Ununhexium
I closed my eyes and I slipped away...
QC: Limitless , Kushalos, FLCL
GP: horyzhnz , TheManlyLadybug
Alomomomomomomomomomola
Overview
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Alomomola is one of the best physically defensive Pokemon in UU because of its good Defense stat, enormous HP stat, and wonderful defensive typing. It stands out from its Water-type brethren because of its ability to pass monstrous wishes to its teammates as well as recovering HP while it switches out via Regenerator.
Sadly, this is where the fun ends. Alomomola is cursed with having low Special Defense and faces major competition from fellow Water-types such as Slowbro and Vaporeon. Slowbro has good physical defense, access to Regenerator, and can use Calm Mind to be a win condition for some teams. Vaporeon has better Special Defense, access to Wish, and a respectable 110 Special Attack, something Alomomola could only dream of. Its low Special Defense is absolutely critical to look out for, because Alomomola can fall quickly to strong special attacks. Just make sure to play Alomomola to its strengths and it will be sure to not disappoint.
Defensive
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name: Defensive
move 1: Scald
move 2: Wish
move 3: Protect
move 4: Toxic / Knock Off
ability: Regenerator
item: Leftovers
evs: 232 HP / 252 Def / 24 SpD
nature: Bold / Relaxed
Moves
========
Wish is the main move of this set, allowing Alomomola to heal itself and its teammates to great effect. In fact, it can heal frail sweepers almost all the way to full health. It also helps with weakened walls and Pokemon that lack reliable recovery and still serve a defensive role such as Ampharos. Protect helps turn Wish into reliable recovery and can also be used to scout your opponent's moves or net an extra turn of Leftovers recovery. Scald is a reliable, albeit weak STAB move that keeps it from being Taunt bait and has a nifty 30% chance to burn the opponent which is always nice for a wall. Toxic is recommended in the last slot to win stall wars with opposing Pokemon such as Slowbro, as well as putting opposing sweepers on a timer. Knock Off can be used in the last slot to remove your opponent's item while simultaneously dealing decent damage to the enemy, but Toxic is usually preferred.
Set Details
========
The EVs and nature are used to maximize Alomomola's physical bulk. The 232 EVs in HP provide a Leftovers number while minimizing Stealth Rock damage. Leftovers are always useful for a defensive Pokemon, allowing it to get a bit extra recovery and minimize residual damage. Regenerator is an amazing ability, recovering a third of Alomomola's health when it switches out, which it will be doing a lot when it passes Wishes. A Bold nature should be used over Relaxed unless you choose to run Knock Off over Toxic, because it helps minimize damage from Foul Play and confusion.
Usage Tips
========
Alomomola should mainly be used to pass enormous Wishes and to switch into physical attackers. It can easily switch into many physical Fire-types including Arcanine, Darmanitan and Entei. With a bit of prediction, it can come in on Victini, but it must be wary of Bolt Strike, as Alomomola is 2HKOed by Choice Band Victini's Bolt Strike making it hard for Alomomola to reliably check it. Scald should only be used for its burn chance and to keep Alomomola from being useless against Taunt users. Toxic should be used to stall out opponents and win stall wars with other Pokemon such as Slowbro. Also, its ability to put sweepers on a timer can be the difference between winning and losing a battle. Keep in mind that when using Alomomola you can lose a lot of momentum and therefore is not suited for offensive teams, but functions well in stall and balanced teams.
Team Options
========
Bulky Grass-types make excellent partners for Alomomola as they resist both of its weaknesses. Amoonguss in particular has good HP and Special Defense as well as access to Regenerator, forming an effective defensive core between the two. Pokemon that can capitalize on Alomomola's massive Wishes also make good partners. Mega Ampharos has no recovery outside of Rest and covers Alomomola's weaknesses, making them good options to use together. Frail sweepers such as Mega Absol, Mega Houndoom, and Starmie also benefit greatly from Alomomola's massive wishes. Pokemon that can remove Grass-types make awesome teammates for Alomomola. Entei, Arcanine, Victini, Darmanitan, Honchkrow, and Crobat are all excellent examples of Pokemon who can fulfill this role.
Other Options
########
A mixed defensive spread of 40 HP / 216 Def / 252 SpD with a Bold or Relaxed nature can be used for more special bulk, but but the physically defensive is usually preferred as it allows larger Wishes and retains its main advantage over Vaporeon. Waterfall is an option over Scald, but the latter is usually recommended because the chance to burn is more valuable than the extra power, especially considering Alomomola's abysmal attacking stats. Mirror Coat is an option to surprise special attackers, but can require a bit of prediction and requires Alomomola to take a hit and takes up a valuable moveslot.
Checks & Counters
########
**Special Attackers**: Strong special attackers in general can deal major damage because of Alomomola's low special defense and reliance on Wish + Protect for recovery.
**Electric-types**: Powerful Electric-types can deal significant damage to Alomomola with their super effective STAB moves. Also, Electric-types are usually specially based and they can capitalize on Alomomola's low Special Defense. Heliolisk in particular can come in on a predicted Scald and retaliate with a STAB Thunderbolt or gain momentum with Volt Switch.
**Grass-types**: Grass types such as Celebi and Roserade can deal significant damage to Alomomola with their super effective STAB moves. These two can remove status given to them by switching out thanks to Natural Cure. Also, most Grass-types in UU are specially based.
**Toxicroak**: Toxicroak is immune to Scald and Toxic and resists Knock Off, allowing it to come in and set up, causing potentially nasty situations for your team.
GP: horyzhnz , TheManlyLadybug
Alomomomomomomomomomola
Overview
########
Pros
Defensive
########
name: Defensive
move 1: Scald
move 2: Wish
move 3: Protect
move 4: Toxic / Knock Off
ability: Regenerator
item: Leftovers
evs: 232 HP / 252 Def / 24 SDef
nature: Bold / Relaxed
Moves
========
Set Details
========
Usage Tips
========
Team Options
========
Other Options
########
Checks & Counters
########
########
Pros
- Has very high physical bulk due to high HP and decent Defense
- Has a very useful Wish and Regenerator combination
- Has a movepool with everything it needs to work well
- Good defensive typing
- Low special defense
- Little attacking power outside of a barely usable Attack stat
- Very slow
- Receives competition as a bulky water type from Pokemon such as Slowbro and Vaporeon
Defensive
########
name: Defensive
move 1: Scald
move 2: Wish
move 3: Protect
move 4: Toxic / Knock Off
ability: Regenerator
item: Leftovers
evs: 232 HP / 252 Def / 24 SDef
nature: Bold / Relaxed
Moves
========
- Wish is for healing itself and its teammates with its monstrous HP stat
- Protect is to turn Wish into reliable recovery and to scout out your opponent's move
- Scald Keeps Alomomola from being Taunt bait
- Toxic helps Alomomola in stall battles, can help wear down the opponent more quickly, and put sweepers on a timer
- Knock Off is good to deal out decent damage to other Pokemon as well as remove items
Set Details
========
- EVs and nature used to maximize its physical defense
- Special Defense EVs are the remaining EVs from the Leftovers number and max Physical Defense
- HP Hits a Leftovers number as well as rounding down hazard damage
- Leftovers is for a little bit of extra recovery
- Regenerator is awesome for recovering free HP when switching
- Bold nature is preferred over relaxed unless you choose to run Knock Off over Toxic
- Is only 2HKOed by Choice Band Victini's Bolt Strike while his V-Create only has a high chance to 4HKO with Leftovers recovery
- Choice Band Entei has just over a 2% chance to 4HKO with Stone Edge
- Life Orb Darmanitan has less than 60% chance to 4HKO after Leftovers recovery
Usage Tips
========
- Alomomola should be mainly used to pass its enormous Wishes
- Can switch in on many powerful physical attackers
- Toxic should be used to wear down opposing walls as well as to put a timer on opposing sweepers
- Capitalize off of its Wishes and access to Knock Off, or you may as well use Slowbro
Team Options
========
- Bulky Grass types make excellent partners as they resist both of Alomomola's weaknesses
- Amoonguss in particular has decent Special Defense as well as access to Regenerator
- Works very well with other Pokemon who can capitalize off of Alomomola's Wishes
- Pokemon that can defeat Grass types that completely stop Alomomola. Entei, Arcanine, Victini, Darmanitan, Honchkrow, and Crobat are all excellent examples
Other Options
########
- A spread of 40 HP / 216 Def / 252 SDef with a Bold or Relaxed nature is usable, but it is generally advised to run fully physically defensive
- Waterfall can be used over Scald, but Scald is usually preferred because of the chance to burn over the little bit of extra power
- Mirror Coat can be used to smack special attackers
Checks & Counters
########
- Powerful Electric Types can deal significant damage to Alomomola with their STAB super effective attacks. Also, Electrics are usually specially based and they can capitalize off of Alomomola's low Special Defense. Heliolisk in particular can come in on a predicted Scald and retaliate with a STAB Thunderbolt or attempt to snag some momentum with Volt Switch
- Strong special Grass types such as Celebi and Roserade can deal significant damage to Amolomola with their STAB super effective attacks. Also, they are usually specially based and can remove status given to them by switching out thanks to Natural Cure
- Strong special attackers in general can deal major damage because of Alomomola's low special defense
- Toxicroak is immune to Scald and Toxic, as well as resists Knock Off, so he can come in and set up while Alomomola is forced out
Overview
########
Alomomola is one of the best physically defensive Pokemon in UU because of its good Defense stat, enormous HP stat, and wonderful defensive typing. It stands out from its Water-type brethren because of its ability to pass monstrous wishes to its teammates as well as recovering HP while it switches out via Regenerator.
Sadly, this is where the fun ends. Alomomola is cursed with having low Special Defense and faces major competition from fellow Water-types such as Slowbro and Vaporeon. Slowbro has good physical defense, access to Regenerator, and can use Calm Mind to be a win condition for some teams. Vaporeon has better Special Defense, access to Wish, and a respectable 110 Special Attack, something Alomomola could only dream of. Its low Special Defense is absolutely critical to look out for, because Alomomola can fall quickly to strong special attacks. Just make sure to play Alomomola to its strengths and it will be sure to not disappoint.
Defensive
########
name: Defensive
move 1: Scald
move 2: Wish
move 3: Protect
move 4: Toxic / Knock Off
ability: Regenerator
item: Leftovers
evs: 232 HP / 252 Def / 24 SpD
nature: Bold / Relaxed
Moves
========
Wish is the main move of this set, allowing Alomomola to heal itself and its teammates to great effect. In fact, it can heal frail sweepers almost all the way to full health. It also helps with weakened walls and Pokemon that lack reliable recovery and still serve a defensive role such as Ampharos. Protect helps turn Wish into reliable recovery and can also be used to scout your opponent's moves or net an extra turn of Leftovers recovery. Scald is a reliable, albeit weak STAB move that keeps it from being Taunt bait and has a nifty 30% chance to burn the opponent which is always nice for a wall. Toxic is recommended in the last slot to win stall wars with opposing Pokemon such as Slowbro, as well as putting opposing sweepers on a timer. Knock Off can be used in the last slot to remove your opponent's item while simultaneously dealing decent damage to the enemy, but Toxic is usually preferred.
Set Details
========
The EVs and nature are used to maximize Alomomola's physical bulk. The 232 EVs in HP provide a Leftovers number while minimizing Stealth Rock damage. Leftovers are always useful for a defensive Pokemon, allowing it to get a bit extra recovery and minimize residual damage. Regenerator is an amazing ability, recovering a third of Alomomola's health when it switches out, which it will be doing a lot when it passes Wishes. A Bold nature should be used over Relaxed unless you choose to run Knock Off over Toxic, because it helps minimize damage from Foul Play and confusion.
Usage Tips
========
Alomomola should mainly be used to pass enormous Wishes and to switch into physical attackers. It can easily switch into many physical Fire-types including Arcanine, Darmanitan and Entei. With a bit of prediction, it can come in on Victini, but it must be wary of Bolt Strike, as Alomomola is 2HKOed by Choice Band Victini's Bolt Strike making it hard for Alomomola to reliably check it. Scald should only be used for its burn chance and to keep Alomomola from being useless against Taunt users. Toxic should be used to stall out opponents and win stall wars with other Pokemon such as Slowbro. Also, its ability to put sweepers on a timer can be the difference between winning and losing a battle. Keep in mind that when using Alomomola you can lose a lot of momentum and therefore is not suited for offensive teams, but functions well in stall and balanced teams.
Team Options
========
Bulky Grass-types make excellent partners for Alomomola as they resist both of its weaknesses. Amoonguss in particular has good HP and Special Defense as well as access to Regenerator, forming an effective defensive core between the two. Pokemon that can capitalize on Alomomola's massive Wishes also make good partners. Mega Ampharos has no recovery outside of Rest and covers Alomomola's weaknesses, making them good options to use together. Frail sweepers such as Mega Absol, Mega Houndoom, and Starmie also benefit greatly from Alomomola's massive wishes. Pokemon that can remove Grass-types make awesome teammates for Alomomola. Entei, Arcanine, Victini, Darmanitan, Honchkrow, and Crobat are all excellent examples of Pokemon who can fulfill this role.
Other Options
########
A mixed defensive spread of 40 HP / 216 Def / 252 SpD with a Bold or Relaxed nature can be used for more special bulk, but but the physically defensive is usually preferred as it allows larger Wishes and retains its main advantage over Vaporeon. Waterfall is an option over Scald, but the latter is usually recommended because the chance to burn is more valuable than the extra power, especially considering Alomomola's abysmal attacking stats. Mirror Coat is an option to surprise special attackers, but can require a bit of prediction and requires Alomomola to take a hit and takes up a valuable moveslot.
Checks & Counters
########
**Special Attackers**: Strong special attackers in general can deal major damage because of Alomomola's low special defense and reliance on Wish + Protect for recovery.
**Electric-types**: Powerful Electric-types can deal significant damage to Alomomola with their super effective STAB moves. Also, Electric-types are usually specially based and they can capitalize on Alomomola's low Special Defense. Heliolisk in particular can come in on a predicted Scald and retaliate with a STAB Thunderbolt or gain momentum with Volt Switch.
**Grass-types**: Grass types such as Celebi and Roserade can deal significant damage to Alomomola with their super effective STAB moves. These two can remove status given to them by switching out thanks to Natural Cure. Also, most Grass-types in UU are specially based.
**Toxicroak**: Toxicroak is immune to Scald and Toxic and resists Knock Off, allowing it to come in and set up, causing potentially nasty situations for your team.
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