Arceus-Water have a good synergy with Steel-types like Ferrothorn, Necrozma-DM, Celesteela and Magearna, due to ability to provide safe switch in on Primal-Groudon, Arceus-Ground or Zygarde-C. In return Steel-types can switch in on Toxic, often check Xerneas, and provide various utility tools. Ferrothorn can check almost all viable support Arceus formes, who carry often the dangerous Toxic, and Ferrothorn's Spikes is appreciated by nearly every team. Necrozma-DM provide Stealth Rock, or can wallbreak the defensive core that Arceus-Water is unless against them, with Ultranecrozium Z set. Celesteela provide additional mesure against Dragon Dance Mega-Rayquaza, and check Calm Mind Arceus-Ground who can overpowered Arceus-Water. Lastly, Magearna check Life Orb Yveltal, Vivillon and provide momentum with Volt Switch for Arceus-Water's team.
* Dark-types such as Yveltal, Arceus-Dark or Tyranitar can switch into Ghost- and Dark-types like Lunala or Yveltal for Arceus-Water. Both Yveltal and Arceus-Dark can running Defog to remove entry hasard, and Tyranitar can settle Stealth Rock. Tyranitar is particularly notable for ability to Pursuit Mega-Gengar and Gothitelle, which greatly help Arceus-Water. In return, Arceus-Water can check Primal-Groudon and Zygarde-C and burn Marshadow.

[STRATEGY COMMENTS]
Other Options
=============

* Liquidation can be used with the Impish Nature to deal more damage at Calm Mind Arceus-Ground, 2HKO the latter, while Judgment fail to properly 2HKO a boosted Arceus-Ground. However, Judgment deal more damage to the vast majority to Steel-types and can be used with Ice Beam without use the Relaxed nature, making Judgment more consistent. Waterium Z can also be considered in conjunction with Liquidation as it can heavily damage threats such as Primal-Kyogre.
* Refresh is attractive option to cure Arceus-Water to status, especially Toxic. It can used over Judgment or Will-O-Wisp, but it leave Steel-types, such as Necrozma-DM, free to take advantage from Arceus-Water. not sure if I'd mention this, refresh is a very niche move, nearly impossible to use Arceus-Water already is limited in the amount of roles it can play at once due to 4 MSS.
* One offensive set seems plausible but in reality, it are little raison to use this over Primal-Kyogre, which has better offensive stats, can attack both physically and specially, and can bypass Primal-Groudon far more easily.


Checks and Counters
===================

**Defensive Steel-types** : With their Toxic immunity, Ice Beam resistance, and good overall bulk, Defensive Steel-types such as Ferrothorn, Necrozma-DM and Celesteela can switch into Arceus-Water to absorb Toxic and punish Arceus-Water with Toxic or setting hazard in Ferrothorn and Necrozma-DM case. Arceus-Water try to wear down them with Judgment fail at recovery of these Pokémons. However, Steel-types can be annoyed by Will-O-Wisp witch make more difficult to heal, especially for Ferrothorn.

**Shadow Tag** : Both Gothitelle and Mega-Gengar can trap and remove Arceus-Water by different ways. Gothitelle PP stall with Confide+Rest while Mega-Gengar can use Perish Song and Substitute, with Disable for Judgment or, on similarly way, use Substitute and Disable without Perish Song. However Mega-Gengar strongly dislike switch in on Judgment.

**Toxic** : Arceus-Water doesn't have any passive recovery, so Toxic made Arceus-Water more susceptible to be picked up by powerful move such as +1 Life Orb Mega-Rayquaza.

**Status resistant foes** : Arceus-Water is mainly dependent of status to punish bulky Pokémon, and struggle with these is resistant to status such as Giratina, Ho-Oh, Mega-Sableye. These Pokémons can punish Arceus-Water back with Toxic. Especially, Giratina is notable with Defog and Pressure to ensure that Stealth Rock Arceus-Water is unable to durably settle Stealth Rock.

**Water-types** : Water-types like Primal-Kyogre, Kyogre, resists Judgment and Ice Beam, and can threaten back to 2HKO with Thunder. Even without Thunder, Primal-Kyogre can break Arceus-Water with combination of Calm Mind and Origin Pulse, or completely wall Arceus-Water with Rest and Toxic. However, Arceus-Water can use it resistances to Water- and Ice-moves to switch into these Water-types before pivoting out to a more appropriate check.

**Specially Defensive Walls** : Chansey and Blissey can wall any set of Arceus-Water with their incredible bulk and Natural Cure to ignore Arceus-Water's Toxic or Will-O-Wisp, and punish Arceus-Water with Toxic. Although that Lugia fear Toxic witch break the key Multiscale, massive Special Defense made that Lugia can comfortably switch-in on Arceus-Water attack and threaten back with Toxic with Roost to heal any damage from Arceus-Water.

**Electric- and Grass-types** : Although it all uncommon, Electric- and Grass-types, such as Tapu Koko, Zekrom, Arceus-Grass, Kartana, can all force out Arceus-Water with their STAB moves, otherwise Arceus-Water will be simply OHKO. However Zekrom and Kartana dislike switch intro Ice Beam or Will-O-Wisp, and all can wear down by Toxic.

**Powerful neutral special attacker** : Arceus-Water is mainly axed on Defense and rely on typing to take special attacker. Neutral special attacks, such as Geomancy Xerneas, Calm Mind Lunala or Calm Mind Arceus-Ground, can often 2HKO Arceus-Water and potentially set up on Arceus-Water. Calm Mind + Refresh Arceus formes can setup against Arceus-Water with no risk from it.






[CREDITS]
- Written by: [[LaBalladeDesCieux, 464398]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
QC 1/3
 

Lana

formerly pichus
is a Forum Moderatoris a Community Contributoris a Contributor to Smogonis a Battle Simulator Staff Alumnus
OMPL Champion
[OVERVIEW]


*Arceus-Water is a solid pick in Anything Goes metagame, due to good defensive typing in Water, great bulk, access to reliable recovery, and ability to check many dangerous theart threats, notably Primal Groudon, offensive Necrozma-DM and be soft check at many other thearts threats, like Zygarde, Marshadow, Arceus and Mega-Rayquaza.
*These valuables qualitys qualities make Arceus-Water really useful in balanced teams, who notably typically lack of defensive contremesures countermeasures to mixed Primal-Groudon and sometimes of a better pîvot to Primal-Kyogre.
*However, Arceus-Water have some flaws, notably the passivity. Although Water is good defensive typing, offensely offensively it is resisted by many common Pokémon such as Mega-Rayquaza, Primal-Groudon. It makes Arceus-Water essentially depend to status to punish opposing Pokémon, which can exploit by set up users like Calm Mind Ultra-Necrozma, or defensive Pokémon resistant at statuts like Giratina.
*It also suffers from 4 Move-Slot-Syndrome, often having to forego a support move or coverage, leaving it unable to harm certain threats it would normally check such as Necrozma-Dusk-Mane, if it doesn't opt for Judgment and Rayquaza-Mega if it doesnt opt for Ice Beam or Will-O-Wisp.
*Lasty, Arceus-Water is vulnerable at be trapped by Shadow Tag users notably Gothitelle and Mega Gengar if it lacks Judgment.


[SET]
name: Support
move 1: Recover
move 2: Toxic
move 3: Ice Beam / Will-O-Wisp
move 4: Judgment / Stealth Rock / Defog
item: Splash Plate
ability: Multitype
nature: Bold
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Moves
========

* Recover is mandatory to keep Arceus-Water healthy.
* Toxic is very important move to punish bulky pokemon such as Primal-Kyogre, Primal-Groudon, Ho-Oh or support Arceus formes, who isn't really theartend by Ice Beam or any other move.
* Ice Beam is primarily offensive move, it hit many offensive Pokémon for super effective damage such as Mega-Rayquaza, Yveltal and Zygarde-C.
* However Will-O-Wisp is a very viable option and can be used over Ice Beam. It neutralize lot of physical attackers, making these easy to take of rest of team. Some examples of Will-O-Wisp targets are Mega-Rayquaza, Necrozma-DM, Marshadow and Extreme Killer Arceus.
* Judgment is a aggressive way to hit Steel-types, mainly offensive Necrozma-DM, also it 2HKO Ho-Oh and Mega-Gengar, who both check Arceus-Water otherwise.
* Arceus-Water is a decent user of Stealth Rock thanks to the good role compression provided, and the ability to set up Stealth Rock versus Defog Arceus-Ground and Ho-Oh, something that are rare in common Stealth Rock setters.
* Defog can be considered instead of Judgment to remove entry hazard. However, in addition that Steel-types like specially defensive Necrozma-DM or Ferrothorn is completely free to settle the hazards, the fact that even with type advantage versus Primal-Groudon, Arceus-Water struggle to durably remove the Stealth Rock on the latter, due Toxic popularity, which greatly annoy Arceus-Water, making it supar option.


Set Details
========

* 16 EV in Speed allows to outspeed 90 Base Speed, notably Primal Groudon and Primal Kyogre, without Speed-boosting nature.
* 252 HP and 240 Def maximise the bulk of Arceus-Water, especially physically.
* Bold Nature increases physical bulk, making it at high level, allowing to survive at some powerful moves such as +2 Searing Sunraze Smash from Necrozma-DM, +1 Soul-Stealing 7-Star Strike from Marshadow, and good chance to survive +1 Dragon Ascent from Life Orb Mega-Rayquaza.
* Alternatively, a spread of 252 HP / 160 Def / 96 Spe with a Timid nature allows Arceus-Water to outspeed Adamant Mega Rayquaza and below.
* Splash Plate is mandatory in conjunction with Multitype to use Arceus-Water.


Usage Tips
========

* Thanks to heavy defensive investment, this set can switch in many physical attacker like offensive Necrozma-DM, Primal-Groudon, Zygarde-C and marshadow and punish them with appropriate move or status.
* Use Toxic against bulky foes like Primal-Groudon, Ho-Oh and Zygarde-C, as soon as possible, to durably punish them.
* Recover should be often used to ensure that Arceus-Water can still check commun pokémons like offensive Necrozma-DM, Marshadow and Primal-Groudon.
* Use Ice Beam, or Judgment, only in super effective foes and, in Judgment case, on Steel-types lacking of both recovery and Toxic. Otherwise, it is often better to Toxic or switch-out to appropriate teammate.
* If you use Will-O-Wisp, keep in mind that your opponent would can scout for Will-O-Wisp before send one Pokémon who dislike Will-O-Wisp like offensive Necrozma-DM, in send for example one Calm Mind Arceus formes into Will-O-Wisp, the latter make Toxic inefficient. In general, avoid to unnecessary reveal Will-O-Wisp.
* In case of you running Stealth Rock, setting it on Pokémon forced out by Arceus-Water, like support Arceus-Ground and Ho-Oh, is ideal.
* Ideally, Defog varient shoud not played passively, so try to Toxic hazard setter, notably Primal-Groudon, before attempt to Defog.


Team Options
========


* Arceus-Water, because it is passive, should be mainly used on balance and stall team, where Arceus-Water defensive quality is appreciated, unlike on offensive team where Arceus-Water passivity is a undesirable traits to have.
* Both of Primal-Groudon and Ho-Oh can be good teammates for Arceus-Water. Primal-Groudon can settle Stealth Rock and phaze Geomancy Xerneas with Roar, while Ho-Oh have reliable recovery, can use Defog and check some Pokémons that both Arceus-Water and Primal-Groudon struggle against, like Calm Mind Arceus-Ground or Lunala. Both of Primal-Groudon and Ho-Oh can threaten potentially problematic Steel-types, especially Ferrothorn, with their STAB Fire, and appreciate that Arceus-Water act for pivot into Zygarde-C, most of Mega-Rayquaza set, and opposing Primal-Groudon.
* Mega-Gengar is great teammates for Arceus-Water due at ability to threaten the opposing defensive core, who are largly problematic for Arceus-Water, with Shadow Tag and various tools like Taunt, Perish Song, Substitute, Toxic immunity, and simply the sheer power. In return, Mega-Gengar appreciate that Arceus-Water can handle the bulkys foes, such as Primal-Groudon, Ho-Oh, Zygarde-C, who can live at powerful attacks of Mega-Gengar and KO back.
* Arceus-Water have a good synergy with Steel-types like Ferrothorn, Necrozma-DM, Celesteela and Magearna, due to ability to provide safe switch in on Primal-Groudon, Arceus-Ground or Zygarde-C. In return Steel-types can switch in on Toxic, often check Xerneas, and provide various utility tools. Ferrothorn can check almost all viable support Arceus formes, who carry often the dangerous Toxic, and Ferrothorn's Spikes is appreciated by nearly every team. Necrozma-DM provide Stealth Rock, or can wallbreak the defensive core that Arceus-Water is unless against them, with Ultranecrozium Z set. Celesteela provide additional mesure against Dragon Dance Mega-Rayquaza, and check Calm Mind Arceus-Ground who can overpowered Arceus-Water. Lastly, Magearna check Life Orb Yveltal, Vivillon and provide momentum with Volt Switch for Arceus-Water's team.
* Dark-types such as Yveltal, Arceus-Dark or Tyranitar can switch into Ghost- and Dark-types like Lunala or Yveltal for Arceus-Water. Both Yveltal and Arceus-Dark can running Defog to remove entry hasard, and Tyranitar can settle Stealth Rock. Tyranitar is particularly notable for ability to Pursuit Mega-Gengar and Gothitelle, which greatly help Arceus-Water. In return, Arceus-Water can check Primal-Groudon and Zygarde-C and burn Marshadow.

[STRATEGY COMMENTS]
Other Options
=============

* Liquidation can be used with the Impish Nature to deal more damage at Calm Mind Arceus-Ground and Arceus-Steel, and to avoid getting trapped by Confide Gothitelle. 2HKO the latter, while Judgment fail to properly 2HKO a boosted Arceus-Ground. However, Judgment deal more damage to the vast majority to Steel-types and can be used with Ice Beam without use the Relaxed nature, making Judgment more consistent. Waterium Z is a another option with Liquidation, as it can heavily damage threats such as Primal-Kyogre.
* One offensive set seems plausible but in reality, it are little raison to use this over Primal-Kyogre, which has better offensive stats, can attack both physically and specially, and can bypass Primal-Groudon far more easily. remove this point, no serious team should use a CM/SD waterceus


Checks and Counters
===================

**Defensive Steel-types** : With their Toxic immunity, Ice Beam resistance, and good overall bulk, Defensive Steel-types such as Ferrothorn, Necrozma-DM, Magearna and Celesteela can switch into Arceus-Water to absorb Toxic and punish Arceus-Water with Toxic or setting hazard in Ferrothorn and Necrozma-DM case. Arceus-Water try to wear down them with Judgment fail at recovery of these Pokémons. However, Steel-types can be annoyed by Will-O-Wisp witch make more difficult to heal, especially for Ferrothorn.

**Shadow Tag** : Both Gothitelle and Mega-Gengar can trap and remove Arceus-Water by different ways. Gothitelle PP stall with Confide+Rest while Mega-Gengar can use Perish Song and Substitute, with Disable for Judgment or, on similarly way, use Substitute and Disable without Perish Song. However Mega-Gengar strongly dislike switch in on Judgment.

**Toxic** : Arceus-Water doesn't have any passive recovery, so Toxic made Arceus-Water more susceptible to be picked up by powerful move such as +1 Life Orb Mega-Rayquaza.

**Status resistant foes** : Arceus-Water is mainly dependent of status to punish bulky Pokémon, and struggle with these is resistant to status such as Giratina, Ho-Oh, Mega-Sableye. These Pokémons can punish Arceus-Water back with Toxic. Especially, Giratina is notable with Defog and Pressure to ensure that Stealth Rock Arceus-Water is unable to durably settle Stealth Rock and access to Rest also helps it get rid of status inflicted by Arceus-Water. Arceus formes with Calm Mind and Refresh can set up on Arceus-Water freely without risk.

**Water-types** : Water-types like Primal-Kyogre, Kyogre, resists Judgment and Ice Beam, and can threaten back to 2HKO with Thunder. Even without Thunder, Primal-Kyogre can break Arceus-Water with combination of Calm Mind and Origin Pulse, or completely wall Arceus-Water with Rest and Toxic. However, Arceus-Water can use it resistances to Water- and Ice-moves to switch into these Water-types before pivoting out to a more appropriate check.

**Specially Defensive Walls** : Chansey and Blissey can wall any set of Arceus-Water with their incredible bulk and Natural Cure to ignore Arceus-Water's Toxic or Will-O-Wisp, and punish Arceus-Water with Toxic. Although that Lugia fear Toxic witch break the key Multiscale, massive Special Defense made that Lugia can comfortably switch-in on Arceus-Water attack and threaten back with Toxic with Roost to heal any damage from Arceus-Water. please remove the Lugia part because it will never switch in vs Waterceus. Lugia is supposed to be kept healthy for switching in vs Rayquaza and needs to make sure that the Multiscale is active all the time. so taking the risk of getting statused by waterceus is a bad choice

**Electric- and Grass-types** : Although it all uncommon, Electric- and Grass-types, such as Tapu Koko, Zekrom, Arceus-Grass, Kartana, can all force out Arceus-Water with their STAB moves, otherwise Arceus-Water will be simply OHKO. However Zekrom and Kartana dislike switch intro Ice Beam or Will-O-Wisp, and all can wear down by Toxic.

**Powerful neutral special attacker** : Arceus-Water is mainly axed on Defense and rely on typing to take special attacker. Neutral special attacks, such as Geomancy Xerneas, Calm Mind Lunala or Calm Mind Arceus-Ground Arceus formes, can often 2HKO Arceus-Water and potentially set up on Arceus-Water.




[CREDITS]
- Written by: [[LaBalladeDesCieux, 464398]]
- Quality checked by: [[ice-master-523, 464176], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
also fixed some obvious grammatical errors so that its easier for the next person to QC
very well written btw, qc 2/3
 

LBDC

From Eu to the Mont-Saint-Michel
is a Tiering Contributoris a Contributor to Smogonis a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus
Implemented all outside of Ho-Oh mention of be punish by Toxic, Imo it not really the case since you have Rege to heal from Toxic damage (I have put ho-oh in Status resistant foes in c&c so it would be no-sense if I said that ho-oh is punish by toxic but is also a status resistant foes latter) tell-me on discord if I should change this.

annnd written so it is ready for QC #3 (unless TDA want put this in gp :shurg: )
 

bigtalk

Banned deucer.
LaBalladeDesCieux asked me for an AMGP check, so here you go. Nice work!
  • Don't hyphenate names for Megas or Primals
  • Make sure to put a comma before the last "and" or "or" in a list
  • "Pokemon" does not have an accent over the e
  • I noticed there were many typos, you may want to run your analyses through an English spellchecker next time to make life easier on GPers.

There were a lot of changes to make here, so I'd like to make another check once this is implemented.

add remove (comment)
(AC=add comma; RC=remove comma; AH=add hyphen; RH=remove hyphen)

[OVERVIEW]
Arceus-Water is a solid pick in the Anything Goes metagame (RC) due to its good defensive typing in Water, great bulk, access to reliable recovery, and ability to check many dangerous threats, notably Primal Groudon (RC) and offensive Necrozma-DM. (period) and be It can also soft check at many other threats, such as Zygarde-C (consistency), Marshadow, Arceus, (AC) and Mega (RH)Rayquaza. These valuables qualities make Arceus-Water really useful in on balanced teams, who notably which otherwise typically lack of defensive countermeasures to mixed Primal (RH)Groudon and sometimes of a better pivots into Primal (RH)Kyogre. However, Arceus-Water have some flaws, notably the passivity is notably passive; (semicolon) although Water is a good defensive typing, offensively, (AC) it is resisted by many common Pokemon such as Mega (RH)Rayquaza (RC) and Primal (RH)Groudon (i dont know if pdon is the best example since waterceus checks it). It make's This makes Arceus-Water essentially depend to on status to punish opposing Pokemon, which can exploited by set up users setup sweepers like Calm Mind Ultra (RH)Necrozma (RC) or defensive Pokemon resistant at statuts to status like Giratina. It also suffers from 4 Move-Slot-Syndrome four moveslot syndrome, often having to forego a support move or coverage move, leaving it unable to harm certain threats it would normally check such as Necrozma-Dusk-Mane Necrozma-DM (RC) if it doesn't opt for Judgment and Rayquaza-Mega Mega Rayquaza if it doesn'(apostrophe)t opt for Ice Beam or Will-O-Wisp. Lastly, Arceus-Water is vulnerable at be to being trapped by Shadow Tag users, (AC) notably Gothitelle and (moved to avoid ambiguity) Mega Gengar if it lacks Judgment and Gothitelle.


[SET]
name: Support
move 1: Recover
move 2: Toxic
move 3: Ice Beam / Will-O-Wisp
move 4: Judgment / Stealth Rock / Defog
item: Splash Plate
ability: Multitype
nature: Bold
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Moves
========

Recover is mandatory to keep Arceus-Water healthy, while Toxic is very a important move to punish bulky pokemon such as Primal (RH)Kyogre, Primal (RH)Groudon, (AC) or and support Arceus formes, who isn't which aren't really theartend threatened by Ice Beam or (redundant) any other move. Ice Beam is primarily an offensive move, it hit hitting many offensive Pokémon for super effective damage such as Mega (RH)Rayquaza, Yveltal, and Zygarde-C for super effective damage. However, (AC) Will-O-Wisp is a very viable option and can be used over Ice Beam (remove period) It to neutralize a lot of physical attackers, making these them easy to take of on for the rest of the team. Some examples of Will-O-Wisp targets are Mega (RH)Rayquaza, Necrozma-DM, Marshadow, (AC) and Extreme Killer Arceus. Judgment is an aggressive way to hit Steel-types, mainly offensive Necrozma-DM, also it and it also 2HKOes Ho-Oh and Mega (RH)Gengar, who which both check Arceus-Water otherwise. Arceus-Water is a decent user of Stealth Rock thanks to the good role compression provided it provides (RC) and the its ability to set up Stealth Rock versus beat (repetition) Defog Arceus-Ground and Ho-Oh (this is not really true; unless you have judgment, it's difficult to force out ho-oh. however, you the set is slashed so that judgment + stealth rock can't be used at the same time), something a trait (optional) that are is rare in common Stealth Rock setters. Defog can be considered instead of Judgment to remove entry hazards. However, in addition to the fact that Steel-types like specially defensive Necrozma-DM or and Ferrothorn is are completely free to switch back in to settle the set entry hazards, the fact that even with type advantage versus Primal-Groudon, (moved) Arceus-Water struggles to durably remove the Stealth Rock on the latter Primal Groudon even with a type advantage versus it (RC) due to Toxic popularity the popularity of Toxic on the latter, which greatly annoys Arceus-Water, making it Defog a subpar option.


Set Details
========

16 Speed EVs in Speed allows Arceus-Water to outspeed neutral-natured base 90 Base Speed Pokemon, notably Primal Groudon and Primal Kyogre, without Speed-boosting nature, while 252 HP and 240 Defense EVs maximize Arceus-Water's bulk, especially physically on the physical side. A Bold nature increases Arceus-Water's physical bulk (RC) making it at to very high levels, allowing it to survive at some powerful moves such as +2 Searing Sunraze Smash from Necrozma-DM (RC) and +1 Soul-Stealing 7-Star Strike from Marshadow (RC) and giving it a good chance to survive +1 Dragon Ascent from Life Orb Mega (RH)Rayquaza. Alternatively, a spread of 252 HP / 160 Def / 96 Spe with a Timid nature allows Arceus-Water to outspeed Adamant Mega Rayquaza and anything below. Splash Plate is mandatory in conjunction with Multitype to use Arceus-Water. (fluff + not true bc you can use a z crystal)


Usage Tips
========

Thanks to heavy defensive investment, this set can switch into many physical attackers like offensive Necrozma-DM, Primal (RH)Groudon, Zygarde-C, (AC) and Marshadow and punish them with the appropriate move coverage (?) or status move. Arceus-Water should use Toxic against bulky foes such as Primal (RH)Groudon and Zygarde-C (this is not the best example; you want to use ice beam, not toxic, against zygarde) (RC) as soon as possible (RC) to durably punish them, while Recover should be often used often to ensure that Arceus-Water can still check common Pokemon like offensive Necrozma-DM, Marshadow, (AC) and Primal (RH)Groudon. Use Ice Beam (RC) or and Judgment (RC) only in super effective foes against foes they hit super effectively and or, in Judgment's case, on against Steel-types lacking of that lack both recovery and Toxic. Otherwise, it is often better to use Toxic or switch (RH)out to an appropriate teammate. If you use running Will-O-Wisp, keep in mind that your opponent would can scout for Will-O-Wisp it by pivoting into Pokemon like Calm Mind Arceus formes, which Arceus-Water will lose the ability to threaten with Toxic, (moved) before sending one in a Pokemon who that dislikes Will-O-Wisp like offensive Necrozma-DM (RC) in send for example one Calm Mind Arceus formes into Will-O-Wisp, the latter make Toxic inefficient (hope i rephrased this correctly). In general, avoid to unnecessarily revealing Will-O-Wisp. In case of you If running Stealth Rock, setting it on Pokemon forced out by Arceus-Water, like support Arceus-Ground and Ho-Oh (again, not the best example because you need judgment to threaten), is ideal. (remove line break) Finally, ideally, Defog variants of Arceus-Water should not be played passively, so try to use Toxic on opposing entry hazard setters, notably Primal (RH)Groudon, before attempting to Defog.


Team Options
========

Arceus-Water, Because it Arceus-Water is passive, it should be mainly used on balance and stall teams (RC) where Arceus-Water its defensive qualities is are appreciated, unlike on offensive teams where Arceus-Water its passivity is an undesirable trait to have. Fire-types such as Primal (RH)Groudon and Ho-Oh are good teammates for Arceus-Water. Primal (RH)Groudon can settle Stealth Rock and phaze Geomancy Xerneas with Roar (another thing to mention is that it can pivot into thunder from kyogre), while Ho-Oh have has reliable recovery, can use Defog, (AC) and checks some Pokemons that both Arceus-Water and Primal (RH)Groudon struggle against, like Calm Mind Arceus-Ground and Lunala. Both of Primal (RH)Groudon and Ho-Oh can threaten potentially problematic Steel-types, especially Ferrothorn, with their STAB Fire-type attacks, and appreciate that Arceus-Water's act for ability to pivot into Primal Kyogre, Zygarde-C, most of Mega (RH)Rayquaza sets, and opposing Primal (RH)Groudon. Mega (RH)Gengar is a great teammates for Arceus-Water due at to its ability to threaten the opposing defensive cores, who which are largely problematic for Arceus-Water, with Shadow Tag and various tools like Taunt, Perish Song, Substitute, its Toxic immunity, and simply the its sheer power. In return, Mega (RH)Gengar appreciates that Arceus-Water can handle the bulkys foes (RC) such as Primal (RH)Groudon, Ho-Oh, and Zygarde-C, who which can all live at powerful attacks of from Mega (RH)Gengar and KO back. Arceus-Water have a has good synergy with Steel-types like Ferrothorn, Necrozma-DM, Celesteela, (AC) and Magearna, due to its ability to provide a safe switch-(AH)in on to Primal (RH)Groudon, Arceus-Ground, (AC) or and Zygarde-C. In return, Steel-types can switch in on Toxic, often check Xerneas, and provide various utility tools options. Ferrothorn can check Primal Kyogre and almost all viable support Arceus formes, who carry often the dangerous Toxic, (repeated info) and Ferrothorn's its Spikes support is appreciated by nearly every team. Necrozma-DM can provide Stealth Rock support (RC) or, (AC) with an Ultranecrozium Z set, (AC) can wallbreak the to weaken defensive cores that Arceus-Water is unless useless (?) against them (RC) with Ultranecrozium Z set. Celesteela provides additional measures of security against Dragon Dance Mega (RH)Rayquaza (RC) and check Calm Mind Arceus-Ground, (AC) who both of which can overpowered Arceus-Water. Lastly, Magearna checks Life Orb Yveltal (RC) and Vivillon and provides momentum with Volt Switch for Arceus-Water's team. Finally, Dark-types such as Yveltal, Arceus-Dark, (AC) or and Tyranitar can switch into Ghost- and Dark-types like Lunala or and Yveltal for Arceus-Water. Both Yveltal and Arceus-Dark can running Defog to remove entry hasard hazards, and Tyranitar can settle Stealth Rock. Tyranitar is particularly notable for its ability to Pursuit trap Mega (RH)Gengar and Gothitelle, which greatly helps Arceus-Water. In return, Arceus-Water can check Primal (RH)Groudon and Zygarde-C and burn Marshadow.

[STRATEGY COMMENTS]
Other Options
=============

Liquidation can be used with the an Impish or Relaxed nature to deal more damage at Calm Mind Arceus-Ground and Arceus-Steel. It also lets Arceus-Water avoid to getting trapped by Confide Gothitelle (but don't they also run charm?). However, Judgment deals more damage to the vast majority to of Steel-types and can be used with Ice Beam without needing to use the run (repetition) a Relaxed nature, making Judgment more consistent. Waterium Z is a another option that can be used with Liquidation, as it can heavily damage threats such as Calm Mind Arceus-Ground and Primal (RH)Kyogre.


Checks and Counters
===================
(there should not be a space between the ** and colon in each of these headers. i removed all of them for you)

**Defensive Steel-types**: With their Toxic immunity, resistance to Ice Beam resistance, and good overall bulk, defensive Steel-types such as Ferrothorn, Necrozma-DM, Magearna, (AC) and Celesteela can switch into Arceus-Water to absorb Toxic (repeated info) and punish Arceus-Water it with Toxic, (AC) or by setting entry hazards in Ferrothorn and Necrozma-DM's case. Arceus-Water can try to wear down them with Judgment, (AC) but will usually fail at recovery of since these Pokemons have access to recovery (hope i rephrased this correctly). However, Steel-types can be annoyed by Will-O-Wisp, (AC) witch which makes it more difficult for them to heal, especially for Ferrothorn.

**Shadow Tag Users**: Both Gothitelle and Mega (RH)Gengar can trap and remove Arceus-Water by in different ways. Gothitelle PP stalls it with Confide(space)+(space)Rest, while Mega (RH)Gengar can use Perish Song and Substitute, with Disable for Judgment or, on similarly way, use Substitute and Disable without Perish Song Substitute + Disable to prevent the use of Judgment and then use Perish Song or an offensive move to take out Arceus-Water. However, (AC) Mega-Gengar strongly dislikes switching in on Judgment.

**Toxic**: Arceus-Water doesn't have any passive recovery, so (technically true but this gives off the wrong impression) Toxic made makes Arceus-Water more susceptible to being picked up off by powerful moves such as +1 Dragon Ascent from Life Orb Mega (RH)Rayquaza and forces it to use Recover more often.

**Other (you mentioned steel-types earlier) Status-(AH)Resistant Foes**: Arceus-Water is mainly dependent of on status to punish bulky Pokemon, and struggles with these is those that are resistant to status such as Giratina, Ho-Oh, Mega (RH)Sableye, Chansey, and Blissey. These Pokemon are resistant to status thank to Rest, Regenerator, Magic Bounce, (AC) and Natural Cure and can punish Arceus-Water back with Toxic. Especially, Giratina is especially notable with Defog and Pressure to ensure that Stealth Rock Arceus-Water is unable to durably settle Stealth Rock. Arceus formes with Calm Mind and Refresh can also set up on Arceus-Water freely (redundant) without risk. Finally, Arceus-Poison is able to pressure it with status from Poison Jab while being immune to Toxic, letting it set Stealth Rock against Defog sets.

**Water-types Primal Kyogre**: Water-types like Primal (RH)Kyogre (RC) Kyogre, resists Judgment and Ice Beam (RC) and can threaten back to 2HKO Arceus-Water back with Thunder. Even without Thunder, Primal (RH)Kyogre can break Arceus-Water with the combination of Calm Mind and Origin Pulse (RC) or completely wall Arceus-Water it with Rest and Toxic. However, Arceus-Water can use its resistances to Water- and Ice-moves Ice-type moves to switch into these Water-types Primal Kyogre before pivoting out to a more appropriate check such as Primal Groudon.

**Chansey and Blissey**: Chansey and Blissey can wall any set of Arceus-Water with their incredible bulk and ignore Arceus-Water's Toxic or Will-O-Wisp thank to Natural Cure. They can punish Arceus-Water with Toxic. (moved to status-resistant foes)

**Electric- and Grass-types**: Although it all uncommon, Electric- and Grass-types, such as Tapu Koko, Zekrom, Arceus-Grass, Kartana, can all force out Arceus-Water with their STAB moves, otherwise Arceus-Water will be simply OHKO. However Zekrom and Kartana dislike switch intro Ice Beam or Will-O-Wisp, and all can wear down by Toxic. (these are not relevant mons. i had some of these mentions too in my ogre analysis earlier, and i was told to remove them)

**Powerful neutral Special Attackers**: Arceus-Water is mainly axed on invested in Defense and relies on its typing to take on special attackers. Powerful neutral special attacks, such as from Geomancy Xerneas, Calm Mind Lunala, (AC) or and Calm Mind Arceus formes, can often 2HKO Arceus-Water and potentially set up on Arceus-Water (hard to rephrase + it's not really the prime setup target because of toxic).


[CREDITS]
- Written by: [[LaBalladeDesCieux, 464398]]
- Quality checked by: [[ice-master-523, 464176], [pichus, 374620], [, ]]
- Grammar checked by: [[, ], [, ]]
 

LBDC

From Eu to the Mont-Saint-Michel
is a Tiering Contributoris a Contributor to Smogonis a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus
LaBalladeDesCieux asked me for an AMGP check, so here you go. Nice work!
  • Don't hyphenate names for Megas or Primals
  • Make sure to put a comma before the last "and" or "or" in a list
  • "Pokemon" does not have an accent over the e
  • I noticed there were many typos, you may want to run your analyses through an English spellchecker next time to make life easier on GPers.

There were a lot of changes to make here, so I'd like to make another check once this is implemented.

add remove (comment)
(AC=add comma; RC=remove comma; AH=add hyphen; RH=remove hyphen)

[OVERVIEW]
Arceus-Water is a solid pick in the Anything Goes metagame (RC) due to its good defensive typing in Water, great bulk, access to reliable recovery, and ability to check many dangerous threats, notably Primal Groudon (RC) and offensive Necrozma-DM. (period) and be It can also soft check at many other threats, such as Zygarde-C (consistency), Marshadow, Arceus, (AC) and Mega (RH)Rayquaza. These valuables qualities make Arceus-Water really useful in on balanced teams, who notably which otherwise typically lack of defensive countermeasures to mixed Primal (RH)Groudon and sometimes of a better pivots into Primal (RH)Kyogre. However, Arceus-Water have some flaws, notably the passivity is notably passive; (semicolon) although Water is a good defensive typing, offensively, (AC) it is resisted by many common Pokemon such as Mega (RH)Rayquaza (RC) and Primal (RH)Groudon (i dont know if pdon is the best example since waterceus checks it). It make's This makes Arceus-Water essentially depend to on status to punish opposing Pokemon, which can exploited by set up users setup sweepers like Calm Mind Ultra (RH)Necrozma (RC) or defensive Pokemon resistant at statuts to status like Giratina. It also suffers from 4 Move-Slot-Syndrome four moveslot syndrome, often having to forego a support move or coverage move, leaving it unable to harm certain threats it would normally check such as Necrozma-Dusk-Mane Necrozma-DM (RC) if it doesn't opt for Judgment and Rayquaza-Mega Mega Rayquaza if it doesn'(apostrophe)t opt for Ice Beam or Will-O-Wisp. Lastly, Arceus-Water is vulnerable at be to being trapped by Shadow Tag users, (AC) notably Gothitelle and (moved to avoid ambiguity) Mega Gengar if it lacks Judgment and Gothitelle.


[SET]
name: Support
move 1: Recover
move 2: Toxic
move 3: Ice Beam / Will-O-Wisp
move 4: Judgment / Stealth Rock / Defog
item: Splash Plate
ability: Multitype
nature: Bold
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Moves
========

Recover is mandatory to keep Arceus-Water healthy, while Toxic is very a important move to punish bulky pokemon such as Primal (RH)Kyogre, Primal (RH)Groudon, (AC) or and support Arceus formes, who isn't which aren't really theartend threatened by Ice Beam or (redundant) any other move. Ice Beam is primarily an offensive move, it hit hitting many offensive Pokémon for super effective damage such as Mega (RH)Rayquaza, Yveltal, and Zygarde-C for super effective damage. However, (AC) Will-O-Wisp is a very viable option and can be used over Ice Beam (remove period) It to neutralize a lot of physical attackers, making these them easy to take of on for the rest of the team. Some examples of Will-O-Wisp targets are Mega (RH)Rayquaza, Necrozma-DM, Marshadow, (AC) and Extreme Killer Arceus. Judgment is an aggressive way to hit Steel-types, mainly offensive Necrozma-DM, also it and it also 2HKOes Ho-Oh and Mega (RH)Gengar, who which both check Arceus-Water otherwise. Arceus-Water is a decent user of Stealth Rock thanks to the good role compression provided it provides (RC) and the its ability to set up Stealth Rock versus beat (repetition) Defog Arceus-Ground and Ho-Oh (this is not really true; unless you have judgment, it's difficult to force out ho-oh. however, you the set is slashed so that judgment + stealth rock can't be used at the same time), something a trait (optional) that are is rare in common Stealth Rock setters. Defog can be considered instead of Judgment to remove entry hazards. However, in addition to the fact that Steel-types like specially defensive Necrozma-DM or and Ferrothorn is are completely free to switch back in to settle the set entry hazards, the fact that even with type advantage versus Primal-Groudon, (moved) Arceus-Water struggles to durably remove the Stealth Rock on the latter Primal Groudon even with a type advantage versus it (RC) due to Toxic popularity the popularity of Toxic on the latter, which greatly annoys Arceus-Water, making it Defog a subpar option.


Set Details
========

16 Speed EVs in Speed allows Arceus-Water to outspeed neutral-natured base 90 Base Speed Pokemon, notably Primal Groudon and Primal Kyogre, without Speed-boosting nature, while 252 HP and 240 Defense EVs maximize Arceus-Water's bulk, especially physically on the physical side. A Bold nature increases Arceus-Water's physical bulk (RC) making it at to very high levels, allowing it to survive at some powerful moves such as +2 Searing Sunraze Smash from Necrozma-DM (RC) and +1 Soul-Stealing 7-Star Strike from Marshadow (RC) and giving it a good chance to survive +1 Dragon Ascent from Life Orb Mega (RH)Rayquaza. Alternatively, a spread of 252 HP / 160 Def / 96 Spe with a Timid nature allows Arceus-Water to outspeed Adamant Mega Rayquaza and anything below. Splash Plate is mandatory in conjunction with Multitype to use Arceus-Water. (fluff + not true bc you can use a z crystal)


Usage Tips
========

Thanks to heavy defensive investment, this set can switch into many physical attackers like offensive Necrozma-DM, Primal (RH)Groudon, Zygarde-C, (AC) and Marshadow and punish them with the appropriate move coverage (?) or status move. Arceus-Water should use Toxic against bulky foes such as Primal (RH)Groudon and Zygarde-C (this is not the best example; you want to use ice beam, not toxic, against zygarde) (RC) as soon as possible (RC) to durably punish them, while Recover should be often used often to ensure that Arceus-Water can still check common Pokemon like offensive Necrozma-DM, Marshadow, (AC) and Primal (RH)Groudon. Use Ice Beam (RC) or and Judgment (RC) only in super effective foes against foes they hit super effectively and or, in Judgment's case, on against Steel-types lacking of that lack both recovery and Toxic. Otherwise, it is often better to use Toxic or switch (RH)out to an appropriate teammate. If you use running Will-O-Wisp, keep in mind that your opponent would can scout for Will-O-Wisp it by pivoting into Pokemon like Calm Mind Arceus formes, which Arceus-Water will lose the ability to threaten with Toxic, (moved) before sending one in a Pokemon who that dislikes Will-O-Wisp like offensive Necrozma-DM (RC) in send for example one Calm Mind Arceus formes into Will-O-Wisp, the latter make Toxic inefficient (hope i rephrased this correctly). In general, avoid to unnecessarily revealing Will-O-Wisp. In case of you If running Stealth Rock, setting it on Pokemon forced out by Arceus-Water, like support Arceus-Ground and Ho-Oh (again, not the best example because you need judgment to threaten), is ideal. (remove line break) Finally, ideally, Defog variants of Arceus-Water should not be played passively, so try to use Toxic on opposing entry hazard setters, notably Primal (RH)Groudon, before attempting to Defog.


Team Options
========

Arceus-Water, Because it Arceus-Water is passive, it should be mainly used on balance and stall teams (RC) where Arceus-Water its defensive qualities is are appreciated, unlike on offensive teams where Arceus-Water its passivity is an undesirable trait to have. Fire-types such as Primal (RH)Groudon and Ho-Oh are good teammates for Arceus-Water. Primal (RH)Groudon can settle Stealth Rock and phaze Geomancy Xerneas with Roar (another thing to mention is that it can pivot into thunder from kyogre), while Ho-Oh have has reliable recovery, can use Defog, (AC) and checks some Pokemons that both Arceus-Water and Primal (RH)Groudon struggle against, like Calm Mind Arceus-Ground and Lunala. Both of Primal (RH)Groudon and Ho-Oh can threaten potentially problematic Steel-types, especially Ferrothorn, with their STAB Fire-type attacks, and appreciate that Arceus-Water's act for ability to pivot into Primal Kyogre, Zygarde-C, most of Mega (RH)Rayquaza sets, and opposing Primal (RH)Groudon. Mega (RH)Gengar is a great teammates for Arceus-Water due at to its ability to threaten the opposing defensive cores, who which are largely problematic for Arceus-Water, with Shadow Tag and various tools like Taunt, Perish Song, Substitute, its Toxic immunity, and simply the its sheer power. In return, Mega (RH)Gengar appreciates that Arceus-Water can handle the bulkys foes (RC) such as Primal (RH)Groudon, Ho-Oh, and Zygarde-C, who which can all live at powerful attacks of from Mega (RH)Gengar and KO back. Arceus-Water have a has good synergy with Steel-types like Ferrothorn, Necrozma-DM, Celesteela, (AC) and Magearna, due to its ability to provide a safe switch-(AH)in on to Primal (RH)Groudon, Arceus-Ground, (AC) or and Zygarde-C. In return, Steel-types can switch in on Toxic, often check Xerneas, and provide various utility tools options. Ferrothorn can check Primal Kyogre and almost all viable support Arceus formes, who carry often the dangerous Toxic, (repeated info) and Ferrothorn's its Spikes support is appreciated by nearly every team. Necrozma-DM can provide Stealth Rock support (RC) or, (AC) with an Ultranecrozium Z set, (AC) can wallbreak the to weaken defensive cores that Arceus-Water is unless useless (?) against them (RC) with Ultranecrozium Z set. Celesteela provides additional measures of security against Dragon Dance Mega (RH)Rayquaza (RC) and check Calm Mind Arceus-Ground, (AC) who both of which can overpowered Arceus-Water. Lastly, Magearna checks Life Orb Yveltal (RC) and Vivillon and provides momentum with Volt Switch for Arceus-Water's team. Finally, Dark-types such as Yveltal, Arceus-Dark, (AC) or and Tyranitar can switch into Ghost- and Dark-types like Lunala or and Yveltal for Arceus-Water. Both Yveltal and Arceus-Dark can running Defog to remove entry hasard hazards, and Tyranitar can settle Stealth Rock. Tyranitar is particularly notable for its ability to Pursuit trap Mega (RH)Gengar and Gothitelle, which greatly helps Arceus-Water. In return, Arceus-Water can check Primal (RH)Groudon and Zygarde-C and burn Marshadow.

[STRATEGY COMMENTS]
Other Options
=============

Liquidation can be used with the an Impish or Relaxed nature to deal more damage at Calm Mind Arceus-Ground and Arceus-Steel. It also lets Arceus-Water avoid to getting trapped by Confide Gothitelle (but don't they also run charm?). However, Judgment deals more damage to the vast majority to of Steel-types and can be used with Ice Beam without needing to use the run (repetition) a Relaxed nature, making Judgment more consistent. Waterium Z is a another option that can be used with Liquidation, as it can heavily damage threats such as Calm Mind Arceus-Ground and Primal (RH)Kyogre.


Checks and Counters
===================
(there should not be a space between the ** and colon in each of these headers. i removed all of them for you)

**Defensive Steel-types**: With their Toxic immunity, resistance to Ice Beam resistance, and good overall bulk, defensive Steel-types such as Ferrothorn, Necrozma-DM, Magearna, (AC) and Celesteela can switch into Arceus-Water to absorb Toxic (repeated info) and punish Arceus-Water it with Toxic, (AC) or by setting entry hazards in Ferrothorn and Necrozma-DM's case. Arceus-Water can try to wear down them with Judgment, (AC) but will usually fail at recovery of since these Pokemons have access to recovery (hope i rephrased this correctly). However, Steel-types can be annoyed by Will-O-Wisp, (AC) witch which makes it more difficult for them to heal, especially for Ferrothorn.

**Shadow Tag Users**: Both Gothitelle and Mega (RH)Gengar can trap and remove Arceus-Water by in different ways. Gothitelle PP stalls it with Confide(space)+(space)Rest, while Mega (RH)Gengar can use Perish Song and Substitute, with Disable for Judgment or, on similarly way, use Substitute and Disable without Perish Song Substitute + Disable to prevent the use of Judgment and then use Perish Song or an offensive move to take out Arceus-Water. However, (AC) Mega-Gengar strongly dislikes switching in on Judgment.

**Toxic**: Arceus-Water doesn't have any passive recovery, so (technically true but this gives off the wrong impression) Toxic made makes Arceus-Water more susceptible to being picked up off by powerful moves such as +1 Dragon Ascent from Life Orb Mega (RH)Rayquaza and forces it to use Recover more often.

**Other (you mentioned steel-types earlier) Status-(AH)Resistant Foes**: Arceus-Water is mainly dependent of on status to punish bulky Pokemon, and struggles with these is those that are resistant to status such as Giratina, Ho-Oh, Mega (RH)Sableye, Chansey, and Blissey. These Pokemon are resistant to status thank to Rest, Regenerator, Magic Bounce, (AC) and Natural Cure and can punish Arceus-Water back with Toxic. Especially, Giratina is especially notable with Defog and Pressure to ensure that Stealth Rock Arceus-Water is unable to durably settle Stealth Rock. Arceus formes with Calm Mind and Refresh can also set up on Arceus-Water freely (redundant) without risk. Finally, Arceus-Poison is able to pressure it with status from Poison Jab while being immune to Toxic, letting it set Stealth Rock against Defog sets.

**Water-types Primal Kyogre**: Water-types like Primal (RH)Kyogre (RC) Kyogre, resists Judgment and Ice Beam (RC) and can threaten back to 2HKO Arceus-Water back with Thunder. Even without Thunder, Primal (RH)Kyogre can break Arceus-Water with the combination of Calm Mind and Origin Pulse (RC) or completely wall Arceus-Water it with Rest and Toxic. However, Arceus-Water can use its resistances to Water- and Ice-moves Ice-type moves to switch into these Water-types Primal Kyogre before pivoting out to a more appropriate check such as Primal Groudon.

**Chansey and Blissey**: Chansey and Blissey can wall any set of Arceus-Water with their incredible bulk and ignore Arceus-Water's Toxic or Will-O-Wisp thank to Natural Cure. They can punish Arceus-Water with Toxic. (moved to status-resistant foes)

**Electric- and Grass-types**: Although it all uncommon, Electric- and Grass-types, such as Tapu Koko, Zekrom, Arceus-Grass, Kartana, can all force out Arceus-Water with their STAB moves, otherwise Arceus-Water will be simply OHKO. However Zekrom and Kartana dislike switch intro Ice Beam or Will-O-Wisp, and all can wear down by Toxic. (these are not relevant mons. i had some of these mentions too in my ogre analysis earlier, and i was told to remove them)

**Powerful neutral Special Attackers**: Arceus-Water is mainly axed on invested in Defense and relies on its typing to take on special attackers. Powerful neutral special attacks, such as from Geomancy Xerneas, Calm Mind Lunala, (AC) or and Calm Mind Arceus formes, can often 2HKO Arceus-Water and potentially set up on Arceus-Water (hard to rephrase + it's not really the prime setup target because of toxic).


[CREDITS]
- Written by: [[LaBalladeDesCieux, 464398]]
- Quality checked by: [[ice-master-523, 464176], [pichus, 374620], [, ]]
- Grammar checked by: [[, ], [, ]]
ooof (but it was kinda expected I guess)

Implemented almost everything (I think) outside of the delete of "and potentially set up on Arceus-Water" because it is otherwise if it is deleted, all mention of set up become weird and it isn't of really possible just delete setup mention because for example arceus formes witout cm need to have toxic for beat waterceus annnd if there is toxic it more supportceus than a true special attackers. Unsure if it is clear.
 

bigtalk

Banned deucer.
Looks much better :blobthumbsup:
[OVERVIEW]


Arceus-Water is a solid pick in the Anything Goes metagame due to its good defensive typing in Water, great bulk, access to reliable recovery, and ability to check many dangerous threats, notably Primal Groudon and offensive Necrozma-DM. It can also soft check many other threats (RC) such as Zygarde-C, Marshadow, Arceus, and Mega Rayquaza. These valuable qualities make Arceus-Water really useful on balanced teams, which otherwise typically lack defensive countermeasures to mixed Primal Groudon and better pivots into Primal Kyogre. However, Arceus-Water is notably passive; although Water is a good defensive typing, offensively, it is resisted by many common Pokemon such as Mega Rayquaza and Primal Groudon. This makes Arceus-Water essentially largely dependent on status to punish opposing Pokemon, which can exploited by setup sweepers like Calm Mind Ultra Necrozma or and defensive Pokemon resistant to status like Giratina. It also suffers from four moveslot syndrome, often having to forego a support or coverage move, leaving which leaves it unable to harm certain threats it would normally check such as Necrozma-DM if it doesn't opt for Judgment and Mega Rayquaza if it doesn't opt for Ice Beam or Will-O-Wisp. Lastly, Arceus-Water is vulnerable to being trapped by Shadow Tag users, notably Mega Gengar if it lacks Judgment and Gothitelle.


[SET]
name: Support
move 1: Recover
move 2: Toxic
move 3: Ice Beam / Will-O-Wisp
move 4: Judgment / Stealth Rock / Defog
item: Splash Plate
ability: Multitype
nature: Bold
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Moves
========

Recover is mandatory to keep Arceus-Water healthy, while Toxic is very a important move to punish bulky Pokemon such as Primal Kyogre, Primal Groudon, and support Arceus formes, which aren't really threatened by any other move. Ice Beam is primarily an offensive move, hitting many offensive Pokemon such as Mega Rayquaza, Yveltal, and Zygarde-C for super effective damage. However, Will-O-Wisp is a very viable option and can be used over Ice Beam to neutralize a lot of physical attackers such as Mega Rayquaza, Necrozma-DM, Marshadow, and Extreme Killer Arceus, making them easy to take on for the rest of the team. Some examples of Will-O-Wisp targets are Mega Rayquaza, Necrozma-DM, Marshadow, and Extreme Killer Arceus. Judgment is an aggressive way to hit Steel-types, mainly offensive Necrozma-DM, and it also 2HKOes Ho-Oh and Mega Gengar, which both check Arceus-Water otherwise. Arceus-Water is a decent user of Stealth Rock thanks to the good role compression it provides and its ability to beat Defog Arceus-Ground, (fix spacing)a trait that is rare in common Stealth Rock setters (this is no longer true since you've deleted ho-oh; a simple rocks + tox fairyceus beats groundceus, for example). Defog can be considered instead of Judgment to remove entry hazards. However, in addition to the fact that Steel-types like specially defensive Necrozma-DM and Ferrothorn are completely free to switch back in to set entry hazards, Arceus-Water struggles to durably remove Stealth Rock on against Primal Groudon even with a type advantage versus it due to the popularity of Toxic on the latter, which greatly annoys Arceus-Water, (unnecessary + too many commas in this sentence) making Defog a subpar option.


Set Details
========

16 Speed EVs allow Arceus-Water to outspeed neutral-natured base 90 Speed Pokemon, notably Primal Groudon and Primal Kyogre. (period) while 252 HP and 240 Defense EVs maximize Arceus-Water's physical bulk, especially on the physical side. A Bold nature increases Arceus-Water's physical bulk to very high levels, allowing it to survive powerful moves such as +2 Searing Sunraze Smash from Necrozma-DM and +1 Soul-Stealing 7-Star Strike from Marshadow and giving it a good chance to survive +1 Dragon Ascent from Life Orb Mega Rayquaza. Alternatively, a spread of 252 HP / 160 Def / 96 Spe with a Timid nature allows Arceus-Water to outspeed Adamant Mega Rayquaza and anything below.


Usage Tips
========

Thanks to heavy defensive investment, this set can switch into many physical attackers like offensive Necrozma-DM, Primal Groudon, Zygarde-C, and Marshadow and punish them with the appropriate coverage or status move. Arceus-Water should use Toxic against bulky foes such as Primal Groudon as soon as possible to durably punish them, while Recover should be used often to ensure that Arceus-Water can still check common Pokemon like offensive Necrozma-DM, Marshadow, and Primal Groudon. Use Ice Beam and Judgment only against foes they hit super effectively or, in Judgment's case, against Steel-types that lack both recovery and Toxic. Otherwise, it is often better to use Toxic or switch out to an appropriate teammate. If running Will-O-Wisp, keep in mind that your opponent can scout for it by pivoting into Pokemon like Calm Mind Arceus formes, which Arceus-Water will lose the ability to threaten with Toxic, before sending in a Pokemon that dislikes Will-O-Wisp like offensive Necrozma-DM (optional removal, but it's kind of obvious that once your opponent is sure you don't have move X, they will feel more comfortable bringing in something that's only bothered by X). In general, avoid unnecessarily revealing Will-O-Wisp. If running Stealth Rock, setting it on Pokemon forced out by Arceus-Water, like support Arceus-Ground, is ideal. Finally, Defog variants of Arceus-Water should not be played passively, so try to use Toxic on opposing entry hazard setters, notably Primal Groudon, before attempting to Defog.

Team Options
========

Because Arceus-Water is passive, it should be mainly used on balance and stall teams where its defensive qualities are appreciated, unlike on offensive teams where its passivity is an undesirable trait to have. Fire-types such as (these are the only two fire-types in the meta) Primal Groudon and Ho-Oh are good teammates for Arceus-Water; (semicolon) Primal Groudon can set Stealth Rock and phaze Geomancy Xerneas with Roar (and pivot into thunder from pogre?), while Ho-Oh has reliable recovery, (having reliable recovery is not relevant to why it's a good partner) can use provides Defog support (RC) and checks Pokemon that both Arceus-Water and Primal Groudon struggle against, like Calm Mind Arceus-Ground and Lunala. Both Primal Groudon and Ho-Oh can threaten potentially problematic Steel-types, especially Ferrothorn, with their STAB Fire-type attacks, and they appreciate Arceus-Water's ability to pivot into Primal Kyogre, Zygarde-C, most Mega Rayquaza sets, and opposing Primal Groudon. Mega Gengar is a great teammate for Arceus-Water due to its ability to threaten opposing defensive cores, which are largely problematic for Arceus-Water, with thanks to Shadow Tag and various tools at its disposal (optional) like Taunt, Perish Song, Substitute, its a Toxic immunity, and its sheer power. In return, Mega Gengar appreciates that Arceus-Water can handling bulky foes such as Primal Groudon, Ho-Oh, and Zygarde-C, which can all live powerful attacks from Mega Gengar and KO it back. Arceus-Water has good synergy with Steel-types like Ferrothorn, Necrozma-DM, Celesteela, and Magearna (RC) due to its ability to provide a safe switch-in to Primal Groudon, support Arceus-Ground, and Zygarde-C. In return, Steel-types can switch in on into Toxic (RC) often check Xerneas, and provide various utility options; (semicolon) Necrozma-DM and Magearna also check Geomancy Xerneas. Ferrothorn can check Primal Kyogre and almost all viable support Arceus formes, and its Spikes support is appreciated by nearly every team. Necrozma-DM can provide Stealth Rock support or, with an Ultranecrozium Z set, wallbreak to weaken defensive cores that Arceus-Water is useless struggles (optional) against. Celesteela provides an additional measures of security against Dragon Dance Mega Rayquaza and Calm Mind Arceus-Ground, both of which can overpower Arceus-Water. Magearna checks Life Orb Yveltal and Vivillon and provides momentum with Volt Switch for Arceus-Water's team. Finally, Dark-types such as Yveltal, Arceus-Dark, and Tyranitar can switch into Ghost- and Dark-types like Lunala and Yveltal for Arceus-Water. Both Yveltal and Arceus-Dark can run Defog to remove entry hazards, and Tyranitar can set Stealth Rock. Tyranitar is particularly notable for its ability to Pursuit trap Mega Gengar and Gothitelle, which greatly helps out Arceus-Water. In return, Arceus-Water can check Primal Groudon, (AC) and Zygarde-C, (AC) and burn Marshadow for it.

[STRATEGY COMMENTS]
Other Options
=============

Liquidation can be used with an Impish or Relaxed nature to deal more damage at to Calm Mind Arceus-Ground and Arceus-Steel (i don't think it does significant damage to arceus-steel). It also lets Arceus-Water avoid getting trapped by Confide Gothitelle (again, gothitelle runs charm so you still get trapped unless running z). However, Judgment deals more damage to the vast majority of Steel-types and can be used with Ice Beam without needing to run a Relaxed nature, making Judgment more consistent. Waterium Z is a another option that can be used with Liquidation, as it the Z-Move can heavily damage threats such as Calm Mind Arceus-Ground and Primal Kyogre.


Checks and Counters
===================

**Defensive Steel-types**: With their Toxic immunity, resistance to Ice Beam, and good overall bulk, defensive Steel-types such as Ferrothorn, Necrozma-DM, Magearna, and Celesteela can switch into Arceus-Water and punish it with Toxic, or by setting entry hazards in Ferrothorn and Necrozma-DM's case. Arceus-Water can try to wear down them with Judgment, but will usually fail since these Pokemon have access to recovery. However, Steel-types can be annoyed by Will-O-Wisp, which makes it more difficult for them to heal, especially for in the case of Ferrothorn.

**Shadow Tag Users**: Both Gothitelle and Mega Gengar can trap and remove Arceus-Water in different ways. Gothitelle PP stalls it with Confide + Rest, while Mega Gengar can use Substitute + Disable to prevent the use of Judgment and then use Perish Song or an offensive move to take out Arceus-Water. However, Mega (RH)Gengar strongly dislikes switching in on into Judgment.

**Toxic**: Toxic makes Arceus-Water more susceptible to being picked off by powerful moves such as +1 Dragon Ascent from Life Orb Mega Rayquaza and forces it to use Recover more often.

**Other Status-Resistant Foes**: Arceus-Water is mainly dependent on status to punish bulky Pokemon, and struggles with those that are resistant to status such as Giratina, Ho-Oh, Mega Sableye, Chansey, and Blissey. These Pokemon are resistant to status thanks to Rest, Regenerator, Magic Bounce, and Natural Cure and can punish Arceus-Water back in return with Toxic. Giratina is especially notable with Defog and Pressure to ensure that Stealth Rock Arceus-Water is unable to durably set Stealth Rock. Arceus-Steel and Calm Mind + Refresh Arceus formes with Calm Mind and Refresh can also set up on Arceus-Water without risk. Finally, Arceus-Poison is able to pressure it with status from Poison Jab while being immune to Toxic, letting it set Stealth Rock against Defog sets.

**Primal Kyogre**: Primal Kyogre resists Judgment and Ice Beam and can threaten to 2HKO Arceus-Water back with Thunder. Even without Thunder, Primal Kyogre can break through Arceus-Water with the combination of Calm Mind and Origin Pulse if it's faster or completely wall it Arceus-Water with Rest and Toxic. However, Arceus-Water can use its resistances to Water- and Ice-type moves to switch into Primal Kyogre before pivoting out to a more appropriate check such as Primal Groudon.

**Powerful Special Attackers**: Arceus-Water is mainly invested in Defense and relies on its typing to take on special attackers. Powerful neutral special attackers that can hit it neutrally, such as from Geomancy Xerneas, Calm Mind Lunala, and Calm Mind Arceus formes, can often 2HKO Arceus-Water and potentially set up on Arceus-Water it.


[CREDITS]
- Written by: [[LaBalladeDesCieux, 464398]]
- Quality checked by: [[ice-master-523, 464176], [pichus, 374620], [, ]]
- Grammar checked by: [[, ], [, ]]
 

LBDC

From Eu to the Mont-Saint-Michel
is a Tiering Contributoris a Contributor to Smogonis a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus
Looks much better :blobthumbsup:
[OVERVIEW]


Arceus-Water is a solid pick in the Anything Goes metagame due to its good defensive typing in Water, great bulk, access to reliable recovery, and ability to check many dangerous threats, notably Primal Groudon and offensive Necrozma-DM. It can also soft check many other threats such as Zygarde-C, Marshadow, Arceus, and Mega Rayquaza. These valuable qualities make Arceus-Water really useful on balanced teams, which otherwise typically lack defensive countermeasures to mixed Primal Groudon and better pivots into Primal Kyogre. However, Arceus-Water is notably passive; although Water is a good defensive typing, offensively, it is resisted by many common Pokemon such as Mega Rayquaza and Primal Groudon. This makes Arceus-Water largely dependent on status to punish opposing Pokemon, which can exploited by setup sweepers like Calm Mind Ultra Necrozma and defensive Pokemon resistant to status like Giratina. It also suffers from four moveslot syndrome, often having to forego a support or coverage move, which leaves it unable to harm certain threats it would normally check such as Necrozma-DM if it doesn't opt for Judgment and Mega Rayquaza if it doesn't opt for Ice Beam or Will-O-Wisp. Lastly, Arceus-Water is vulnerable to being trapped by Shadow Tag users, notably Mega Gengar if it lacks Judgment and Gothitelle.


[SET]
name: Support
move 1: Recover
move 2: Toxic
move 3: Ice Beam / Will-O-Wisp
move 4: Judgment / Stealth Rock / Defog
item: Splash Plate
ability: Multitype
nature: Bold
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Moves
========

Recover is mandatory to keep Arceus-Water healthy, while Toxic is very a important move to punish bulky Pokemon such as Primal Kyogre, Primal Groudon, and support Arceus formes, which aren't really threatened by any other move. Ice Beam is primarily an offensive move, hitting many offensive Pokemon such as Mega Rayquaza, Yveltal, and Zygarde-C for super effective damage. However, Will-O-Wisp is a very viable option and can be used over Ice Beam to neutralize physical attackers such as Mega Rayquaza, Necrozma-DM, Marshadow, and Extreme Killer Arceus, making them easy to take on for the rest of the team. Judgment is an aggressive way to hit Steel-types, mainly offensive Necrozma-DM, and it also 2HKOes Ho-Oh and Mega Gengar, which both check Arceus-Water otherwise. Arceus-Water is a decent user of Stealth Rock thanks to the good role compression it provides and its ability to beat Defog Arceus-Ground, a trait that is relatively rare in common Stealth Rock setters. Defog can be considered instead of Judgment to remove entry hazards. However, in addition to the fact that Steel-types like specially defensive Necrozma-DM and Ferrothorn are completely free to switch back in to set entry hazards, Arceus-Water struggles to durably remove Stealth Rock against Primal Groudon even with a type advantage versus it due to the popularity of Toxic on the latter, making Defog a subpar option.


Set Details
========

16 Speed EVs allow Arceus-Water to outspeed neutral-natured base 90 Speed Pokemon, notably Primal Groudon and Primal Kyogre. 252 HP and 240 Defense EVs maximize Arceus-Water's physical bulk, allowing it to survive powerful moves such as +2 Searing Sunraze Smash from Necrozma-DM and +1 Soul-Stealing 7-Star Strike from Marshadow and giving it a good chance to survive +1 Dragon Ascent from Life Orb Mega Rayquaza. Alternatively, a spread of 252 HP / 160 Def / 96 Spe with a Timid nature allows Arceus-Water to outspeed Adamant Mega Rayquaza and anything below.


Usage Tips
========

Thanks to heavy defensive investment, this set can switch into many physical attackers like offensive Necrozma-DM, Primal Groudon, Zygarde-C, and Marshadow and punish them with the appropriate coverage or status move. Arceus-Water should use Toxic against bulky foes such as Primal Groudon as soon as possible to durably punish them, while Recover should be used often to ensure that Arceus-Water can still check common Pokemon like offensive Necrozma-DM, Marshadow, and Primal Groudon. Use Ice Beam and Judgment only against foes they hit super effectively or, in Judgment's case, against Steel-types that lack both recovery and Toxic. Otherwise, it is often better to use Toxic or switch out to an appropriate teammate. If running Will-O-Wisp, keep in mind that your opponent can scout for it by pivoting into Pokemon like Calm Mind Arceus formes, which Arceus-Water will lose the ability to threaten with Toxic, before sending in a Pokemon that dislikes Will-O-Wisp like offensive Necrozma-DM. In general, avoid unnecessarily revealing Will-O-Wisp. If running Stealth Rock, setting it on Pokemon forced out by Arceus-Water, like support Arceus-Ground, is ideal. Finally, Defog variants of Arceus-Water should not be played passively, so try to use Toxic on opposing entry hazard setters, notably Primal Groudon, before attempting to Defog.

Team Options
========

Because Arceus-Water is passive, it should be mainly used on balance and stall teams where its defensive qualities are appreciated, unlike on offensive teams where its passivity is an undesirable trait to have. Primal Groudon and Ho-Oh are good teammates for Arceus-Water; Primal Groudon can set Stealth Rock, phaze Geomancy Xerneas with Roar and pivot into Thunder from Primal Kyogre, while Ho-Oh provides Defog support and checks Pokemon that both Arceus-Water and Primal Groudon struggle against, like Calm Mind Arceus-Ground and Lunala. Both Primal Groudon and Ho-Oh can threaten potentially problematic Steel-types, especially Ferrothorn, with their STAB Fire-type attacks, and they appreciate Arceus-Water's ability to pivot into Primal Kyogre, Zygarde-C, most Mega Rayquaza sets, and opposing Primal Groudon. Mega Gengar is a great teammate for Arceus-Water due to its ability to threaten opposing defensive cores, which are largely problematic for Arceus-Water, thanks to Shadow Tag and various tools at its disposal like Taunt, Perish Song, Substitute, a Toxic immunity, and its sheer power. In return, Mega Gengar appreciates Arceus-Water handling bulky foes such as Primal Groudon, Ho-Oh, and Zygarde-C, which can all live powerful attacks from Mega Gengar and KO it back. Arceus-Water has good synergy with Steel-types like Ferrothorn, Necrozma-DM, Celesteela, and Magearna due to its ability to provide a safe switch-in to Primal Groudon, support Arceus-Ground, and Zygarde-C. In return, Steel-types can switch into Toxic and provide various utility options; Necrozma-DM and Magearna also check Geomancy Xerneas. Ferrothorn can check Primal Kyogre and almost all viable support Arceus formes, and its Spikes support is appreciated by nearly every team. Necrozma-DM can provide Stealth Rock support or, with an Ultranecrozium Z set, wallbreak to weaken defensive cores that Arceus-Water struggles against. Celesteela provides an additional measure of security against Dragon Dance Mega Rayquaza and Calm Mind Arceus-Ground, both of which can overpower Arceus-Water. Magearna checks Life Orb Yveltal and Vivillon and provides momentum with Volt Switch for Arceus-Water's team. Finally, Dark-types such as Yveltal, Arceus-Dark, and Tyranitar can switch into Ghost- and Dark-types like Lunala and Yveltal for Arceus-Water. Both Yveltal and Arceus-Dark can run Defog to remove entry hazards, and Tyranitar can set Stealth Rock. Tyranitar is particularly notable for its ability to Pursuit trap Mega Gengar and Gothitelle, which greatly helps out Arceus-Water. In return, Arceus-Water can check Primal Groudon, Zygarde-C, and Marshadow for it.

[STRATEGY COMMENTS]
Other Options
=============

Liquidation can be used with an Impish or Relaxed nature to deal more damage to Calm Mind Arceus-Ground and Arceus-Steel. It also lets Arceus-Water avoid getting trapped by Confide Gothitelle. However, Judgment deals more damage to the vast majority of Steel-types and can be used with Ice Beam without needing to run a Relaxed nature, making Judgment more consistent. Waterium Z is a another option that can be used with Liquidation, as the Z-Move can heavily damage threats such as Calm Mind Arceus-Ground and Primal Kyogre.


Checks and Counters
===================

**Defensive Steel-types**: With their Toxic immunity, resistance to Ice Beam, and good overall bulk, defensive Steel-types such as Ferrothorn, Necrozma-DM, Magearna, and Celesteela can switch into Arceus-Water and punish it with Toxic, or by setting entry hazards in Ferrothorn and Necrozma-DM's case. Arceus-Water can try to wear down them with Judgment, but will usually fail since these Pokemon have access to recovery. However, Steel-types can be annoyed by Will-O-Wisp, which makes it more difficult for them to heal, especially in the case of Ferrothorn.

**Shadow Tag Users**: Both Gothitelle and Mega Gengar can trap and remove Arceus-Water in different ways. Gothitelle PP stalls it with Confide + Rest, while Mega Gengar can use Substitute + Disable to prevent the use of Judgment and then use Perish Song or an offensive move to take out Arceus-Water. However, Mega Gengar strongly dislikes switching into Judgment.

**Toxic**: Toxic makes Arceus-Water more susceptible to being picked off by powerful moves such as +1 Dragon Ascent from Life Orb Mega Rayquaza and forces it to use Recover more often.

**Other Status-Resistant Foes**: Arceus-Water is mainly dependent on status to punish bulky Pokemon, and struggles with those that are resistant to status such as Giratina, Ho-Oh, Mega Sableye, Chansey, and Blissey. These Pokemon are resistant to status thanks to Rest, Regenerator, Magic Bounce, and Natural Cure and can punish Arceus-Water return with Toxic. Giratina is especially notable with Defog and Pressure to ensure that Stealth Rock Arceus-Water is unable to durably set Stealth Rock. Arceus-Steel and Calm Mind + Refresh Arceus formes can also set up on Arceus-Water without risk. Finally, Arceus-Poison is able to pressure it with status from Poison Jab while being immune to Toxic, letting it set Stealth Rock against Defog sets.

**Primal Kyogre**: Primal Kyogre resists Judgment and Ice Beam and can threaten to 2HKO Arceus-Water back with Thunder. Even without Thunder, Primal Kyogre can break through Arceus-Water with the combination of Calm Mind and Origin Pulse if it's faster or completely wall Arceus-Water with Rest and Toxic. However, Arceus-Water can use its resistances to Water- and Ice-type moves to switch into Primal Kyogre before pivoting out to a more appropriate check such as Primal Groudon.

**Powerful Special Attackers**: Arceus-Water is mainly invested in Defense and relies on its typing to take on special attackers. Powerful special attackers that can hit it neutrally, such as Geomancy Xerneas, Calm Mind Lunala, and Calm Mind Arceus formes, can often 2HKO Arceus-Water and potentially set up on it.


[CREDITS]
- Written by: [[LaBalladeDesCieux, 464398]]
- Quality checked by: [[ice-master-523, 464176], [pichus, 374620]]
- Grammar checked by: [[, ], [, ]]
"Arceus-Water is a decent user of Stealth Rock thanks to the good role compression it provides and its ability to beat Defog Arceus-Ground, a trait that is rare in common Stealth Rock setters (this is no longer true since you've deleted ho-oh; a simple rocks + tox fairyceus beats groundceus, for example)." changed to "[...] a trait that is relatively rare in common [...]"

"Liquidation can be used with an Impish or Relaxed nature to deal more damage to Calm Mind Arceus-Ground and Arceus-Steel (i don't think it does significant damage to arceus-steel)" Since I have never use Liquidation, I have asked pichus about this sentance and it has said that it was fine. May be subject to change in future. Same for goth mention.

"before sending in a Pokemon that dislikes Will-O-Wisp like offensive Necrozma-DM (optional removal, but it's kind of obvious that once your opponent is sure you don't have move X, they will feel more comfortable bringing in something that's only bothered by X)." didn't remove this, I think it is still worth mention.

Implemented everything outside of these comment :)
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
Arceus-Water is a solid pick in the Anything Goes metagame due to its good defensive typing in Water, great bulk, access to reliable recovery, and ability to check many dangerous threats, notably Primal Groudon and offensive Necrozma-DM. It can also soft check many other threats such as Zygarde-C, Marshadow, Arceus, and Mega Rayquaza. These valuable qualities make Arceus-Water really useful on balanced teams, which otherwise typically lack defensive countermeasures to mixed Primal Groudon and better pivots into Primal Kyogre. However, Arceus-Water is notably passive; although Water is a good defensive typing, offensively (RC) it is resisted by many common Pokemon such as Mega Rayquaza and Primal Groudon. This makes Arceus-Water largely dependent on status to punish opposing Pokemon, which can exploited by setup sweepers like Calm Mind Ultra Necrozma and defensive Pokemon resistant to status like Giratina. It also suffers from four-moveslot (AH) syndrome, often having to forego a support or coverage move, which leaves it unable to harm certain threats it would normally check such as Necrozma-DM if it doesn't opt for Judgment and Mega Rayquaza if it doesn't opt for Ice Beam or Will-O-Wisp. Lastly, Arceus-Water is vulnerable to being trapped by Shadow Tag users, notably Mega Gengar Gothitelle and, if it lacks Judgment, (AC) and Gothitelle Mega Gengar.


[SET]
name: Support
move 1: Recover
move 2: Toxic
move 3: Ice Beam / Will-O-Wisp
move 4: Judgment / Stealth Rock / Defog
item: Splash Plate
ability: Multitype
nature: Bold
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Moves
========

Recover is mandatory to keep Arceus-Water healthy, while Toxic is very a important move to punish bulky Pokemon such as Primal Kyogre, Primal Groudon, and support Arceus formes, which aren't really threatened by any other move. Ice Beam is primarily an offensive move, hitting many offensive Pokemon such as Mega Rayquaza, Yveltal, and Zygarde-C for super effective damage. However, Will-O-Wisp is a very viable option and can be used over Ice Beam to neutralize physical attackers such as Mega Rayquaza, Necrozma-DM, Marshadow, and Extreme Killer Arceus, making them easy to take on for the rest of the team. Judgment is an aggressive way to hit Steel-types, mainly offensive Necrozma-DM, and it also 2HKOes Ho-Oh and Mega Gengar, which both check Arceus-Water otherwise. Arceus-Water is a decent user of Stealth Rock thanks to the good role compression it provides and its ability to beat Defog Arceus-Ground, a trait that is relatively rare in common Stealth Rock setters. Defog can be considered instead of Judgment to remove entry hazards. However, in addition to the fact that Steel-types like specially defensive Necrozma-DM and Ferrothorn are completely free to switch back in to set entry hazards, Arceus-Water struggles to durably remove (not a phrase, consistently remove?) Stealth Rock against Primal Groudon even with a type advantage versus it due to the popularity of Toxic on the latter, making Defog a subpar option.


Set Details
========

16 Speed EVs allow Arceus-Water to outspeed neutral-natured base 90 Speed Pokemon, notably Primal Groudon and Primal Kyogre. 252 HP and 240 Defense EVs maximize Arceus-Water's physical bulk, allowing it to survive powerful moves such as +2 Searing Sunraze Smash from Necrozma-DM and +1 Soul-Stealing 7-Star Strike from Marshadow and giving it a good chance to survive +1 Dragon Ascent from Life Orb Mega Rayquaza. Alternatively, a spread of 252 HP / 160 Def / 96 Spe with a Timid nature allows Arceus-Water to outspeed Adamant Mega Rayquaza and anything below.


Usage Tips
========

Thanks to heavy defensive investment, this set can switch into many physical attackers like offensive Necrozma-DM, Primal Groudon, Zygarde-C, and Marshadow and punish them with the appropriate coverage or status move. Arceus-Water should use Toxic against bulky foes such as Primal Groudon as soon as possible to durably punish them over the match, while Recover should be used often to ensure that Arceus-Water can still check common Pokemon like offensive Necrozma-DM, Marshadow, and Primal Groudon. Use Ice Beam and Judgment only against foes they hit super effectively or, in Judgment's case, against Steel-types that lack both recovery and Toxic. Otherwise, it is often better to use Toxic or switch out to an appropriate teammate. If running Will-O-Wisp, keep in mind that your opponent can scout for it by pivoting into to Pokemon like Calm Mind Arceus formes, which Arceus-Water will lose the ability to threaten with Toxic, before sending in a Pokemon that dislikes Will-O-Wisp like offensive Necrozma-DM. In general, avoid unnecessarily revealing Will-O-Wisp. If running Stealth Rock, setting it on Pokemon forced out by Arceus-Water, like support Arceus-Ground, is ideal. Finally, Defog variants of Arceus-Water should not be played passively, so try to use Toxic on opposing entry hazard setters, notably Primal Groudon, before attempting to Defog.

Team Options
========

Because Arceus-Water is passive, it should be mainly used on balance and stall teams where its defensive qualities are appreciated, unlike on offensive teams where its passivity is an undesirable trait to have. Primal Groudon and Ho-Oh are good teammates for Arceus-Water; Primal Groudon can set Stealth Rock, phaze Geomancy Xerneas with Roar, (AC) and pivot into Thunder from Primal Kyogre, while Ho-Oh provides Defog support and checks Pokemon that both Arceus-Water and Primal Groudon struggle against, like Calm Mind Arceus-Ground and Lunala. Both Primal Groudon and Ho-Oh can threaten potentially problematic Steel-types, especially Ferrothorn, with their STAB Fire-type attacks, and they appreciate Arceus-Water's ability to pivot into Primal Kyogre, Zygarde-C, most Mega Rayquaza sets, and opposing Primal Groudon. Mega Gengar is a great teammate for Arceus-Water due to its ability to threaten opposing defensive cores, which are largely (largely = for the most part / on balance, you probably mean highly?) problematic for Arceus-Water, thanks to Shadow Tag and various tools at its disposal like Taunt, Perish Song, Substitute, a Toxic immunity, and its sheer power. In return, Mega Gengar appreciates Arceus-Water handling bulky foes such as Primal Groudon, Ho-Oh, and Zygarde-C, which can all live take powerful attacks from Mega Gengar and KO it back. Arceus-Water has good synergy with Steel-types like Ferrothorn, Necrozma-DM, Celesteela, and Magearna due to its ability to provide a safe switch-in to Primal Groudon, support Arceus-Ground, and Zygarde-C. In return, Steel-types can switch into Toxic and provide various utility options; Necrozma-DM and Magearna also check Geomancy Xerneas. Ferrothorn can check Primal Kyogre and almost all viable support Arceus formes, and its Spikes support is appreciated by nearly every team. Necrozma-DM can provide Stealth Rock support or, with an Ultranecrozium Z set, wallbreak to weaken defensive cores that Arceus-Water struggles against. Celesteela provides an additional measure of security against Dragon Dance Mega Rayquaza and Calm Mind Arceus-Ground, both of which can overpower Arceus-Water. Magearna checks Life Orb Yveltal and Vivillon and provides momentum with Volt Switch for Arceus-Water's team. Finally, Dark-types such as Yveltal, Arceus-Dark, and Tyranitar can switch into Ghost- and Dark-types like Lunala and Yveltal for Arceus-Water. Both Yveltal and Arceus-Dark can run Defog to remove entry hazards, and Tyranitar can set Stealth Rock. Tyranitar is particularly notable for its ability to Pursuit trap Mega Gengar and Gothitelle, which greatly helps out Arceus-Water. In return, Arceus-Water can check Primal Groudon, Zygarde-C, and Marshadow for it.

[STRATEGY COMMENTS]
Other Options
=============

Liquidation can be used with an Impish or Relaxed nature to deal more damage to Calm Mind Arceus-Ground and Arceus-Steel. It also lets Arceus-Water avoid getting trapped by Confide Gothitelle. However, Judgment deals more damage to the vast majority of Steel-types and can be used with Ice Beam without needing to run a Relaxed nature, making Judgment more consistent. Waterium Z is a another option that can be used with Liquidation, as the Z-Move can heavily damage threats such as Calm Mind Arceus-Ground and Primal Kyogre.


Checks and Counters
===================

**Defensive Steel-types**: With their Toxic immunity, resistance to Ice Beam, and good overall bulk, defensive Steel-types such as Ferrothorn, Necrozma-DM, Magearna, and Celesteela can switch into Arceus-Water and punish it with Toxic, or by setting entry hazards in Ferrothorn and Necrozma-DM's case. Arceus-Water can try to wear down them with Judgment, but it will usually fail, (AC) since these Pokemon have access to recovery. However, Steel-types can be annoyed by Will-O-Wisp, which makes it more difficult for them to heal, especially in the case of Ferrothorn.

**Shadow Tag Users**: Both Gothitelle and Mega Gengar can trap and remove Arceus-Water and remove it in different ways. Gothitelle PP stalls it with Confide + Rest, while Mega Gengar can use Substitute + Disable to prevent the use of Judgment and then use Perish Song or an offensive move to take out Arceus-Water. However, Mega Gengar strongly dislikes switching into Judgment.

**Toxic**: Toxic makes Arceus-Water more susceptible to being picked off by powerful moves such as +1 Dragon Ascent from Life Orb Mega Rayquaza and forces it to use Recover more often.

**Other Status-resistant Foes**: Arceus-Water is mainly dependent on status to punish bulky Pokemon (RC) and struggles with those that are resistant to status it thanks to Rest, Regenerator, Magic Bounce, and Natural Cure such as Giratina, Ho-Oh, Mega Sableye, Chansey, and Blissey, (comma) These Pokemon are resistant to status thanks to Rest, Regenerator, Magic Bounce, and Natural Cure and which can also punish Arceus-Water return with Toxic. Giratina is especially notable with Defog and Pressure to ensure that Stealth Rock Arceus-Water is unable to durably set keep Stealth Rock up. Arceus-Steel and Calm Mind + Refresh Arceus formes can also set up on Arceus-Water without risk. Finally, Arceus-Poison is able to pressure it with status from Poison Jab while being immune to Toxic, letting it set Stealth Rock against Defog sets.

**Primal Kyogre**: Primal Kyogre resists Judgment and Ice Beam and can threaten to 2HKO Arceus-Water back with Thunder. Even without Thunder, Primal Kyogre can break through Arceus-Water with the combination of Calm Mind and Origin Pulse if it's faster or completely wall Arceus-Water with Rest and Toxic. However, Arceus-Water can use its resistances to Water- and Ice-type moves to switch into Primal Kyogre before pivoting out to a more appropriate check such as Primal Groudon.

**Powerful Special Attackers**: Arceus-Water is mainly invested in Defense and relies on its typing to take on special attackers. Powerful special attackers that can hit it neutrally, such as Geomancy Xerneas, Calm Mind Lunala, and Calm Mind Arceus formes, can often 2HKO Arceus-Water and potentially set up on it.


[CREDITS]
- Written by: [[LaBalladeDesCieux, 464398]]
- Quality checked by: [[ice-master-523, 464176], [pichus, 374620]]
- Grammar checked by: [[, ], [, ]]
 

LBDC

From Eu to the Mont-Saint-Michel
is a Tiering Contributoris a Contributor to Smogonis a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus
About "four-moveslot (AH) syndrome" does I should add a hyphen ? I have originally thought that yes, but then I have randomly control f in GP standards thread and it look that it doesn't have a hyphen so... I'm confused

Outside of that, implemented everything :')
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top