https://pokepast.es/7bcecdaf00e9b057
The point of the team is to use Magneton to get rid of Skarmory and Fortress and use your threats to beat down the opponent with there main physical tank gone.
Snorlax (F) @ Leftovers
Ability: Immunity
EVs: 252 HP / 104 Atk / 120 Def / 32 SpD
Adamant Nature
- Counter
- Body Slam
- Shadow Ball
- Self-Destruct
Lead Snorlax is very underrated in my opinion you can deal with most leads besides Tyranitar pretty easily. Most people don't expect to see counter on Snorlax so you can catch people off guard with it. Snorlax is also very good later in the game as a special tank so its worth preserving your hp if you can. Snorlax is best against zapdos which is a very common lead. Snorlax also invites Skarmory witch helps remove it quickly. Snorlax is decent against mixed Salamnce if you can get a para or you can boom and trade with it.
Magneton @ Magnet
Ability: Magnet Pull
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Hidden Power [Fire]
- Toxic
- Protect
Magneton switchs into Skarmory and Fortress if it has taken a hit. Magneton can also answer Suicune although its not a great answer. Once Skarmory is dead you can use Magneton as a suicide switch in or a as a threat as it has very high SpA. Against teams with out Skarmory you should just use it as another attacker although don't use magenton as a attacker unless your 100 percent sure they don't have a magneton because this team struggles significantly if they have a Skarmory that you can't kill
This calc is very important to be aware of
252+ SpA Magneton Hidden Power Fire vs. 252 HP / 252+ SpD Forretress: 316-372 (89.2 - 105%) -- 31.3% chance to OHKO
Tyranitar (F) @ Lum Berry
Ability: Sand Stream
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Rock Slide
- Earthquake
- Hidden Power [Bug]
Standard Tyranitar set with dragon dance. Tyranitar is the best pokemon in gen 3 for a good reason witch makes it a must on any physical offense team. Tyranitar is your main sweeper so setting up dragon dance at the right time is important. The main threat to Tyranitar is Swampert so it is best to wait to set up until swampert is dead. Rock slide can be used to flinch your way to victory sometimes although it is luck dependent. Dugtrio can also be a big threat to Tyranitar as it out speeds you with a dragon dance and 1 shot you with earth quake especially after spikes.
252 Atk Choice Band Dugtrio Earthquake vs. 4 HP / 0 Def Tyranitar: 328-386 (95.9 - 112.8%) -- 75% chance to OHKO
Salamence (F) @ Choice Band
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
IVs: 30 SpA / 30 SpD / 30 Spe
- Hidden Power [Flying]
- Earthquake
- Rock Slide
- Brick Break
Choice Band Salamence hits very hard with Hidden Power Flying. Salamence is prediction reliant because you are locked into a move witch can be a problem sometimes. Intimidate makes it so you can 1v1 a large amount of the metagame. Keeping your Salamance alive with a little health is useful with intimidate. Since choice band Salamence is less common then dragon dance or mixed people don't expect the damage you deal.
Metagross @ Lum Berry
Ability: Clear Body
Shiny: Yes
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Agility
- Meteor Mash
- Earthquake
- Explosion
Agility Metagross is a very good late game cleaner. It becomes very difficult to stop once Skarmory and Swampert is gone. Metagross is best against hyper offense teams as you can out speed all their pokemon and 1 or 2 shot them. Using explosion to create holes in their team is always good and you shouldn't be afraid to just boom however be careful of protect and gengar. Booming on Swampert after they protect is the easiest way to deal with swampert. Geting a +1 on meteor mash is often game winning.
Breloom (F) @ Leftovers
Ability: Effect Spore
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Substitute
- Leech Seed
- Mach Punch
This is a bit of a weird set but having a good revenge killer with Mach Punch while also having Spore makes Breloom stand out. Substitute and Leech seed makes Breloom very annoying and difficult to kill. Leech Seed allows you to get easier switch ins because of the heal. If you out speed your opponent then Sub Seed is very difficult to deal with. Breloom is also just very fun to use. It is never not enjoyable to use spore before the sleep nerfs were made.
All feedback is appreciated. Thanks for reading.
Replays
https://replay.pokemonshowdown.com/gen3ou-1964834053-zwm243rwb2tefi3u8us7ckrvuqzq3a2pw
https://replay.pokemonshowdown.com/gen3ou-1964831530-2cee6b2bn6ihi3yla77h7khohy8kkv1pw
https://replay.pokemonshowdown.com/gen3ou-1964829462-1snpk985k6jxeaya6wpsz7wh6obd47ipw
https://replay.pokemonshowdown.com/gen3ou-1964502581-bcp7vdc2nf8typqfc17wyfwujcuggkvpw
The point of the team is to use Magneton to get rid of Skarmory and Fortress and use your threats to beat down the opponent with there main physical tank gone.
Snorlax (F) @ Leftovers
Ability: Immunity
EVs: 252 HP / 104 Atk / 120 Def / 32 SpD
Adamant Nature
- Counter
- Body Slam
- Shadow Ball
- Self-Destruct
Lead Snorlax is very underrated in my opinion you can deal with most leads besides Tyranitar pretty easily. Most people don't expect to see counter on Snorlax so you can catch people off guard with it. Snorlax is also very good later in the game as a special tank so its worth preserving your hp if you can. Snorlax is best against zapdos which is a very common lead. Snorlax also invites Skarmory witch helps remove it quickly. Snorlax is decent against mixed Salamnce if you can get a para or you can boom and trade with it.
Magneton @ Magnet
Ability: Magnet Pull
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Hidden Power [Fire]
- Toxic
- Protect
Magneton switchs into Skarmory and Fortress if it has taken a hit. Magneton can also answer Suicune although its not a great answer. Once Skarmory is dead you can use Magneton as a suicide switch in or a as a threat as it has very high SpA. Against teams with out Skarmory you should just use it as another attacker although don't use magenton as a attacker unless your 100 percent sure they don't have a magneton because this team struggles significantly if they have a Skarmory that you can't kill
This calc is very important to be aware of
252+ SpA Magneton Hidden Power Fire vs. 252 HP / 252+ SpD Forretress: 316-372 (89.2 - 105%) -- 31.3% chance to OHKO
Tyranitar (F) @ Lum Berry
Ability: Sand Stream
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Rock Slide
- Earthquake
- Hidden Power [Bug]
Standard Tyranitar set with dragon dance. Tyranitar is the best pokemon in gen 3 for a good reason witch makes it a must on any physical offense team. Tyranitar is your main sweeper so setting up dragon dance at the right time is important. The main threat to Tyranitar is Swampert so it is best to wait to set up until swampert is dead. Rock slide can be used to flinch your way to victory sometimes although it is luck dependent. Dugtrio can also be a big threat to Tyranitar as it out speeds you with a dragon dance and 1 shot you with earth quake especially after spikes.
252 Atk Choice Band Dugtrio Earthquake vs. 4 HP / 0 Def Tyranitar: 328-386 (95.9 - 112.8%) -- 75% chance to OHKO
Salamence (F) @ Choice Band
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
IVs: 30 SpA / 30 SpD / 30 Spe
- Hidden Power [Flying]
- Earthquake
- Rock Slide
- Brick Break
Choice Band Salamence hits very hard with Hidden Power Flying. Salamence is prediction reliant because you are locked into a move witch can be a problem sometimes. Intimidate makes it so you can 1v1 a large amount of the metagame. Keeping your Salamance alive with a little health is useful with intimidate. Since choice band Salamence is less common then dragon dance or mixed people don't expect the damage you deal.
Metagross @ Lum Berry
Ability: Clear Body
Shiny: Yes
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Agility
- Meteor Mash
- Earthquake
- Explosion
Agility Metagross is a very good late game cleaner. It becomes very difficult to stop once Skarmory and Swampert is gone. Metagross is best against hyper offense teams as you can out speed all their pokemon and 1 or 2 shot them. Using explosion to create holes in their team is always good and you shouldn't be afraid to just boom however be careful of protect and gengar. Booming on Swampert after they protect is the easiest way to deal with swampert. Geting a +1 on meteor mash is often game winning.
Breloom (F) @ Leftovers
Ability: Effect Spore
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Substitute
- Leech Seed
- Mach Punch
This is a bit of a weird set but having a good revenge killer with Mach Punch while also having Spore makes Breloom stand out. Substitute and Leech seed makes Breloom very annoying and difficult to kill. Leech Seed allows you to get easier switch ins because of the heal. If you out speed your opponent then Sub Seed is very difficult to deal with. Breloom is also just very fun to use. It is never not enjoyable to use spore before the sleep nerfs were made.
All feedback is appreciated. Thanks for reading.
Replays
https://replay.pokemonshowdown.com/gen3ou-1964834053-zwm243rwb2tefi3u8us7ckrvuqzq3a2pw
https://replay.pokemonshowdown.com/gen3ou-1964831530-2cee6b2bn6ihi3yla77h7khohy8kkv1pw
https://replay.pokemonshowdown.com/gen3ou-1964829462-1snpk985k6jxeaya6wpsz7wh6obd47ipw
https://replay.pokemonshowdown.com/gen3ou-1964502581-bcp7vdc2nf8typqfc17wyfwujcuggkvpw