Gen 3 ADV OU Physical Offense With SubSeed Breloom

https://pokepast.es/7bcecdaf00e9b057

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The point of the team is to use Magneton to get rid of Skarmory and Fortress and use your threats to beat down the opponent with there main physical tank gone.

Snorlax (F) @ Leftovers
Ability: Immunity
EVs: 252 HP / 104 Atk / 120 Def / 32 SpD
Adamant Nature
- Counter
- Body Slam
- Shadow Ball
- Self-Destruct

Lead Snorlax is very underrated in my opinion you can deal with most leads besides Tyranitar pretty easily. Most people don't expect to see counter on Snorlax so you can catch people off guard with it. Snorlax is also very good later in the game as a special tank so its worth preserving your hp if you can. Snorlax is best against zapdos which is a very common lead. Snorlax also invites Skarmory witch helps remove it quickly. Snorlax is decent against mixed Salamnce if you can get a para or you can boom and trade with it.

Magneton @ Magnet
Ability: Magnet Pull
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Hidden Power [Fire]
- Toxic
- Protect

Magneton switchs into Skarmory and Fortress if it has taken a hit. Magneton can also answer Suicune although its not a great answer. Once Skarmory is dead you can use Magneton as a suicide switch in or a as a threat as it has very high SpA. Against teams with out Skarmory you should just use it as another attacker although don't use magenton as a attacker unless your 100 percent sure they don't have a magneton because this team struggles significantly if they have a Skarmory that you can't kill

This calc is very important to be aware of

252+ SpA Magneton Hidden Power Fire vs. 252 HP / 252+ SpD Forretress: 316-372 (89.2 - 105%) -- 31.3% chance to OHKO

Tyranitar (F) @ Lum Berry
Ability: Sand Stream
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Rock Slide
- Earthquake
- Hidden Power [Bug]

Standard Tyranitar set with dragon dance. Tyranitar is the best pokemon in gen 3 for a good reason witch makes it a must on any physical offense team. Tyranitar is your main sweeper so setting up dragon dance at the right time is important. The main threat to Tyranitar is Swampert so it is best to wait to set up until swampert is dead. Rock slide can be used to flinch your way to victory sometimes although it is luck dependent. Dugtrio can also be a big threat to Tyranitar as it out speeds you with a dragon dance and 1 shot you with earth quake especially after spikes.

252 Atk Choice Band Dugtrio Earthquake vs. 4 HP / 0 Def Tyranitar: 328-386 (95.9 - 112.8%) -- 75% chance to OHKO

Salamence (F) @ Choice Band
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
IVs: 30 SpA / 30 SpD / 30 Spe
- Hidden Power [Flying]
- Earthquake
- Rock Slide
- Brick Break

Choice Band Salamence hits very hard with Hidden Power Flying. Salamence is prediction reliant because you are locked into a move witch can be a problem sometimes. Intimidate makes it so you can 1v1 a large amount of the metagame. Keeping your Salamance alive with a little health is useful with intimidate. Since choice band Salamence is less common then dragon dance or mixed people don't expect the damage you deal.

Metagross @ Lum Berry
Ability: Clear Body
Shiny: Yes
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Agility
- Meteor Mash
- Earthquake
- Explosion

Agility Metagross is a very good late game cleaner. It becomes very difficult to stop once Skarmory and Swampert is gone. Metagross is best against hyper offense teams as you can out speed all their pokemon and 1 or 2 shot them. Using explosion to create holes in their team is always good and you shouldn't be afraid to just boom however be careful of protect and gengar. Booming on Swampert after they protect is the easiest way to deal with swampert. Geting a +1 on meteor mash is often game winning.

Breloom (F) @ Leftovers
Ability: Effect Spore
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Substitute
- Leech Seed
- Mach Punch

This is a bit of a weird set but having a good revenge killer with Mach Punch while also having Spore makes Breloom stand out. Substitute and Leech seed makes Breloom very annoying and difficult to kill. Leech Seed allows you to get easier switch ins because of the heal. If you out speed your opponent then Sub Seed is very difficult to deal with. Breloom is also just very fun to use. It is never not enjoyable to use spore before the sleep nerfs were made.


All feedback is appreciated. Thanks for reading.

Replays

https://replay.pokemonshowdown.com/gen3ou-1964834053-zwm243rwb2tefi3u8us7ckrvuqzq3a2pw
https://replay.pokemonshowdown.com/gen3ou-1964831530-2cee6b2bn6ihi3yla77h7khohy8kkv1pw
https://replay.pokemonshowdown.com/gen3ou-1964829462-1snpk985k6jxeaya6wpsz7wh6obd47ipw
https://replay.pokemonshowdown.com/gen3ou-1964502581-bcp7vdc2nf8typqfc17wyfwujcuggkvpw
 

vapicuno

你的价值比自己想象中的所有还要低。我却早已解脱,享受幸福
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributoris a Past WCoP Champion
Hello. From what I see there is a little pace mismatch in the team. Mag offense requires a bit of thinking about the sequences. I won't solve it for you here but I'll give you some idea of what you need.

CBMence is too slow for the team. A lot of switching out needs to be done, and nothing on your team really wants to face Swampert. Use DDMence (as a sweeper) or MixMence (as a breaker). Usually DDMence is used with Magneton.

Also choose the sweepers sparingly. You have lots of sweepers but few breakers. Consider HP Grass DDTar, or some kind of mixed Tyranitar. Similarly, consider HP Grass Metagross or Mixed Metagross as well.

SubSeed Breloom isn't so great when you're using it midgame, which you probably are using over here. If you have to use it, definitely use Focus Punch on it. The point of SubSeed Loom is to wreck fast and frail Pokemon like Aero with Focus Punch while seeding bulky Pokemon like Jirachi. I would probably just go for Spore, Focus Punch, Sky Uppercut, HP Ghost.

Also note that leading Leftovers Snorlax sends a strong signal that one has Magneton behind. Consider Focus Punch > Body Slam on Snorlax. Use it against Zapdos. I'd maybe also consider using Lum Berry in that case so that you can get some good damage on Gengar, letting you KO it with Breloom later on.
 
Last edited:
https://pokepast.es/7bcecdaf00e9b057

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The point of the team is to use Magneton to get rid of Skarmory and Fortress and use your threats to beat down the opponent with there main physical tank gone.

Snorlax (F) @ Leftovers
Ability: Immunity
EVs: 252 HP / 104 Atk / 120 Def / 32 SpD
Adamant Nature
- Counter
- Body Slam
- Shadow Ball
- Self-Destruct

Lead Snorlax is very underrated in my opinion you can deal with most leads besides Tyranitar pretty easily. Most people don't expect to see counter on Snorlax so you can catch people off guard with it. Snorlax is also very good later in the game as a special tank so its worth preserving your hp if you can. Snorlax is best against zapdos which is a very common lead. Snorlax also invites Skarmory witch helps remove it quickly. Snorlax is decent against mixed Salamnce if you can get a para or you can boom and trade with it.

Magneton @ Magnet
Ability: Magnet Pull
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Hidden Power [Fire]
- Toxic
- Protect

Magneton switchs into Skarmory and Fortress if it has taken a hit. Magneton can also answer Suicune although its not a great answer. Once Skarmory is dead you can use Magneton as a suicide switch in or a as a threat as it has very high SpA. Against teams with out Skarmory you should just use it as another attacker although don't use magenton as a attacker unless your 100 percent sure they don't have a magneton because this team struggles significantly if they have a Skarmory that you can't kill

This calc is very important to be aware of

252+ SpA Magneton Hidden Power Fire vs. 252 HP / 252+ SpD Forretress: 316-372 (89.2 - 105%) -- 31.3% chance to OHKO

Tyranitar (F) @ Lum Berry
Ability: Sand Stream
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Rock Slide
- Earthquake
- Hidden Power [Bug]

Standard Tyranitar set with dragon dance. Tyranitar is the best pokemon in gen 3 for a good reason witch makes it a must on any physical offense team. Tyranitar is your main sweeper so setting up dragon dance at the right time is important. The main threat to Tyranitar is Swampert so it is best to wait to set up until swampert is dead. Rock slide can be used to flinch your way to victory sometimes although it is luck dependent. Dugtrio can also be a big threat to Tyranitar as it out speeds you with a dragon dance and 1 shot you with earth quake especially after spikes.

252 Atk Choice Band Dugtrio Earthquake vs. 4 HP / 0 Def Tyranitar: 328-386 (95.9 - 112.8%) -- 75% chance to OHKO

Salamence (F) @ Choice Band
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
IVs: 30 SpA / 30 SpD / 30 Spe
- Hidden Power [Flying]
- Earthquake
- Rock Slide
- Brick Break

Choice Band Salamence hits very hard with Hidden Power Flying. Salamence is prediction reliant because you are locked into a move witch can be a problem sometimes. Intimidate makes it so you can 1v1 a large amount of the metagame. Keeping your Salamance alive with a little health is useful with intimidate. Since choice band Salamence is less common then dragon dance or mixed people don't expect the damage you deal.

Metagross @ Lum Berry
Ability: Clear Body
Shiny: Yes
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Agility
- Meteor Mash
- Earthquake
- Explosion

Agility Metagross is a very good late game cleaner. It becomes very difficult to stop once Skarmory and Swampert is gone. Metagross is best against hyper offense teams as you can out speed all their pokemon and 1 or 2 shot them. Using explosion to create holes in their team is always good and you shouldn't be afraid to just boom however be careful of protect and gengar. Booming on Swampert after they protect is the easiest way to deal with swampert. Geting a +1 on meteor mash is often game winning.

Breloom (F) @ Leftovers
Ability: Effect Spore
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Substitute
- Leech Seed
- Mach Punch

This is a bit of a weird set but having a good revenge killer with Mach Punch while also having Spore makes Breloom stand out. Substitute and Leech seed makes Breloom very annoying and difficult to kill. Leech Seed allows you to get easier switch ins because of the heal. If you out speed your opponent then Sub Seed is very difficult to deal with. Breloom is also just very fun to use. It is never not enjoyable to use spore before the sleep nerfs were made.


All feedback is appreciated. Thanks for reading.

Replays

https://replay.pokemonshowdown.com/gen3ou-1964834053-zwm243rwb2tefi3u8us7ckrvuqzq3a2pw
https://replay.pokemonshowdown.com/gen3ou-1964831530-2cee6b2bn6ihi3yla77h7khohy8kkv1pw
https://replay.pokemonshowdown.com/gen3ou-1964829462-1snpk985k6jxeaya6wpsz7wh6obd47ipw
https://replay.pokemonshowdown.com/gen3ou-1964502581-bcp7vdc2nf8typqfc17wyfwujcuggkvpw
Idk if mono mach punch loom is good here. Maybe switch that set around
 

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