CC doesn't have the Punching flag in the game data.Does Iron Fist boost CC now? Also, has Iron Fist been modified to give a bigger buff than 1.2x?
You can check for yourself: https://pastebin.com/L7aY5BAG.
CC doesn't have the Punching flag in the game data.Does Iron Fist boost CC now? Also, has Iron Fist been modified to give a bigger buff than 1.2x?
That's even too strong for Ubers actually...Wait so with 5 dead teammates it's a 300 base power physical ghost move with 16 PP and 100% accuracy?
Am... I reading that right? Oh and Basculegion, with 112 base attack and Adaptability, learns it?
Swift swim is unchangedSwift Swim is also an option, don't know if it raises speed 1 or 2 stage this gen though ?
This is big for Annihilape's competitive viability if true.I've recieved an interesting report about Rage Fist: the power it recieves from being hit lasts the entire battle, even if switched out or fainted.
Will the power boost apply before or after Annihilape uses Rage Fist? Like, say, opponent's Weavile clicks Beat Up before Annihilape makes it move?I've recieved an interesting report about Rage Fist: the power it recieves from being hit lasts the entire battle, even if switched out or fainted.
Context: someone sacked their Annihilape against a garchomp, revived it with a Max Revive, and then brought it back out. Rage Fist then 1 shot the Garchomp.
I was also curious about how Rage Fist interacts with Punching Glove, since we can assume punching glove is a multiplier boost, does it continuously stack with Rage Fist's continuous boosts? If so, does it even have a power cap?
If we can verify these things wuth our researchers Id appreciate it.
Tidy up is self targeting so no.Is Tidy Up blocked by Good as Gold?
From the Data thread:Is population bomb like triple axel where each hit has separate accuracy, or does it just need to beat the first 90% like tail slap?
To add on to this, what is the boost of Punching Glove? This item could potentially be very useful for certain monsI've recieved an interesting report about Rage Fist: the power it recieves from being hit lasts the entire battle, even if switched out or fainted.
Context: someone sacked their Annihilape against a garchomp, revived it with a Max Revive, and then brought it back out. Rage Fist then 1 shot the Garchomp.
I was also curious about how Rage Fist interacts with Punching Glove, since we can assume punching glove is a multiplier boost, does it continuously stack with Rage Fist's continuous boosts? If so, does it even have a power cap?
If we can verify these things wuth our researchers Id appreciate it.
Well it says it's coded to be an always 10-hits move meaning that it won't stop itself after less hits, but that doesn't really answer about accuracy.From the Data thread:
afaik no. I don't think any of the cut moves in SWSH GAINED new flags, but rather just kept their existing one. Oddest case I can think of is Psychic Terrain, introduced in Gen 7, getting the "fails in Sky Battles" flag despite THEM not being around, and that was clearly a case of cloning from the other terrains.Do we know if any of the Dexited moves have the Cut Move or Wind Move flag added? I'm mostly asking since moves in Gen VIII seemed to have their flagged checked off even for impossible interactions due to one or both moves not being usable. Or have they finally stopped doing that?
Going to respond to myselfInteraction of the legendary ability and paradox ability with Cloud Nine and similar mechanic.
Haven't been able to test myself but given Eviolite checks for the evolution parameter (even if it's an empty one), and the evolution parameter is there for both of them, I'm going to give that a solid "probably".Can Stantler and Ursaring use Eviolite?
dragging this over to here since it seems like something worth checkingEDIT: I can't confirm for myself but from the same source who linked this in the code cracking server, apparently the patch can change from HA to normal ability, so that might be worth testing out if someone can edit it in.
Their effects are not stat drops and most likely not something Clear Body would prevent, as it is p much the item version of that ability.Can the Clear Amulet block the effects of the Ruin legends? The item stats it prevents the stats from being lowered by attacks or abilities, but its unclear if the quartet was meant to be included in ita text.
Just gonna link what I've already researched and that I'll get to the stuff I haven't got to yet eventually.I've recieved an interesting report about Rage Fist: the power it recieves from being hit lasts the entire battle, even if switched out or fainted.
Context: someone sacked their Annihilape against a garchomp, revived it with a Max Revive, and then brought it back out. Rage Fist then 1 shot the Garchomp.
I was also curious about how Rage Fist interacts with Punching Glove, since we can assume punching glove is a multiplier boost, does it continuously stack with Rage Fist's continuous boosts? If so, does it even have a power cap?
If we can verify these things wuth our researchers Id appreciate it.
I get the feeling Oblivious might block that one, it's called Chilly Reception and the move's flavor text involves telling a bad joke. If that's the case, it could be possible to test this without hacking.Snow-setting pivot move
Yes, that was already datamined, but I don't have the pastebin link right now.Do we even know what moves are boosted by Sharpness? (Including moves that Sharpness Mons can't learn)