LBDC
From Eu to the Mont-Saint-Michel
[OVERVIEW]
Arceus-Water is a solid pick in the Anything Goes metagame due to its good defensive typing in Water, great bulk, access to reliable recovery, and ability to check many dangerous threats, notably Primal Groudon and offensive Necrozma-DM. It can also soft check many other threats such as Zygarde-C, Marshadow, Arceus, and Mega Rayquaza. These valuable qualities make Arceus-Water really useful on balanced teams, which otherwise typically lack defensive countermeasures to mixed Primal Groudon and better pivots into Primal Kyogre. However, Arceus-Water is notably passive; although Water is a good defensive typing, offensively it is resisted by many common Pokemon such as Mega Rayquaza and Primal Groudon. This makes Arceus-Water largely dependent on status to punish opposing Pokemon, which can exploited by setup sweepers like Calm Mind Ultra Necrozma and defensive Pokemon resistant to status like Giratina. It also suffers from four-moveslot syndrome, often having to forego a support or coverage move, which leaves it unable to harm certain threats it would normally check such as Necrozma-DM if it doesn't opt for Judgment and Mega Rayquaza if it doesn't opt for Ice Beam or Will-O-Wisp. Lastly, Arceus-Water is vulnerable to being trapped by Shadow Tag users, notably Gothitelle and, if it lacks Judgment, Mega Gengar.
[SET]
name: Support
move 1: Recover
move 2: Toxic
move 3: Ice Beam / Will-O-Wisp
move 4: Judgment / Stealth Rock / Defog
item: Splash Plate
ability: Multitype
nature: Bold
evs: 252 HP / 240 Def / 16 Spe
[SET COMMENTS]
Moves
========
Recover is mandatory to keep Arceus-Water healthy, while Toxic is very a important move to punish bulky Pokemon such as Primal Kyogre, Primal Groudon, and support Arceus formes, which aren't really threatened by any other move. Ice Beam is primarily an offensive move, hitting many offensive Pokemon such as Mega Rayquaza, Yveltal, and Zygarde-C for super effective damage. However, Will-O-Wisp is a very viable option and can be used over Ice Beam to neutralize physical attackers such as Mega Rayquaza, Necrozma-DM, Marshadow, and Extreme Killer Arceus, making them easy to take on for the rest of the team. Judgment is an aggressive way to hit Steel-types, mainly offensive Necrozma-DM, and it also 2HKOes Ho-Oh and Mega Gengar, which both check Arceus-Water otherwise. Arceus-Water is a decent user of Stealth Rock thanks to the good role compression it provides and its ability to beat Defog Arceus-Ground, a trait that is relatively rare in common Stealth Rock setters. Defog can be considered instead of Judgment to remove entry hazards. However, in addition to the fact that Steel-types like specially defensive Necrozma-DM and Ferrothorn are completely free to switch back in to set entry hazards, Arceus-Water struggles to consistently remove Stealth Rock against Primal Groudon even with a type advantage versus it due to the popularity of Toxic on the latter, making Defog a subpar option.
Set Details
========
16 Speed EVs allow Arceus-Water to outspeed neutral-natured base 90 Speed Pokemon, notably Primal Groudon and Primal Kyogre. 252 HP and 240 Defense EVs maximize Arceus-Water's physical bulk, allowing it to survive powerful moves such as +2 Searing Sunraze Smash from Necrozma-DM and +1 Soul-Stealing 7-Star Strike from Marshadow and giving it a good chance to survive +1 Dragon Ascent from Life Orb Mega Rayquaza. Alternatively, a spread of 252 HP / 160 Def / 96 Spe with a Timid nature allows Arceus-Water to outspeed Adamant Mega Rayquaza and anything below.
Usage Tips
========
Thanks to heavy defensive investment, this set can switch into many physical attackers like offensive Necrozma-DM, Primal Groudon, Zygarde-C, and Marshadow and punish them with the appropriate coverage or status move. Arceus-Water should use Toxic against bulky foes such as Primal Groudon as soon as possible to punish them over the match, while Recover should be used often to ensure that Arceus-Water can still check common Pokemon like offensive Necrozma-DM, Marshadow, and Primal Groudon. Use Ice Beam and Judgment only against foes they hit super effectively or, in Judgment's case, against Steel-types that lack both recovery and Toxic. Otherwise, it is often better to use Toxic or switch out to an appropriate teammate. If running Will-O-Wisp, keep in mind that your opponent can scout for it by pivoting to Pokemon like Calm Mind Arceus formes, which Arceus-Water will lose the ability to threaten with Toxic, before sending in a Pokemon that dislikes Will-O-Wisp like offensive Necrozma-DM. In general, avoid unnecessarily revealing Will-O-Wisp. If running Stealth Rock, setting it on Pokemon forced out by Arceus-Water, like support Arceus-Ground, is ideal. Finally, Defog variants of Arceus-Water should not be played passively, so try to use Toxic on opposing entry hazard setters, notably Primal Groudon, before attempting to Defog.
Team Options
========
Because Arceus-Water is passive, it should be mainly used on balance and stall teams where its defensive qualities are appreciated, unlike on offensive teams where its passivity is an undesirable trait to have. Primal Groudon and Ho-Oh are good teammates for Arceus-Water; Primal Groudon can set Stealth Rock, phaze Geomancy Xerneas with Roar, and pivot into Thunder from Primal Kyogre, while Ho-Oh provides Defog support and checks Pokemon that both Arceus-Water and Primal Groudon struggle against, like Calm Mind Arceus-Ground and Lunala. Both Primal Groudon and Ho-Oh can threaten potentially problematic Steel-types, especially Ferrothorn, with their STAB Fire-type attacks, and they appreciate Arceus-Water's ability to pivot into Primal Kyogre, Zygarde-C, most Mega Rayquaza sets, and opposing Primal Groudon. Mega Gengar is a great teammate for Arceus-Water due to its ability to threaten opposing defensive cores, which are highly problematic for Arceus-Water, thanks to Shadow Tag and various tools at its disposal like Taunt, Perish Song, Substitute, a Toxic immunity, and its sheer power. In return, Mega Gengar appreciates Arceus-Water handling bulky foes such as Primal Groudon, Ho-Oh, and Zygarde-C, which can all take powerful attacks from Mega Gengar and KO it back. Arceus-Water has good synergy with Steel-types like Ferrothorn, Necrozma-DM, Celesteela, and Magearna due to its ability to provide a safe switch-in to Primal Groudon, support Arceus-Ground, and Zygarde-C. In return, Steel-types can switch into Toxic and provide various utility options; Necrozma-DM and Magearna also check Geomancy Xerneas. Ferrothorn can check Primal Kyogre and almost all viable support Arceus formes, and its Spikes support is appreciated by nearly every team. Necrozma-DM can provide Stealth Rock support or, with an Ultranecrozium Z set, wallbreak to weaken defensive cores that Arceus-Water struggles against. Celesteela provides an additional measure of security against Dragon Dance Mega Rayquaza and Calm Mind Arceus-Ground, both of which can overpower Arceus-Water. Magearna checks Life Orb Yveltal and Vivillon and provides momentum with Volt Switch for Arceus-Water's team. Finally, Dark-types such as Yveltal, Arceus-Dark, and Tyranitar can switch into Ghost- and Dark-types like Lunala and Yveltal for Arceus-Water. Both Yveltal and Arceus-Dark can run Defog to remove entry hazards, and Tyranitar can set Stealth Rock. Tyranitar is particularly notable for its ability to Pursuit trap Mega Gengar and Gothitelle, which greatly helps out Arceus-Water. In return, Arceus-Water can check Primal Groudon, Zygarde-C, and Marshadow for it.
[STRATEGY COMMENTS]
Other Options
=============
Liquidation can be used with an Impish or Relaxed nature to deal more damage to Calm Mind Arceus-Ground and Arceus-Steel. It also lets Arceus-Water avoid getting trapped by Confide Gothitelle. However, Judgment deals more damage to the vast majority of Steel-types and can be used with Ice Beam without needing to run a Relaxed nature, making Judgment more consistent. Waterium Z is a another option that can be used with Liquidation, as the Z-Move can heavily damage threats such as Calm Mind Arceus-Ground and Primal Kyogre.
Checks and Counters
===================
**Defensive Steel-types**: With their Toxic immunity, resistance to Ice Beam, and good overall bulk, defensive Steel-types such as Ferrothorn, Necrozma-DM, Magearna, and Celesteela can switch into Arceus-Water and punish it with Toxic, or by setting entry hazards in Ferrothorn and Necrozma-DM's case. Arceus-Water can try to wear down them with Judgment, but it will usually fail, since these Pokemon have access to recovery. However, Steel-types can be annoyed by Will-O-Wisp, which makes it more difficult for them to heal, especially in the case of Ferrothorn.
**Shadow Tag Users**: Both Gothitelle and Mega Gengar can trap Arceus-Water and remove it in different ways. Gothitelle PP stalls it with Confide + Rest, while Mega Gengar can use Substitute + Disable to prevent the use of Judgment and then use Perish Song or an offensive move to take out Arceus-Water. However, Mega Gengar strongly dislikes switching into Judgment.
**Toxic**: Toxic makes Arceus-Water more susceptible to being picked off by powerful moves such as +1 Dragon Ascent from Life Orb Mega Rayquaza and forces it to use Recover more often.
**Other Status-resistant Foes**: Arceus-Water is mainly dependent on status to punish bulky Pokemon and struggles with those that are resistant to it thanks to Rest, Regenerator, Magic Bounce, and Natural Cure such as Giratina, Ho-Oh, Mega Sableye, Chansey, and Blissey, which can also punish Arceus-Water return with Toxic. Giratina is especially notable with Defog and Pressure to ensure that Stealth Rock Arceus-Water is unable to keep Stealth Rock up. Arceus-Steel and Calm Mind + Refresh Arceus formes can also set up on Arceus-Water without risk. Finally, Arceus-Poison is able to pressure it with status from Poison Jab while being immune to Toxic, letting it set Stealth Rock against Defog sets.
**Primal Kyogre**: Primal Kyogre resists Judgment and Ice Beam and can threaten to 2HKO Arceus-Water back with Thunder. Even without Thunder, Primal Kyogre can break through Arceus-Water with the combination of Calm Mind and Origin Pulse if it's faster or completely wall Arceus-Water with Rest and Toxic. However, Arceus-Water can use its resistances to Water- and Ice-type moves to switch into Primal Kyogre before pivoting out to a more appropriate check such as Primal Groudon.
**Powerful Special Attackers**: Arceus-Water is mainly invested in Defense and relies on its typing to take on special attackers. Powerful special attackers that can hit it neutrally, such as Geomancy Xerneas, Calm Mind Lunala, and Calm Mind Arceus formes, can often 2HKO Arceus-Water and potentially set up on it.
[CREDITS]
- Written by: [[LaBalladeDesCieux, 464398]]
- Quality checked by: [[ice-master-523, 464176], [pichus, 374620]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [bigtalk, 466663]]
Arceus-Water is a solid pick in the Anything Goes metagame due to its good defensive typing in Water, great bulk, access to reliable recovery, and ability to check many dangerous threats, notably Primal Groudon and offensive Necrozma-DM. It can also soft check many other threats such as Zygarde-C, Marshadow, Arceus, and Mega Rayquaza. These valuable qualities make Arceus-Water really useful on balanced teams, which otherwise typically lack defensive countermeasures to mixed Primal Groudon and better pivots into Primal Kyogre. However, Arceus-Water is notably passive; although Water is a good defensive typing, offensively it is resisted by many common Pokemon such as Mega Rayquaza and Primal Groudon. This makes Arceus-Water largely dependent on status to punish opposing Pokemon, which can exploited by setup sweepers like Calm Mind Ultra Necrozma and defensive Pokemon resistant to status like Giratina. It also suffers from four-moveslot syndrome, often having to forego a support or coverage move, which leaves it unable to harm certain threats it would normally check such as Necrozma-DM if it doesn't opt for Judgment and Mega Rayquaza if it doesn't opt for Ice Beam or Will-O-Wisp. Lastly, Arceus-Water is vulnerable to being trapped by Shadow Tag users, notably Gothitelle and, if it lacks Judgment, Mega Gengar.
[SET]
name: Support
move 1: Recover
move 2: Toxic
move 3: Ice Beam / Will-O-Wisp
move 4: Judgment / Stealth Rock / Defog
item: Splash Plate
ability: Multitype
nature: Bold
evs: 252 HP / 240 Def / 16 Spe
[SET COMMENTS]
Moves
========
Recover is mandatory to keep Arceus-Water healthy, while Toxic is very a important move to punish bulky Pokemon such as Primal Kyogre, Primal Groudon, and support Arceus formes, which aren't really threatened by any other move. Ice Beam is primarily an offensive move, hitting many offensive Pokemon such as Mega Rayquaza, Yveltal, and Zygarde-C for super effective damage. However, Will-O-Wisp is a very viable option and can be used over Ice Beam to neutralize physical attackers such as Mega Rayquaza, Necrozma-DM, Marshadow, and Extreme Killer Arceus, making them easy to take on for the rest of the team. Judgment is an aggressive way to hit Steel-types, mainly offensive Necrozma-DM, and it also 2HKOes Ho-Oh and Mega Gengar, which both check Arceus-Water otherwise. Arceus-Water is a decent user of Stealth Rock thanks to the good role compression it provides and its ability to beat Defog Arceus-Ground, a trait that is relatively rare in common Stealth Rock setters. Defog can be considered instead of Judgment to remove entry hazards. However, in addition to the fact that Steel-types like specially defensive Necrozma-DM and Ferrothorn are completely free to switch back in to set entry hazards, Arceus-Water struggles to consistently remove Stealth Rock against Primal Groudon even with a type advantage versus it due to the popularity of Toxic on the latter, making Defog a subpar option.
Set Details
========
16 Speed EVs allow Arceus-Water to outspeed neutral-natured base 90 Speed Pokemon, notably Primal Groudon and Primal Kyogre. 252 HP and 240 Defense EVs maximize Arceus-Water's physical bulk, allowing it to survive powerful moves such as +2 Searing Sunraze Smash from Necrozma-DM and +1 Soul-Stealing 7-Star Strike from Marshadow and giving it a good chance to survive +1 Dragon Ascent from Life Orb Mega Rayquaza. Alternatively, a spread of 252 HP / 160 Def / 96 Spe with a Timid nature allows Arceus-Water to outspeed Adamant Mega Rayquaza and anything below.
Usage Tips
========
Thanks to heavy defensive investment, this set can switch into many physical attackers like offensive Necrozma-DM, Primal Groudon, Zygarde-C, and Marshadow and punish them with the appropriate coverage or status move. Arceus-Water should use Toxic against bulky foes such as Primal Groudon as soon as possible to punish them over the match, while Recover should be used often to ensure that Arceus-Water can still check common Pokemon like offensive Necrozma-DM, Marshadow, and Primal Groudon. Use Ice Beam and Judgment only against foes they hit super effectively or, in Judgment's case, against Steel-types that lack both recovery and Toxic. Otherwise, it is often better to use Toxic or switch out to an appropriate teammate. If running Will-O-Wisp, keep in mind that your opponent can scout for it by pivoting to Pokemon like Calm Mind Arceus formes, which Arceus-Water will lose the ability to threaten with Toxic, before sending in a Pokemon that dislikes Will-O-Wisp like offensive Necrozma-DM. In general, avoid unnecessarily revealing Will-O-Wisp. If running Stealth Rock, setting it on Pokemon forced out by Arceus-Water, like support Arceus-Ground, is ideal. Finally, Defog variants of Arceus-Water should not be played passively, so try to use Toxic on opposing entry hazard setters, notably Primal Groudon, before attempting to Defog.
Team Options
========
Because Arceus-Water is passive, it should be mainly used on balance and stall teams where its defensive qualities are appreciated, unlike on offensive teams where its passivity is an undesirable trait to have. Primal Groudon and Ho-Oh are good teammates for Arceus-Water; Primal Groudon can set Stealth Rock, phaze Geomancy Xerneas with Roar, and pivot into Thunder from Primal Kyogre, while Ho-Oh provides Defog support and checks Pokemon that both Arceus-Water and Primal Groudon struggle against, like Calm Mind Arceus-Ground and Lunala. Both Primal Groudon and Ho-Oh can threaten potentially problematic Steel-types, especially Ferrothorn, with their STAB Fire-type attacks, and they appreciate Arceus-Water's ability to pivot into Primal Kyogre, Zygarde-C, most Mega Rayquaza sets, and opposing Primal Groudon. Mega Gengar is a great teammate for Arceus-Water due to its ability to threaten opposing defensive cores, which are highly problematic for Arceus-Water, thanks to Shadow Tag and various tools at its disposal like Taunt, Perish Song, Substitute, a Toxic immunity, and its sheer power. In return, Mega Gengar appreciates Arceus-Water handling bulky foes such as Primal Groudon, Ho-Oh, and Zygarde-C, which can all take powerful attacks from Mega Gengar and KO it back. Arceus-Water has good synergy with Steel-types like Ferrothorn, Necrozma-DM, Celesteela, and Magearna due to its ability to provide a safe switch-in to Primal Groudon, support Arceus-Ground, and Zygarde-C. In return, Steel-types can switch into Toxic and provide various utility options; Necrozma-DM and Magearna also check Geomancy Xerneas. Ferrothorn can check Primal Kyogre and almost all viable support Arceus formes, and its Spikes support is appreciated by nearly every team. Necrozma-DM can provide Stealth Rock support or, with an Ultranecrozium Z set, wallbreak to weaken defensive cores that Arceus-Water struggles against. Celesteela provides an additional measure of security against Dragon Dance Mega Rayquaza and Calm Mind Arceus-Ground, both of which can overpower Arceus-Water. Magearna checks Life Orb Yveltal and Vivillon and provides momentum with Volt Switch for Arceus-Water's team. Finally, Dark-types such as Yveltal, Arceus-Dark, and Tyranitar can switch into Ghost- and Dark-types like Lunala and Yveltal for Arceus-Water. Both Yveltal and Arceus-Dark can run Defog to remove entry hazards, and Tyranitar can set Stealth Rock. Tyranitar is particularly notable for its ability to Pursuit trap Mega Gengar and Gothitelle, which greatly helps out Arceus-Water. In return, Arceus-Water can check Primal Groudon, Zygarde-C, and Marshadow for it.
[STRATEGY COMMENTS]
Other Options
=============
Liquidation can be used with an Impish or Relaxed nature to deal more damage to Calm Mind Arceus-Ground and Arceus-Steel. It also lets Arceus-Water avoid getting trapped by Confide Gothitelle. However, Judgment deals more damage to the vast majority of Steel-types and can be used with Ice Beam without needing to run a Relaxed nature, making Judgment more consistent. Waterium Z is a another option that can be used with Liquidation, as the Z-Move can heavily damage threats such as Calm Mind Arceus-Ground and Primal Kyogre.
Checks and Counters
===================
**Defensive Steel-types**: With their Toxic immunity, resistance to Ice Beam, and good overall bulk, defensive Steel-types such as Ferrothorn, Necrozma-DM, Magearna, and Celesteela can switch into Arceus-Water and punish it with Toxic, or by setting entry hazards in Ferrothorn and Necrozma-DM's case. Arceus-Water can try to wear down them with Judgment, but it will usually fail, since these Pokemon have access to recovery. However, Steel-types can be annoyed by Will-O-Wisp, which makes it more difficult for them to heal, especially in the case of Ferrothorn.
**Shadow Tag Users**: Both Gothitelle and Mega Gengar can trap Arceus-Water and remove it in different ways. Gothitelle PP stalls it with Confide + Rest, while Mega Gengar can use Substitute + Disable to prevent the use of Judgment and then use Perish Song or an offensive move to take out Arceus-Water. However, Mega Gengar strongly dislikes switching into Judgment.
**Toxic**: Toxic makes Arceus-Water more susceptible to being picked off by powerful moves such as +1 Dragon Ascent from Life Orb Mega Rayquaza and forces it to use Recover more often.
**Other Status-resistant Foes**: Arceus-Water is mainly dependent on status to punish bulky Pokemon and struggles with those that are resistant to it thanks to Rest, Regenerator, Magic Bounce, and Natural Cure such as Giratina, Ho-Oh, Mega Sableye, Chansey, and Blissey, which can also punish Arceus-Water return with Toxic. Giratina is especially notable with Defog and Pressure to ensure that Stealth Rock Arceus-Water is unable to keep Stealth Rock up. Arceus-Steel and Calm Mind + Refresh Arceus formes can also set up on Arceus-Water without risk. Finally, Arceus-Poison is able to pressure it with status from Poison Jab while being immune to Toxic, letting it set Stealth Rock against Defog sets.
**Primal Kyogre**: Primal Kyogre resists Judgment and Ice Beam and can threaten to 2HKO Arceus-Water back with Thunder. Even without Thunder, Primal Kyogre can break through Arceus-Water with the combination of Calm Mind and Origin Pulse if it's faster or completely wall Arceus-Water with Rest and Toxic. However, Arceus-Water can use its resistances to Water- and Ice-type moves to switch into Primal Kyogre before pivoting out to a more appropriate check such as Primal Groudon.
**Powerful Special Attackers**: Arceus-Water is mainly invested in Defense and relies on its typing to take on special attackers. Powerful special attackers that can hit it neutrally, such as Geomancy Xerneas, Calm Mind Lunala, and Calm Mind Arceus formes, can often 2HKO Arceus-Water and potentially set up on it.
[CREDITS]
- Written by: [[LaBalladeDesCieux, 464398]]
- Quality checked by: [[ice-master-523, 464176], [pichus, 374620]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [bigtalk, 466663]]
Last edited: