The Obama Knows team (ORAS UU)
This team utilizes the Mega-Abomasnow and Tyrantrum offensive core to break through a metagame that is full of ground, dragon, and water threats.
Abomasnow-Mega @ Abomasite
Ability: Snow Warning
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Ice Shard
- Earthquake
- Swords Dance
- Wood Hammer
Starting off with Abomasnow-M with his monstrous attack, decent bulk and access to priority. Adamant because there is no reason for him to try to be fast because of his base 30 speed might as well go for more damage. Ice shard is a must because it is his main STAB and it gets him past his abysmal speed while taking down flyers, dragons, and ground types. Swords dance to break through walls and it allows him to setup on bulky water types which are prevalent. I decided to go for wood hammer over seed bomb for the 120 base damage and this is obviously a hyper offensive set. Earthquake to surprise steel and fire swaps if possible and all around great coverage.
Tyrantrum @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Dragon Claw
- Earthquake
- Superpower
Next up is Tyrantrum who is here to catch fire types. Tyrantrum has a 4x resistance to fire which is Abomasnow-M's biggest weakness. I went with jolly/scarf to try to avoid any coverage shenanigas in the form of earthquake. Head Smash is the best STAB that he gets and does a truck load of damage to just about anything. Dragon claw fills in where Head Smash is resisted except for steel types which is where Superpower comes in. Earthquake is there almost exclusively for Doublade because nothing else will do much to it and it's immune to Superpower.
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Brave Bird
- Cross Poison
- Defog
- Roost
After looking at my offensive core I noticed two things. One was that Abomasnow-M is pretty weak to stealth rocks and since I run Wood Hammer he is easy to chip down so entry hazards have to go. Also my team so far has a glaring fighting weakness that needs covered. Crobat fulfills both. He gets access to defog to clear out hazards. Roost and Black sludge help heal him up because he is also weak to rocks. Also his flying/poison typing makes him 4x resistant to fighting and no fighter wants to take a brave bird from crobat (except for maybe Cobalion). Cross Poison is there to hit fairies. Went with bulky set since he could potentially be taking quite a few hard hits from fighters.
Infernape @ Choice Band
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Flare Blitz
- U-turn
- Gunk Shot
Next up I wanted a scout that could do some pretty serious damage. Infernape has decent speed and with the choice band he hits fairly hard as well. He is first out and if I like the matchup I will go with Close Combat or Flare Blitz for the STAB hits. If I don't like the matchup I will U-turn out of there to do some chip and to fight another day. U-turn also has the benefit of being bug which is 4x effective against Celeby who is really popular right now. Gunk Shot is to surprise fairies if I can get a good prediction but is mostly there for filler. Infernape is one of the mons I am considering replacing because I need to be able to get rid of steel types and his ground weakness makes him susceptible to EQ which almost all steel types run.
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Ice Beam
- Earth Power
- Shadow Ball
As you have probably noticed, my team is incredibly weak to rock (with the exception of Tyrantrum) and is completely physical. I needed a special attacker that could deal with rock types and Nidoqueen fits the bill nicely. Also her typing clears away toxic spikes for free which is an added bonus. Earth Power blows through the steel and rock types that are a bane to my team. Sludge Wave scares away fairies like sylveon and whimsicot. Ice beam has great coverage for dragons like mence. Shadow ball is a filler. Thought about putting in T-bolt for gyarados.
Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Protect
- Infestation
- Will-O-Wisp
- Shadow Ball
Last we have the big ? for the team. Cofagrigus is the mon that I've messed the most with. He's bulky and his ability is good for crippling Mega Dactyl by getting rid of tough claws. I went with Will-O-Wisp to burn heavy physical hitters. Infestation to trap in mons and rack up chip while grigus hides behind protect or to allow Abomasnow to switch into a good matchup for him so that he can set up. Shadow Ball is mostly there so that he isn't complete taunt bait and the SpD drops that it can do are really nice when they happen.
Conclusion
This team is fun to play and I have had some success with it. The problem is that it is walled fairly heavily by bulky steel types (Aggron-M, Steelix-M, forretress, etc.). Also Abomasnow is really vulnerable and loosing him early makes the team fall apart a bit since the rest are there to make sure that he can sweep in the end. This team is incredibly vulnerable to burn. If Abomasnow or Tyrantrum get burned it's usually a loss at that point. And finally Mega dactyl is kinda scary to this team. Cofagrigus kinda deals with him but I haven't found a good way around him yet.
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