So... I'm a new player around and I'm currently trying to make a Rain Dance team. And so, here goes...
Creating the team :
Soo... a rain team... I decided to go for kingdra as the obvious one to get.
As I can't think of anything else at the moment, I went for a lead. Somehow, bronzong seems attractive...
Next, I need walls, or at least something that could stall. I go for blissey and ludicolo.
Hmm... a rapid spinner maybe? I went for forretress
And finally, to round things off, here comes the jolteon for the last slot
In Depth :
Bronzong @ damp rock
ability : levitate
nature : impish
EV : 252HP / 4 Atk / 252 Def
-Rain Dance
-Iron Head
-Toxic
-Stealth Rock
So, a rain lead bronzong. I'm not even sure why I'd pick the giant bronze bell over other things, but it's doing pretty good actually. Zong has 2 tasks, put up SR and start the rain. If possible, it will go and poison one or two enemy mons before dancing. When needed, it will also be my physical wall, although it lacks reliable recovery. Iron Head is there as a filler move, just in case zong needs to attack.
Kingdra @ Damp rock
ability : swift swim
nature : mild
EVs : 128 Atk / 128 SpA / 252 Spe
-Waterfall
-Surf
-Dragon pulse
-Rain dance
My main sweeper. It's running mixed offense with more power stacked on the special side than the physical. As stated by a lot of people, water / dragon is only resisted by empoleon, and I have jolty to finish the fat penguin off anyway. Rain dance is there in case the other 2 dancers are down. max speed just in case kingdra has to do without rain, just in case.
Blissey @ leftovers
ability : natural cure
nature : calm
-Softboiled
-Aromatherapy
-Seismic toss
-Thunder wave
Ahh... blissey. Probably the most overused special wall in all history, the giant pink egg makes an appearance on this team. Not really taking any advantage of the rain, bliss is here just for her special walling capabilities. This one takes care of statuses for the team as well as crippling enemy sweepers with thunder wave. With natural cure, it means that it can save aromatherapy PP for other pokes. When it needs to, it can seismic toss as well.
Lucicolo @ Leftovers
ability : rain dish
nature : calm
EVs : 204 HP / 80 SpA / 120 SpD / 104 Spe (taken from some other rain team RMT)
-Rain dance
-Substitute
-Ice beam
-Leech seed
SubSeed Ludicolo in rain is always hard to take down. With approx. 25% health recovery each turn (assuming leech seed hits) in rain, ludi can safely rain ice beams, be it SE or NVE, or simply prepare rain for the sweepers. either way, ludi's main job is to stall anything that was poisoned by zong / forretress, or slowly killing other stuff when the sweepers are down.
Forretress @ shed shell
ability : sturdy
nature : mild
EVs : 252 HP / 4 Atk / 252 Def
-Rapid spin
-Stealth rock
-Toxic
-Payback
My second physical wall, also my rapid spinner, and secondary stealth rocker. Forretress is undoubtedly one of the best spinners out there, and payback is for naughty rotoms that think I'll rapid spin right away. Toxic to... intoxicate opposing walls. Rapid spin is for... do I need to explain this? SR, just in case my opponent spun them.
Jolteon @ leftovers...???
ability : volt absorb
nature : modest
-Thunder
-Thunderbolt
-HP (Ice)
-Substitute
Jolteon, one of my favorite pokemon of all time. Needless to say, this is the rain sweeper variant with 100 accuracy thunder. Thunderbolt is there since there have been lots of cases where I'm left with bliss / forry / jolty, and thunder will be worthless out of rain due to shaky accuracy. HP Ice, you know the drill. Sub will be put up on a predicted switch. With a little prediction, jolteon might be able to heal by switching into opposing thunder sweepers trying to take advantage of the rain.
so... wreck this team apart if you will then.
Creating the team :
Soo... a rain team... I decided to go for kingdra as the obvious one to get.
As I can't think of anything else at the moment, I went for a lead. Somehow, bronzong seems attractive...
Next, I need walls, or at least something that could stall. I go for blissey and ludicolo.
Hmm... a rapid spinner maybe? I went for forretress
And finally, to round things off, here comes the jolteon for the last slot
In Depth :
Bronzong @ damp rock
ability : levitate
nature : impish
EV : 252HP / 4 Atk / 252 Def
-Rain Dance
-Iron Head
-Toxic
-Stealth Rock
So, a rain lead bronzong. I'm not even sure why I'd pick the giant bronze bell over other things, but it's doing pretty good actually. Zong has 2 tasks, put up SR and start the rain. If possible, it will go and poison one or two enemy mons before dancing. When needed, it will also be my physical wall, although it lacks reliable recovery. Iron Head is there as a filler move, just in case zong needs to attack.
Kingdra @ Damp rock
ability : swift swim
nature : mild
EVs : 128 Atk / 128 SpA / 252 Spe
-Waterfall
-Surf
-Dragon pulse
-Rain dance
My main sweeper. It's running mixed offense with more power stacked on the special side than the physical. As stated by a lot of people, water / dragon is only resisted by empoleon, and I have jolty to finish the fat penguin off anyway. Rain dance is there in case the other 2 dancers are down. max speed just in case kingdra has to do without rain, just in case.
Blissey @ leftovers
ability : natural cure
nature : calm
-Softboiled
-Aromatherapy
-Seismic toss
-Thunder wave
Ahh... blissey. Probably the most overused special wall in all history, the giant pink egg makes an appearance on this team. Not really taking any advantage of the rain, bliss is here just for her special walling capabilities. This one takes care of statuses for the team as well as crippling enemy sweepers with thunder wave. With natural cure, it means that it can save aromatherapy PP for other pokes. When it needs to, it can seismic toss as well.
Lucicolo @ Leftovers
ability : rain dish
nature : calm
EVs : 204 HP / 80 SpA / 120 SpD / 104 Spe (taken from some other rain team RMT)
-Rain dance
-Substitute
-Ice beam
-Leech seed
SubSeed Ludicolo in rain is always hard to take down. With approx. 25% health recovery each turn (assuming leech seed hits) in rain, ludi can safely rain ice beams, be it SE or NVE, or simply prepare rain for the sweepers. either way, ludi's main job is to stall anything that was poisoned by zong / forretress, or slowly killing other stuff when the sweepers are down.
Forretress @ shed shell
ability : sturdy
nature : mild
EVs : 252 HP / 4 Atk / 252 Def
-Rapid spin
-Stealth rock
-Toxic
-Payback
My second physical wall, also my rapid spinner, and secondary stealth rocker. Forretress is undoubtedly one of the best spinners out there, and payback is for naughty rotoms that think I'll rapid spin right away. Toxic to... intoxicate opposing walls. Rapid spin is for... do I need to explain this? SR, just in case my opponent spun them.
Jolteon @ leftovers...???
ability : volt absorb
nature : modest
-Thunder
-Thunderbolt
-HP (Ice)
-Substitute
Jolteon, one of my favorite pokemon of all time. Needless to say, this is the rain sweeper variant with 100 accuracy thunder. Thunderbolt is there since there have been lots of cases where I'm left with bliss / forry / jolty, and thunder will be worthless out of rain due to shaky accuracy. HP Ice, you know the drill. Sub will be put up on a predicted switch. With a little prediction, jolteon might be able to heal by switching into opposing thunder sweepers trying to take advantage of the rain.
so... wreck this team apart if you will then.