Gen 7 5 Rodents and a Puffy Boi

Yay my first RMT
So I was doing this thing with friends where they picked an animal and I had to make a team of only that animal. They picked rodents, so I made the first draft of this team. After playing around a bit, and adding Qwilfish, I had this team. Without further ado, I present
Five Rodents and a Puffy Boi
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Puff Puff (Qwilfish) @ Focus Sash
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Haze
- Spikes
- Toxic Spikes
- Explosion
Qwilfish is my primary lead, and I usually immediately seat up spikes and T spikes. Intimidate gets an auto –1 to attack, which allows it to take more hits from physical attackers. Jolly nature in conjunction with max speed EVs allows it to hit 295 speed, capable of outspeeding rival entry hazard setters. Focus Sash is especially useful, as it lets Qwilfish take a boosted hit and remove those boosts with Haze. Finally, if things get too tough, Qwilfish canˋsplode to deal a chunk
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Bulldozer (Diggersby) @ Choice Band
Ability: Huge Power
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Hammer Arm
- Quick Attack
- Fire Punch
Diggersby is a Perfect candidate for a mid game sweeper. Adamant Huge Power with Max attack gives this rabbit a staggering 696 attack, with enough speed left over to outspeed some slower threats. Quick Attack is powerful STAB priority, EQ is STAB that takes care of the Rock and Steel types that resist normal, Hammer Arm does the same while also nailing Ice, Dark, and Normal types, and Fire Punch maims any Ice and Grass types that try to exploit Diggersby´s Ground typing
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Bugs (Lopunny-Mega) @ Lopunnite
Ability: Scrappy
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch
Ahh Mega Lopunny. One of my favorite Megas, and in my opinion, one of the best in OU right now. Max Speed and Attack with a Jolly Nature let it hit 327 attack and an insane 405 speed. High Jump Kick is a powerful fighting STAB that nails Normal resists, Return is the most powerful Normal STAB Lopunny gets without drawbacks, Fake Out does decent damage while flinching, and is sometimes crucial in securing 2HKOs, and Ice punch takes out flying types that attempt to switch in, while also OHKOing most Chomp variants.
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Shocking (Raichu) @ Life Orb
Ability: Static
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Volt Tackle
- Brick Break
- Thunder Wave
This physical Raichu is one of my personal creations, and has proved very potent. Extreme Speed is powerful priority, Volt Tackle is very powerful STAB, Brick Break serves as coverage and removes screens that would prevent my mons from sweeping, and Thunder Wave serves as speed control that lets Diggersby sweep more easily. Max Speed and Attack make it a Pokémon that is both very fast and very strong. Life Orb adds a bit of extra power, but that combined with Volt Tackle can sometimes overwhelm Raichu.
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Cheese (Mew) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Seismic Toss
- Taunt
- Will-O-Wisp
- Soft-Boiled
Mew serves as the only means of stall in this team, but is extremely effective in its role. Seismic Toss allows Mew to do a consistent 100 damage, breaking quite a few subs. Taunt stops set up mons, prevents entry hazards (which my team does not deal with well), and makes healing all but impossible. Max speed with Jolly lets it hit 328 speed, and Synchronize makes people think twice about statusing Mew. It can also take multiple hits thanks to max HP

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Zuzu (Azumarill) @ Normalium Z
Ability: Huge Power
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Knock Off
- Play Rough
Azumarill is the set up sweeper of this team. Belly Drum Z allows it to Drum at any time, and at +6 with Huge Power and Adamant, it can OHKO virtually everything. Aqua Jet provides it with STAB priority that is perfect for KOing revenge killers that try to pick it off in its weakened state. Knock Off deals lots of damage and cripples mons that depend on their item, and Play Rough is a powerful STAB that deals with Dragons who Wall what others moves, particularly Kommo-o

Replays: (A lot of these are with the Excadrill that preceded Qwilfish)
https://replay.pokemonshowdown.com/gen7ou-1101444319
https://replay.pokemonshowdown.com/gen7ou-1101338018
https://replay.pokemonshowdown.com/gen7ou-1101335965
https://replay.pokemonshowdown.com/gen7ou-1101333120
https://replay.pokemonshowdown.com/gen7ou-1101331051
https://replay.pokemonshowdown.com/gen7ou-1101327647
Shocking (Raichu) @ Life Orb
Ability: Static
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Volt Tackle
- Brick Break
- Thunder Wave

Zuzu (Azumarill) @ Normalium Z
Ability: Huge Power
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Knock Off
- Play Rough

Bulldozer (Diggersby) @ Choice Band
Ability: Huge Power
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Hammer Arm
- Quick Attack
- Fire Punch

Bugs (Lopunny-Mega) @ Lopunnite
Ability: Scrappy

Cheese (Mew) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Seismic Toss
- Taunt
- Will-O-Wisp
- Soft-Boiled

Puff Puff (Qwilfish) @ Focus Sash
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Haze
- Spikes
- Toxic Spikes
- Explosion
 
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